/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/main/vclip.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:43:41 $ * * Routines for vclips. * * $Log: vclip.c,v $ * Revision 1.1.1.1 2006/03/17 19:43:41 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:11:54 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:32:41 john * New version 2.0, which has no anonymous unions, builds with * Watcom 10.0, and doesn't require parsing BITMAPS.TBL. * * Revision 1.8 1994/09/25 23:40:52 matt * Changed the object load & save code to read/write the structure fields one * at a time (rather than the whole structure at once). This mean that the * object structure can be changed without breaking the load/save functions. * As a result of this change, the local_object data can be and has been * incorporated into the object array. Also, timeleft is now a property * of all objects, and the object structure has been otherwise cleaned up. * * Revision 1.7 1994/09/25 15:45:26 matt * Added OBJ_LIGHT, a type of object that casts light * Added generalized lifeleft, and moved it to local_object * * Revision 1.6 1994/09/09 20:05:57 mike * Add vclips for weapons. * * Revision 1.5 1994/06/14 21:14:35 matt * Made rod objects draw lighted or not depending on a parameter, so the * materialization effect no longer darkens. * * Revision 1.4 1994/06/08 18:16:24 john * Bunch of new stuff that basically takes constants out of the code * and puts them into bitmaps.tbl. * * Revision 1.3 1994/06/03 10:47:17 matt * Made vclips (used by explosions) which can be either rods or blobs, as * specified in BITMAPS.TBL. (This is for the materialization center effect). * * Revision 1.2 1994/05/11 09:25:25 john * Abandoned new vclip system for now because each wallclip, vclip, * etc, is different and it would be a huge pain to change all of them. * * Revision 1.1 1994/05/10 15:21:12 john * Initial revision * * */ #ifdef RCS #pragma off (unreferenced) static char rcsid[] = "$Id: vclip.c,v 1.1.1.1 2006/03/17 19:43:41 zicodxx Exp $"; #pragma on (unreferenced) #endif #include "error.h" #include "inferno.h" #include "vclip.h" #include "weapon.h" //----------------- Variables for video clips ------------------- int Num_vclips = 0; vclip Vclip[VCLIP_MAXNUM]; // General purpose vclips. //draw an object which renders as a vclip void draw_vclip_object(object *obj,fix timeleft,int lighted, int vclip_num) { int nf,bitmapnum; nf = Vclip[vclip_num].num_frames; bitmapnum = (nf - f2i(fixdiv( (nf-1)*timeleft,Vclip[vclip_num].play_time))) - 1; if (bitmapnum >= Vclip[vclip_num].num_frames) bitmapnum=Vclip[vclip_num].num_frames-1; if (bitmapnum >= 0 ) { if (Vclip[vclip_num].flags & VF_ROD) draw_object_tmap_rod(obj, Vclip[vclip_num].frames[bitmapnum],lighted); else { Assert(lighted==0); //blob cannot now be lighted draw_object_blob(obj, Vclip[vclip_num].frames[bitmapnum] ); } } } void draw_weapon_vclip(object *obj) { int vclip_num; fix modtime; //mprintf( 0, "[Drawing obj %d type %d fireball size %x]\n", obj-Objects, Weapon_info[obj->id].weapon_vclip, obj->size ); vclip_num = Weapon_info[obj->id].weapon_vclip; modtime = obj->lifeleft; while (modtime > Vclip[vclip_num].play_time) modtime -= Vclip[vclip_num].play_time; draw_vclip_object(obj, modtime, 0, vclip_num); }