RELEASE NOTES ============= What's new in 0.60 ------------------ * Merged code bases and massive code refactorization. [Massive thanks to kp] * Homing projectiles now behave like in the original game running at 30 FPS! [Thanks to Drakona, Lothar, roncli, A Future Pilot, Ryusei117 and more] * Fixed FPS fluctuations with VSync. [Thanks to derhass] * Flashing effects properly scale to ingame brightness setting. * In addition to quicksave, there is now a quickload key! * Original base input sensitivity for all devices and mouse overrun option for mouse. [Thanks to the Retro team] * Improved collision detection, fixing player damage being way too low in some ocassions. [Thanks to Drakona] * Reworked OPTIONS menu. * New texture filtering options! [Thanks to beware] * Optional timers displaying countdowns for cloak and invulnerability. * New tracker for Multiplayer games. * Drastically improved positional accuracy and less latency in Multiplayer games. * Revamped powerup management in Multiplayer which properly handles and prevents loss and excess of powerups. * Important packets in Mulitplayer are handled in proper order, fixing a multitude of packet-loss related issues. * A plethora of new Multiplayer options. [Thanks to the Retro team, A Future Pilot and many more] * "Bright Players" Multiplayer option will now only affect players instead of all polygon models. * Descent 2 Proximity Bomb spin variance now applies in Descent 1. * New Multiplayer GAME INFO screen that can be toggled ingame, too. * Fixed some Multiplayer scoring oddities. * ... and many, many more bugfixes and improvements. Known issues ------------ * On Windows the mouse is not correctly released if using ALT+TAB to minimize the game. This is not a bug in the program but rather the SDL library. It can be worked around by pausing the game and using ALT+ENTER to get the game to windowed mode. The mosue should not be stuck then anymore. * Mac builds may suffer from crashes (or other random glitches) when playing MIDI music. This is not a bug in the program but rather an issue in timidity which SDL_mixer uses to play these files. Usingf a Soundtrack AddOn (which contains OGG files) should fix that problem.