#ifndef _MLTICNTL_H #define _MLTICNTL_H extern int restrict_mode; void lamer_do_netgame_menu (void); void lamer_network_menu_update (int , newmenu_item * , int * , int); void lamer_do_restrict_alert (sequence_packet * their); void lamer_do_restrict_frame (void); void lamer_accept_joining_player (void); void lamer_dump_joining_player (void); void lamer_network_welcome_player_restricted (sequence_packet * their); #endif