;System Options: ;-nonicefps ;Don't free CPU-cycles ;-maxfps ;Set maximum framerate to (default: 200, available: 30-200) ;-hogdir ;set shared data directory to ;-nohogdir ;don't try to use shared data directory ;-use_players_dir ;put player files and saved games in Players subdirectory ;-lowmem ;Lowers animation detail for better performance with low memory ;-pilot ;Select pilot automatically ;-autodemo ;Start in demo mode ;-window ;Run the game in a window ;-noborders ;Do not show borders in window mode ;-nomovies ;Don't play movies ;Controls: ;-nocursor ;Hide mouse cursor ;-nomouse ;Deactivate mouse ;-nojoystick ;Deactivate joystick ;-nostickykeys ;Make CapsLock and NumLock non-sticky ;Sound: ;-nosound ;Disables sound output ;-nomusic ;Disables music output ;-sound11k ;Use 11KHz sounds ;-nosdlmixer ;Disable Sound output via SDL_mixer ;Graphics: ;-lowresfont ;Force to use LowRes fonts ;-lowresgraphics ;Force to use LowRes graphics ;-lowresmovies ;Play low resolution movies if available (for slow machines) ;-gl_fixedfont ;Do not scale fonts to current resolution ;Multiplayer: ;-udp_hostaddr ;Use IP address/Hostname for manual game joining (default: localhost) ;-udp_hostport ;Use UDP port for manual game joining (default: 42424) ;-udp_myport ;Set my own UDP port to (default: 42424) ;-tracker_hostaddr ;Address of Tracker server to register/query games to/from (default: dxxtracker.reenigne.net) ;-tracker_hostport ;Port of Tracker server to register/query games to/from (default: 42420) ;Debug (use only if you know what you're doing): ;-debug ;Enable debugging output. ;-verbose ;Enable verbose output. ;-safelog ;Write gamelog.txt unbuffered. Use to keep helpful output to trace program crashes. ;-norun ;Bail out after initialization ;-renderstats ;Enable renderstats info by default ;-text ;Specify alternate .tex file ;-tmap ;Select texmapper to use (default: c, available: c, fp, quad, i386) ;-showmeminfo ;Show memory statistics ;-nodoublebuffer ;Disable Doublebuffering ;-bigpig ;Use uncompressed RLE bitmaps ;-16bpp ;Use 16Bpp instead of 32Bpp ;-gl_oldtexmerge ;Use old texmerge, uses more ram, but might be faster ;-gl_intensity4_ok ;Override DbgGlIntensity4Ok (default: 1) ;-gl_luminance4_alpha4_ok ;Override DbgGlLuminance4Alpha4Ok (default: 1) ;-gl_rgba2_ok ;Override DbgGlRGBA2Ok (default: 1) ;-gl_readpixels_ok ;Override DbgGlReadPixelsOk (default: 1) ;-gl_gettexlevelparam_ok ;Override DbgGlGetTexLevelParamOk (default: 1)