// User interface+data for weapon autoselect order selection // Arne de Bruijn, 1998 #ifndef _REORDER_H #define _REORDER_H #define NEWPRIMS 8 #define NEWSECS 0 extern int default_primary_order[MAX_PRIMARY_WEAPONS+NEWPRIMS]; extern int default_secondary_order[MAX_SECONDARY_WEAPONS+NEWSECS]; extern int primary_order[MAX_PRIMARY_WEAPONS+NEWPRIMS]; extern int secondary_order[MAX_SECONDARY_WEAPONS+NEWSECS]; extern int highest_primary; extern int highest_secondary; extern int LaserPowSelected; void reorder_primary(); void reorder_secondary(); #endif