/* $Id: digi.c,v 1.1.1.1 2006/03/17 19:54:04 zicodxx Exp $ */ #define DIGI_SOUND #define MIDI_SOUND #include #include #include #define WIN32_LEAN_AND_MEAN #include #include #include #include #include "error.h" #include "mono.h" #include "fix.h" #include "vecmat.h" #include "gr.h" // needed for piggy.h #include "piggy.h" #include "digi.h" #include "sounds.h" #include "wall.h" #include "newdemo.h" #include "kconfig.h" #include "hmpfile.h" #include "altsound.h" hmp_file *hmp = NULL; #ifdef DIGI_SOUND #define MAX_SOUND_SLOTS 32 #define MIN_VOLUME 10 //added/changed on 980905 by adb to make sfx volume work #define SOUND_MAX_VOLUME F1_0 int digi_volume = SOUND_MAX_VOLUME; //end edit by adb LPDIRECTSOUND lpds; WAVEFORMATEX waveformat; DSBUFFERDESC dsbd; extern HWND g_hWnd; struct sound_slot { int soundno; int playing; // Is there a sample playing on this channel? int looped; // Play this sample looped? fix pan; // 0 = far left, 1 = far right fix volume; // 0 = nothing, 1 = fully on //changed on 980905 by adb from char * to unsigned char * unsigned char *samples; //end changes by adb unsigned int length; // Length of the sample unsigned int position; // Position we are at at the moment. LPDIRECTSOUNDBUFFER lpsb; } SoundSlots[MAX_SOUND_SLOTS]; int midi_volume = 255; int digi_midi_song_playing = 0; int digi_last_midi_song = 0; int digi_last_midi_song_loop = 0; static int digi_initialised = 0; static int digi_atexit_initialised=0; //added on 980905 by adb to add rotating/volume based sound kill system static int digi_max_channels = 16; static int next_handle = 0; int SampleHandles[32]; void reset_sounds_on_channel(int channel); //end edit by adb void digi_reset_digi_sounds(void); void digi_reset() { } void digi_close(void) { if(digi_initialised) { digi_reset_digi_sounds(); IDirectSound_Release(lpds); } digi_initialised = 0; } /* Initialise audio devices. */ int digi_init() { HRESULT hr; if (!digi_initialised && g_hWnd){ memset(&waveformat, 0, sizeof(waveformat)); waveformat.wFormatTag=WAVE_FORMAT_PCM; waveformat.wBitsPerSample=8; waveformat.nChannels = 1; waveformat.nSamplesPerSec = digi_sample_rate; //11025; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample / 8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; if ((hr = DirectSoundCreate(NULL, &lpds, NULL)) != DS_OK) return -1; if ((hr = IDirectSound_SetCooperativeLevel(lpds, g_hWnd, DSSCL_PRIORITY)) //hWndMain != DS_OK) { IDirectSound_Release(lpds); return -1; } memset(&dsbd, 0, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_CTRLDEFAULT | DSBCAPS_GETCURRENTPOSITION2; dsbd.dwBufferBytes = 8192; dsbd.dwReserved=0; dsbd.lpwfxFormat = &waveformat; digi_initialised = 1; } if (!digi_atexit_initialised){ atexit(digi_close); digi_atexit_initialised=1; } return 0; } // added 2000/01/15 Matt Mueller -- remove some duplication (and fix a big memory leak, in the kill=0 one case) static int DS_release_slot(int slot, int kill) { if (SoundSlots[slot].lpsb) { DWORD s; IDirectSoundBuffer_GetStatus(SoundSlots[slot].lpsb, &s); if (s & DSBSTATUS_PLAYING) { if (kill) IDirectSoundBuffer_Stop(SoundSlots[slot].lpsb); else return 0; } IDirectSoundBuffer_Release(SoundSlots[slot].lpsb); SoundSlots[slot].lpsb = NULL; } SoundSlots[slot].playing = 0; return 1; } void digi_stop_all_channels() { int i; for (i = 0; i < MAX_SOUND_SLOTS; i++) digi_stop_sound(i); } static int get_free_slot() { int i; for (i=0; i x=a^y // a if (d1v<=0) return -10000; else // return log2(f2fl(d1v))*1000;//no log2? hm. return log(f2fl(d1v))/log(2)*1000.0; } // Volume 0-F1_0 int digi_start_sound(short soundnum, fix volume, int pan, int looping, int loop_start, int loop_end, int soundobj) { int ntries; int slot; HRESULT hr; if (!digi_initialised) return -1; // added on 980905 by adb from original source to add sound kill system // play at most digi_max_channel samples, if possible kill sample with low volume ntries = 0; TryNextChannel: if ((SampleHandles[next_handle] >= 0) && (SoundSlots[SampleHandles[next_handle]].playing)) { if ((SoundSlots[SampleHandles[next_handle]].volume > digi_volume) && (ntries < digi_max_channels)) { //mprintf((0, "Not stopping loud sound %d.\n", next_handle)); next_handle++; if (next_handle >= digi_max_channels) next_handle = 0; ntries++; goto TryNextChannel; } //mprintf((0, "[SS:%d]", next_handle)); SampleHandles[next_handle] = -1; } // end edit by adb slot = get_free_slot(); if (slot < 0) return -1; SoundSlots[slot].soundno = soundnum; SoundSlots[slot].samples = Sounddat(soundnum)->data; SoundSlots[slot].length = Sounddat(soundnum)->length; SoundSlots[slot].volume = fixmul(digi_volume, volume); SoundSlots[slot].pan = pan; SoundSlots[slot].position = 0; SoundSlots[slot].looped = 0; SoundSlots[slot].playing = 1; memset(&waveformat, 0, sizeof(waveformat)); waveformat.wFormatTag = WAVE_FORMAT_PCM; waveformat.wBitsPerSample = Sounddat(soundnum)->bits; waveformat.nChannels = 1; waveformat.nSamplesPerSec = Sounddat(soundnum)->freq; //digi_sample_rate; waveformat.nBlockAlign = waveformat.nChannels * (waveformat.wBitsPerSample / 8); waveformat.nAvgBytesPerSec = waveformat.nSamplesPerSec * waveformat.nBlockAlign; memset(&dsbd, 0, sizeof(dsbd)); dsbd.dwSize = sizeof(dsbd); dsbd.dwFlags = DSBCAPS_CTRLDEFAULT | DSBCAPS_GETCURRENTPOSITION2; dsbd.dwReserved=0; dsbd.dwBufferBytes = SoundSlots[slot].length; dsbd.lpwfxFormat = &waveformat; hr = IDirectSound_CreateSoundBuffer(lpds, &dsbd, &SoundSlots[slot].lpsb, NULL); if (hr != DS_OK) { printf("Createsoundbuffer failed! hr=0x%X\n", (int)hr); abort(); } { void *ptr1, *ptr2; DWORD len1, len2; IDirectSoundBuffer_Lock(SoundSlots[slot].lpsb, 0, Sounddat(soundnum)->length, &ptr1, &len1, &ptr2, &len2, 0); memcpy(ptr1, Sounddat(soundnum)->data, MIN(len1, Sounddat(soundnum)->length)); IDirectSoundBuffer_Unlock(SoundSlots[slot].lpsb, ptr1, len1, ptr2, len2); } IDirectSoundBuffer_SetPan(SoundSlots[slot].lpsb, ((int)(f2fl(pan) * 20000.0)) - 10000); IDirectSoundBuffer_SetVolume(SoundSlots[slot].lpsb, D1vol2DSvol(SoundSlots[slot].volume)); IDirectSoundBuffer_Play(SoundSlots[slot].lpsb, 0, 0, 0); // added on 980905 by adb to add sound kill system from original sos digi.c reset_sounds_on_channel(slot); SampleHandles[next_handle] = slot; next_handle++; if (next_handle >= digi_max_channels) next_handle = 0; // end edit by adb return slot; } // Returns the channel a sound number is playing on, or // -1 if none. int digi_find_channel(int soundno) { if (!digi_initialised) return -1; if (soundno < 0 ) return -1; if (GameSounds[soundno].data == NULL) { Int3(); return -1; } //FIXME: not implemented return -1; } //added on 980905 by adb to add sound kill system from original sos digi.c void reset_sounds_on_channel( int channel ) { int i; for (i=0; i SOUND_MAX_VOLUME ) digi_volume = SOUND_MAX_VOLUME; else if ( dvolume < 0 ) digi_volume = 0; else digi_volume = dvolume; if ( !digi_initialised ) return; digi_sync_sounds(); } //end edit by adb void digi_set_volume( int dvolume, int mvolume ) { digi_set_digi_volume(dvolume); digi_set_midi_volume(mvolume); } int digi_is_sound_playing(int soundno) { int i; soundno = digi_xlat_sound(soundno); for (i = 0; i < MAX_SOUND_SLOTS; i++) //changed on 980905 by adb: added SoundSlots[i].playing && if (SoundSlots[i].playing && SoundSlots[i].soundno == soundno) //end changes by adb return 1; return 0; } //added on 980905 by adb to make sound channel setting work void digi_set_max_channels(int n) { digi_max_channels = n; if ( digi_max_channels < 1 ) digi_max_channels = 1; if (digi_max_channels > MAX_SOUND_SLOTS) digi_max_channels = MAX_SOUND_SLOTS; if ( !digi_initialised ) return; digi_reset_digi_sounds(); } int digi_get_max_channels() { return digi_max_channels; } // end edit by adb void digi_reset_digi_sounds() { int i; for (i=0; i< MAX_SOUND_SLOTS; i++) { DS_release_slot(i, 1); } //added on 980905 by adb to reset sound kill system memset(SampleHandles, 255, sizeof(SampleHandles)); next_handle = 0; //end edit by adb } int digi_is_channel_playing(int channel) { if (!digi_initialised) return 0; return SoundSlots[channel].playing; } void digi_set_channel_volume(int channel, int volume) { if (!digi_initialised) return; if (!SoundSlots[channel].playing) return; SoundSlots[channel].volume = fixmuldiv(volume, digi_volume, F1_0); } void digi_set_channel_pan(int channel, int pan) { if (!digi_initialised) return; if (!SoundSlots[channel].playing) return; SoundSlots[channel].pan = pan; } void digi_stop_sound(int channel) { SoundSlots[channel].playing=0; SoundSlots[channel].soundobj = -1; SoundSlots[channel].persistent = 0; } void digi_end_sound(int channel) { if (!digi_initialised) return; if (!SoundSlots[channel].playing) return; SoundSlots[channel].soundobj = -1; SoundSlots[channel].persistent = 0; } #else int digi_midi_song_playing = 0; static int digi_initialised = 0; int midi_volume = 255; int digi_get_settings() { return 0; } int digi_init() { digi_initialised = 1; return 0; } void digi_reset() {} void digi_close() {} void digi_set_digi_volume( int dvolume ) {} void digi_set_volume( int dvolume, int mvolume ) {} int digi_is_sound_playing(int soundno) { return 0; } void digi_set_max_channels(int n) {} int digi_get_max_channels() { return 0; } #endif #ifdef MIDI_SOUND // MIDI stuff follows. void digi_stop_current_song() { if ( digi_midi_song_playing ) { hmp_close(hmp); hmp = NULL; digi_midi_song_playing = 0; } } void digi_set_midi_volume( int n ) { int mm_volume; if (n < 0) midi_volume = 0; else if (n > 127) midi_volume = 127; else midi_volume = n; // scale up from 0-127 to 0-0xffff mm_volume = (midi_volume << 1) | (midi_volume & 1); mm_volume |= (mm_volume << 8); if (hmp) midiOutSetVolume((HMIDIOUT)hmp->hmidi, mm_volume | mm_volume << 16); } void digi_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop ) { if (!digi_initialised) return; digi_stop_current_song(); //added on 5/20/99 by Victor Rachels to fix crash/etc if(filename == NULL) return; if(midi_volume < 1) return; //end this section addition - VR if ((hmp = hmp_open(filename))) { hmp_play(hmp,play); digi_midi_song_playing = 1; digi_set_midi_volume(midi_volume); } else printf("hmp_open failed\n"); } void digi_pause_midi() {} void digi_resume_midi() {} #else void digi_stop_current_song() {} void digi_set_midi_volume( int n ) {} void digi_play_midi_song( char * filename, char * melodic_bank, char * drum_bank, int loop ) {} void digi_pause_midi() {} void digi_resume_midi() {} #endif #ifndef NDEBUG void digi_debug() { int i; int n_voices = 0; if (!digi_initialised) return; for (i = 0; i < digi_max_channels; i++) { if (digi_is_channel_playing(i)) n_voices++; } mprintf_at((0, 2, 0, "DIGI: Active Sound Channels: %d/%d (HMI says %d/32) ", n_voices, digi_max_channels, -1)); //mprintf_at((0, 3, 0, "DIGI: Number locked sounds: %d ", digi_total_locks )); } #endif