/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Functions to load & save player's settings (*.plr file) * */ #include #include #if !defined(_MSC_VER) && !defined(macintosh) #include #endif #include #include #include "dxxerror.h" #include "strutil.h" #include "game.h" #include "gameseq.h" #include "player.h" #include "playsave.h" #include "joy.h" #include "digi.h" #include "newmenu.h" #include "palette.h" #include "menu.h" #include "config.h" #include "text.h" #include "state.h" #include "gauges.h" #include "screens.h" #include "powerup.h" #include "makesig.h" #include "byteswap.h" #include "u_mem.h" #include "strio.h" #include "physfsx.h" #include "args.h" #include "vers_id.h" #include "newdemo.h" #include "gauges.h" #if defined(DXX_BUILD_DESCENT_I) //version 5 -> 6: added new highest level information //version 6 -> 7: stripped out the old saved_game array. //version 7 -> 8: readded the old saved_game array since this is needed // for shareware saved games //the shareware is level 4 #define SAVED_GAME_VERSION 8 //increment this every time saved_game struct changes #define COMPATIBLE_SAVED_GAME_VERSION 4 #define COMPATIBLE_PLAYER_STRUCT_VERSION 16 #elif defined(DXX_BUILD_DESCENT_II) //version 5 -> 6: added new highest level information //version 6 -> 7: stripped out the old saved_game array. //version 7 -> 8: added reticle flag, & window size //version 8 -> 9: removed player_struct_version //version 9 -> 10: added default display mode //version 10 -> 11: added all toggles in toggle menu //version 11 -> 12: added weapon ordering //version 12 -> 13: added more keys //version 13 -> 14: took out marker key //version 14 -> 15: added guided in big window //version 15 -> 16: added small windows in cockpit //version 16 -> 17: ?? //version 17 -> 18: save guidebot name //version 18 -> 19: added automap-highres flag //version 19 -> 20: added kconfig data for windows joysticks //version 20 -> 21: save seperate config types for DOS & Windows //version 21 -> 22: save lifetime netstats //version 22 -> 23: ?? //version 23 -> 24: add name of joystick for windows version. #define PLAYER_FILE_VERSION 24 //increment this every time the player file changes #define COMPATIBLE_PLAYER_FILE_VERSION 17 #endif #define SAVE_FILE_ID MAKE_SIG('D','P','L','R') struct player_config PlayerCfg; #if defined(DXX_BUILD_DESCENT_I) static void plyr_read_stats(); saved_game_sw saved_games[N_SAVE_SLOTS]; #elif defined(DXX_BUILD_DESCENT_II) static inline void plyr_read_stats() {} static int get_lifetime_checksum (int a,int b); #endif int new_player_config() { #if defined(DXX_BUILD_DESCENT_I) for (unsigned i=0;i < N_SAVE_SLOTS;i++) saved_games[i].name[0] = 0; #endif InitWeaponOrdering (); //setup default weapon priorities PlayerCfg.ControlType=0; // Assume keyboard memcpy(PlayerCfg.KeySettings, DefaultKeySettings, sizeof(DefaultKeySettings)); memcpy(PlayerCfg.KeySettingsRebirth, DefaultKeySettingsRebirth, sizeof(DefaultKeySettingsRebirth)); kc_set_controls(); PlayerCfg.DefaultDifficulty = 1; PlayerCfg.AutoLeveling = 1; PlayerCfg.NHighestLevels = 1; PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0 PlayerCfg.HighestLevels[0].LevelNum = 1; //was highest level in old struct PlayerCfg.KeyboardSens[0] = PlayerCfg.KeyboardSens[1] = PlayerCfg.KeyboardSens[2] = PlayerCfg.KeyboardSens[3] = PlayerCfg.KeyboardSens[4] = 16; PlayerCfg.JoystickSens[0] = PlayerCfg.JoystickSens[1] = PlayerCfg.JoystickSens[2] = PlayerCfg.JoystickSens[3] = PlayerCfg.JoystickSens[4] = PlayerCfg.JoystickSens[5] = 8; PlayerCfg.JoystickDead[0] = PlayerCfg.JoystickDead[1] = PlayerCfg.JoystickDead[2] = PlayerCfg.JoystickDead[3] = PlayerCfg.JoystickDead[4] = PlayerCfg.JoystickDead[5] = 0; PlayerCfg.MouseFlightSim = 0; PlayerCfg.MouseSens[0] = PlayerCfg.MouseSens[1] = PlayerCfg.MouseSens[2] = PlayerCfg.MouseSens[3] = PlayerCfg.MouseSens[4] = PlayerCfg.MouseSens[5] = 8; PlayerCfg.MouseFSDead = 0; PlayerCfg.MouseFSIndicator = 1; PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = CM_FULL_COCKPIT; PlayerCfg.ReticleType = RET_TYPE_CLASSIC; PlayerCfg.ReticleRGBA[0] = RET_COLOR_DEFAULT_R; PlayerCfg.ReticleRGBA[1] = RET_COLOR_DEFAULT_G; PlayerCfg.ReticleRGBA[2] = RET_COLOR_DEFAULT_B; PlayerCfg.ReticleRGBA[3] = RET_COLOR_DEFAULT_A; PlayerCfg.ReticleSize = 0; PlayerCfg.HudMode = 0; #if defined(DXX_BUILD_DESCENT_I) PlayerCfg.BombGauge = 1; #elif defined(DXX_BUILD_DESCENT_II) PlayerCfg.Cockpit3DView[0]=CV_NONE; PlayerCfg.Cockpit3DView[1]=CV_NONE; PlayerCfg.MissileViewEnabled = 1; PlayerCfg.HeadlightActiveDefault = 1; PlayerCfg.GuidedInBigWindow = 0; strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT"); strcpy(PlayerCfg.GuidebotNameReal,"GUIDE-BOT"); PlayerCfg.EscortHotKeys = 1; #endif PlayerCfg.PersistentDebris = 0; PlayerCfg.PRShot = 0; PlayerCfg.NoRedundancy = 0; PlayerCfg.MultiMessages = 0; PlayerCfg.NoRankings = 0; PlayerCfg.AutomapFreeFlight = 0; PlayerCfg.NoFireAutoselect = 0; PlayerCfg.CycleAutoselectOnly = 0; PlayerCfg.AlphaEffects = 0; PlayerCfg.DynLightColor = 0; // Default taunt macros #if defined(DXX_BUILD_DESCENT_I) strcpy(PlayerCfg.NetworkMessageMacro[0], TXT_DEF_MACRO_1); strcpy(PlayerCfg.NetworkMessageMacro[1], TXT_DEF_MACRO_2); strcpy(PlayerCfg.NetworkMessageMacro[2], TXT_DEF_MACRO_3); strcpy(PlayerCfg.NetworkMessageMacro[3], TXT_DEF_MACRO_4); #elif defined(DXX_BUILD_DESCENT_II) strcpy(PlayerCfg.NetworkMessageMacro[0], "Why can't we all just get along?"); strcpy(PlayerCfg.NetworkMessageMacro[1], "Hey, I got a present for ya"); strcpy(PlayerCfg.NetworkMessageMacro[2], "I got a hankerin' for a spankerin'"); strcpy(PlayerCfg.NetworkMessageMacro[3], "This one's headed for Uranus"); #endif PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; return 1; } static int read_player_dxx(const char *filename) { PHYSFS_file *f; int rc = 0; char line[50],*word; int Stop=0; plyr_read_stats(); f = PHYSFSX_openReadBuffered(filename); if(!f || PHYSFS_eof(f)) return errno; while(!Stop && !PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); word=splitword(line,':'); d_strupr(word); #if defined(DXX_BUILD_DESCENT_I) if (strstr(word,"WEAPON REORDER")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { unsigned int wo0=0,wo1=0,wo2=0,wo3=0,wo4=0,wo5=0; if(!strcmp(word,"PRIMARY")) { sscanf(line,"0x%x,0x%x,0x%x,0x%x,0x%x,0x%x",&wo0, &wo1, &wo2, &wo3, &wo4, &wo5); PlayerCfg.PrimaryOrder[0]=wo0; PlayerCfg.PrimaryOrder[1]=wo1; PlayerCfg.PrimaryOrder[2]=wo2; PlayerCfg.PrimaryOrder[3]=wo3; PlayerCfg.PrimaryOrder[4]=wo4; PlayerCfg.PrimaryOrder[5]=wo5; } else if(!strcmp(word,"SECONDARY")) { sscanf(line,"0x%x,0x%x,0x%x,0x%x,0x%x,0x%x",&wo0, &wo1, &wo2, &wo3, &wo4, &wo5); PlayerCfg.SecondaryOrder[0]=wo0; PlayerCfg.SecondaryOrder[1]=wo1; PlayerCfg.SecondaryOrder[2]=wo2; PlayerCfg.SecondaryOrder[3]=wo3; PlayerCfg.SecondaryOrder[4]=wo4; PlayerCfg.SecondaryOrder[5]=wo5; } d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else #endif if (strstr(word,"KEYBOARD")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { if(!strcmp(word,"SENSITIVITY0")) PlayerCfg.KeyboardSens[0] = atoi(line); if(!strcmp(word,"SENSITIVITY1")) PlayerCfg.KeyboardSens[1] = atoi(line); if(!strcmp(word,"SENSITIVITY2")) PlayerCfg.KeyboardSens[2] = atoi(line); if(!strcmp(word,"SENSITIVITY3")) PlayerCfg.KeyboardSens[3] = atoi(line); if(!strcmp(word,"SENSITIVITY4")) PlayerCfg.KeyboardSens[4] = atoi(line); d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else if (strstr(word,"JOYSTICK")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { if(!strcmp(word,"SENSITIVITY0")) PlayerCfg.JoystickSens[0] = atoi(line); if(!strcmp(word,"SENSITIVITY1")) PlayerCfg.JoystickSens[1] = atoi(line); if(!strcmp(word,"SENSITIVITY2")) PlayerCfg.JoystickSens[2] = atoi(line); if(!strcmp(word,"SENSITIVITY3")) PlayerCfg.JoystickSens[3] = atoi(line); if(!strcmp(word,"SENSITIVITY4")) PlayerCfg.JoystickSens[4] = atoi(line); if(!strcmp(word,"SENSITIVITY5")) PlayerCfg.JoystickSens[5] = atoi(line); if(!strcmp(word,"DEADZONE0")) PlayerCfg.JoystickDead[0] = atoi(line); if(!strcmp(word,"DEADZONE1")) PlayerCfg.JoystickDead[1] = atoi(line); if(!strcmp(word,"DEADZONE2")) PlayerCfg.JoystickDead[2] = atoi(line); if(!strcmp(word,"DEADZONE3")) PlayerCfg.JoystickDead[3] = atoi(line); if(!strcmp(word,"DEADZONE4")) PlayerCfg.JoystickDead[4] = atoi(line); if(!strcmp(word,"DEADZONE5")) PlayerCfg.JoystickDead[5] = atoi(line); d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else if (strstr(word,"MOUSE")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { if(!strcmp(word,"FLIGHTSIM")) PlayerCfg.MouseFlightSim = atoi(line); if(!strcmp(word,"SENSITIVITY0")) PlayerCfg.MouseSens[0] = atoi(line); if(!strcmp(word,"SENSITIVITY1")) PlayerCfg.MouseSens[1] = atoi(line); if(!strcmp(word,"SENSITIVITY2")) PlayerCfg.MouseSens[2] = atoi(line); if(!strcmp(word,"SENSITIVITY3")) PlayerCfg.MouseSens[3] = atoi(line); if(!strcmp(word,"SENSITIVITY4")) PlayerCfg.MouseSens[4] = atoi(line); if(!strcmp(word,"SENSITIVITY5")) PlayerCfg.MouseSens[5] = atoi(line); if(!strcmp(word,"FSDEAD")) PlayerCfg.MouseFSDead = atoi(line); if(!strcmp(word,"FSINDI")) PlayerCfg.MouseFSIndicator = atoi(line); d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else if (strstr(word,"WEAPON KEYS V2")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { unsigned int kc1=0,kc2=0,kc3=0; int i=atoi(word); if(i==0) i=10; i=(i-1)*3; sscanf(line,"0x%x,0x%x,0x%x",&kc1,&kc2,&kc3); PlayerCfg.KeySettingsRebirth[i] = kc1; PlayerCfg.KeySettingsRebirth[i+1] = kc2; PlayerCfg.KeySettingsRebirth[i+2] = kc3; d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else if (strstr(word,"COCKPIT")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { #if defined(DXX_BUILD_DESCENT_I) if(!strcmp(word,"MODE")) PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = atoi(line); else #endif if(!strcmp(word,"HUD")) PlayerCfg.HudMode = atoi(line); else if(!strcmp(word,"RETTYPE")) PlayerCfg.ReticleType = atoi(line); else if(!strcmp(word,"RETRGBA")) sscanf(line,"%i,%i,%i,%i",&PlayerCfg.ReticleRGBA[0],&PlayerCfg.ReticleRGBA[1],&PlayerCfg.ReticleRGBA[2],&PlayerCfg.ReticleRGBA[3]); else if(!strcmp(word,"RETSIZE")) PlayerCfg.ReticleSize = atoi(line); d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else if (strstr(word,"TOGGLES")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { #if defined(DXX_BUILD_DESCENT_I) if(!strcmp(word,"BOMBGAUGE")) PlayerCfg.BombGauge = atoi(line); #elif defined(DXX_BUILD_DESCENT_II) if(!strcmp(word,"ESCORTHOTKEYS")) PlayerCfg.EscortHotKeys = atoi(line); #endif if(!strcmp(word,"PERSISTENTDEBRIS")) PlayerCfg.PersistentDebris = atoi(line); if(!strcmp(word,"PRSHOT")) PlayerCfg.PRShot = atoi(line); if(!strcmp(word,"NOREDUNDANCY")) PlayerCfg.NoRedundancy = atoi(line); if(!strcmp(word,"MULTIMESSAGES")) PlayerCfg.MultiMessages = atoi(line); if(!strcmp(word,"NORANKINGS")) PlayerCfg.NoRankings = atoi(line); if(!strcmp(word,"AUTOMAPFREEFLIGHT")) PlayerCfg.AutomapFreeFlight = atoi(line); if(!strcmp(word,"NOFIREAUTOSELECT")) PlayerCfg.NoFireAutoselect = atoi(line); if(!strcmp(word,"CYCLEAUTOSELECTONLY")) PlayerCfg.CycleAutoselectOnly = atoi(line); d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else if (strstr(word,"GRAPHICS")) { d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { if(!strcmp(word,"ALPHAEFFECTS")) PlayerCfg.AlphaEffects = atoi(line); if(!strcmp(word,"DYNLIGHTCOLOR")) PlayerCfg.DynLightColor = atoi(line); d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } } else if (strstr(word,"PLX VERSION")) // know the version this pilot was used last with - allow modifications { int v1=0,v2=0,v3=0; d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); while(!strstr(word,"END") && !PHYSFS_eof(f)) { sscanf(line,"%i.%i.%i",&v1,&v2,&v3); d_free(word); PHYSFSX_fgets(line,f); word=splitword(line,'='); d_strupr(word); } if (v1 == 0 && v2 == 56 && v3 == 0) // was 0.56.0 if (DXX_VERSION_MAJORi != v1 || DXX_VERSION_MINORi != v2 || DXX_VERSION_MICROi != v3) // newer (presumably) { // reset joystick/mouse cycling fields #if defined(DXX_BUILD_DESCENT_I) PlayerCfg.KeySettings[1][44] = 255; PlayerCfg.KeySettings[1][45] = 255; PlayerCfg.KeySettings[1][46] = 255; PlayerCfg.KeySettings[1][47] = 255; PlayerCfg.KeySettings[2][27] = 255; #endif PlayerCfg.KeySettings[2][28] = 255; #if defined(DXX_BUILD_DESCENT_II) PlayerCfg.KeySettings[2][29] = 255; #endif } } else if (strstr(word,"END") || PHYSFS_eof(f)) { Stop=1; } else { #if defined(DXX_BUILD_DESCENT_I) if(word[0]=='['&&!strstr(word,"D1X OPTIONS")) #elif defined(DXX_BUILD_DESCENT_II) if(word[0]=='['&&!strstr(word,"D2X OPTIONS")) #endif { while(!strstr(line,"END") && !PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); d_strupr(line); } } } if(word) d_free(word); } PHYSFS_close(f); return rc; } #if defined(DXX_BUILD_DESCENT_I) static const char effcode1[]="d1xrocks_SKCORX!D"; static const char effcode2[]="AObe)7Rn1 -+/zZ'0"; static const char effcode3[]="aoeuidhtnAOEUIDH6"; static const char effcode4[]="'/.;]<{=,+?|}->[3"; static unsigned char * decode_stat(unsigned char *p,int *v,const char *effcode) { unsigned char c; int neg,i; if (p[0]==0) return NULL; else if (p[0]>='a'){ neg=1;/*I=p[0]-'a';*/ }else{ neg=0;/*I=p[0]-'A';*/ } i=0;*v=0; p++; while (p[i*2] && p[i*2+1] && p[i*2]!=' '){ c=(p[i*2]-33)+((p[i*2+1]-33)<<4); c^=effcode[i+neg]; *v+=c << (i*8); i++; } if (neg) *v *= -1; if (!p[i*2]) return NULL; return p+(i*2); } static void plyr_read_stats_v(int *k, int *d) { char filename[PATH_MAX]; int k1=-1,k2=0,d1=-1,d2=0; PHYSFS_file *f; *k=0;*d=0;//in case the file doesn't exist. memset(filename, '\0', PATH_MAX); snprintf(filename,sizeof(filename),PLAYER_DIRECTORY_STRING("%s.eff"),Players[Player_num].callsign); f = PHYSFSX_openReadBuffered(filename); if(f) { char line[256],*word; if(!PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); word=splitword(line,':'); if(!strcmp(word,"kills")) *k=atoi(line); d_free(word); } if(!PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); word=splitword(line,':'); if(!strcmp(word,"deaths")) *d=atoi(line); d_free(word); } if(!PHYSFS_eof(f)) { PHYSFSX_fgets(line,f); word=splitword(line,':'); if(!strcmp(word,"key") && strlen(line)>10){ unsigned char *p; if (line[0]=='0' && line[1]=='1'){ if ((p=decode_stat((unsigned char*)line+3,&k1,effcode1))&& (p=decode_stat(p+1,&k2,effcode2))&& (p=decode_stat(p+1,&d1,effcode3))){ decode_stat(p+1,&d2,effcode4); } } } d_free(word); } if (k1!=k2 || k1!=*k || d1!=d2 || d1!=*d) { *k=0;*d=0; } } if(f) PHYSFS_close(f); } static void plyr_read_stats() { plyr_read_stats_v(&PlayerCfg.NetlifeKills,&PlayerCfg.NetlifeKilled); } void plyr_save_stats() { int kills = PlayerCfg.NetlifeKills,deaths = PlayerCfg.NetlifeKilled, neg, i; char filename[PATH_MAX]; unsigned char buf[16],buf2[16],a; PHYSFS_file *f; memset(filename, '\0', PATH_MAX); snprintf(filename,sizeof(filename),PLAYER_DIRECTORY_STRING("%s.eff"),Players[Player_num].callsign); f = PHYSFSX_openWriteBuffered(filename); if(!f) return; //broken! PHYSFSX_printf(f,"kills:%i\n",kills); PHYSFSX_printf(f,"deaths:%i\n",deaths); PHYSFSX_printf(f,"key:01 "); if (kills < 0) { neg=1; kills*=-1; } else neg=0; for (i=0;kills;i++) { a=(kills & 0xFF) ^ effcode1[i+neg]; buf[i*2]=(a&0xF)+33; buf[i*2+1]=(a>>4)+33; a=(kills & 0xFF) ^ effcode2[i+neg]; buf2[i*2]=(a&0xF)+33; buf2[i*2+1]=(a>>4)+33; kills>>=8; } buf[i*2]=0; buf2[i*2]=0; if (neg) i+='a'; else i+='A'; PHYSFSX_printf(f,"%c%s %c%s ",i,buf,i,buf2); if (deaths < 0) { neg=1; deaths*=-1; }else neg=0; for (i=0;deaths;i++) { a=(deaths & 0xFF) ^ effcode3[i+neg]; buf[i*2]=(a&0xF)+33; buf[i*2+1]=(a>>4)+33; a=(deaths & 0xFF) ^ effcode4[i+neg]; buf2[i*2]=(a&0xF)+33; buf2[i*2+1]=(a>>4)+33; deaths>>=8; } buf[i*2]=0; buf2[i*2]=0; if (neg) i+='a'; else i+='A'; PHYSFSX_printf(f,"%c%s %c%s\n",i,buf,i,buf2); PHYSFS_close(f); } #endif static int write_player_dxx(const char *filename) { PHYSFS_file *fout; int rc=0; char tempfile[PATH_MAX]; strcpy(tempfile,filename); tempfile[strlen(tempfile)-4]=0; strcat(tempfile,".pl$"); fout=PHYSFSX_openWriteBuffered(tempfile); if (!fout && GameArg.SysUsePlayersDir) { PHYSFS_mkdir(PLAYER_DIRECTORY_STRING("")); //try making directory fout=PHYSFSX_openWriteBuffered(tempfile); } if(fout) { #if defined(DXX_BUILD_DESCENT_I) PHYSFSX_printf(fout,"[D1X Options]\n"); PHYSFSX_printf(fout,"[weapon reorder]\n"); PHYSFSX_printf(fout,"primary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.PrimaryOrder[0], PlayerCfg.PrimaryOrder[1], PlayerCfg.PrimaryOrder[2],PlayerCfg.PrimaryOrder[3], PlayerCfg.PrimaryOrder[4], PlayerCfg.PrimaryOrder[5]); PHYSFSX_printf(fout,"secondary=0x%x,0x%x,0x%x,0x%x,0x%x,0x%x\n",PlayerCfg.SecondaryOrder[0], PlayerCfg.SecondaryOrder[1], PlayerCfg.SecondaryOrder[2],PlayerCfg.SecondaryOrder[3], PlayerCfg.SecondaryOrder[4], PlayerCfg.SecondaryOrder[5]); PHYSFSX_printf(fout,"[end]\n"); #elif defined(DXX_BUILD_DESCENT_II) PHYSFSX_printf(fout,"[D2X OPTIONS]\n"); #endif PHYSFSX_printf(fout,"[keyboard]\n"); PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.KeyboardSens[0]); PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.KeyboardSens[1]); PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.KeyboardSens[2]); PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.KeyboardSens[3]); PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.KeyboardSens[4]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[joystick]\n"); PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.JoystickSens[0]); PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.JoystickSens[1]); PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.JoystickSens[2]); PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.JoystickSens[3]); PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.JoystickSens[4]); PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.JoystickSens[5]); PHYSFSX_printf(fout,"deadzone0=%d\n",PlayerCfg.JoystickDead[0]); PHYSFSX_printf(fout,"deadzone1=%d\n",PlayerCfg.JoystickDead[1]); PHYSFSX_printf(fout,"deadzone2=%d\n",PlayerCfg.JoystickDead[2]); PHYSFSX_printf(fout,"deadzone3=%d\n",PlayerCfg.JoystickDead[3]); PHYSFSX_printf(fout,"deadzone4=%d\n",PlayerCfg.JoystickDead[4]); PHYSFSX_printf(fout,"deadzone5=%d\n",PlayerCfg.JoystickDead[5]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[mouse]\n"); PHYSFSX_printf(fout,"flightsim=%d\n",PlayerCfg.MouseFlightSim); PHYSFSX_printf(fout,"sensitivity0=%d\n",PlayerCfg.MouseSens[0]); PHYSFSX_printf(fout,"sensitivity1=%d\n",PlayerCfg.MouseSens[1]); PHYSFSX_printf(fout,"sensitivity2=%d\n",PlayerCfg.MouseSens[2]); PHYSFSX_printf(fout,"sensitivity3=%d\n",PlayerCfg.MouseSens[3]); PHYSFSX_printf(fout,"sensitivity4=%d\n",PlayerCfg.MouseSens[4]); PHYSFSX_printf(fout,"sensitivity5=%d\n",PlayerCfg.MouseSens[5]); PHYSFSX_printf(fout,"fsdead=%d\n",PlayerCfg.MouseFSDead); PHYSFSX_printf(fout,"fsindi=%d\n",PlayerCfg.MouseFSIndicator); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[weapon keys v2]\n"); PHYSFSX_printf(fout,"1=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[0],PlayerCfg.KeySettingsRebirth[1],PlayerCfg.KeySettingsRebirth[2]); PHYSFSX_printf(fout,"2=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[3],PlayerCfg.KeySettingsRebirth[4],PlayerCfg.KeySettingsRebirth[5]); PHYSFSX_printf(fout,"3=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[6],PlayerCfg.KeySettingsRebirth[7],PlayerCfg.KeySettingsRebirth[8]); PHYSFSX_printf(fout,"4=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[9],PlayerCfg.KeySettingsRebirth[10],PlayerCfg.KeySettingsRebirth[11]); PHYSFSX_printf(fout,"5=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[12],PlayerCfg.KeySettingsRebirth[13],PlayerCfg.KeySettingsRebirth[14]); PHYSFSX_printf(fout,"6=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[15],PlayerCfg.KeySettingsRebirth[16],PlayerCfg.KeySettingsRebirth[17]); PHYSFSX_printf(fout,"7=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[18],PlayerCfg.KeySettingsRebirth[19],PlayerCfg.KeySettingsRebirth[20]); PHYSFSX_printf(fout,"8=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[21],PlayerCfg.KeySettingsRebirth[22],PlayerCfg.KeySettingsRebirth[23]); PHYSFSX_printf(fout,"9=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[24],PlayerCfg.KeySettingsRebirth[25],PlayerCfg.KeySettingsRebirth[26]); PHYSFSX_printf(fout,"0=0x%x,0x%x,0x%x\n",PlayerCfg.KeySettingsRebirth[27],PlayerCfg.KeySettingsRebirth[28],PlayerCfg.KeySettingsRebirth[29]); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[cockpit]\n"); #if defined(DXX_BUILD_DESCENT_I) PHYSFSX_printf(fout,"mode=%i\n",PlayerCfg.CockpitMode[0]); #endif PHYSFSX_printf(fout,"hud=%i\n",PlayerCfg.HudMode); PHYSFSX_printf(fout,"rettype=%i\n",PlayerCfg.ReticleType); PHYSFSX_printf(fout,"retrgba=%i,%i,%i,%i\n",PlayerCfg.ReticleRGBA[0],PlayerCfg.ReticleRGBA[1],PlayerCfg.ReticleRGBA[2],PlayerCfg.ReticleRGBA[3]); PHYSFSX_printf(fout,"retsize=%i\n",PlayerCfg.ReticleSize); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[toggles]\n"); #if defined(DXX_BUILD_DESCENT_I) PHYSFSX_printf(fout,"bombgauge=%i\n",PlayerCfg.BombGauge); #elif defined(DXX_BUILD_DESCENT_II) PHYSFSX_printf(fout,"escorthotkeys=%i\n",PlayerCfg.EscortHotKeys); #endif PHYSFSX_printf(fout,"persistentdebris=%i\n",PlayerCfg.PersistentDebris); PHYSFSX_printf(fout,"prshot=%i\n",PlayerCfg.PRShot); PHYSFSX_printf(fout,"noredundancy=%i\n",PlayerCfg.NoRedundancy); PHYSFSX_printf(fout,"multimessages=%i\n",PlayerCfg.MultiMessages); PHYSFSX_printf(fout,"norankings=%i\n",PlayerCfg.NoRankings); PHYSFSX_printf(fout,"automapfreeflight=%i\n",PlayerCfg.AutomapFreeFlight); PHYSFSX_printf(fout,"nofireautoselect=%i\n",PlayerCfg.NoFireAutoselect); PHYSFSX_printf(fout,"cycleautoselectonly=%i\n",PlayerCfg.CycleAutoselectOnly); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[graphics]\n"); PHYSFSX_printf(fout,"alphaeffects=%i\n",PlayerCfg.AlphaEffects); PHYSFSX_printf(fout,"dynlightcolor=%i\n",PlayerCfg.DynLightColor); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[plx version]\n"); PHYSFSX_printf(fout,"plx version=%s\n", VERSION); PHYSFSX_printf(fout,"[end]\n"); PHYSFSX_printf(fout,"[end]\n"); PHYSFS_close(fout); if(rc==0) { PHYSFS_delete(filename); rc = PHYSFSX_rename(tempfile,filename); } return rc; } else return errno; } //read in the player's saved games. returns errno (0 == no error) int read_player_file() { char filename[PATH_MAX]; PHYSFS_file *file; #if defined(DXX_BUILD_DESCENT_I) int shareware_file = -1; int player_file_size; #elif defined(DXX_BUILD_DESCENT_II) int rewrite_it=0; int swap = 0; short player_file_version; #endif Assert(Player_num>=0 && Player_num < MAX_PLAYERS); memset(filename, '\0', PATH_MAX); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), Players[Player_num].callsign); if (!PHYSFSX_exists(filename,0)) return ENOENT; file = PHYSFSX_openReadBuffered(filename); if (!file) goto read_player_file_failed; new_player_config(); // Set defaults! #if defined(DXX_BUILD_DESCENT_I) // Unfortunatly d1x has been writing both shareware and registered // player files with a saved_game_version of 7 and 8, whereas the // original decent used 4 for shareware games and 7 for registered // games. Because of this the player files didn't get properly read // when reading d1x shareware player files in d1x registered or // vica versa. The problem is that the sizeof of the taunt macros // differ between the share and registered versions, causing the // reading of the player file to go wrong. Thus we now determine the // sizeof the player file to determine what kinda player file we are // dealing with so that we can do the right thing PHYSFS_seek(file, 0); player_file_size = PHYSFS_fileLength(file); #endif int id; PHYSFS_readSLE32(file, &id); #if defined(DXX_BUILD_DESCENT_I) short saved_game_version, player_struct_version; saved_game_version = PHYSFSX_readShort(file); player_struct_version = PHYSFSX_readShort(file); PlayerCfg.NHighestLevels = PHYSFSX_readInt(file); PlayerCfg.DefaultDifficulty = PHYSFSX_readInt(file); PlayerCfg.AutoLeveling = PHYSFSX_readInt(file); #elif defined(DXX_BUILD_DESCENT_II) player_file_version = PHYSFSX_readShort(file); #endif if (id!=SAVE_FILE_ID) { nm_messagebox(TXT_ERROR, 1, TXT_OK, "Invalid player file"); PHYSFS_close(file); return -1; } #if defined(DXX_BUILD_DESCENT_I) if (saved_game_version < COMPATIBLE_SAVED_GAME_VERSION || player_struct_version < COMPATIBLE_PLAYER_STRUCT_VERSION) { nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION); PHYSFS_close(file); return -1; } /* determine if we're dealing with a shareware or registered playerfile */ switch (saved_game_version) { case 4: shareware_file = 1; break; case 5: case 6: shareware_file = 0; break; case 7: /* version 7 doesn't have the saved games array */ if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 - sizeof(saved_games))) shareware_file = 1; if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 - sizeof(saved_games))) shareware_file = 0; break; case 8: if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2212) shareware_file = 1; if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == 2252) shareware_file = 0; /* d1x-rebirth v0.31 to v0.42 broke things by adding stuff to the player struct without thinking (sigh) */ if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2212 + 2*sizeof(int))) { shareware_file = 1; /* skip the cruft added to the player_info struct */ PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int)); } if ((player_file_size - (sizeof(hli)*PlayerCfg.NHighestLevels)) == (2252 + 2*sizeof(int))) { shareware_file = 0; /* skip the cruft added to the player_info struct */ PHYSFS_seek(file, PHYSFS_tell(file)+2*sizeof(int)); } } if (shareware_file == -1) { nm_messagebox(TXT_ERROR, 1, TXT_OK, "Error invalid or unknown\nplayerfile-size"); PHYSFS_close(file); return -1; } if (saved_game_version <= 5) { //deal with old-style highest level info PlayerCfg.HighestLevels[0].Shortname[0] = 0; //no name for mission 0 PlayerCfg.HighestLevels[0].LevelNum = PlayerCfg.NHighestLevels; //was highest level in old struct //This hack allows the player to start on level 8 if he's made it to //level 7 on the shareware. We do this because the shareware didn't //save the information that the player finished level 7, so the most //we know is that he made it to level 7. if (PlayerCfg.NHighestLevels==7) PlayerCfg.HighestLevels[0].LevelNum = 8; } else { //read new highest level info if (PHYSFS_read(file,PlayerCfg.HighestLevels,sizeof(hli),PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels) goto read_player_file_failed; } if ( saved_game_version != 7 ) { // Read old & SW saved games. if (PHYSFS_read(file,saved_games,sizeof(saved_games),1) != 1) goto read_player_file_failed; } #elif defined(DXX_BUILD_DESCENT_II) if (player_file_version > 255) // bigendian file? swap = 1; if (swap) player_file_version = SWAPSHORT(player_file_version); if (player_file_version < COMPATIBLE_PLAYER_FILE_VERSION) { nm_messagebox(TXT_ERROR, 1, TXT_OK, TXT_ERROR_PLR_VERSION); PHYSFS_close(file); return -1; } PHYSFS_seek(file,PHYSFS_tell(file)+2*sizeof(short)); //skip Game_window_w,Game_window_h PlayerCfg.DefaultDifficulty = PHYSFSX_readByte(file); PlayerCfg.AutoLeveling = PHYSFSX_readByte(file); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); // skip ReticleOn PlayerCfg.CockpitMode[0] = PlayerCfg.CockpitMode[1] = PHYSFSX_readByte(file); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Default_display_mode PlayerCfg.MissileViewEnabled = PHYSFSX_readByte(file); PlayerCfg.HeadlightActiveDefault = PHYSFSX_readByte(file); PlayerCfg.GuidedInBigWindow = PHYSFSX_readByte(file); if (player_file_version >= 19) PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Automap_always_hires //read new highest level info PlayerCfg.NHighestLevels = PHYSFSX_readShort(file); if (swap) PlayerCfg.NHighestLevels = SWAPSHORT(PlayerCfg.NHighestLevels); Assert(PlayerCfg.NHighestLevels <= MAX_MISSIONS); if (PHYSFS_read(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels) goto read_player_file_failed; #endif //read taunt macros { int len; #if defined(DXX_BUILD_DESCENT_I) len = shareware_file? 25:35; #elif defined(DXX_BUILD_DESCENT_II) len = MAX_MESSAGE_LEN; #endif for (unsigned i = 0; i < sizeof(PlayerCfg.NetworkMessageMacro) / sizeof(PlayerCfg.NetworkMessageMacro[0]); i++) if (PHYSFS_read(file, PlayerCfg.NetworkMessageMacro[i], len, 1) != 1) goto read_player_file_failed; } //read kconfig data { ubyte dummy_joy_sens; if (PHYSFS_read(file, &PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]),1)!=1) goto read_player_file_failed; if (PHYSFS_read(file, &PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]),1)!=1) goto read_player_file_failed; PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS*3) ); // Skip obsolete Flightstick/Thrustmaster/Gravis map fields if (PHYSFS_read(file, &PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]),1)!=1) goto read_player_file_failed; PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Cyberman map field #if defined(DXX_BUILD_DESCENT_I) if (PHYSFS_read(file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1) #elif defined(DXX_BUILD_DESCENT_II) if (player_file_version>=20) PHYSFS_seek( file, PHYSFS_tell(file)+(sizeof(ubyte)*MAX_CONTROLS) ); // Skip obsolete Winjoy map field ubyte control_type_dos, control_type_win; if (PHYSFS_read(file, (ubyte *)&control_type_dos, sizeof(ubyte), 1) != 1) goto read_player_file_failed; else if (player_file_version >= 21 && PHYSFS_read(file, (ubyte *)&control_type_win, sizeof(ubyte), 1) != 1) #endif goto read_player_file_failed; else if (PHYSFS_read(file, &dummy_joy_sens, sizeof(ubyte), 1) !=1 ) goto read_player_file_failed; #if defined(DXX_BUILD_DESCENT_II) PlayerCfg.ControlType = control_type_dos; for (unsigned i=0;i < 11;i++) { PlayerCfg.PrimaryOrder[i] = PHYSFSX_readByte(file); PlayerCfg.SecondaryOrder[i] = PHYSFSX_readByte(file); } if (player_file_version>=16) { PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[0]); PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[1]); if (swap) { PlayerCfg.Cockpit3DView[0] = SWAPINT(PlayerCfg.Cockpit3DView[0]); PlayerCfg.Cockpit3DView[1] = SWAPINT(PlayerCfg.Cockpit3DView[1]); } } #endif } #if defined(DXX_BUILD_DESCENT_I) if ( saved_game_version != 7 ) { int i, found=0; Assert( N_SAVE_SLOTS == 10 ); for (i=0; i < N_SAVE_SLOTS; i++ ) { if ( saved_games[i].name[0] ) { state_save_old_game(i, saved_games[i].name, &saved_games[i].sg_player, saved_games[i].difficulty_level, saved_games[i].primary_weapon, saved_games[i].secondary_weapon, saved_games[i].next_level_num ); // make sure we do not do this again, which would possibly overwrite // a new newstyle savegame saved_games[i].name[0] = 0; found++; } } if (found) write_player_file(); } #elif defined(DXX_BUILD_DESCENT_II) if (player_file_version>=22) { PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKills); PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKilled); if (swap) { PlayerCfg.NetlifeKills = SWAPINT(PlayerCfg.NetlifeKills); PlayerCfg.NetlifeKilled = SWAPINT(PlayerCfg.NetlifeKilled); } } else { PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; } if (player_file_version>=23) { int i; PHYSFS_readSLE32(file, &i); if (swap) i = SWAPINT(i); if (i!=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled)) { PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; nm_messagebox(NULL, 1, "Shame on me", "Trying to cheat eh?"); rewrite_it=1; } } //read guidebot name if (player_file_version >= 18) PHYSFSX_readString(file, PlayerCfg.GuidebotName); else strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT"); strcpy(PlayerCfg.GuidebotNameReal,PlayerCfg.GuidebotName); { char buf[128]; if (player_file_version >= 24) PHYSFSX_readString(file, buf); // Just read it in fpr DPS. } #endif if (!PHYSFS_close(file)) goto read_player_file_failed; #if defined(DXX_BUILD_DESCENT_II) if (rewrite_it) write_player_file(); #endif filename[strlen(filename) - 4] = 0; strcat(filename, ".plx"); read_player_dxx(filename); kc_set_controls(); return EZERO; read_player_file_failed: nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError()); if (file) PHYSFS_close(file); return -1; } //finds entry for this level in table. if not found, returns ptr to //empty entry. If no empty entries, takes over last one static int find_hli_entry() { int i; for (i=0;i < PlayerCfg.NHighestLevels;i++) if (!d_stricmp(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename)) break; if (i==PlayerCfg.NHighestLevels) { //not found. create entry if (i==MAX_MISSIONS) i--; //take last entry else PlayerCfg.NHighestLevels++; strcpy(PlayerCfg.HighestLevels[i].Shortname, Current_mission_filename); PlayerCfg.HighestLevels[i].LevelNum = 0; } return i; } //set a new highest level for player for this mission void set_highest_level(int levelnum) { int ret,i; if ((ret=read_player_file()) != EZERO) if (ret != ENOENT) //if file doesn't exist, that's ok return; i = find_hli_entry(); if (levelnum > PlayerCfg.HighestLevels[i].LevelNum) { PlayerCfg.HighestLevels[i].LevelNum = levelnum; write_player_file(); } } //gets the player's highest level from the file for this mission int get_highest_level(void) { int i; int highest_saturn_level = 0; read_player_file(); #ifndef SATURN if (strlen(Current_mission_filename)==0 ) { for (i=0;i < PlayerCfg.NHighestLevels;i++) if (!d_stricmp(PlayerCfg.HighestLevels[i].Shortname, "DESTSAT")) // Destination Saturn. highest_saturn_level = PlayerCfg.HighestLevels[i].LevelNum; } #endif i = PlayerCfg.HighestLevels[find_hli_entry()].LevelNum; if ( highest_saturn_level > i ) i = highest_saturn_level; return i; } //write out player's saved games. returns errno (0 == no error) void write_player_file() { char filename[PATH_MAX]; PHYSFS_file *file; int errno_ret; if ( Newdemo_state == ND_STATE_PLAYBACK ) return; errno_ret = WriteConfigFile(); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plx"), Players[Player_num].callsign); write_player_dxx(filename); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.plr"), Players[Player_num].callsign); file = PHYSFSX_openWriteBuffered(filename); if (!file) return; //Write out player's info PHYSFS_writeULE32(file, SAVE_FILE_ID); #if defined(DXX_BUILD_DESCENT_I) PHYSFS_writeULE16(file, SAVED_GAME_VERSION); PHYSFS_writeULE16(file, PLAYER_STRUCT_VERSION); PHYSFS_writeSLE32(file, PlayerCfg.NHighestLevels); PHYSFS_writeSLE32(file, PlayerCfg.DefaultDifficulty); PHYSFS_writeSLE32(file, PlayerCfg.AutoLeveling); errno_ret = EZERO; //write higest level info if ((PHYSFS_write( file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) { errno_ret = errno; PHYSFS_close(file); return; } if (PHYSFS_write( file, saved_games,sizeof(saved_games),1) != 1) { errno_ret = errno; PHYSFS_close(file); return; } if ((PHYSFS_write( file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4)) { errno_ret = errno; PHYSFS_close(file); return; } //write kconfig info { if (PHYSFS_write(file, PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]), 1) != 1) errno_ret=errno; if (PHYSFS_write(file, PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]), 1) != 1) errno_ret=errno; for (unsigned i = 0; i < MAX_CONTROLS*3; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields errno_ret=errno; if (PHYSFS_write(file, PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]), 1) != 1) errno_ret=errno; for (unsigned i = 0; i < MAX_CONTROLS; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman map field errno_ret=errno; if(errno_ret == EZERO) { ubyte old_avg_joy_sensitivity = 8; if (PHYSFS_write( file, &PlayerCfg.ControlType, sizeof(ubyte), 1 )!=1) errno_ret=errno; else if (PHYSFS_write( file, &old_avg_joy_sensitivity, sizeof(ubyte), 1 )!=1) errno_ret=errno; } } if (!PHYSFS_close(file)) errno_ret = errno; if (errno_ret != EZERO) { PHYSFS_delete(filename); //delete bogus file nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s",TXT_ERROR_WRITING_PLR, strerror(errno_ret)); } #elif defined(DXX_BUILD_DESCENT_II) (void)errno_ret; PHYSFS_writeULE16(file, PLAYER_FILE_VERSION); PHYSFS_seek(file,PHYSFS_tell(file)+2*(sizeof(PHYSFS_uint16))); // skip Game_window_w, Game_window_h PHYSFSX_writeU8(file, PlayerCfg.DefaultDifficulty); PHYSFSX_writeU8(file, PlayerCfg.AutoLeveling); PHYSFSX_writeU8(file, PlayerCfg.ReticleType==RET_TYPE_NONE?0:1); PHYSFSX_writeU8(file, PlayerCfg.CockpitMode[0]); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Default_display_mode PHYSFSX_writeU8(file, PlayerCfg.MissileViewEnabled); PHYSFSX_writeU8(file, PlayerCfg.HeadlightActiveDefault); PHYSFSX_writeU8(file, PlayerCfg.GuidedInBigWindow); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Automap_always_hires //write higest level info PHYSFS_writeULE16(file, PlayerCfg.NHighestLevels); if ((PHYSFS_write(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) goto write_player_file_failed; if ((PHYSFS_write(file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4)) goto write_player_file_failed; //write kconfig info { ubyte old_avg_joy_sensitivity = 8; ubyte control_type_dos = PlayerCfg.ControlType; if (PHYSFS_write(file, PlayerCfg.KeySettings[0], sizeof(PlayerCfg.KeySettings[0]), 1) != 1) goto write_player_file_failed; if (PHYSFS_write(file, PlayerCfg.KeySettings[1], sizeof(PlayerCfg.KeySettings[1]), 1) != 1) goto write_player_file_failed; for (unsigned i = 0; i < MAX_CONTROLS*3; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Flightstick/Thrustmaster/Gravis map fields goto write_player_file_failed; if (PHYSFS_write(file, PlayerCfg.KeySettings[2], sizeof(PlayerCfg.KeySettings[2]), 1) != 1) goto write_player_file_failed; for (unsigned i = 0; i < MAX_CONTROLS*2; i++) if (PHYSFS_write(file, "0", sizeof(ubyte), 1) != 1) // Skip obsolete Cyberman/Winjoy map fields goto write_player_file_failed; if (PHYSFS_write(file, &control_type_dos, sizeof(ubyte), 1) != 1) goto write_player_file_failed; ubyte control_type_win = 0; if (PHYSFS_write(file, &control_type_win, sizeof(ubyte), 1) != 1) goto write_player_file_failed; if (PHYSFS_write(file, &old_avg_joy_sensitivity, sizeof(ubyte), 1) != 1) goto write_player_file_failed; for (unsigned i = 0; i < 11; i++) { PHYSFS_write(file, &PlayerCfg.PrimaryOrder[i], sizeof(ubyte), 1); PHYSFS_write(file, &PlayerCfg.SecondaryOrder[i], sizeof(ubyte), 1); } PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[0]); PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[1]); PHYSFS_writeULE32(file, PlayerCfg.NetlifeKills); PHYSFS_writeULE32(file, PlayerCfg.NetlifeKilled); int i=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled); PHYSFS_writeULE32(file, i); } //write guidebot name PHYSFSX_writeString(file, PlayerCfg.GuidebotNameReal); { char buf[128]; strcpy(buf, "DOS joystick"); PHYSFSX_writeString(file, buf); // Write out current joystick for player. } if (!PHYSFS_close(file)) goto write_player_file_failed; return; write_player_file_failed: nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", TXT_ERROR_WRITING_PLR, PHYSFS_getLastError()); if (file) { PHYSFS_close(file); PHYSFS_delete(filename); //delete bogus file } #endif } #if defined(DXX_BUILD_DESCENT_II) static int get_lifetime_checksum (int a,int b) { int num; // confusing enough to beat amateur disassemblers? Lets hope so num=(a<<8 ^ b); num^=(a | b); num*=num>>2; return (num); } #endif // read stored values from ngp file to netgame_info void read_netgame_profile(netgame_info *ng) { char filename[PATH_MAX], line[50], *token, *ptr; PHYSFS_file *file; snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), Players[Player_num].callsign); if (!PHYSFSX_exists(filename,0)) return; file = PHYSFSX_openReadBuffered(filename); if (!file) return; // NOTE that we do not set any defaults here or even initialize netgame_info. For flexibility, leave that to the function calling this. while (!PHYSFS_eof(file)) { memset(line, 0, 50); PHYSFSX_gets(file, line); ptr = &(line[0]); while (isspace(*ptr)) ptr++; if (*ptr != '\0') { const char *value; token = strtok(ptr, "="); value = strtok(NULL, "="); if (!value) value = ""; if (!strcmp(token, "game_name")) { char * p; strncpy( ng->game_name, value, NETGAME_NAME_LEN+1 ); p = strchr( ng->game_name, '\n'); if ( p ) *p = 0; } else if (!strcmp(token, "gamemode")) ng->gamemode = strtol(value, NULL, 10); else if (!strcmp(token, "RefusePlayers")) ng->RefusePlayers = strtol(value, NULL, 10); else if (!strcmp(token, "difficulty")) ng->difficulty = strtol(value, NULL, 10); else if (!strcmp(token, "game_flags")) { packed_game_flags p; p.value = strtol(value, NULL, 10); ng->game_flag = unpack_game_flags(&p); } else if (!strcmp(token, "AllowedItems")) ng->AllowedItems = strtol(value, NULL, 10); #if defined(DXX_BUILD_DESCENT_II) else if (!strcmp(token, "Allow_marker_view")) ng->Allow_marker_view = strtol(value, NULL, 10); else if (!strcmp(token, "AlwaysLighting")) ng->AlwaysLighting = strtol(value, NULL, 10); #endif else if (!strcmp(token, "ShowEnemyNames")) ng->ShowEnemyNames = strtol(value, NULL, 10); else if (!strcmp(token, "BrightPlayers")) ng->BrightPlayers = strtol(value, NULL, 10); else if (!strcmp(token, "InvulAppear")) ng->InvulAppear = strtol(value, NULL, 10); else if (!strcmp(token, "KillGoal")) ng->KillGoal = strtol(value, NULL, 10); else if (!strcmp(token, "PlayTimeAllowed")) ng->PlayTimeAllowed = strtol(value, NULL, 10); else if (!strcmp(token, "control_invul_time")) ng->control_invul_time = strtol(value, NULL, 10); else if (!strcmp(token, "PacketsPerSec")) ng->PacketsPerSec = strtol(value, NULL, 10); else if (!strcmp(token, "ShortPackets")) ng->ShortPackets = strtol(value, NULL, 10); else if (!strcmp(token, "NoFriendlyFire")) ng->NoFriendlyFire = strtol(value, NULL, 10); #ifdef USE_TRACKER else if (!strcmp(token, "Tracker")) ng->Tracker = strtol(value, NULL, 10); #endif } } PHYSFS_close(file); } // write values from netgame_info to ngp file void write_netgame_profile(netgame_info *ng) { char filename[PATH_MAX]; PHYSFS_file *file; snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%.8s.ngp"), Players[Player_num].callsign); file = PHYSFSX_openWriteBuffered(filename); if (!file) return; PHYSFSX_printf(file, "game_name=%s\n", ng->game_name); PHYSFSX_printf(file, "gamemode=%i\n", ng->gamemode); PHYSFSX_printf(file, "RefusePlayers=%i\n", ng->RefusePlayers); PHYSFSX_printf(file, "difficulty=%i\n", ng->difficulty); PHYSFSX_printf(file, "game_flags=%i\n", pack_game_flags(&ng->game_flag).value); PHYSFSX_printf(file, "AllowedItems=%i\n", ng->AllowedItems); #if defined(DXX_BUILD_DESCENT_II) PHYSFSX_printf(file, "Allow_marker_view=%i\n", ng->Allow_marker_view); PHYSFSX_printf(file, "AlwaysLighting=%i\n", ng->AlwaysLighting); #endif PHYSFSX_printf(file, "ShowEnemyNames=%i\n", ng->ShowEnemyNames); PHYSFSX_printf(file, "BrightPlayers=%i\n", ng->BrightPlayers); PHYSFSX_printf(file, "InvulAppear=%i\n", ng->InvulAppear); PHYSFSX_printf(file, "KillGoal=%i\n", ng->KillGoal); PHYSFSX_printf(file, "PlayTimeAllowed=%i\n", ng->PlayTimeAllowed); PHYSFSX_printf(file, "control_invul_time=%i\n", ng->control_invul_time); PHYSFSX_printf(file, "PacketsPerSec=%i\n", ng->PacketsPerSec); PHYSFSX_printf(file, "ShortPackets=%i\n", ng->ShortPackets); PHYSFSX_printf(file, "NoFriendlyFire=%i\n", ng->NoFriendlyFire); #ifdef USE_TRACKER PHYSFSX_printf(file, "Tracker=%i\n", ng->Tracker); #else PHYSFSX_printf(file, "Tracker=0\n"); #endif PHYSFSX_printf(file, "ngp version=%s\n",VERSION); PHYSFS_close(file); }