/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for playsave.c * */ #ifndef _PLAYSAVE_H #define _PLAYSAVE_H #define N_SAVE_SLOTS 10 #define GAME_NAME_LEN 25 //+1 for terminating zero = 26 extern int Default_leveling_on; // adb: EZERO looks like a watcom extension that's only used here #ifndef EZERO #define EZERO 0 #endif //fills in a list of pointers to strings describing saved games //returns the number of non-empty slots //returns -1 if this is a new player int get_game_list(char *game_text[N_SAVE_SLOTS]); //returns errno (0 == no error) int save_player_game(int slot_num,char *text); //returns errno (0 == no error) int load_player_game(int slot_num); //update the player's highest level. returns errno (0 == no error) int update_player_file(); //Used to save kconfig values to disk. int write_player_file(); int new_player_config(); void init_game_list(); int read_player_file(); //set a new highest level for player for this mission void set_highest_level(int levelnum); //gets the player's highest level from the file for this mission int get_highest_level(void); // returns 1 if player exists (.plr file exists), 0 otherwise int player_exists(const char *callsign); //added on 10/15/98 by Victor Rachels to add lifetime effeciency void plyr_read_stats(); void plyr_save_stats(); //end this section addition - Victor Rachels #endif