/* $Id: player.c,v 1.1.1.1 2006/03/17 19:56:48 zicodxx Exp $ */ /* * * Player Stuff * */ #include "player.h" #include "cfile.h" #include "byteswap.h" #ifdef RCS static char rcsid[] = "$Id: player.c,v 1.1.1.1 2006/03/17 19:56:48 zicodxx Exp $"; #endif void player_rw_swap(player_rw *p, int swap) { int i; if (!swap) return; p->objnum = SWAPINT(p->objnum); p->n_packets_got = SWAPINT(p->n_packets_got); p->n_packets_sent = SWAPINT(p->n_packets_sent); p->flags = SWAPINT(p->flags); p->energy = SWAPINT(p->energy); p->shields = SWAPINT(p->shields); p->killer_objnum = SWAPSHORT(p->killer_objnum); p->primary_weapon_flags = SWAPSHORT(p->primary_weapon_flags); p->secondary_weapon_flags = SWAPSHORT(p->secondary_weapon_flags); for (i = 0; i < MAX_PRIMARY_WEAPONS; i++) p->primary_ammo[i] = SWAPSHORT(p->primary_ammo[i]); for (i = 0; i < MAX_SECONDARY_WEAPONS; i++) p->secondary_ammo[i] = SWAPSHORT(p->secondary_ammo[i]); p->last_score = SWAPINT(p->last_score); p->score = SWAPINT(p->score); p->time_level = SWAPINT(p->time_level); p->time_total = SWAPINT(p->time_total); p->cloak_time = SWAPINT(p->cloak_time); p->invulnerable_time = SWAPINT(p->invulnerable_time); p->KillGoalCount = SWAPSHORT(p->KillGoalCount); p->net_killed_total = SWAPSHORT(p->net_killed_total); p->net_kills_total = SWAPSHORT(p->net_kills_total); p->num_kills_level = SWAPSHORT(p->num_kills_level); p->num_kills_total = SWAPSHORT(p->num_kills_total); p->num_robots_level = SWAPSHORT(p->num_robots_level); p->num_robots_total = SWAPSHORT(p->num_robots_total); p->hostages_rescued_total = SWAPSHORT(p->hostages_rescued_total); p->hostages_total = SWAPSHORT(p->hostages_total); p->homing_object_dist = SWAPINT(p->homing_object_dist); } /* * reads a player_ship structure from a CFILE */ void player_ship_read(player_ship *ps, CFILE *fp) { int i; ps->model_num = cfile_read_int(fp); ps->expl_vclip_num = cfile_read_int(fp); ps->mass = cfile_read_fix(fp); ps->drag = cfile_read_fix(fp); ps->max_thrust = cfile_read_fix(fp); ps->reverse_thrust = cfile_read_fix(fp); ps->brakes = cfile_read_fix(fp); ps->wiggle = cfile_read_fix(fp); ps->max_rotthrust = cfile_read_fix(fp); for (i = 0; i < N_PLAYER_GUNS; i++) cfile_read_vector(&(ps->gun_points[i]), fp); }