/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Functions for refueling centers. * */ #include #include #include #include #include "fuelcen.h" #include "gameseg.h" #include "game.h" // For FrameTime #include "dxxerror.h" #include "gauges.h" #include "vclip.h" #include "fireball.h" #include "robot.h" #include "powerup.h" #include "wall.h" #include "sounds.h" #include "morph.h" #include "3d.h" #include "physfs-serial.h" #include "bm.h" #include "polyobj.h" #include "ai.h" #include "gamemine.h" #include "gamesave.h" #include "player.h" #include "collide.h" #include "laser.h" #include "multi.h" #include "multibot.h" #include "escort.h" #include "byteutil.h" #include "compiler-range_for.h" #include "highest_valid.h" #include "partial_range.h" #include "segiter.h" // The max number of fuel stations per mine. static const fix Fuelcen_refill_speed = i2f(1); static const fix Fuelcen_give_amount = i2f(25); static const fix Fuelcen_max_amount = i2f(100); // Every time a robot is created in the morphing code, it decreases capacity of the morpher // by this amount... when capacity gets to 0, no more morphers... const fix EnergyToCreateOneRobot = i2f(1); unsigned Num_robot_centers; array RobotCenters; array Station; unsigned Num_fuelcenters; segment * PlayerSegment= NULL; #ifdef EDITOR const char Special_names[MAX_CENTER_TYPES][11] = { "NOTHING ", "FUELCEN ", "REPAIRCEN ", "CONTROLCEN", "ROBOTMAKER", #if defined(DXX_BUILD_DESCENT_II) "GOAL_RED", "GOAL_BLUE", #endif }; #endif //------------------------------------------------------------ // Resets all fuel center info void fuelcen_reset() { Num_fuelcenters = 0; for(unsigned i=0; ispecial; switch( station_type ) { case SEGMENT_IS_NOTHING: #if defined(DXX_BUILD_DESCENT_II) case SEGMENT_IS_GOAL_BLUE: case SEGMENT_IS_GOAL_RED: #endif return; case SEGMENT_IS_FUELCEN: case SEGMENT_IS_REPAIRCEN: case SEGMENT_IS_CONTROLCEN: case SEGMENT_IS_ROBOTMAKER: break; default: Error( "Invalid station type %d in fuelcen.c\n", station_type ); } Assert( Num_fuelcenters < MAX_NUM_FUELCENS ); segp->value = Num_fuelcenters; Station[Num_fuelcenters].Type = station_type; Station[Num_fuelcenters].MaxCapacity = Fuelcen_max_amount; Station[Num_fuelcenters].Capacity = Station[Num_fuelcenters].MaxCapacity; Station[Num_fuelcenters].segnum = segp; Station[Num_fuelcenters].Timer = -1; Station[Num_fuelcenters].Flag = 0; Num_fuelcenters++; } //------------------------------------------------------------ // Adds a matcen that already is a special type into the Station array. // This function is separate from other fuelcens because we don't want values reset. static void matcen_create(const vsegptridx_t segp) { int station_type = segp->special; Assert(station_type == SEGMENT_IS_ROBOTMAKER); Assert( Num_fuelcenters < MAX_NUM_FUELCENS ); segp->value = Num_fuelcenters; Station[Num_fuelcenters].Type = station_type; Station[Num_fuelcenters].Capacity = i2f(Difficulty_level + 3); Station[Num_fuelcenters].MaxCapacity = Station[Num_fuelcenters].Capacity; Station[Num_fuelcenters].segnum = segp; Station[Num_fuelcenters].Timer = -1; Station[Num_fuelcenters].Flag = 0; segp->matcen_num = Num_robot_centers; Num_robot_centers++; RobotCenters[segp->matcen_num].segnum = segp; RobotCenters[segp->matcen_num].fuelcen_num = Num_fuelcenters; Num_fuelcenters++; } //------------------------------------------------------------ // Adds a segment that already is a special type into the Station array. void fuelcen_activate(const vsegptridx_t segp, int station_type ) { segp->special = station_type; if (segp->special == SEGMENT_IS_ROBOTMAKER) matcen_create( segp); else fuelcen_create( segp); } // The lower this number is, the more quickly the center can be re-triggered. // If it's too low, it can mean all the robots won't be put out, but for about 5 // robots, that's not real likely. #define MATCEN_LIFE (i2f(30-2*Difficulty_level)) //------------------------------------------------------------ // Trigger (enable) the materialization center in segment segnum void trigger_matcen(segnum_t segnum) { segment *segp = &Segments[segnum]; vms_vector pos, delta; FuelCenter *robotcen; Assert(segp->special == SEGMENT_IS_ROBOTMAKER); Assert(segp->matcen_num < Num_fuelcenters); Assert((segp->matcen_num >= 0) && (segp->matcen_num <= Highest_segment_index)); robotcen = &Station[RobotCenters[segp->matcen_num].fuelcen_num]; if (robotcen->Enabled == 1) return; if (!robotcen->Lives) return; #if defined(DXX_BUILD_DESCENT_II) // MK: 11/18/95, At insane, matcens work forever! if (Difficulty_level+1 < NDL) #endif robotcen->Lives--; robotcen->Timer = F1_0*1000; // Make sure the first robot gets emitted right away. robotcen->Enabled = 1; // Say this center is enabled, it can create robots. robotcen->Capacity = i2f(Difficulty_level + 3); robotcen->Disable_time = MATCEN_LIFE; // Create a bright object in the segment. compute_segment_center(&pos, segp); vm_vec_sub(delta, Vertices[Segments[segnum].verts[0]], pos); vm_vec_scale_add2(pos, delta, F1_0/2); auto objnum = obj_create( OBJ_LIGHT, 0, segnum, pos, NULL, 0, CT_LIGHT, MT_NONE, RT_NONE ); if (objnum != object_none) { objnum->lifeleft = MATCEN_LIFE; objnum->ctype.light_info.intensity = i2f(8); // Light cast by a fuelcen. } else { Int3(); } } #ifdef EDITOR //------------------------------------------------------------ // Takes away a segment's fuel center properties. // Deletes the segment point entry in the FuelCenter list. void fuelcen_delete( const vsegptridx_t segp ) { Restart: ; segp->special = 0; for (uint_fast32_t i = 0; i < Num_fuelcenters; i++ ) { FuelCenter &fi = Station[i]; if (fi.segnum == segp) { // If Robot maker is deleted, fix Segments and RobotCenters. if (fi.Type == SEGMENT_IS_ROBOTMAKER) { Assert(Num_robot_centers > 0); Num_robot_centers--; for (uint_fast32_t j = segp->matcen_num; j < Num_robot_centers; j++) RobotCenters[j] = RobotCenters[j+1]; for (uint_fast32_t j = 0; j < Num_fuelcenters; j++) { FuelCenter &fj = Station[j]; if ( fj.Type == SEGMENT_IS_ROBOTMAKER ) if ( Segments[fj.segnum].matcen_num > segp->matcen_num ) Segments[fj.segnum].matcen_num--; } } #if defined(DXX_BUILD_DESCENT_II) //fix RobotCenters so they point to correct fuelcenter for (uint_fast32_t j = 0; j < Num_robot_centers; j++ ) if (RobotCenters[j].fuelcen_num > i) //this robotcenter's fuelcen is changing RobotCenters[j].fuelcen_num--; #endif Assert(Num_fuelcenters > 0); Num_fuelcenters--; for (uint_fast32_t j = i; j < Num_fuelcenters; j++ ) { Station[j] = Station[j+1]; Segments[Station[j].segnum].value = j; } goto Restart; } } } #endif #define ROBOT_GEN_TIME (i2f(5)) objptridx_t create_morph_robot( const vsegptridx_t segp, const vms_vector &object_pos, int object_id) { int default_behavior; Players[Player_num].num_robots_level++; Players[Player_num].num_robots_total++; auto obj = obj_create(OBJ_ROBOT, object_id, segp, object_pos, &vmd_identity_matrix, Polygon_models[Robot_info[object_id].model_num].rad, CT_AI, MT_PHYSICS, RT_POLYOBJ); if (obj == object_none) { Int3(); return obj; } //Set polygon-object-specific data obj->rtype.pobj_info.model_num = Robot_info[get_robot_id(obj)].model_num; obj->rtype.pobj_info.subobj_flags = 0; //set Physics info obj->mtype.phys_info.mass = Robot_info[get_robot_id(obj)].mass; obj->mtype.phys_info.drag = Robot_info[get_robot_id(obj)].drag; obj->mtype.phys_info.flags |= (PF_LEVELLING); obj->shields = Robot_info[get_robot_id(obj)].strength; #if defined(DXX_BUILD_DESCENT_I) default_behavior = AIB_NORMAL; if (object_id == 10) // This is a toaster guy! default_behavior = AIB_RUN_FROM; #elif defined(DXX_BUILD_DESCENT_II) default_behavior = Robot_info[get_robot_id(obj)].behavior; #endif init_ai_object(obj, default_behavior, segment_none ); // Note, -1 = segment this robot goes to to hide, should probably be something useful create_n_segment_path(obj, 6, segment_none); // Create a 6 segment path from creation point. #if defined(DXX_BUILD_DESCENT_I) if (default_behavior == AIB_RUN_FROM) obj->ctype.ai_info.ail.mode = AIM_RUN_FROM_OBJECT; #elif defined(DXX_BUILD_DESCENT_II) obj->ctype.ai_info.ail.mode = ai_behavior_to_mode(default_behavior); #endif return obj; } int Num_extry_robots = 15; // ---------------------------------------------------------------------------------------------------------- static void robotmaker_proc( FuelCenter * robotcen ) { fix dist_to_player; vms_vector cur_object_loc; //, direction; int matcen_num; fix top_time; vms_vector direction; if (robotcen->Enabled == 0) return; if (robotcen->Disable_time > 0) { robotcen->Disable_time -= FrameTime; if (robotcen->Disable_time <= 0) { robotcen->Enabled = 0; } } // No robot making in multiplayer mode. if ((Game_mode & GM_MULTI) && (!(Game_mode & GM_MULTI_ROBOTS) || !multi_i_am_master())) return; // Wait until transmorgafier has capacity to make a robot... if ( robotcen->Capacity <= 0 ) { return; } segment *segp = &Segments[robotcen->segnum]; matcen_num = segp->matcen_num; if ( matcen_num == -1 ) { return; } matcen_info *mi = &RobotCenters[matcen_num]; for (unsigned i = 0;; ++i) { if (i >= (sizeof(mi->robot_flags) / sizeof(mi->robot_flags[0]))) return; if (mi->robot_flags[i]) break; } // Wait until we have a free slot for this puppy... // <<<<<<<<<<<<<<<< Num robots in mine >>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<< Max robots in mine >>>>>>>>>>>>>>> if ( (Players[Player_num].num_robots_level - Players[Player_num].num_kills_level) >= (Gamesave_num_org_robots + Num_extry_robots ) ) { return; } robotcen->Timer += FrameTime; switch( robotcen->Flag ) { case 0: // Wait until next robot can generate if (Game_mode & GM_MULTI) { top_time = ROBOT_GEN_TIME; } else { vms_vector center; compute_segment_center(¢er, segp); dist_to_player = vm_vec_dist_quick( ConsoleObject->pos, center ); top_time = dist_to_player/64 + d_rand() * 2 + F1_0*2; if ( top_time > ROBOT_GEN_TIME ) top_time = ROBOT_GEN_TIME + d_rand(); if ( top_time < F1_0*2 ) top_time = F1_0*3/2 + d_rand()*2; } if (robotcen->Timer > top_time ) { int count=0; int my_station_num = robotcen-Station; // Make sure this robotmaker hasn't put out its max without having any of them killed. range_for (auto i, highest_valid(Objects)) if (Objects[i].type == OBJ_ROBOT) if ((Objects[i].matcen_creator^0x80) == my_station_num) count++; if (count > Difficulty_level + 3) { robotcen->Timer /= 2; return; } // Whack on any robot or player in the matcen segment. count=0; segnum_t segnum = robotcen->segnum; range_for (auto objp, objects_in(Segments[segnum])) { count++; if ( count > MAX_OBJECTS ) { Int3(); return; } if (objp->type==OBJ_ROBOT) { collide_robot_and_materialization_center(objp); robotcen->Timer = top_time/2; return; } else if (objp->type==OBJ_PLAYER ) { collide_player_and_materialization_center(objp); robotcen->Timer = top_time/2; return; } } compute_segment_center(&cur_object_loc, &Segments[robotcen->segnum]); // HACK!!! The 10 under here should be something equal to the 1/2 the size of the segment. auto obj = object_create_explosion(robotcen->segnum, cur_object_loc, i2f(10), VCLIP_MORPHING_ROBOT ); if (obj != object_none) extract_orient_from_segment(&obj->orient,&Segments[robotcen->segnum]); if ( Vclip[VCLIP_MORPHING_ROBOT].sound_num > -1 ) { digi_link_sound_to_pos( Vclip[VCLIP_MORPHING_ROBOT].sound_num, robotcen->segnum, 0, cur_object_loc, 0, F1_0 ); } robotcen->Flag = 1; robotcen->Timer = 0; } break; case 1: // Wait until 1/2 second after VCLIP started. if (robotcen->Timer > (Vclip[VCLIP_MORPHING_ROBOT].play_time/2) ) { robotcen->Capacity -= EnergyToCreateOneRobot; robotcen->Flag = 0; robotcen->Timer = 0; compute_segment_center(&cur_object_loc, &Segments[robotcen->segnum]); // If this is the first materialization, set to valid robot. { int type; ubyte legal_types[sizeof(mi->robot_flags) * 8]; // the width of robot_flags[]. int num_types; num_types = 0; for (unsigned i = 0;; ++i) { if (i >= (sizeof(mi->robot_flags) / sizeof(mi->robot_flags[0]))) break; uint32_t flags = mi->robot_flags[i]; for (unsigned j = 0; flags && j < 8 * sizeof(flags); ++j) { if (flags & 1) legal_types[num_types++] = (i * 32) + j; flags >>= 1; } } if (num_types == 1) type = legal_types[0]; else type = legal_types[(d_rand() * num_types) / 32768]; const objptridx_t obj = create_morph_robot(&Segments[robotcen->segnum], cur_object_loc, type ); if (obj != object_none) { if (Game_mode & GM_MULTI) multi_send_create_robot(robotcen-Station, obj, type); obj->matcen_creator = (robotcen-Station) | 0x80; // Make object faces player... vm_vec_sub( direction, ConsoleObject->pos,obj->pos ); vm_vector_2_matrix( obj->orient, direction, &obj->orient.uvec, nullptr); morph_start( obj ); //robotcen->last_created_obj = obj; //robotcen->last_created_sig = robotcen->last_created_obj->signature; } } } break; default: robotcen->Flag = 0; robotcen->Timer = 0; } } //------------------------------------------------------------- // Called once per frame, replenishes fuel supply. void fuelcen_update_all() { fix AmountToreplenish; AmountToreplenish = fixmul(FrameTime,Fuelcen_refill_speed); for (uint_fast32_t i = 0; i < Num_fuelcenters; i++ ) { if ( Station[i].Type == SEGMENT_IS_ROBOTMAKER ) { if (! (Game_suspended & SUSP_ROBOTS)) robotmaker_proc( &Station[i] ); } else if ( (Station[i].MaxCapacity > 0) && (PlayerSegment!=&Segments[Station[i].segnum]) ) { if ( Station[i].Capacity < Station[i].MaxCapacity ) { Station[i].Capacity += AmountToreplenish; if ( Station[i].Capacity >= Station[i].MaxCapacity ) { Station[i].Capacity = Station[i].MaxCapacity; //gauge_message( "Fuel center is fully recharged! " ); } } } } } #if defined(DXX_BUILD_DESCENT_I) #define FUELCEN_SOUND_DELAY (F1_0/3) #elif defined(DXX_BUILD_DESCENT_II) #define FUELCEN_SOUND_DELAY (f1_0/4) //play every half second #endif //------------------------------------------------------------- fix fuelcen_give_fuel(const vsegptr_t segp, fix MaxAmountCanTake ) { static fix64 last_play_time = 0; PlayerSegment = segp; if (segp->special==SEGMENT_IS_FUELCEN) { fix amount; #if defined(DXX_BUILD_DESCENT_II) detect_escort_goal_fuelcen_accomplished(); #endif // if (Station[segp->value].MaxCapacity<=0) { // HUD_init_message(HM_DEFAULT, "Fuelcenter %d is destroyed.", segp->value ); // return 0; // } // if (Station[segp->value].Capacity<=0) { // HUD_init_message(HM_DEFAULT, "Fuelcenter %d is empty.", segp->value ); // return 0; // } if (MaxAmountCanTake <= 0 ) { // //gauge_message( "Fueled up!"); return 0; } amount = fixmul(FrameTime,Fuelcen_give_amount); if (amount > MaxAmountCanTake ) amount = MaxAmountCanTake; // if (!(Game_mode & GM_MULTI)) // if ( Station[segp->value].Capacity < amount ) { // amount = Station[segp->value].Capacity; // Station[segp->value].Capacity = 0; // } else { // Station[segp->value].Capacity -= amount; // } if (last_play_time + FUELCEN_SOUND_DELAY < GameTime64 || last_play_time > GameTime64) { last_play_time = GameTime64; digi_play_sample( SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2 ); if (Game_mode & GM_MULTI) multi_send_play_sound(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2); } //HUD_init_message(HM_DEFAULT, "Fuelcen %d has %d/%d fuel", segp->value,f2i(Station[segp->value].Capacity),f2i(Station[segp->value].MaxCapacity) ); return amount; } else { return 0; } } #if defined(DXX_BUILD_DESCENT_II) //------------------------------------------------------------- // DM/050904 // Repair centers // use same values as fuel centers fix repaircen_give_shields(const vsegptr_t segp, fix MaxAmountCanTake ) { static fix last_play_time=0; PlayerSegment = segp; if (segp->special==SEGMENT_IS_REPAIRCEN) { fix amount; // detect_escort_goal_accomplished(-4); // UGLY! Hack! -4 means went through fuelcen. // if (Station[segp->value].MaxCapacity<=0) { // HUD_init_message(HM_DEFAULT, "Repaircenter %d is destroyed.", segp->value ); // return 0; // } // if (Station[segp->value].Capacity<=0) { // HUD_init_message(HM_DEFAULT, "Repaircenter %d is empty.", segp->value ); // return 0; // } if (MaxAmountCanTake <= 0 ) { //gauge_message( "Shields restored!"); return 0; } amount = fixmul(FrameTime,Fuelcen_give_amount); if (amount > MaxAmountCanTake ) amount = MaxAmountCanTake; // if (!(Game_mode & GM_MULTI)) // if ( Station[segp->value].Capacity < amount ) { // amount = Station[segp->value].Capacity; // Station[segp->value].Capacity = 0; // } else { // Station[segp->value].Capacity -= amount; // } if (last_play_time > GameTime64) last_play_time = 0; if (GameTime64 > last_play_time+FUELCEN_SOUND_DELAY) { digi_play_sample( SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2 ); if (Game_mode & GM_MULTI) multi_send_play_sound(SOUND_REFUEL_STATION_GIVING_FUEL, F1_0/2); last_play_time = GameTime64; } //HUD_init_message(HM_DEFAULT, "Fuelcen %d has %d/%d fuel", segp->value,f2i(Station[segp->value].Capacity),f2i(Station[segp->value].MaxCapacity) ); return amount; } else { return 0; } } #endif // -------------------------------------------------------------------------------------------- void disable_matcens(void) { range_for (auto &s, partial_range(Station, Num_fuelcenters)) if (s.Type == SEGMENT_IS_ROBOTMAKER) { s.Enabled = 0; s.Disable_time = 0; } } // -------------------------------------------------------------------------------------------- // Initialize all materialization centers. // Give them all the right number of lives. void init_all_matcens(void) { for (uint_fast32_t i = 0; i < Num_fuelcenters; i++) if (Station[i].Type == SEGMENT_IS_ROBOTMAKER) { Station[i].Lives = 3; Station[i].Enabled = 0; Station[i].Disable_time = 0; #ifndef NDEBUG { // Make sure this fuelcen is pointed at by a matcen. uint_fast32_t j; for (j=0; jrobot_flags[0], serial::pad(), p.m->segnum, p.m->fuelcen_num) DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v25, p, D1_MATCEN_V25_MEMBERLIST); DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v25, p, D1_MATCEN_V25_MEMBERLIST); ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v25, 16); #if defined(DXX_BUILD_DESCENT_I) struct d1mi_v26 { matcen_info *m; d1mi_v26(matcen_info &mi) : m(&mi) {} }; struct d1cmi_v26 { const matcen_info *m; d1cmi_v26(const matcen_info &mi) : m(&mi) {} }; #define D1_MATCEN_V26_MEMBERLIST (p.m->robot_flags[0], serial::pad(), serial::pad(), p.m->segnum, p.m->fuelcen_num) DEFINE_SERIAL_UDT_TO_MESSAGE(d1mi_v26, p, D1_MATCEN_V26_MEMBERLIST); DEFINE_SERIAL_UDT_TO_MESSAGE(d1cmi_v26, p, D1_MATCEN_V26_MEMBERLIST); ASSERT_SERIAL_UDT_MESSAGE_SIZE(d1mi_v26, 20); void matcen_info_read(PHYSFS_file *fp, matcen_info &mi, int version) { if (version > 25) PHYSFSX_serialize_read(fp, mi); else PHYSFSX_serialize_read(fp, mi); } #elif defined(DXX_BUILD_DESCENT_II) void fuelcen_check_for_goal(const vsegptr_t segp) { Assert (game_mode_capture_flag()); if (segp->special==SEGMENT_IS_GOAL_BLUE ) { if ((get_team(Player_num)==TEAM_BLUE) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG)) { multi_send_capture_bonus (Player_num); Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG)); maybe_drop_net_powerup (POW_FLAG_RED); } } if ( segp->special==SEGMENT_IS_GOAL_RED) { if ((get_team(Player_num)==TEAM_RED) && (Players[Player_num].flags & PLAYER_FLAGS_FLAG)) { multi_send_capture_bonus (Player_num); Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG)); maybe_drop_net_powerup (POW_FLAG_BLUE); } } } void fuelcen_check_for_hoard_goal(const vsegptr_t segp) { Assert (game_mode_hoard()); if (Player_is_dead) return; if (segp->special==SEGMENT_IS_GOAL_BLUE || segp->special==SEGMENT_IS_GOAL_RED ) { if (Players[Player_num].secondary_ammo[PROXIMITY_INDEX]) { multi_send_orb_bonus (Player_num); Players[Player_num].flags &=(~(PLAYER_FLAGS_FLAG)); Players[Player_num].secondary_ammo[PROXIMITY_INDEX]=0; } } } /* * reads an d1_matcen_info structure from a PHYSFS_file */ void d1_matcen_info_read(PHYSFS_file *fp, matcen_info &mi) { PHYSFSX_serialize_read(fp, mi); mi.robot_flags[1] = 0; } DEFINE_SERIAL_UDT_TO_MESSAGE(matcen_info, m, (m.robot_flags, serial::pad(), m.segnum, m.fuelcen_num)); ASSERT_SERIAL_UDT_MESSAGE_SIZE(matcen_info, 20); void matcen_info_read(PHYSFS_file *fp, matcen_info &mi) { PHYSFSX_serialize_read(fp, mi); } #endif void matcen_info_write(PHYSFS_file *fp, const matcen_info &mi, short version) { if (version >= 27) #if defined(DXX_BUILD_DESCENT_I) PHYSFSX_serialize_write(fp, mi); #elif defined(DXX_BUILD_DESCENT_II) PHYSFSX_serialize_write(fp, mi); #endif else PHYSFSX_serialize_write(fp, mi); } DEFINE_SERIAL_UDT_TO_MESSAGE(FuelCenter, fc, (fc.Type, fc.segnum, serial::pad<2>(), fc.Flag, fc.Enabled, fc.Lives, serial::pad<1>(), fc.Capacity, fc.MaxCapacity, fc.Timer, fc.Disable_time, serial::pad<3 * sizeof(fix)>())); ASSERT_SERIAL_UDT_MESSAGE_SIZE(FuelCenter, 40); void fuelcen_read(PHYSFS_file *fp, FuelCenter &fc) { PHYSFSX_serialize_read(fp, fc); } void fuelcen_write(PHYSFS_file *fp, const FuelCenter &fc) { PHYSFSX_serialize_write(fp, fc); }