/* $Id: state.h,v 1.1.1.1 2006/03/17 19:55:40 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Prototypes for state saving functions. * */ #ifndef _STATE_H #define _STATE_H #define SECRETB_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgb" : "secret.sgb" #define SECRETC_FILENAME GameArg.SysUsePlayersDir? "Players/secret.sgc" : "secret.sgc" int state_save_all(int between_levels, int secret_save, char *filename_override); int state_restore_all(int in_game, int secret_restore, char *filename_override); int state_save_all_sub(char *filename, char *desc, int between_levels); int state_restore_all_sub(char *filename, int secret_restore); extern uint state_game_id; int state_get_save_file(char *fname, char * dsc); int state_get_restore_file(char *fname); #endif /* _STATE_H */