// OGL video functions. - Added 9/15/99 Matthew Mueller #include #include #include #ifdef __WINDOWS__ #include #endif //#include #include #include #include #include #include #include "hudmsg.h" #include "game.h" #include "text.h" #include "gr.h" #include "gamefont.h" #include "grdef.h" #include "palette.h" #include "u_mem.h" #include "error.h" #include "inferno.h" #include "screens.h" #include "strutil.h" #include "mono.h" #include "args.h" #include "key.h" #include "u_mem.h" #include "gamefont.h" #define DECLARE_VARS #include "ogl_init.h" #include int ogl_voodoohack=0; int gr_installed = 0; void gr_palette_clear(); // Function prototype for gr_init; int gl_initialized=0; int gl_reticle=1; int ogl_fullscreen=0; int gr_check_fullscreen(void){ return ogl_fullscreen; } void gr_do_fullscreen(int f){ if (ogl_voodoohack) ogl_fullscreen=1;//force fullscreen mode on voodoos. else ogl_fullscreen=f; if (gl_initialized){ ogl_do_fullscreen_internal(); } } int gr_toggle_fullscreen(void){ gr_do_fullscreen(!ogl_fullscreen); // grd_curscreen->sc_mode=0;//hack to get it to reset screen mode glFlush(); // ZICO - prevents black screen, screen glitches etc. return ogl_fullscreen; } int arch_toggle_fullscreen_menu(void){ unsigned char *buf=NULL; if (ogl_readpixels_ok){ MALLOC(buf,unsigned char,grd_curscreen->sc_w*grd_curscreen->sc_h*3); glReadBuffer(GL_FRONT); glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf); } gr_do_fullscreen(!ogl_fullscreen); if (ogl_readpixels_ok){ // glWritePixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf); glRasterPos2f(0,0); glDrawPixels(grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf); free(buf); } // grd_curscreen->sc_mode=0;//hack to get it to reset screen mode return ogl_fullscreen; } void ogl_init_state(void){ /* select clearing (background) color */ glClearColor(0.0, 0.0, 0.0, 0.0); glShadeModel(GL_SMOOTH); /* initialize viewing values */ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); glScalef(1.0, -1.0, 1.0); glTranslatef(0.0, -1.0, 0.0); gr_palette_step_up(0,0,0);//in case its left over from in game } int last_screen_mode=-1; void ogl_set_screen_mode(void){ if (last_screen_mode==Screen_mode) return; OGL_VIEWPORT(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h); // OGL_VIEWPORT(grd_curcanv->cv_bitmap.bm_x,grd_curcanv->cv_bitmap.bm_y,grd_curcanv->cv_bitmap.bm_w,grd_curcanv->cv_bitmap.bm_h); if (Screen_mode==SCREEN_GAME){ glDrawBuffer(GL_BACK); }else{ glClearColor(0.0, 0.0, 0.0, 0.0); glDrawBuffer(GL_FRONT); glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity();//clear matrix glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity();//clear matrix glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } last_screen_mode=Screen_mode; } void gr_update() { if (gl_initialized){ if(Screen_mode != SCREEN_GAME){ glFlush(); } } } const char *gl_vendor,*gl_renderer,*gl_version,*gl_extensions; void ogl_get_verinfo(void){ int t; gl_vendor=glGetString(GL_VENDOR); gl_renderer=glGetString(GL_RENDERER); gl_version=glGetString(GL_VERSION); gl_extensions=glGetString(GL_EXTENSIONS); printf("gl vendor:%s renderer:%s version:%s extensions:%s\n",gl_vendor,gl_renderer,gl_version,gl_extensions); ogl_intensity4_ok=1;ogl_luminance4_alpha4_ok=1;ogl_rgba2_ok=1;ogl_gettexlevelparam_ok=1; #ifdef __WINDOWS__ dglMultiTexCoord2fARB = (glMultiTexCoord2fARB_fp)wglGetProcAddress("glMultiTexCoord2fARB"); dglActiveTextureARB = (glActiveTextureARB_fp)wglGetProcAddress("glActiveTextureARB"); dglMultiTexCoord2fSGIS = (glMultiTexCoord2fSGIS_fp)wglGetProcAddress("glMultiTexCoord2fSGIS"); dglSelectTextureSGIS = (glSelectTextureSGIS_fp)wglGetProcAddress("glSelectTextureSGIS"); #endif //multitexturing doesn't work yet. #ifdef GL_ARB_multitexture ogl_arb_multitexture_ok=0;//(strstr(gl_extensions,"GL_ARB_multitexture")!=0 && glActiveTextureARB!=0 && 0); mprintf((0,"c:%p d:%p e:%p\n",strstr(gl_extensions,"GL_ARB_multitexture"),glActiveTextureARB,glBegin)); #endif #ifdef GL_SGIS_multitexture ogl_sgis_multitexture_ok=0;//(strstr(gl_extensions,"GL_SGIS_multitexture")!=0 && glSelectTextureSGIS!=0 && 0); mprintf((0,"a:%p b:%p\n",strstr(gl_extensions,"GL_SGIS_multitexture"),glSelectTextureSGIS)); #endif //add driver specific hacks here. whee. if ((stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.0\n")==0 || stricmp(gl_renderer,"Mesa NVIDIA RIVA 1.2\n")==0) && stricmp(gl_version,"1.2 Mesa 3.0")==0){ ogl_intensity4_ok=0;//ignores alpha, always black background instead of transparent. ogl_readpixels_ok=0;//either just returns all black, or kills the X server entirely ogl_gettexlevelparam_ok=0;//returns random data.. } //allow overriding of stuff. #ifdef GL_ARB_multitexture if ((t=FindArg("-gl_arb_multitexture_ok"))){ ogl_arb_multitexture_ok=atoi(Args[t+1]); } #endif #ifdef GL_SGIS_multitexture if ((t=FindArg("-gl_sgis_multitexture_ok"))){ ogl_sgis_multitexture_ok=atoi(Args[t+1]); } #endif if ((t=FindArg("-gl_intensity4_ok"))){ ogl_intensity4_ok=atoi(Args[t+1]); } if ((t=FindArg("-gl_luminance4_alpha4_ok"))){ ogl_luminance4_alpha4_ok=atoi(Args[t+1]); } if ((t=FindArg("-gl_rgba2_ok"))){ ogl_rgba2_ok=atoi(Args[t+1]); } if ((t=FindArg("-gl_readpixels_ok"))){ ogl_readpixels_ok=atoi(Args[t+1]); } if ((t=FindArg("-gl_gettexlevelparam_ok"))){ ogl_gettexlevelparam_ok=atoi(Args[t+1]); } printf("gl_arb_multitexture:%i gl_sgis_multitexture:%i\n",ogl_arb_multitexture_ok,ogl_sgis_multitexture_ok); printf("gl_intensity4:%i gl_luminance4_alpha4:%i gl_rgba2:%i gl_readpixels:%i gl_gettexlevelparam:%i\n",ogl_intensity4_ok,ogl_luminance4_alpha4_ok,ogl_rgba2_ok,ogl_readpixels_ok,ogl_gettexlevelparam_ok); } int gr_set_mode(u_int32_t mode) { unsigned int w,h; char *gr_bm_data; #ifdef NOGRAPH return 0; #endif // mode=0; if (mode<=0) return 0; w=SM_W(mode); h=SM_H(mode); //if (screen != NULL) gr_palette_clear(); // ogl_init_state(); gr_bm_data=grd_curscreen->sc_canvas.cv_bitmap.bm_data;//since we use realloc, we want to keep this pointer around. memset( grd_curscreen, 0, sizeof(grs_screen)); grd_curscreen->sc_mode = mode; grd_curscreen->sc_w = w; grd_curscreen->sc_h = h; if (FindArg("-16to9")) grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*9,grd_curscreen->sc_h*16); else if (FindArg("-16to10")) grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*10,grd_curscreen->sc_h*16); else grd_curscreen->sc_aspect = fixdiv(grd_curscreen->sc_w*3,grd_curscreen->sc_h*4); grd_curscreen->sc_canvas.cv_bitmap.bm_x = 0; grd_curscreen->sc_canvas.cv_bitmap.bm_y = 0; grd_curscreen->sc_canvas.cv_bitmap.bm_w = w; grd_curscreen->sc_canvas.cv_bitmap.bm_h = h; //grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = screen->pitch; grd_curscreen->sc_canvas.cv_bitmap.bm_rowsize = w; grd_curscreen->sc_canvas.cv_bitmap.bm_type = BM_OGL; //grd_curscreen->sc_canvas.cv_bitmap.bm_data = (unsigned char *)screen->pixels; // mprintf((0,"ogl/gr.c: reallocing %p to %i\n",grd_curscreen->sc_canvas.cv_bitmap.bm_data,w*h)); grd_curscreen->sc_canvas.cv_bitmap.bm_data = realloc(gr_bm_data,w*h); gr_set_current_canvas(NULL); //gr_enable_default_palette_loading(); ogl_init_window(w,h);//platform specific code ogl_get_verinfo(); OGL_VIEWPORT(0,0,w,h); ogl_set_screen_mode(); gamefont_choose_game_font(w,h); return 0; } #define GLstrcmptestr(a,b) if (stricmp(a,#b)==0 || stricmp(a,"GL_" #b)==0)return GL_ ## b; int ogl_atotexfilti(char *a,int min){ GLstrcmptestr(a,NEAREST); GLstrcmptestr(a,LINEAR); if (min){//mipmaps are valid only for the min filter GLstrcmptestr(a,NEAREST_MIPMAP_NEAREST); GLstrcmptestr(a,NEAREST_MIPMAP_LINEAR); GLstrcmptestr(a,LINEAR_MIPMAP_NEAREST); GLstrcmptestr(a,LINEAR_MIPMAP_LINEAR); } Error("unknown/invalid texture filter %s\n",a); // return GL_NEAREST; } int ogl_testneedmipmaps(int i){ switch (i){ case GL_NEAREST: case GL_LINEAR: return 0; case GL_NEAREST_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_LINEAR: return 1; } Error("unknown texture filter %x\n",i); // return -1; } #ifdef OGL_RUNTIME_LOAD #ifdef __WINDOWS__ char *OglLibPath="opengl32.dll"; #endif #ifdef __LINUX__ char *OglLibPath="libGL.so"; #endif int ogl_rt_loaded=0; int ogl_init_load_library(void) { int retcode=0; if (!ogl_rt_loaded){ int t; if ((t=FindArg("-gl_library"))) OglLibPath=Args[t+1]; retcode = OpenGL_LoadLibrary(true); if(retcode) { mprintf((0,"Opengl loaded ok\n")); if(!glEnd) { Error("Opengl: Functions not imported\n"); } }else{ Error("Opengl: error loading %s\n",OglLibPath); } ogl_rt_loaded=1; } return retcode; } #endif int gr_init(int mode) { int retcode,t,glt=0; // Only do this function once! if (gr_installed==1) return -1; #ifdef OGL_RUNTIME_LOAD ogl_init_load_library(); #endif #ifdef GR_SUPPORTS_FULLSCREEN_TOGGLE if (FindArg("-gl_voodoo")){ ogl_voodoohack=1; gr_toggle_fullscreen(); } // if (FindArg("-fullscreen")) if (!(FindArg("-window"))) // ZICO - from window to fullscreen gr_toggle_fullscreen(); #endif if ((glt=FindArg("-gl_alttexmerge"))) ogl_alttexmerge=1; if ((t=FindArg("-gl_stdtexmerge"))) if (t>=glt)//allow overriding of earlier args ogl_alttexmerge=0; if ((glt=FindArg("-gl_16bittextures"))) ogl_rgba_format=GL_RGB5_A1; if ((glt=FindArg("-gl_mipmap"))){ GL_texmagfilt=GL_LINEAR; GL_texminfilt=GL_LINEAR_MIPMAP_NEAREST; } if ((glt=FindArg("-gl_trilinear"))) { GL_texmagfilt = GL_LINEAR; GL_texminfilt = GL_LINEAR_MIPMAP_LINEAR; } if ((t=FindArg("-gl_simple"))){ if (t>=glt){//allow overriding of earlier args glt=t; GL_texmagfilt=GL_NEAREST; GL_texminfilt=GL_NEAREST; } } if ((t=FindArg("-gl_texmagfilt")) || (t=FindArg("-gl_texmagfilter"))){ if (t>=glt)//allow overriding of earlier args GL_texmagfilt=ogl_atotexfilti(Args[t+1],0); } if ((t=FindArg("-gl_texminfilt")) || (t=FindArg("-gl_texminfilter"))){ if (t>=glt)//allow overriding of earlier args GL_texminfilt=ogl_atotexfilti(Args[t+1],1); } GL_needmipmaps=ogl_testneedmipmaps(GL_texminfilt); mprintf((0,"gr_init: texmagfilt:%x texminfilt:%x needmipmaps=%i\n",GL_texmagfilt,GL_texminfilt,GL_needmipmaps)); if ((t=FindArg("-gl_vidmem"))){ ogl_mem_target=atoi(Args[t+1])*1024*1024; } if ((t=FindArg("-gl_reticle"))){ gl_reticle=atoi(Args[t+1]); } //printf("ogl_mem_target=%i\n",ogl_mem_target); ogl_init();//platform specific initialization ogl_init_texture_list_internal(); MALLOC( grd_curscreen,grs_screen,1 ); memset( grd_curscreen, 0, sizeof(grs_screen)); grd_curscreen->sc_canvas.cv_bitmap.bm_data = NULL; // Set the mode. if ((retcode=gr_set_mode(mode))) { return retcode; } grd_curscreen->sc_canvas.cv_color = 0; grd_curscreen->sc_canvas.cv_drawmode = 0; grd_curscreen->sc_canvas.cv_font = NULL; grd_curscreen->sc_canvas.cv_font_fg_color = 0; grd_curscreen->sc_canvas.cv_font_bg_color = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); gr_installed = 1; atexit(gr_close); return 0; } void gr_close() { // mprintf((0,"ogl init: %s %s %s - %s\n",glGetString(GL_VENDOR),glGetString(GL_RENDERER),glGetString(GL_VERSION),glGetString,(GL_EXTENSIONS))); ogl_close();//platform specific code if (grd_curscreen){ if (grd_curscreen->sc_canvas.cv_bitmap.bm_data) free(grd_curscreen->sc_canvas.cv_bitmap.bm_data); free(grd_curscreen); } #ifdef OGL_RUNTIME_LOAD if (ogl_rt_loaded) OpenGL_LoadLibrary(false); #endif } extern int r_upixelc; void ogl_upixelc(int x, int y, int c){ r_upixelc++; // printf("gr_upixelc(%i,%i,%i)%i\n",x,y,c,Function_mode==FMODE_GAME); // if(Function_mode != FMODE_GAME){ // grd_curcanv->cv_bitmap.bm_data[y*grd_curscreen->sc_canvas.cv_bitmap.bm_w+x]=c; // }else{ OGL_DISABLE(TEXTURE_2D); glPointSize(1.0); glBegin(GL_POINTS); // glBegin(GL_LINES); // ogl_pal=gr_current_pal; glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c)); // ogl_pal=gr_palette; glVertex2f((x+grd_curcanv->cv_bitmap.bm_x)/(float)last_width,1.0-(y+grd_curcanv->cv_bitmap.bm_y)/(float)last_height); // glVertex2f(x/((float)last_width+1),1.0-y/((float)last_height+1)); glEnd(); // } } void ogl_urect(int left,int top,int right,int bot){ GLfloat xo,yo,xf,yf; int c=COLOR; xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width; xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width; yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height; yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height; OGL_DISABLE(TEXTURE_2D); glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c)); glBegin(GL_QUADS); glVertex2f(xo,yo); glVertex2f(xo,yf); glVertex2f(xf,yf); glVertex2f(xf,yo); glEnd(); } void ogl_ulinec(int left,int top,int right,int bot,int c){ GLfloat xo,yo,xf,yf; xo=(left+grd_curcanv->cv_bitmap.bm_x)/(float)last_width; xf=(right+grd_curcanv->cv_bitmap.bm_x)/(float)last_width; yo=1.0-(top+grd_curcanv->cv_bitmap.bm_y)/(float)last_height; yf=1.0-(bot+grd_curcanv->cv_bitmap.bm_y)/(float)last_height; OGL_DISABLE(TEXTURE_2D); glColor3f(CPAL2Tr(c),CPAL2Tg(c),CPAL2Tb(c)); glBegin(GL_LINES); glVertex2f(xo,yo); glVertex2f(xf,yf); glEnd(); } GLfloat last_r=0, last_g=0, last_b=0; int do_pal_step=0; void ogl_do_palfx(void){ // GLfloat r,g,b,a; OGL_DISABLE(TEXTURE_2D); if (gr_palette_faded_out){ /* glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ glColor3f(0,0,0); // r=g=b=0.0;a=1.0; }else{ if (do_pal_step){ //glBlendFunc(GL_SRC_COLOR, GL_DST_COLOR); glEnable(GL_BLEND); glBlendFunc(GL_ONE,GL_ONE); glColor3f(last_r,last_g,last_b); // r=f2fl(last_r);g=f2fl(last_g);b=f2fl(last_b);a=0.5; }else return; } glBegin(GL_QUADS); glVertex2f(0,0); glVertex2f(0,1); glVertex2f(1,1); glVertex2f(1,0); glEnd(); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void gr_palette_clear() { gr_palette_faded_out=1; } void gr_palette_step_up( int r, int g, int b ) { if (gr_palette_faded_out) return; // if ( (r==last_r) && (g==last_g) && (b==last_b) ) return; /* last_r = r/63.0; last_g = g/63.0; last_b = b/63.0; do_pal_step=(r || g || b);*/ last_r = (r+gr_palette_gamma)/63.0; last_g = (g+gr_palette_gamma)/63.0; last_b = (b+gr_palette_gamma)/63.0; do_pal_step=(r || g || b || gr_palette_gamma); } //added on 980913 by adb to fix palette problems // need a min without side effects... #undef min static inline int min(int x, int y) { return x < y ? x : y; } //end changes by adb void gr_palette_load( ubyte *pal ) { int i;//, j; for (i=0; i<768; i++ ) { gr_current_pal[i] = pal[i]; if (gr_current_pal[i] > 63) gr_current_pal[i] = 63; } //palette = screen->format->palette; gr_palette_faded_out=0; init_computed_colors(); } int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys) { gr_palette_faded_out=1; return 0; } int gr_palette_fade_in(ubyte *pal, int nsteps, int allow_keys) { gr_palette_faded_out=0; return 0; } void gr_palette_read(ubyte * pal) { int i; for (i=0; i<768; i++ ) { pal[i]=gr_current_pal[i]; if (pal[i] > 63) pal[i] = 63; } } #define GL_BGR_EXT 0x80E0 typedef struct { unsigned char TGAheader[12]; unsigned char header[6]; } TGA_header; //writes out an uncompressed RGB .tga file //if we got really spiffy, we could optionally link in libpng or something, and use that. void write_bmp(char *savename,int w,int h,unsigned char *buf){ // ZICO - modified for win32 FILE* TGAFile; TGA_header TGA; GLbyte HeightH,HeightL,WidthH,WidthL; buf = (unsigned char*)calloc(w*h*3,sizeof(unsigned char)); glReadPixels(0,0,w,h,GL_BGR_EXT,GL_UNSIGNED_BYTE,buf); TGAFile = fopen(savename, "wb"); HeightH = (GLbyte)(h / 256); HeightL = (GLbyte)(h % 256); WidthH = (GLbyte)(w / 256); WidthL = (GLbyte)(w % 256); // Write TGA Header TGA.TGAheader[0] = 0; TGA.TGAheader[1] = 0; TGA.TGAheader[2] = 2; TGA.TGAheader[3] = 0; TGA.TGAheader[4] = 0; TGA.TGAheader[5] = 0; TGA.TGAheader[6] = 0; TGA.TGAheader[7] = 0; TGA.TGAheader[8] = 0; TGA.TGAheader[9] = 0; TGA.TGAheader[10] = 0; TGA.TGAheader[11] = 0; TGA.header[0] = (GLbyte) WidthL; TGA.header[1] = (GLbyte) WidthH; TGA.header[2] = (GLbyte) HeightL; TGA.header[3] = (GLbyte) HeightH; TGA.header[4] = (GLbyte) 24; TGA.header[5] = 0; fwrite(&TGA,sizeof(TGA_header),1,TGAFile); fwrite(buf,w*h*3*sizeof(unsigned char),1,TGAFile); fclose(TGAFile); free(buf); } void save_screen_shot(int automap_flag) { // fix t1; char message[100]; static int savenum=0; char savename[13]; unsigned char *buf; if (!ogl_readpixels_ok){ if (!automap_flag) hud_message(MSGC_GAME_FEEDBACK,"glReadPixels not supported on your configuration"); return; } stop_time(); //added/changed on 10/31/98 by Victor Rachels to fix overwrite each new game if ( savenum == 9999 ) savenum = 0; sprintf(savename,"scrn%04d.tga",savenum++); while(!access(savename,0)) { if ( savenum == 9999 ) savenum = 0; sprintf(savename,"scrn%04d.tga",savenum++); } sprintf( message, "%s '%s'", TXT_DUMPING_SCREEN, savename ); //end this section addition/change - Victor Rachels if (automap_flag) { } else { hud_message(MSGC_GAME_FEEDBACK,message); } buf = malloc(grd_curscreen->sc_w*grd_curscreen->sc_h*3); glReadBuffer(GL_FRONT); //glReadPixels(0,0,grd_curscreen->sc_w,grd_curscreen->sc_h,GL_RGB,GL_UNSIGNED_BYTE,buf); write_bmp(savename,grd_curscreen->sc_w,grd_curscreen->sc_h,buf); free(buf); key_flush(); start_time(); }