/* * This file is part of the DXX-Rebirth project . * It is copyright by its individual contributors, as recorded in the * project's Git history. See COPYING.txt at the top level for license * terms and a link to the Git history. */ /* * * Drawing routines * */ #include "dxxerror.h" #include "3d.h" #include "globvars.h" #include "texmap.h" #include "clipper.h" #ifndef OGL #include "gr.h" #endif namespace dcx { tmap_drawer_type tmap_drawer_ptr = draw_tmap; //specifies 2d drawing routines to use instead of defaults. Passing //NULL for either or both restores defaults void g3_set_special_render(tmap_drawer_type tmap_drawer) { tmap_drawer_ptr = tmap_drawer; } #ifndef OGL //deal with a clipped line static void must_clip_line(g3s_point *p0,g3s_point *p1,ubyte codes_or,const uint8_t color,temporary_points_t &tp) { if ((p0->p3_flags&PF_TEMP_POINT) || (p1->p3_flags&PF_TEMP_POINT)) ; //line has already been clipped, so give up else { clip_line(p0,p1,codes_or,tp); g3_draw_line(*p0, *p1, color, tp); } //free temp points if (p0->p3_flags & PF_TEMP_POINT) tp.free_temp_point(p0); if (p1->p3_flags & PF_TEMP_POINT) tp.free_temp_point(p1); } //draws a line. takes two points. returns true if drew void g3_draw_line(g3s_point &p0, g3s_point &p1, const uint8_t color) { temporary_points_t tp; g3_draw_line(p0, p1, color, tp); } void g3_draw_line(g3s_point &p0,g3s_point &p1, const uint8_t color,temporary_points_t &tp) { ubyte codes_or; if (p0.p3_codes & p1.p3_codes) return; codes_or = p0.p3_codes | p1.p3_codes; if ( (codes_or & CC_BEHIND) || (static_cast((p0.p3_flags & PF_PROJECTED) || (g3_project_point(p0), 0)), p0.p3_flags & PF_OVERFLOW) || (static_cast((p1.p3_flags & PF_PROJECTED) || (g3_project_point(p1), 0)), p1.p3_flags & PF_OVERFLOW) ) return must_clip_line(&p0,&p1,codes_or,color,tp); gr_line(p0.p3_sx, p0.p3_sy, p1.p3_sx, p1.p3_sy, color); } #endif //returns true if a plane is facing the viewer. takes the unrotated surface //normal of the plane, and a point on it. The normal need not be normalized bool g3_check_normal_facing(const vms_vector &v,const vms_vector &norm) { return (vm_vec_dot(vm_vec_sub(View_position,v),norm) > 0); } bool do_facing_check(const array &vertlist) { //normal not specified, so must compute //get three points (rotated) and compute normal const auto tempv = vm_vec_perp(vertlist[0]->p3_vec,vertlist[1]->p3_vec,vertlist[2]->p3_vec); return (vm_vec_dot(tempv,vertlist[1]->p3_vec) < 0); } #ifndef OGL //deal with face that must be clipped static void must_clip_flat_face(int nv,g3s_codes cc, polygon_clip_points &Vbuf0, polygon_clip_points &Vbuf1, const uint8_t color) { temporary_points_t tp; auto &bufptr = clip_polygon(Vbuf0,Vbuf1,&nv,&cc,tp); if (nv>0 && !(cc.uor&CC_BEHIND) && !cc.uand) { array Vertex_list; for (int i=0;ip3_flags&PF_PROJECTED)) g3_project_point(*p); if (p->p3_flags&PF_OVERFLOW) { goto free_points; } Vertex_list[i*2] = p->p3_sx; Vertex_list[i*2+1] = p->p3_sy; } gr_upoly_tmap(nv, Vertex_list, color); } //free temp points free_points: ; } //draw a flat-shaded face. //returns 1 if off screen, 0 if drew void _g3_draw_poly(uint_fast32_t nv,cg3s_point *const *const pointlist, const uint8_t color) { g3s_codes cc; polygon_clip_points Vbuf0, Vbuf1; auto bufptr = &Vbuf0[0]; for (int i=0;ip3_codes; cc.uor |= bufptr[i]->p3_codes; } if (cc.uand) return; //all points off screen if (cc.uor) { must_clip_flat_face(nv,cc,Vbuf0,Vbuf1, color); return; } //now make list of 2d coords (& check for overflow) array Vertex_list; for (int i=0;ip3_flags&PF_PROJECTED)) g3_project_point(*p); if (p->p3_flags&PF_OVERFLOW) { must_clip_flat_face(nv,cc,Vbuf0,Vbuf1, color); return; } Vertex_list[i*2] = p->p3_sx; Vertex_list[i*2+1] = p->p3_sy; } gr_upoly_tmap(nv, Vertex_list, color); //say it drew } static void must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm,polygon_clip_points &Vbuf0, polygon_clip_points &Vbuf1); //draw a texture-mapped face. //returns 1 if off screen, 0 if drew void _g3_draw_tmap(unsigned nv,cg3s_point *const *const pointlist,const g3s_uvl *uvl_list,const g3s_lrgb *light_rgb,grs_bitmap &bm) { g3s_codes cc; polygon_clip_points Vbuf0, Vbuf1; auto bufptr = &Vbuf0[0]; for (int i=0;ip3_codes; cc.uor |= p->p3_codes; p->p3_u = uvl_list[i].u; p->p3_v = uvl_list[i].v; p->p3_l = (light_rgb[i].r+light_rgb[i].g+light_rgb[i].b)/3; p->p3_flags |= PF_UVS + PF_LS; } if (cc.uand) return; //all points off screen if (cc.uor) { must_clip_tmap_face(nv,cc,&bm,Vbuf0,Vbuf1); return; } //now make list of 2d coords (& check for overflow) for (int i=0;ip3_flags&PF_PROJECTED)) g3_project_point(*p); if (p->p3_flags&PF_OVERFLOW) { Int3(); //should not overflow after clip return; } } (*tmap_drawer_ptr)(bm,nv,bufptr); } static void must_clip_tmap_face(int nv,g3s_codes cc,grs_bitmap *bm,polygon_clip_points &Vbuf0, polygon_clip_points &Vbuf1) { temporary_points_t tp; auto &bufptr = clip_polygon(Vbuf0,Vbuf1,&nv,&cc,tp); if (nv && !(cc.uor&CC_BEHIND) && !cc.uand) { for (int i=0;ip3_flags&PF_PROJECTED)) g3_project_point(*p); if (p->p3_flags&PF_OVERFLOW) { Int3(); //should not overflow after clip goto free_points; } } (*tmap_drawer_ptr)(*bm,nv,&bufptr[0]); } free_points: ; // Assert(free_point_num==0); } //draw a sortof sphere - i.e., the 2d radius is proportional to the 3d //radius, but not to the distance from the eye void g3_draw_sphere(g3s_point &pnt,fix rad, const uint8_t color) { if (! (pnt.p3_codes & CC_BEHIND)) { if (! (pnt.p3_flags & PF_PROJECTED)) g3_project_point(pnt); if (! (pnt.p3_codes & PF_OVERFLOW)) { const auto r2 = fixmul(rad, Matrix_scale.x); #ifndef __powerc fix t; if (!checkmuldiv(&t, r2, Canv_w2, pnt.p3_z)) return; #else if (pnt.p3_z == 0) return; const fix t = fl2f(((f2fl(r2) * fCanv_w2) / f2fl(pnt.p3_z))); #endif gr_disk(pnt.p3_sx, pnt.p3_sy, t, color); } } } #endif }