//Define the max number of players that can be ignored, and max hud message length. #ifndef _IGNORE_H #define _IGNORE_H #define MAX_IGNORE 8 #define HUD_MAX_LEN 150 //Prototypes... void addignore (char * ignorename); void addignore_by_number (int ignorenum); void eraseignore (char * ignorename); void eraseignore_by_number (int ignorenum); int checkignore (char * ignorename); void clearignore (void); void listignore (void); #endif