/* $Id: state.h,v 1.2 2003-10-10 09:36:35 btb Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Prototypes for state saving functions. * * Old Log: * Revision 1.1 1995/05/16 16:03:40 allender * Initial revision * * Revision 2.1 1995/03/27 21:40:35 john * Added code to verify that the proper multi save file * is used when restoring a network game. * * Revision 2.0 1995/02/27 11:28:44 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.6 1995/02/07 10:54:05 john * *** empty log message *** * * Revision 1.5 1995/02/03 10:58:12 john * Added code to save shareware style saved games into new format... * Also, made new player file format not have the saved game array in it. * * Revision 1.4 1995/01/19 17:00:51 john * Made save game work between levels. * * Revision 1.3 1995/01/05 11:51:44 john * Added better Abort game menu. * Made save state return success or nopt. * * Revision 1.2 1994/12/29 15:26:39 john * Put in hooks for saving/restoring game state. * * Revision 1.1 1994/12/29 15:15:47 john * Initial revision * * */ #ifndef _STATE_H #define _STATE_H int state_save_all(int between_levels, int secret_save, char *filename_override); int state_restore_all(int in_game, int secret_restore, char *filename_override); int state_save_all_sub(char *filename, char *desc, int between_levels); int state_restore_all_sub(char *filename, int multi, int secret_restore); extern uint state_game_id; int state_get_save_file(char *fname, char * dsc, int multi); int state_get_restore_file(char *fname, int multi); #endif /* _STATE_H */