/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Lighting system prototypes, structures, etc. * */ #pragma once #include "maths.h" #include "vecmat.h" #ifdef __cplusplus #include "fwd-object.h" #include "fwd-segment.h" #include "3d.h" #define MAX_LIGHT 0x10000 // max value #define MIN_LIGHT_DIST (F1_0*4) namespace dcx { struct d_level_unique_light_state { std::array Dynamic_light; }; } #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) namespace dsx { #if defined(DXX_BUILD_DESCENT_II) struct d_level_unique_headlight_state { unsigned Num_headlights = 0; std::array Headlights = {}; }; struct d_level_unique_light_state : d_level_unique_headlight_state, ::dcx::d_level_unique_light_state { }; #endif extern d_level_unique_light_state LevelUniqueLightState; } extern const object *old_viewer; namespace dsx { // compute the lighting for an object. Takes a pointer to the object, // and possibly a rotated 3d point. If the point isn't specified, the // object's center point is rotated. g3s_lrgb compute_object_light(const d_level_unique_light_state &LevelUniqueLightState, vcobjptridx_t obj); // turn headlight boost on & off #if defined(DXX_BUILD_DESCENT_II) void toggle_headlight_active(object &); #endif } void start_lighting_frame(const object &viewer); #endif #endif