/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * group functions * */ #include #include #include "gr.h" #include "ui.h" #include "inferno.h" #include "segment.h" #include "editor/editor.h" #include "editor/esegment.h" #include "editor/medmisc.h" #include "dxxerror.h" #include "gamemine.h" #include "physfsx.h" #include "gameseg.h" #include "bm.h" // For MAX_TEXTURES. #include "textures.h" #include "hash.h" #include "fuelcen.h" #include "kdefs.h" #include "medwall.h" #include "dxxsconf.h" #include "compiler-begin.h" #include "compiler-range_for.h" static void validate_selected_segments(void); struct group_top_fileinfo { int fileinfo_version; int fileinfo_sizeof; } group_top_fileinfo; // Should be same as first two fields below... struct group_fileinfo { int fileinfo_version; int fileinfo_sizeof; int header_offset; // Stuff common to game & editor int header_size; int editor_offset; // Editor specific stuff int editor_size; int vertex_offset; int vertex_howmany; int vertex_sizeof; int segment_offset; int segment_howmany; int segment_sizeof; int texture_offset; int texture_howmany; int texture_sizeof; } group_fileinfo; struct group_header { int num_vertices; int num_segments; } group_header; struct group_editor { int current_seg; int newsegment_offset; int newsegment_size; int Groupsegp; int Groupside; } group_editor; group GroupList[MAX_GROUPS+1]; segment *Groupsegp[MAX_GROUPS+1]; int Groupside[MAX_GROUPS+1]; int Group_orientation[MAX_GROUPS+1]; int current_group=-1; int num_groups=0; // -- void swap_negate_columns(vms_matrix *rotmat, int col1, int col2) // -- { // -- fix col1_1,col1_2,col1_3; // -- fix col2_1,col2_2,col2_3; // -- // -- switch (col1) { // -- case 0: // -- col1_1 = rotmat->m1; // -- col1_2 = rotmat->m2; // -- col1_3 = rotmat->m3; // -- break; // -- // -- case 1: // -- col1_1 = rotmat->m4; // -- col1_2 = rotmat->m5; // -- col1_3 = rotmat->m6; // -- break; // -- // -- case 2: // -- col1_1 = rotmat->m7; // -- col1_2 = rotmat->m8; // -- col1_3 = rotmat->m9; // -- break; // -- } // -- // -- switch (col2) { // -- case 0: // -- col2_1 = rotmat->m1; // -- col2_2 = rotmat->m2; // -- col2_3 = rotmat->m3; // -- break; // -- // -- case 1: // -- col2_1 = rotmat->m4; // -- col2_2 = rotmat->m5; // -- col2_3 = rotmat->m6; // -- break; // -- // -- case 2: // -- col2_1 = rotmat->m7; // -- col2_2 = rotmat->m8; // -- col2_3 = rotmat->m9; // -- break; // -- } // -- // -- switch (col2) { // -- case 0: // -- rotmat->m1 = -col1_1; // -- rotmat->m2 = -col1_2; // -- rotmat->m3 = -col1_3; // -- break; // -- // -- case 1: // -- rotmat->m4 = -col1_1; // -- rotmat->m5 = -col1_2; // -- rotmat->m6 = -col1_3; // -- break; // -- // -- case 2: // -- rotmat->m7 = -col1_1; // -- rotmat->m8 = -col1_2; // -- rotmat->m9 = -col1_3; // -- break; // -- } // -- // -- switch (col1) { // -- case 0: // -- rotmat->m1 = -col2_1; // -- rotmat->m2 = -col2_2; // -- rotmat->m3 = -col2_3; // -- break; // -- // -- case 1: // -- rotmat->m4 = -col2_1; // -- rotmat->m5 = -col2_2; // -- rotmat->m6 = -col2_3; // -- break; // -- // -- case 2: // -- rotmat->m7 = -col2_1; // -- rotmat->m8 = -col2_2; // -- rotmat->m9 = -col2_3; // -- break; // -- } // -- // -- } // -- // -- void swap_negate_rows(vms_matrix *rotmat, int row1, int row2) // -- { // -- fix row1_1,row1_2,row1_3; // -- fix row2_1,row2_2,row2_3; // -- // -- switch (row1) { // -- case 0: // -- row1_1 = rotmat->m1; // -- row1_2 = rotmat->m4; // -- row1_3 = rotmat->m7; // -- break; // -- // -- case 1: // -- row1_1 = rotmat->m2; // -- row1_2 = rotmat->m5; // -- row1_3 = rotmat->m8; // -- break; // -- // -- case 2: // -- row1_1 = rotmat->m3; // -- row1_2 = rotmat->m6; // -- row1_3 = rotmat->m9; // -- break; // -- } // -- // -- switch (row2) { // -- case 0: // -- row2_1 = rotmat->m1; // -- row2_2 = rotmat->m4; // -- row2_3 = rotmat->m7; // -- break; // -- // -- case 1: // -- row2_1 = rotmat->m2; // -- row2_2 = rotmat->m5; // -- row2_3 = rotmat->m8; // -- break; // -- // -- case 2: // -- row2_1 = rotmat->m3; // -- row2_2 = rotmat->m6; // -- row2_3 = rotmat->m9; // -- break; // -- } // -- // -- switch (row2) { // -- case 0: // -- rotmat->m1 = -row1_1; // -- rotmat->m4 = -row1_2; // -- rotmat->m7 = -row1_3; // -- break; // -- // -- case 1: // -- rotmat->m2 = -row1_1; // -- rotmat->m5 = -row1_2; // -- rotmat->m8 = -row1_3; // -- break; // -- // -- case 2: // -- rotmat->m3 = -row1_1; // -- rotmat->m6 = -row1_2; // -- rotmat->m9 = -row1_3; // -- break; // -- } // -- // -- switch (row1) { // -- case 0: // -- rotmat->m1 = -row2_1; // -- rotmat->m4 = -row2_2; // -- rotmat->m7 = -row2_3; // -- break; // -- // -- case 1: // -- rotmat->m2 = -row2_1; // -- rotmat->m5 = -row2_2; // -- rotmat->m8 = -row2_3; // -- break; // -- // -- case 2: // -- rotmat->m3 = -row2_1; // -- rotmat->m6 = -row2_2; // -- rotmat->m9 = -row2_3; // -- break; // -- } // -- // -- } // -- // -- // ------------------------------------------------------------------------------------------------ // -- void side_based_matrix(vms_matrix *rotmat,int destside) // -- { // -- vms_angvec rotvec; // -- vms_matrix r1,rtemp; // -- // -- switch (destside) { // -- case WLEFT: // -- // swap_negate_columns(rotmat,1,2); // -- // swap_negate_rows(rotmat,1,2); // -- break; // -- // -- case WTOP: // -- break; // -- // -- case WRIGHT: // -- // swap_negate_columns(rotmat,1,2); // -- // swap_negate_rows(rotmat,1,2); // -- break; // -- // -- case WBOTTOM: // -- break; // -- // -- case WFRONT: // -- break; // -- // -- case WBACK: // -- break; // -- } // -- // -- } // ------------------------------------------------------------------------------------------------ // Rotate a group about a point. // The segments in the group are indicated (by segment number) in group_seglist. There are group_size segments. // The point about which the groups is rotated is the center of first_seg:first_side. // delta_flag: // 0 absolute rotation, destination specified in terms of base_seg:base_side, used in moving or copying a group // 1 relative rotation, destination specified relative to current orientation of first_seg:first_side // Note: The group must exist in the mine, consisting of actual points in the world. If any points in the // segments in the group are shared by segments not in the group, those points will get rotated and the // segments not in the group will have their shapes modified. // Return value: // 0 group rotated // 1 unable to rotate group static void med_create_group_rotation_matrix(vms_matrix *result_mat, int delta_flag, segment *first_seg, int first_side, segment *base_seg, int base_side, const vms_matrix *orient_matrix, int orientation) { vms_matrix rotmat2,rotmat,rotmat3,rotmat4; vms_angvec pbh = {0,0,0}; // Determine whether this rotation is a delta rotation, meaning to just rotate in place, or an absolute rotation, // which means that the destination rotation is specified, not as a delta, but as an absolute if (delta_flag) { // Create rotation matrix describing rotation. med_extract_matrix_from_segment(first_seg, &rotmat4); // get rotation matrix describing current orientation of first seg set_matrix_based_on_side(&rotmat4, first_side); rotmat3 = *orient_matrix; vm_transpose_matrix(&rotmat3); vm_matrix_x_matrix(&rotmat,&rotmat4,&rotmat3); // this is the desired orientation of the new segment vm_transpose_matrix(&rotmat4); vm_matrix_x_matrix(&rotmat2,&rotmat,&rotmat4); // this is the desired orientation of the new segment } else { // Create rotation matrix describing rotation. med_extract_matrix_from_segment(base_seg, &rotmat); // get rotation matrix describing desired orientation set_matrix_based_on_side(&rotmat, base_side); // modify rotation matrix for desired side // If the new segment is to be attached without rotation, then its orientation is the same as the base_segment vm_matrix_x_matrix(&rotmat4,&rotmat,orient_matrix); // this is the desired orientation of the new segment pbh.b = orientation*16384; vm_angles_2_matrix(&rotmat3,&pbh); rotmat4 = rotmat = vm_matrix_x_matrix(rotmat4, rotmat3); med_extract_matrix_from_segment(first_seg, &rotmat3); // get rotation matrix describing current orientation of first seg // It is curious that the following statement has no analogue in the med_attach_segment_rotated code. // Perhaps it is because segments are always attached at their front side. If the back side is the side // passed to the function, then the matrix is not modified, which might suggest that what you need to do below // is use Side_opposite[first_side]. set_matrix_based_on_side(&rotmat3, Side_opposite[first_side]); // modify rotation matrix for desired side vm_transpose_matrix(&rotmat3); // get the inverse of the current orientation matrix vm_matrix_x_matrix(&rotmat2,&rotmat,&rotmat3); // now rotmat2 takes the current segment to the desired orientation vm_transpose_matrix(&rotmat2); } *result_mat = rotmat2; } // ----------------------------------------------------------------------------------------- // Rotate all vertices and objects in group. static void med_rotate_group(vms_matrix *rotmat, group::segment_array_type_t &group_seglist, segment *first_seg, int first_side) { int v, objnum; sbyte vertex_list[MAX_VERTICES]; vms_vector rotate_center; compute_center_point_on_side(&rotate_center, first_seg, first_side); // Create list of points to rotate. for (v=0; v<=Highest_vertex_index; v++) vertex_list[v] = 0; range_for (const auto &gs, group_seglist) { segment *sp = &Segments[gs]; for (v=0; vverts[v]] = 1; // Rotate center of all objects in group. objnum = sp->objects; while (objnum != object_none) { vms_vector tv, tv1; vm_vec_sub(&tv1,&Objects[objnum].pos,&rotate_center); vm_vec_rotate(&tv,&tv1,rotmat); vm_vec_add(&Objects[objnum].pos, &tv, &rotate_center); objnum = Objects[objnum].next; } } // Do the pre-rotation xlate, do the rotation, do the post-rotation xlate for (v=0; v<=Highest_vertex_index; v++) if (vertex_list[v]) { vms_vector tv,tv1; vm_vec_sub(&tv1,&Vertices[v],&rotate_center); vm_vec_rotate(&tv,&tv1,rotmat); vm_vec_add(&Vertices[v],&tv,&rotate_center); } } // ------------------------------------------------------------------------------------------------ static void cgl_aux(segment *segp, group::segment_array_type_t &seglistp, selected_segment_array_t *ignore_list, visited_segment_bitarray_t &visited) { int side; int curseg = segp-Segments; if (ignore_list) if (ignore_list->contains(curseg)) return; if ((segp-Segments < 0) || (segp-Segments >= MAX_SEGMENTS)) { Int3(); } if (!visited[segp-Segments]) { seglistp.emplace_back(static_cast(segp-Segments)); visited[segp-Segments] = true; for (side=0; sidechildren[side])) cgl_aux(&Segments[segp->children[side]], seglistp, ignore_list, visited); } } // ------------------------------------------------------------------------------------------------ // Sets Been_visited[n] if n is reachable from segp static void create_group_list(segment *segp, group::segment_array_type_t &seglistp, selected_segment_array_t *ignore_list) { visited_segment_bitarray_t visited; cgl_aux(segp, seglistp, ignore_list, visited); } #define MXS MAX_SEGMENTS #define MXV MAX_VERTICES // ------------------------------------------------------------------------------------------------ static void duplicate_group(sbyte *vertex_ids, group::segment_array_type_t &segments) { int v,new_vertex_id,sidenum; group::segment_array_type_t new_segments; int new_vertex_ids[MAX_VERTICES]; // If new_vertex_ids[v] != -1, then vertex v has been remapped to new_vertex_ids[v] // duplicate vertices for (v=0; vchildren[sidenum]; if (IS_CHILD(seg)) { group::segment_array_type_t::iterator iold = segments.begin(); group::segment_array_type_t::iterator inew = new_segments.begin(); group::segment_array_type_t::iterator eold = segments.end(); for (; iold != eold; ++iold, ++inew) { if (seg == *iold) sp->children[sidenum] = *inew; } } } // end for (sidenum=0... // Now fixup vertex ids for (v=0; vverts[v]]) { sp->verts[v] = new_vertex_ids[sp->verts[v]]; } } } // end for (s=0... // Now, copy new_segment_ids into segment_ids segments = new_segments; // Now, copy new_vertex_ids into vertex_ids for (v=0; vchildren[base_side])) { editor_status("Error -- unable to copy group, base_seg:base_side must be free."); return 1; } if (num_groups == MAX_GROUPS) { x = ui_messagebox( -2, -2, 2, "Warning: You have reached the MAXIMUM group number limit. Continue?", "No", "Yes" ); if (x==1) return 0; } if (num_groups < MAX_GROUPS) { num_groups++; new_current_group = num_groups-1; } else new_current_group = 0; Assert(current_group >= 0); // Find groupsegp index auto gb = begin(GroupList[current_group].segments); auto ge = end(GroupList[current_group].segments); auto gp = Groupsegp[current_group]; auto gi = std::find_if(gb, ge, [gp](short segnum){ return &Segments[segnum] == gp; }); int gs_index = (gi == ge) ? 0 : std::distance(gb, gi); GroupList[new_current_group] = GroupList[current_group]; // Make a list of all vertices in group. if (group_seg == &New_segment) for (v=0; vverts[v]] = 1; else { for (v=0; v<=Highest_vertex_index; v++) in_vertex_list[v] = 0; range_for(const auto &gs, GroupList[new_current_group].segments) for (v=0; v < MAX_VERTICES_PER_SEGMENT; v++) in_vertex_list[Segments[gs].verts[v]] = 1; } // Given a list of vertex indices (indicated by !0 in in_vertex_list) and segment indices (in list GroupList[current_group].segments, there // are GroupList[current_group].num_segments segments), copy all segments and vertices // Return updated lists of vertices and segments in in_vertex_list and GroupList[current_group].segments duplicate_group(in_vertex_list, GroupList[new_current_group].segments); //group_seg = &Segments[GroupList[new_current_group].segments[0]]; // connecting segment in group has been changed, so update group_seg Groupsegp[new_current_group] = group_seg = &Segments[GroupList[new_current_group].segments[gs_index]]; Groupside[new_current_group] = Groupside[current_group]; range_for(const auto &gs, GroupList[new_current_group].segments) { Segments[gs].group = new_current_group; Segments[gs].special = SEGMENT_IS_NOTHING; Segments[gs].matcen_num = -1; } // Breaking connections between segments in the current group and segments not in the group. range_for(const auto &gs, GroupList[new_current_group].segments) { segp = &Segments[gs]; for (c=0; c < MAX_SIDES_PER_SEGMENT; c++) if (IS_CHILD(segp->children[c])) { if (!in_group(segp->children[c], new_current_group)) { segp->children[c] = segment_none; validate_segment_side(segp,c); // we have converted a connection to a side so validate the segment } } } copy_uvs_seg_to_seg(&New_segment, Groupsegp[new_current_group]); // Now do the copy // First, xlate all vertices so center of group_seg:group_side is at origin compute_center_point_on_side(&srcv,group_seg,group_side); for (v=0; v<=Highest_vertex_index; v++) if (in_vertex_list[v]) vm_vec_sub2(&Vertices[v],&srcv); // Now, translate all object positions. range_for(const auto &segnum, GroupList[new_current_group].segments) { objnum = Segments[segnum].objects; while (objnum != object_none) { vm_vec_sub2(&Objects[objnum].pos, &srcv); objnum = Objects[objnum].next; } } // Now, rotate segments in group so orientation of group_seg is same as base_seg. med_create_group_rotation_matrix(&rotmat, delta_flag, group_seg, group_side, base_seg, base_side, orient_matrix, 0); med_rotate_group(&rotmat, GroupList[new_current_group].segments, group_seg, group_side); // Now xlate all vertices so group_seg:group_side shares center point with base_seg:base_side compute_center_point_on_side(&destv,base_seg,base_side); for (v=0; v<=Highest_vertex_index; v++) if (in_vertex_list[v]) vm_vec_add2(&Vertices[v],&destv); // Now, xlate all object positions. range_for(const auto &segnum, GroupList[new_current_group].segments) { int objnum = Segments[segnum].objects; while (objnum != object_none) { vm_vec_add2(&Objects[objnum].pos, &destv); objnum = Objects[objnum].next; } } // Now, copy all walls (ie, doors, illusionary, etc.) into the new group. copy_group_walls(current_group, new_current_group); current_group = new_current_group; // Now, form joint on connecting sides. med_form_joint(base_seg,base_side,Groupsegp[current_group],Groupside[new_current_group]); validate_selected_segments(); med_combine_duplicate_vertices(in_vertex_list); return 0; } // ------------------------------------------------------------------------------------------------ // Move a group of segments. // The group is defined as all segments accessible from group_seg. // The group is moved so group_seg:group_side is incident upon base_seg:base_side. // group_seg and its vertices are bashed to coincide with base_seg. // If any vertex of base_seg is contained in a segment that is reachable from group_seg, then errror. static int med_move_group(int delta_flag, segment *base_seg, int base_side, segment *group_seg, int group_side, const vms_matrix *orient_matrix, int orientation) { int v,vv,c,d; vms_vector srcv,destv; segment *segp, *csegp, *dsegp; sbyte in_vertex_list[MAX_VERTICES], out_vertex_list[MAX_VERTICES]; int local_hvi; vms_matrix rotmat; if (IS_CHILD(base_seg->children[base_side])) if (base_seg->children[base_side] != group_seg-Segments) { editor_status("Error -- unable to move group, base_seg:base_side must be free or point to group_seg."); return 1; } // // See if any vertices in base_seg are contained in any vertex in group_list // for (v=0; vverts[v]) { // editor_status("Error -- unable to move group, it shares a vertex with destination segment."); // return 1; // } for (v=0; v<=Highest_vertex_index; v++) { in_vertex_list[v] = 0; out_vertex_list[v] = 0; } // Make a list of all vertices in group. range_for(const auto &gs, GroupList[current_group].segments) for (v=0; v < MAX_VERTICES_PER_SEGMENT; v++) in_vertex_list[Segments[gs].verts[v]] = 1; // For all segments which are not in GroupList[current_group].segments, mark all their vertices in the out list. for (group::segment_array_type_t::value_type s=0; s<=Highest_segment_index; s++) { if (!GroupList[current_group].segments.contains(s)) { for (v=0; v < MAX_VERTICES_PER_SEGMENT; v++) out_vertex_list[Segments[s].verts[v]] = 1; } } // Now, for all vertices present in both the in (part of group segment) and out (part of non-group segment) // create an extra copy of the vertex so we can just move the ones in the in list. local_hvi = Highest_vertex_index; // Can't use Highest_vertex_index as loop termination because it gets increased by med_create_duplicate_vertex. for (v=0; v<=local_hvi; v++) if (in_vertex_list[v]) if (out_vertex_list[v]) { int new_vertex_id; new_vertex_id = med_create_duplicate_vertex(&Vertices[v]); in_vertex_list[v] = 0; in_vertex_list[new_vertex_id] = 1; // Create a new vertex and assign all occurrences of vertex v in IN list to new vertex number. range_for(const auto &gs, GroupList[current_group].segments) { segment *sp = &Segments[gs]; for (vv=0; vv < MAX_VERTICES_PER_SEGMENT; vv++) if (sp->verts[vv] == v) sp->verts[vv] = new_vertex_id; } } range_for(const auto &gs, GroupList[current_group].segments) Segments[gs].group = current_group; // Breaking connections between segments in the group and segments not in the group. range_for(const auto &gs, GroupList[current_group].segments) { segp = &Segments[gs]; for (c=0; c < MAX_SIDES_PER_SEGMENT; c++) if (IS_CHILD(segp->children[c])) { csegp = &Segments[segp->children[c]]; if (csegp->group != current_group) { for (d=0; dchildren[d])) { dsegp = &Segments[csegp->children[d]]; if (dsegp->group == current_group) { csegp->children[d] = segment_none; validate_segment_side(csegp,d); // we have converted a connection to a side so validate the segment } } segp->children[c] = segment_none; validate_segment_side(segp,c); // we have converted a connection to a side so validate the segment } } } copy_uvs_seg_to_seg(&New_segment, Groupsegp[current_group]); // Now do the move // First, xlate all vertices so center of group_seg:group_side is at origin compute_center_point_on_side(&srcv,group_seg,group_side); for (v=0; v<=Highest_vertex_index; v++) if (in_vertex_list[v]) vm_vec_sub2(&Vertices[v],&srcv); // Now, move all object positions. range_for(const auto &segnum, GroupList[current_group].segments) { int objnum = Segments[segnum].objects; while (objnum != object_none) { vm_vec_sub2(&Objects[objnum].pos, &srcv); objnum = Objects[objnum].next; } } // Now, rotate segments in group so orientation of group_seg is same as base_seg. med_create_group_rotation_matrix(&rotmat, delta_flag, group_seg, group_side, base_seg, base_side, orient_matrix, orientation); med_rotate_group(&rotmat, GroupList[current_group].segments, group_seg, group_side); // Now xlate all vertices so group_seg:group_side shares center point with base_seg:base_side compute_center_point_on_side(&destv,base_seg,base_side); for (v=0; v<=Highest_vertex_index; v++) if (in_vertex_list[v]) vm_vec_add2(&Vertices[v],&destv); // Now, rotate all object positions. range_for(const auto &segnum, GroupList[current_group].segments) { int objnum = Segments[segnum].objects; while (objnum != object_none) { vm_vec_add2(&Objects[objnum].pos, &destv); objnum = Objects[objnum].next; } } // Now, form joint on connecting sides. med_form_joint(base_seg,base_side,group_seg,group_side); validate_selected_segments(); med_combine_duplicate_vertices(in_vertex_list); return 0; } // ----------------------------------------------------------------------------- static int place_new_segment_in_world(void) { int v,segnum; segnum = get_free_segment_number(); Segments[segnum] = New_segment; for (v=0; vchildren[(int) Side_opposite[Curside]])) // -- I don't understand this, MK, 01/25/94: if (Cursegp->children[Curside] != group_seg-Segments) { editor_status("Error -- unable to rotate group, Cursegp:Side_opposite[Curside] cannot be free."); return 1; } current_group_save = current_group; current_group = ROT_GROUP; Groupsegp[ROT_GROUP] = Cursegp; selected_segs_save = GroupList[current_group].segments; GroupList[ROT_GROUP].segments.clear(); newseg = Cursegp - Segments; newseg_side = Side_opposite[Curside]; // Create list of segments to rotate. // Sever connection between first seg to rotate and its connection on Side_opposite[Curside]. child_save = Cursegp->children[newseg_side]; // save connection we are about to sever Cursegp->children[newseg_side] = segment_none; // sever connection create_group_list(Cursegp, GroupList[ROT_GROUP].segments, NULL); // create list of segments in group Cursegp->children[newseg_side] = child_save; // restore severed connection GroupList[ROT_GROUP].segments.emplace_back(newseg); baseseg = Segments[newseg].children[newseg_side]; if (!IS_CHILD(baseseg)) { editor_status("Error -- unable to rotate segment, side opposite curside is not attached."); GroupList[current_group].segments = selected_segs_save; current_group = current_group_save; return 1; } baseseg_side = find_connect_side(&Segments[newseg], &Segments[baseseg]); med_extract_matrix_from_segment(&Segments[newseg],&tm1); tm1 = vmd_identity_matrix; vm_angles_2_matrix(&tm2,pbh); vm_matrix_x_matrix(&orient_matrix,&tm1,&tm2); Segments[baseseg].children[baseseg_side] = segment_none; Segments[newseg].children[newseg_side] = segment_none; if (!med_move_group(1, &Segments[baseseg], baseseg_side, &Segments[newseg], newseg_side, &orient_matrix, 0)) { Cursegp = &Segments[newseg]; med_create_new_segment_from_cursegp(); // validate_selected_segments(); med_propagate_tmaps_to_segments(&Segments[baseseg], &Segments[newseg], 1); med_propagate_tmaps_to_back_side(&Segments[newseg], Curside, 1); } GroupList[current_group].segments = selected_segs_save; current_group = current_group_save; return 1; } // ----------------------------------------------------------------------------- // Attach segment in the new-fangled way, which is by using the CopyGroup code. int RotateSegmentNew(vms_angvec *pbh) { int rval; autosave_mine(mine_filename); rval = rotate_segment_new(pbh); if (Lock_view_to_cursegp) set_view_target_from_segment(Cursegp); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; warn_if_concave_segment(Cursegp); return rval; } static char current_tmap_list[MAX_TEXTURES][13]; // ----------------------------------------------------------------------------- // Save mine will: // 1. Write file info, header info, editor info, vertex data, segment data, // and new_segment in that order, marking their file offset. // 2. Go through all the fields and fill in the offset, size, and sizeof // values in the headers. static int med_save_group( const char *filename, const group::vertex_array_type_t &vertex_ids, const group::segment_array_type_t &segment_ids) { PHYSFS_file * SaveFile; int header_offset, editor_offset, vertex_offset, segment_offset, texture_offset; char ErrorMessage[100]; int i, j; int segnum; segment tseg; vms_vector tvert; SaveFile = PHYSFSX_openWriteBuffered( filename ); if (!SaveFile) { sprintf( ErrorMessage, "ERROR: Unable to open %s\n", filename ); ui_messagebox( -2, -2, 1, ErrorMessage, "Ok" ); return 1; } //===================== SAVE FILE INFO ======================== group_fileinfo.fileinfo_version = MINE_VERSION; group_fileinfo.fileinfo_sizeof = sizeof(group_fileinfo); group_fileinfo.header_offset = -1; group_fileinfo.header_size = sizeof(group_header); group_fileinfo.editor_offset = -1; group_fileinfo.editor_size = sizeof(group_editor); group_fileinfo.vertex_offset = -1; group_fileinfo.vertex_howmany = vertex_ids.count(); group_fileinfo.vertex_sizeof = sizeof(vms_vector); group_fileinfo.segment_offset = -1; group_fileinfo.segment_howmany = segment_ids.count(); group_fileinfo.segment_sizeof = sizeof(segment); group_fileinfo.texture_offset = -1; group_fileinfo.texture_howmany = 0; group_fileinfo.texture_sizeof = 13; // num characters in a name // Write the fileinfo PHYSFS_write( SaveFile, &group_fileinfo, sizeof(group_fileinfo), 1); //===================== SAVE HEADER INFO ======================== group_header.num_vertices = vertex_ids.count(); group_header.num_segments = segment_ids.count(); // Write the editor info header_offset = PHYSFS_tell(SaveFile); PHYSFS_write( SaveFile, &group_header, sizeof(group_header), 1); //===================== SAVE EDITOR INFO ========================== group_editor.newsegment_offset = -1; // To be written group_editor.newsegment_size = sizeof(segment); // Next 3 vars added 10/07 by JAS group_editor.Groupsegp = 0; if (Groupsegp[current_group]) { segnum = Groupsegp[current_group]-Segments; group::segment_array_type_t::const_iterator i = segment_ids.find(segnum); if (i != segment_ids.end()) group_editor.Groupsegp = std::distance(segment_ids.begin(), i); } group_editor.Groupside = Groupside[current_group]; editor_offset = PHYSFS_tell(SaveFile); PHYSFS_write( SaveFile, &group_editor, sizeof(group_editor), 1); //===================== SAVE VERTEX INFO ========================== vertex_offset = PHYSFS_tell(SaveFile); range_for (const auto &gv, vertex_ids) { tvert = Vertices[gv]; PHYSFS_write( SaveFile, &tvert, sizeof(tvert), 1); } //===================== SAVE SEGMENT INFO ========================= segment_offset = PHYSFS_tell(SaveFile); range_for (const auto &gs, segment_ids) { tseg = Segments[gs]; for (j=0;j<6;j++) { group::segment_array_type_t::const_iterator i = segment_ids.find(tseg.children[j]); tseg.children[j] = (i == segment_ids.end()) ? segment_none : std::distance(segment_ids.begin(), i); } for (j=0;j<8;j++) { group::vertex_array_type_t::const_iterator i = vertex_ids.find(tseg.verts[j]); if (i != vertex_ids.end()) tseg.verts[j] = std::distance(vertex_ids.begin(), i); } PHYSFS_write( SaveFile, &tseg, sizeof(tseg), 1); } //===================== SAVE TEXTURE INFO ========================== texture_offset = PHYSFS_tell(SaveFile); for (i=0;i -1 ) { if (PHYSFSX_fseek( LoadFile,group_fileinfo.header_offset, SEEK_SET )) Error( "Error seeking to header_offset in group.c" ); if (PHYSFS_read( LoadFile, &group_header, group_fileinfo.header_size,1 )!=1) Error( "Error reading group_header in group.c" ); } //===================== READ EDITOR INFO ========================== // Set default values group_editor.current_seg = 0; group_editor.newsegment_offset = -1; // To be written group_editor.newsegment_size = sizeof(segment); group_editor.Groupsegp = -1; group_editor.Groupside = 0; if (group_fileinfo.editor_offset > -1 ) { if (PHYSFSX_fseek( LoadFile,group_fileinfo.editor_offset, SEEK_SET )) Error( "Error seeking to editor_offset in group.c" ); if (PHYSFS_read( LoadFile, &group_editor, group_fileinfo.editor_size,1 )!=1) Error( "Error reading group_editor in group.c" ); } //===================== READ VERTEX INFO ========================== if ( (group_fileinfo.vertex_offset > -1) && (group_fileinfo.vertex_howmany > 0)) { if (PHYSFSX_fseek( LoadFile,group_fileinfo.vertex_offset, SEEK_SET )) Error( "Error seeking to vertex_offset in group.c" ); vertex_ids.clear(); for (i=0;i -1) && (group_fileinfo.segment_howmany > 0)) { if (PHYSFSX_fseek( LoadFile,group_fileinfo.segment_offset, SEEK_SET )) Error( "Error seeking to segment_offset in group.c" ); segment_ids.clear(); for (i=0;i -1) && (group_fileinfo.texture_howmany > 0)) { if (PHYSFSX_fseek( LoadFile, group_fileinfo.texture_offset, SEEK_SET )) Error( "Error seeking to texture_offset in gamemine.c" ); for (i=0; i< group_fileinfo.texture_howmany; i++ ) { if (PHYSFS_read( LoadFile, &old_tmap_list[i], group_fileinfo.texture_sizeof, 1 )!=1) Error( "Error reading old_tmap_list[i] in gamemine.c" ); } } //=============== GENERATE TEXTURE TRANSLATION TABLE =============== translate = 0; Assert (NumTextures < MAX_TEXTURES); { hashtable ht; hashtable_init( &ht, NumTextures ); // Remove all the file extensions in the textures list for (i=0;igroup == current_group) { Cursegp->group = -1; delete_segment_from_group( Cursegp-Segments, current_group ); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message_fmt("Segment Ungrouped from Group %d.", current_group); return 1; } else return 0; } int GroupSegment( void ) { if (Cursegp->group == -1) { Cursegp->group = current_group; add_segment_to_group( Cursegp-Segments, current_group ); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message_fmt("Segment Added to Group %d.", current_group); return 1; } else return 0; } int Degroup( void ) { int i; // GroupList[current_group].num_segments = 0; // Groupsegp[current_group] = 0; if (num_groups==0) return 0; range_for (const auto &gs, GroupList[current_group].segments) delete_segment_from_group( gs, current_group ); // delete_segment_from_group( &Segments[GroupList[current_group].segments[i]]-Segments, current_group ); for (i=current_group;i num_groups-1) current_group--; if (num_groups == 0) current_group = -1; if (Lock_view_to_cursegp) set_view_target_from_segment(Cursegp); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Group UNgrouped."); return 1; } int NextGroup( void ) { if (num_groups > 0) { current_group++; if (current_group >= num_groups ) current_group = 0; Update_flags |= UF_ED_STATE_CHANGED; mine_changed = 1; } else editor_status("No Next Group\n"); return 0; } int PrevGroup( void ) { if (num_groups > 0) { current_group--; if (current_group < 0 ) current_group = num_groups-1; Update_flags |= UF_ED_STATE_CHANGED; mine_changed = 1; } else editor_status("No Previous Group\n"); return 0; } // ----------------------------------------------------------------------------- int MoveGroup(void) { if (!Groupsegp[current_group]) { editor_status("Error -- Cannot move group, no group segment."); return 1; } med_compress_mine(); if (!med_move_group(0, Cursegp, Curside, Groupsegp[current_group], Groupside[current_group], &vmd_identity_matrix, 0)) { autosave_mine(mine_filename); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Group moved."); return 0; } else return 1; } // ----------------------------------------------------------------------------- int CopyGroup(void) { int attach_seg; if (!Groupsegp[current_group]) { editor_status("Error -- Cannot copy group, no group segment."); return 1; } // See if the attach side in the group is attached to another segment. // If so, it must not be in the group for group copy to be legal. attach_seg = Groupsegp[current_group]->children[Groupside[current_group]]; if (attach_seg != segment_none) { if (GroupList[current_group].segments.contains(attach_seg)) { editor_status_fmt("Error -- Cannot copy group, attach side has a child (segment %i) attached.", Groupsegp[current_group]->children[Groupside[current_group]]); return 1; } } med_compress_mine(); if (!med_copy_group(0, Cursegp, Curside, Groupsegp[current_group], Groupside[current_group], &vmd_identity_matrix)) { autosave_mine(mine_filename); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Group copied."); return 0; } else return 1; } // ----------------------------------------------------------------------------- int RotateGroup(void) { if (!Groupsegp[current_group]) { editor_status("Error -- Cannot rotate group, no group segment."); return 1; } Group_orientation[current_group]++; if ((Group_orientation[current_group] <0) || (Group_orientation[current_group] >4)) Group_orientation[current_group]=0; med_compress_mine(); if (!med_move_group(0, Cursegp, Curside, Groupsegp[current_group], Groupside[current_group], &vmd_identity_matrix, Group_orientation[current_group])) { Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Group rotated."); return 0; } else return 1; } // ----------------------------------------------------------------------------- // Creates a group from all segments connected to marked segment. int SubtractFromGroup(void) { int x, original_group; if (!Markedsegp) { editor_status("Error -- Cannot create group, no marked segment."); return 1; } med_compress_mine(); autosave_mine(mine_filename); if (num_groups == MAX_GROUPS) { x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." ); if (x==1) return 0; } if (current_group == -1) { editor_status("Error -- No current group. Cannot subtract."); return 1; } original_group = current_group; current_group = (current_group + 1) % MAX_GROUPS; // Create a list of segments to copy. GroupList[current_group].segments.clear(); create_group_list(Markedsegp, GroupList[current_group].segments, &Selected_segs); // Now, scan the two groups, forming a group which consists of only those segments common to the two groups. auto intersects = [original_group](group::segment_array_type_t::const_reference r) -> bool { bool contains = GroupList[original_group].segments.contains(r); if (!contains) Segments[r].group = -1; return !contains; }; GroupList[current_group].segments.erase_if(intersects); // Replace Marked segment with Group Segment. Groupsegp[current_group] = Markedsegp; Groupside[current_group] = Markedside; range_for (const auto &gs, GroupList[current_group].segments) Segments[gs].group = current_group; Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Group created."); return 1; } // ----------------------------------------------------------------------------- // Creates a group from all segments already in CurrentGroup which can be reached from marked segment // without passing through current segment. int CreateGroup(void) { int x; if (!Markedsegp) { editor_status("Error -- Cannot create group, no marked segment."); return 1; } med_compress_mine(); autosave_mine(mine_filename); if (num_groups == MAX_GROUPS) { x = ui_messagebox( -2, -2, 2, "Warning: You are about to wipe out a group.", "ARGH! NO!", "No problemo." ); if (x==1) return 0; // Aborting at user's request. } if (num_groups < MAX_GROUPS) { num_groups++; current_group = num_groups-1; } else current_group = 0; // Create a list of segments to copy. GroupList[current_group].clear(); create_group_list(Markedsegp, GroupList[current_group].segments, NULL); // Replace Marked segment with Group Segment. Groupsegp[current_group] = Markedsegp; Groupside[current_group] = Markedside; // Markedsegp = 0; // Markedside = WBACK; range_for (const auto &gs, GroupList[current_group].segments) Segments[gs].group = current_group; Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Group created."); return 1; } // ----------------------------------------------------------------------------- // Deletes current group. int DeleteGroup( void ) { int i; autosave_mine(mine_filename); if (num_groups==0) return 0; range_for (const auto &gs, GroupList[current_group].segments) { Segments[gs].group = -1; med_delete_segment(&Segments[gs]); } for (i=current_group;i num_groups-1) current_group--; if (num_groups==0) current_group = -1; strcpy(undo_status[Autosave_count], "Delete Group UNDONE."); if (Lock_view_to_cursegp) set_view_target_from_segment(Cursegp); Update_flags |= UF_WORLD_CHANGED; mine_changed = 1; diagnostic_message("Group deleted."); // warn_if_concave_segments(); // This could be faster -- just check if deleted segment was concave, warn accordingly return 1; } int MarkGroupSegment( void ) { if ((Cursegp->group != -1) && (Cursegp->group == current_group)) { autosave_mine(mine_filename); Groupsegp[current_group] = Cursegp; Groupside[current_group] = Curside; editor_status("Group Segment Marked."); Update_flags |= UF_ED_STATE_CHANGED; strcpy(undo_status[Autosave_count], "Mark Group Segment UNDONE."); mine_changed = 1; return 1; } else return 0; }