/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for mission.h * */ #ifndef _MISSION_H #define _MISSION_H #include "pstypes.h" #include "inferno.h" #define MAX_MISSIONS 5000 // ZICO - changed from 300 to get more levels in list #define MAX_LEVELS_PER_MISSION 30 #define MAX_SECRET_LEVELS_PER_MISSION 6 #define MISSION_NAME_LEN 21 #define D1_MISSION_FILENAME "" #define D1_MISSION_NAME "Descent: First Strike" #define D1_MISSION_HOGSIZE 6856701 // v1.4 - 1.5 #define D1_MISSION_HOGSIZE2 6856183 // v1.4 - 1.5 - different patch-way #define D1_10_MISSION_HOGSIZE 7261423 // v1.0 #define D1_MAC_MISSION_HOGSIZE 7456179 #define D1_OEM_MISSION_NAME "Destination Saturn" #define D1_OEM_MISSION_HOGSIZE 4492107 // v1.4a #define D1_OEM_10_MISSION_HOGSIZE 4494862 // v1.0 #define D1_SHAREWARE_MISSION_NAME "Descent Demo" #define D1_SHAREWARE_MISSION_HOGSIZE 2339773 // v1.4 #define D1_SHAREWARE_10_MISSION_HOGSIZE 2365676 // v1.0 - 1.2 #define D1_MAC_SHARE_MISSION_HOGSIZE 3370339 //where the missions go #define MISSION_DIR "missions/" typedef struct { char *filename; // filename int builtin_hogsize; // the size of the hogfile for a builtin mission, and 0 for an add-on mission char mission_name[MISSION_NAME_LEN+1]; ubyte anarchy_only_flag; // if true, mission is only for anarchy char *path; // relative file path char briefing_text_filename[FILENAME_LEN]; // name of briefing file char ending_text_filename[FILENAME_LEN]; // name of ending file ubyte last_level; sbyte last_secret_level; ubyte n_secret_levels; ubyte secret_level_table[MAX_SECRET_LEVELS_PER_MISSION]; // originating level no for each secret level // arrays of names of the level files char level_names[MAX_LEVELS_PER_MISSION][FILENAME_LEN]; char secret_level_names[MAX_SECRET_LEVELS_PER_MISSION][FILENAME_LEN]; } Mission; extern Mission *Current_mission; // current mission #define Current_mission_longname Current_mission->mission_name #define Current_mission_filename Current_mission->filename #define Briefing_text_filename Current_mission->briefing_text_filename #define Ending_text_filename Current_mission->ending_text_filename #define Last_level Current_mission->last_level #define Last_secret_level Current_mission->last_secret_level #define N_secret_levels Current_mission->n_secret_levels #define Secret_level_table Current_mission->secret_level_table #define Level_names Current_mission->level_names #define Secret_level_names Current_mission->secret_level_names #define PLAYING_BUILTIN_MISSION (Current_mission->builtin_hogsize != 0) #define ANARCHY_ONLY_MISSION (Current_mission->anarchy_only_flag == 1) #define BIMD1_LAST_LEVEL 27 #define BIMD1_LAST_SECRET_LEVEL -3 #define BIMD1_BRIEFING_FILE "briefing.tex" #define BIMD1_ENDING_FILE "endreg.tex" #define BIMD1_ENDING_FILE_OEM "endsat.tex" #define BIMD1_ENDING_FILE_SHARE "ending.tex" //loads the named mission if it exists. //Returns true if mission loaded ok, else false. int load_mission_by_name (char *mission_name); //Handles creating and selecting from the mission list. //Returns 1 if a mission was loaded. int select_mission (int anarchy_mode, char *message, int (*when_selected)(void)); void free_mission(void); #endif