/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for cntrlcen.c * */ #ifndef _CNTRLCEN_H #define _CNTRLCEN_H #include "vecmat.h" #include "object.h" #include "wall.h" #include "switch.h" #define CONTROLCEN_WEAPON_NUM 6 #define MAX_CONTROLCEN_LINKS 10 typedef struct control_center_triggers { short num_links; short seg[MAX_CONTROLCEN_LINKS]; short side[MAX_CONTROLCEN_LINKS]; } __pack__ control_center_triggers; extern control_center_triggers ControlCenterTriggers; #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) typedef struct reactor { #if defined(DXX_BUILD_DESCENT_II) int model_num; #endif int n_guns; /* Location of the gun on the reactor model */ vms_vector gun_points[MAX_CONTROLCEN_GUNS]; /* Orientation of the gun on the reactor model */ vms_vector gun_dirs[MAX_CONTROLCEN_GUNS]; } reactor; #if defined(DXX_BUILD_DESCENT_I) #define MAX_REACTORS 1 #elif defined(DXX_BUILD_DESCENT_II) #define MAX_REACTORS 7 #define DEFAULT_CONTROL_CENTER_EXPLOSION_TIME 30 // Note: Usually uses Alan_pavlish_reactor_times, but can be overridden in editor. extern int Num_reactors; extern int Base_control_center_explosion_time; // how long to blow up on insane extern int Reactor_strength; /* * reads n reactor structs from a PHYSFS_file */ extern int reactor_read_n(reactor *r, int n, PHYSFS_file *fp); #endif extern reactor Reactors[MAX_REACTORS]; static inline int get_num_reactor_models() { #if defined(DXX_BUILD_DESCENT_I) return 1; #elif defined(DXX_BUILD_DESCENT_II) return Num_reactors; #endif } static inline int get_reactor_model_number(int id) { #if defined(DXX_BUILD_DESCENT_I) return id; #elif defined(DXX_BUILD_DESCENT_II) return Reactors[id].model_num; #endif } static inline reactor *get_reactor_definition(int id) { #if defined(DXX_BUILD_DESCENT_I) (void)id; return &Reactors[0]; #elif defined(DXX_BUILD_DESCENT_II) return &Reactors[id]; #endif } #endif //@@extern int N_controlcen_guns; extern int Control_center_been_hit; extern int Control_center_player_been_seen; extern int Control_center_next_fire_time; extern int Control_center_present; extern int Dead_controlcen_object_num; // do whatever this thing does in a frame extern void do_controlcen_frame(object *obj); // Initialize control center for a level. // Call when a new level is started. extern void init_controlcen_for_level(void); extern void do_controlcen_destroyed_stuff(object *objp); extern void do_controlcen_dead_frame(void); extern fix Countdown_timer; extern int Control_center_destroyed, Countdown_seconds_left, Total_countdown_time; /* * reads n control_center_triggers structs from a PHYSFS_file */ extern int control_center_triggers_read_n(control_center_triggers *cct, int n, PHYSFS_file *fp); /* * reads n control_center_triggers structs from a PHYSFS_file and swaps if specified */ extern void control_center_triggers_read_n_swap(control_center_triggers *cct, int n, int swap, PHYSFS_file *fp); extern int control_center_triggers_write(control_center_triggers *cct, PHYSFS_file *fp); #endif /* _CNTRLCEN_H */