/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Stuff for rendering the HUD * */ #include #include #include #include "timer.h" #include "pstypes.h" #include "console.h" #include "inferno.h" #include "dxxerror.h" #include "gr.h" #include "palette.h" #include "bm.h" #include "player.h" #include "render.h" #include "menu.h" #include "newmenu.h" #include "screens.h" #include "config.h" #include "maths.h" #include "robot.h" #include "game.h" #include "gauges.h" #include "gamefont.h" #include "newdemo.h" #include "text.h" #include "multi.h" #include "hudmsg.h" #include "endlevel.h" #include "cntrlcen.h" #include "powerup.h" #include "laser.h" #include "playsave.h" #include "automap.h" #include "mission.h" #include "gameseq.h" #include "args.h" #include "object.h" #include "compiler-range_for.h" #ifdef OGL #include "ogl_init.h" #endif namespace dcx { int netplayerinfo_on; } namespace dsx { #if defined(DXX_BUILD_DESCENT_I) static inline void game_draw_marker_message() { } #elif defined(DXX_BUILD_DESCENT_II) static void game_draw_marker_message() { if ( DefiningMarkerMessage) { gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(0,63,0),-1); gr_printf(0x8000, (LINE_SPACING*5)+FSPACY(1), "Marker: %s%c", &Marker_input[0], Marker_input[Marker_input.size() - 2] ? 0 : '_'); } } #endif } namespace dcx { static void game_draw_multi_message() { if (!(Game_mode&GM_MULTI)) return; const auto sending = multi_sending_message[Player_num]; int defining; if (!sending && !(defining = multi_defining_message)) return; gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(0,63,0),-1); const auto &&y = (LINE_SPACING * 5) + FSPACY(1); if (sending) gr_printf(0x8000, y, "%s: %s_", TXT_MESSAGE, Network_message.data()); else gr_printf(0x8000, y, "%s #%d: %s_", TXT_MACRO, defining, Network_message.data()); } static void show_framerate() { static int fps_count = 0, fps_rate = 0; static fix64 fps_time = 0; gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(0,31,0),-1); fps_count++; if (timer_query() >= fps_time + F1_0) { fps_rate = fps_count; fps_count = 0; fps_time = timer_query(); } if (CGameArg.DbgVerbose) gr_printf(FSPACX(2),LINE_SPACING*16,"%iFPS (%.2fms)",fps_rate, (static_cast(1000)/(F1_0/FrameTime))); else gr_printf(FSPACX(2),LINE_SPACING*16,"%iFPS",fps_rate); } } static void show_netplayerinfo() { int x=0, y=0; static const char *const eff_strings[]={"trashing","really hurting","seriously affecting","hurting","affecting","tarnishing"}; gr_set_current_canvas(NULL); gr_set_curfont(GAME_FONT); gr_set_fontcolor(255,-1); const auto &&fspacx = FSPACX(); const auto &&fspacx120 = fspacx(120); const auto &&fspacy84 = FSPACY(84); x = (SWIDTH / 2) - fspacx120; y = (SHEIGHT / 2) - fspacy84; gr_settransblend(14, GR_BLEND_NORMAL); const uint8_t color000 = BM_XRGB(0, 0, 0); gr_rect((SWIDTH / 2) - fspacx120, (SHEIGHT / 2) - fspacy84, (SWIDTH / 2) + fspacx120, (SHEIGHT / 2) + fspacy84, color000); gr_settransblend(GR_FADE_OFF, GR_BLEND_NORMAL); // general game information const auto &&line_spacing = LINE_SPACING; y += line_spacing; gr_string(0x8000,y,Netgame.game_name.data()); y += line_spacing; gr_printf(0x8000, y, "%s - lvl: %i", Netgame.mission_title.data(), Netgame.levelnum); const auto &&fspacx8 = fspacx(8); x += fspacx8; y += line_spacing * 2; unsigned gamemode = Netgame.gamemode; gr_printf(x, y, "game mode: %s", gamemode < GMNames.size() ? GMNames[gamemode] : "INVALID"); y += line_spacing; gr_printf(x,y,"difficulty: %s",MENU_DIFFICULTY_TEXT(Netgame.difficulty)); y += line_spacing; gr_printf(x,y,"level time: %i:%02i:%02i", get_local_player().hours_level, f2i(get_local_player().time_level) / 60 % 60, f2i(get_local_player().time_level) % 60); y += line_spacing; gr_printf(x,y,"total time: %i:%02i:%02i", get_local_player().hours_total, f2i(get_local_player().time_total) / 60 % 60, f2i(get_local_player().time_total) % 60); y += line_spacing; if (Netgame.KillGoal) gr_printf(x,y,"Kill goal: %d",Netgame.KillGoal*5); // player information (name, kills, ping, game efficiency) y += line_spacing * 2; gr_string(x,y,"player"); gr_string(x + fspacx8 * 7, y, ((Game_mode & GM_MULTI_COOP) ? "score" : (gr_string(x + fspacx8 * 12, y, "deaths"), "kills") )); gr_string(x + fspacx8 * 18, y, "ping"); gr_string(x + fspacx8 * 23, y, "efficiency"); // process players table for (uint_fast32_t i = 0; i < MAX_PLAYERS; i++) { if (!Players[i].connected) continue; y += line_spacing; const auto color = get_player_or_team_color(i); auto &prgb = player_rgb[color]; gr_set_fontcolor(BM_XRGB(prgb.r, prgb.g, prgb.b), -1); gr_printf(x,y,"%s\n",static_cast(Players[i].callsign)); { auto v = ((Game_mode & GM_MULTI_COOP) ? Players[i].score : (gr_printf(x + fspacx8 * 12, y,"%-6d", Players[i].net_killed_total), Players[i].net_kills_total) ); gr_printf(x + fspacx8 * 7, y, "%-6d", v); } gr_printf(x + fspacx8 * 18, y,"%-6d", Netgame.players[i].ping); if (i != Player_num) gr_printf(x + fspacx8 * 23, y, "%hu/%hu", kill_matrix[Player_num][i], kill_matrix[i][Player_num]); } y += (line_spacing * 2) + (line_spacing * (MAX_PLAYERS - N_players)); // printf team scores if (Game_mode & GM_TEAM) { gr_set_fontcolor(255,-1); gr_string(x,y,"team"); gr_string(x + fspacx8 * 8, y, "score"); y += line_spacing; gr_set_fontcolor(BM_XRGB(player_rgb[0].r,player_rgb[0].g,player_rgb[0].b),-1 ); gr_printf(x,y,"%s:",static_cast(Netgame.team_name[0])); gr_printf(x + fspacx8 * 8, y, "%i", team_kills[0]); y += line_spacing; gr_set_fontcolor(BM_XRGB(player_rgb[1].r,player_rgb[1].g,player_rgb[1].b),-1 ); gr_printf(x,y,"%s:",static_cast(Netgame.team_name[1])); gr_printf(x + fspacx8 * 8, y, "%i", team_kills[1]); y += line_spacing * 2; } else y += line_spacing * 4; gr_set_fontcolor(255,-1); // additional information about game - hoard, ranking #if defined(DXX_BUILD_DESCENT_II) if (game_mode_hoard()) { if (PhallicMan==-1) gr_string(0x8000,y,"There is no record yet for this level."); else gr_printf(0x8000,y,"%s has the record at %d points.", static_cast(Players[PhallicMan].callsign), PhallicLimit); } else #endif if (!PlayerCfg.NoRankings) { const int ieff = (PlayerCfg.NetlifeKills + PlayerCfg.NetlifeKilled <= 0) ? 0 : static_cast( static_cast(PlayerCfg.NetlifeKills) / ( static_cast(PlayerCfg.NetlifeKilled) + static_cast(PlayerCfg.NetlifeKills) ) * 100.0 ); const unsigned eff = ieff < 0 ? 0 : static_cast(ieff); gr_printf(0x8000,y,"Your lifetime efficiency of %d%% (%d/%d)",eff,PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled); y += line_spacing; if (eff<60) gr_printf(0x8000,y,"is %s your ranking.",eff_strings[eff/10]); else gr_string(0x8000,y,"is serving you well."); y += line_spacing; gr_printf(0x8000,y,"your rank is: %s",RankStrings[GetMyNetRanking()]); } } #ifndef NDEBUG fix Show_view_text_timer = -1; static void draw_window_label() { if ( Show_view_text_timer > 0 ) { const char *viewer_name,*control_name,*viewer_id; Show_view_text_timer -= FrameTime; viewer_id = ""; switch( Viewer->type ) { case OBJ_FIREBALL: viewer_name = "Fireball"; break; case OBJ_ROBOT: viewer_name = "Robot"; #ifdef EDITOR viewer_id = Robot_names[get_robot_id(vcobjptr(Viewer))].data(); #endif break; case OBJ_HOSTAGE: viewer_name = "Hostage"; break; case OBJ_PLAYER: viewer_name = "Player"; break; case OBJ_WEAPON: viewer_name = "Weapon"; break; case OBJ_CAMERA: viewer_name = "Camera"; break; case OBJ_POWERUP: viewer_name = "Powerup"; #ifdef EDITOR viewer_id = Powerup_names[get_powerup_id(vcobjptr(Viewer))].data(); #endif break; case OBJ_DEBRIS: viewer_name = "Debris"; break; case OBJ_CNTRLCEN: viewer_name = "Reactor"; break; default: viewer_name = "Unknown"; break; } switch ( Viewer->control_type) { case CT_NONE: control_name = "Stopped"; break; case CT_AI: control_name = "AI"; break; case CT_FLYING: control_name = "Flying"; break; case CT_SLEW: control_name = "Slew"; break; case CT_FLYTHROUGH: control_name = "Flythrough"; break; case CT_MORPH: control_name = "Morphing"; break; default: control_name = "Unknown"; break; } gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(31,0,0),-1); gr_printf(0x8000, (SHEIGHT/10), "%hu: %s [%s] View - %s", static_cast(vcobjptridx(Viewer)), viewer_name, viewer_id, control_name); } } #endif static void render_countdown_gauge() { if (!Endlevel_sequence && Control_center_destroyed && (Countdown_seconds_left>-1)) { // && (Countdown_seconds_left<127)) #if defined(DXX_BUILD_DESCENT_II) if (!is_D2_OEM && !is_MAC_SHARE && !is_SHAREWARE) // no countdown on registered only { // On last level, we don't want a countdown. if (PLAYING_BUILTIN_MISSION && Current_level_num == Last_level) { if (!(Game_mode & GM_MULTI)) return; if (Game_mode & GM_MULTI_ROBOTS) return; } } #endif gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(0,63,0),-1); gr_printf(0x8000, (LINE_SPACING*6)+FSPACY(1), "T-%d s", Countdown_seconds_left ); } } static void game_draw_hud_stuff() { #ifndef NDEBUG draw_window_label(); #endif game_draw_multi_message(); game_draw_marker_message(); if (((Newdemo_state == ND_STATE_PLAYBACK) || (Newdemo_state == ND_STATE_RECORDING)) && (PlayerCfg.CockpitMode[1] != CM_REAR_VIEW)) { int y; gr_set_curfont( GAME_FONT ); gr_set_fontcolor( BM_XRGB(27,0,0), -1 ); y = GHEIGHT-(LINE_SPACING*2); if (PlayerCfg.CockpitMode[1] == CM_FULL_COCKPIT) y = grd_curcanv->cv_bitmap.bm_h / 1.2 ; if (Newdemo_state == ND_STATE_PLAYBACK) { if (Newdemo_show_percentage) { gr_printf(0x8000, y, "%s (%d%% %s)", TXT_DEMO_PLAYBACK, newdemo_get_percent_done(), TXT_DONE); } } else { gr_printf(0x8000, y, "%s (%dK)", TXT_DEMO_RECORDING, (Newdemo_num_written / 1024)); } } render_countdown_gauge(); if (GameCfg.FPSIndicator && PlayerCfg.CockpitMode[1] != CM_REAR_VIEW) show_framerate(); if (Newdemo_state == ND_STATE_PLAYBACK) Game_mode = Newdemo_game_mode; draw_hud(); if (Newdemo_state == ND_STATE_PLAYBACK) Game_mode = GM_NORMAL; if (Player_dead_state != player_dead_state::no) player_dead_message(); } namespace dsx { #if defined(DXX_BUILD_DESCENT_II) ubyte RenderingType=0; ubyte DemoDoingRight=0,DemoDoingLeft=0; char DemoWBUType[]={0,WBU_GUIDED,WBU_MISSILE,WBU_REAR,WBU_ESCORT,WBU_MARKER,0}; char DemoRearCheck[]={0,0,0,1,0,0,0}; constexpr char DemoExtraMessage[][10] = { "PLAYER", "GUIDED", "MISSILE", "REAR", "GUIDE-BOT", "MARKER", "SHIP" }; static const char *get_missile_name(const unsigned laser_type) { switch(laser_type) { case weapon_id_type::CONCUSSION_ID: return "CONCUSSION"; case weapon_id_type::HOMING_ID: return "HOMING"; case weapon_id_type::SMART_ID: return "SMART"; case weapon_id_type::MEGA_ID: return "MEGA"; case weapon_id_type::FLASH_ID: return "FLASH"; case weapon_id_type::MERCURY_ID: return "MERCURY"; case weapon_id_type::EARTHSHAKER_ID: return "SHAKER"; default: return "MISSILE"; // Bad! } } static void set_missile_viewer(object &o) { Missile_viewer = &o; Missile_viewer_sig = o.signature; } static int clear_missile_viewer() { if (!Missile_viewer) return 0; Missile_viewer = nullptr; return 1; } __attribute_warn_unused_result static bool is_viewable_missile(weapon_id_type laser_type) { return laser_type == weapon_id_type::CONCUSSION_ID || laser_type == weapon_id_type::HOMING_ID || laser_type == weapon_id_type::SMART_ID || laser_type == weapon_id_type::MEGA_ID || laser_type == weapon_id_type::FLASH_ID || laser_type == weapon_id_type::GUIDEDMISS_ID || laser_type == weapon_id_type::MERCURY_ID || laser_type == weapon_id_type::EARTHSHAKER_ID; } static bool choose_missile_viewer() { const auto MissileViewEnabled = PlayerCfg.MissileViewEnabled; if (unlikely(MissileViewEnabled == MissileViewMode::None)) return false; const auto need_new_missile_viewer = []{ if (!Missile_viewer) return true; if (Missile_viewer->type != OBJ_WEAPON) return true; if (Missile_viewer->signature != Missile_viewer_sig) return true; /* No check on parent here. Missile_viewer is cleared if needed * when a missile is fired. */ return false; }; if (likely(!need_new_missile_viewer())) /* Valid viewer already set */ return true; const auto better_match = [](object *const a, object &b) { if (!a) return true; return a->lifeleft < b.lifeleft; }; /* Find new missile */ object *local_player_missile = nullptr, *other_player_missile = nullptr; const auto game_mode = Game_mode; const auto local_player_objnum = get_local_player().objnum; range_for (object &o, vobjptr) { if (o.type != OBJ_WEAPON) continue; if (o.ctype.laser_info.parent_type != OBJ_PLAYER) continue; const auto laser_type = get_weapon_id(o); if (!is_viewable_missile(laser_type)) continue; if (o.ctype.laser_info.parent_num == local_player_objnum) { if (!better_match(local_player_missile, o)) continue; local_player_missile = &o; } else { if (MissileViewEnabled != MissileViewMode::EnabledSelfAndAllies) continue; if (!better_match(other_player_missile, o)) continue; else if (game_mode & GM_MULTI_COOP) { /* Always allow missiles of other players */ } else if (game_mode & GM_TEAM) { /* Allow missiles from same team */ if (get_team(Player_num) != get_team(get_player_id(vcobjptr(o.ctype.laser_info.parent_num)))) continue; } else continue; other_player_missile = &o; } } object *o; if ((o = local_player_missile) != nullptr || (o = other_player_missile) != nullptr) set_missile_viewer(*o); else return false; return true; } static void show_one_extra_view(const int w); static void show_extra_views() { int did_missile_view=0; int save_newdemo_state = Newdemo_state; if (Newdemo_state==ND_STATE_PLAYBACK) { if (DemoDoLeft) { DemoDoingLeft=DemoDoLeft; if (DemoDoLeft==3) do_cockpit_window_view(0, vobjptr(ConsoleObject), 1, WBU_REAR, "REAR"); else do_cockpit_window_view(0, vobjptr(&DemoLeftExtra), DemoRearCheck[DemoDoLeft], DemoWBUType[DemoDoLeft], DemoExtraMessage[DemoDoLeft]); } else do_cockpit_window_view(0,WBU_WEAPON); if (DemoDoRight) { DemoDoingRight=DemoDoRight; if (DemoDoRight==3) do_cockpit_window_view(1, vobjptr(ConsoleObject), 1, WBU_REAR, "REAR"); else { do_cockpit_window_view(1, vobjptr(&DemoRightExtra), DemoRearCheck[DemoDoRight], DemoWBUType[DemoDoRight], DemoExtraMessage[DemoDoRight]); } } else do_cockpit_window_view(1,WBU_WEAPON); DemoDoLeft=DemoDoRight=0; DemoDoingLeft=DemoDoingRight=0; return; } if (Guided_missile[Player_num] && Guided_missile[Player_num]->type == OBJ_WEAPON && get_weapon_id(*Guided_missile[Player_num]) == weapon_id_type::GUIDEDMISS_ID && Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num]) { if (PlayerCfg.GuidedInBigWindow) { RenderingType=6+(1<<4); do_cockpit_window_view(1, vobjptr(Viewer), 0, WBU_MISSILE, "SHIP"); } else { RenderingType=1+(1<<4); do_cockpit_window_view(1, vobjptr(Guided_missile[Player_num]), 0, WBU_GUIDED, "GUIDED"); } did_missile_view=1; } else { if (Guided_missile[Player_num]) { //used to be active if (!PlayerCfg.GuidedInBigWindow) do_cockpit_window_view(1,WBU_STATIC); Guided_missile[Player_num] = NULL; } if (choose_missile_viewer()) //do missile view { RenderingType=2+(1<<4); do_cockpit_window_view(1, vobjptr(Missile_viewer), 0, WBU_MISSILE, get_missile_name(get_weapon_id(*Missile_viewer))); did_missile_view=1; } else { if (clear_missile_viewer()) do_cockpit_window_view(1,WBU_STATIC); RenderingType=255; } } for (int w=0;w<2;w++) { if (w==1 && did_missile_view) continue; //if showing missile view in right window, can't show anything else show_one_extra_view(w); } RenderingType=0; Newdemo_state = save_newdemo_state; } static void show_one_extra_view(const int w) { //show special views if selected switch (PlayerCfg.Cockpit3DView[w]) { case CV_NONE: RenderingType=255; do_cockpit_window_view(w,WBU_WEAPON); break; case CV_REAR: RenderingType=3 + (w << 4); { int rear_view_flag; const char *label; if (Rear_view) //if big window is rear view, show front here { rear_view_flag = 0; label = "FRONT"; } else //show normal rear view { rear_view_flag = 1; label = "REAR"; } do_cockpit_window_view(w, vobjptr(ConsoleObject), rear_view_flag, WBU_REAR, label); } break; case CV_ESCORT: { auto buddy = find_escort(); if (buddy == object_none) { do_cockpit_window_view(w,WBU_WEAPON); PlayerCfg.Cockpit3DView[w] = CV_NONE; } else { RenderingType=4+(w<<4); do_cockpit_window_view(w,buddy,0,WBU_ESCORT,PlayerCfg.GuidebotName); } break; } case CV_COOP: { int player = Coop_view_player[w]; RenderingType=255; // don't handle coop stuff if (player!=-1 && Players[player].connected && ((Game_mode & GM_MULTI_COOP) || ((Game_mode & GM_TEAM) && (get_team(player) == get_team(Player_num))))) do_cockpit_window_view(w, vobjptr(Players[Coop_view_player[w]].objnum), 0, WBU_COOP, Players[Coop_view_player[w]].callsign); else { do_cockpit_window_view(w,WBU_WEAPON); PlayerCfg.Cockpit3DView[w] = CV_NONE; } break; } case CV_MARKER: { char label[10]; RenderingType=5+(w<<4); if (Marker_viewer_num[w] == -1 || MarkerObject[Marker_viewer_num[w]] == object_none) { PlayerCfg.Cockpit3DView[w] = CV_NONE; break; } snprintf(label, sizeof(label), "Marker %d", Marker_viewer_num[w] + 1); do_cockpit_window_view(w, vobjptr(MarkerObject[Marker_viewer_num[w]]), 0, WBU_MARKER, label); break; } default: Int3(); //invalid window type } } int BigWindowSwitch=0; #endif static void update_cockpits(); //render a frame for the game void game_render_frame_mono() { int no_draw_hud=0; gr_set_current_canvas(&Screen_3d_window); #if defined(DXX_BUILD_DESCENT_II) if (PlayerCfg.GuidedInBigWindow && Guided_missile[Player_num] && Guided_missile[Player_num]->type == OBJ_WEAPON && get_weapon_id(*Guided_missile[Player_num]) == weapon_id_type::GUIDEDMISS_ID && Guided_missile[Player_num]->signature == Guided_missile_sig[Player_num]) { object *viewer_save = Viewer; if (PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_REAR_VIEW) { BigWindowSwitch=1; force_cockpit_redraw=1; PlayerCfg.CockpitMode[1]=CM_STATUS_BAR; return; } Viewer = Guided_missile[Player_num]; window_rendered_data window; update_rendered_data(window, vobjptr(Viewer), 0); render_frame(0, window); wake_up_rendered_objects(vobjptr(Viewer), window); show_HUD_names(); Viewer = viewer_save; gr_set_curfont( GAME_FONT ); gr_set_fontcolor( BM_XRGB(27,0,0), -1 ); gr_string(0x8000, FSPACY(1), "Guided Missile View"); show_reticle(RET_TYPE_CROSS_V1, 0); HUD_render_message_frame(); no_draw_hud=1; } else #endif { #if defined(DXX_BUILD_DESCENT_II) if (BigWindowSwitch) { force_cockpit_redraw=1; PlayerCfg.CockpitMode[1]=(Rear_view?CM_REAR_VIEW:CM_FULL_COCKPIT); BigWindowSwitch=0; return; } #endif window_rendered_data window; #if defined(DXX_BUILD_DESCENT_II) update_rendered_data(window, vobjptr(Viewer), Rear_view); #endif render_frame(0, window); } #if defined(DXX_BUILD_DESCENT_II) gr_set_current_canvas(&Screen_3d_window); #endif update_cockpits(); if (Newdemo_state == ND_STATE_PLAYBACK) Game_mode = Newdemo_game_mode; if (PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_STATUS_BAR) render_gauges(); if (Newdemo_state == ND_STATE_PLAYBACK) Game_mode = GM_NORMAL; gr_set_current_canvas(&Screen_3d_window); if (!no_draw_hud) game_draw_hud_stuff(); #if defined(DXX_BUILD_DESCENT_II) gr_set_current_canvas(NULL); show_extra_views(); //missile view, buddy bot, etc. #endif if (netplayerinfo_on && Game_mode & GM_MULTI) show_netplayerinfo(); } } void toggle_cockpit() { enum cockpit_mode_t new_mode=CM_FULL_SCREEN; if (Rear_view || Player_dead_state != player_dead_state::no) return; switch (PlayerCfg.CockpitMode[1]) { case CM_FULL_COCKPIT: new_mode = CM_STATUS_BAR; break; case CM_STATUS_BAR: new_mode = CM_FULL_SCREEN; break; case CM_FULL_SCREEN: new_mode = CM_FULL_COCKPIT; break; case CM_REAR_VIEW: case CM_LETTERBOX: break; } select_cockpit(new_mode); HUD_clear_messages(); PlayerCfg.CockpitMode[0] = new_mode; write_player_file(); } namespace dcx { int last_drawn_cockpit = -1; } namespace dsx { // This actually renders the new cockpit onto the screen. static void update_cockpits() { grs_bitmap *bm; int mode = PlayerCfg.CockpitMode[1]; #if defined(DXX_BUILD_DESCENT_II) mode += (HIRESMODE?(Num_cockpits/2):0); #endif switch( PlayerCfg.CockpitMode[1] ) { case CM_FULL_COCKPIT: PIGGY_PAGE_IN(cockpit_bitmap[mode]); bm=&GameBitmaps[cockpit_bitmap[mode].index]; gr_set_current_canvas(NULL); #ifdef OGL ogl_ubitmapm_cs (0, 0, -1, -1, *bm, 255, F1_0); #else gr_ubitmapm(0,0, *bm); #endif break; case CM_REAR_VIEW: PIGGY_PAGE_IN(cockpit_bitmap[mode]); bm=&GameBitmaps[cockpit_bitmap[mode].index]; gr_set_current_canvas(NULL); #ifdef OGL ogl_ubitmapm_cs (0, 0, -1, -1, *bm, 255, F1_0); #else gr_ubitmapm(0,0, *bm); #endif break; case CM_FULL_SCREEN: break; case CM_STATUS_BAR: PIGGY_PAGE_IN(cockpit_bitmap[mode]); bm=&GameBitmaps[cockpit_bitmap[mode].index]; gr_set_current_canvas(NULL); #ifdef OGL ogl_ubitmapm_cs (0, (HIRESMODE?(SHEIGHT*2)/2.6:(SHEIGHT*2)/2.72), -1, (static_cast(static_cast(bm->bm_h) * (HIRESMODE?static_cast(SHEIGHT)/480:static_cast(SHEIGHT)/200) + 0.5)), *bm,255, F1_0); #else gr_ubitmapm(0,SHEIGHT-bm->bm_h,*bm); #endif break; case CM_LETTERBOX: gr_set_current_canvas(NULL); break; } gr_set_current_canvas(NULL); if (PlayerCfg.CockpitMode[1] != last_drawn_cockpit) last_drawn_cockpit = PlayerCfg.CockpitMode[1]; else return; if (PlayerCfg.CockpitMode[1]==CM_FULL_COCKPIT || PlayerCfg.CockpitMode[1]==CM_STATUS_BAR) init_gauges(); } } void game_render_frame() { set_screen_mode( SCREEN_GAME ); play_homing_warning(); game_render_frame_mono(); } //show a message in a nice little box void show_boxed_message(const char *msg, int RenderFlag) { int w,h; int x,y; gr_set_current_canvas(NULL); gr_set_curfont( MEDIUM1_FONT ); gr_set_fontcolor(BM_XRGB(31, 31, 31), -1); gr_get_string_size(msg, &w, &h, nullptr); x = (SWIDTH-w)/2; y = (SHEIGHT-h)/2; nm_draw_background(x-BORDERX,y-BORDERY,x+w+BORDERX,y+h+BORDERY); gr_string(0x8000, y, msg, w, h); // If we haven't drawn behind it, need to flip if (!RenderFlag) gr_flip(); }