/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Definitions for texpage.c * */ #ifndef _TEXPAGE_H #define _TEXPAGE_H #include "ui.h" #ifdef __cplusplus extern "C" { #endif struct d_event; extern int TextureLights; extern int TextureEffects; extern int TextureMetals; void init_replacements(void); void do_replacements(void); void do_replacements_all(void); int texpage_grab_current(int n); int texpage_goto_first(); void texpage_init( UI_DIALOG * dlg ); void texpage_close(); int texpage_do(struct d_event *event); #ifdef __cplusplus } #endif #endif