/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Inferno main menu. * */ #include #include #include "menu.h" #include "inferno.h" #include "game.h" #include "gr.h" #include "key.h" #include "mouse.h" #include "iff.h" #include "u_mem.h" #include "dxxerror.h" #include "bm.h" #include "screens.h" #include "joy.h" #include "vecmat.h" #include "effects.h" #include "game.h" #include "slew.h" #include "gamemine.h" #include "gamesave.h" #include "palette.h" #include "args.h" #include "newdemo.h" #include "timer.h" #include "sounds.h" #include "gameseq.h" #include "text.h" #include "gamefont.h" #include "newmenu.h" #include "scores.h" #include "playsave.h" #include "kconfig.h" #include "titles.h" #include "credits.h" #include "texmap.h" #include "polyobj.h" #include "state.h" #include "mission.h" #include "songs.h" #ifdef USE_SDLMIXER #include "jukebox.h" // for jukebox_exts #endif #include "config.h" #if defined(DXX_BUILD_DESCENT_II) #include "movie.h" #endif #include "gamepal.h" #include "gauges.h" #include "powerup.h" #include "strutil.h" #include "multi.h" #include "vers_id.h" #ifdef USE_UDP #include "net_udp.h" #endif #ifdef EDITOR #include "editor/editor.h" #include "editor/kdefs.h" #endif #ifdef OGL #include "ogl_init.h" #endif #include "physfs_list.h" #include "dxxsconf.h" #include "compiler-make_unique.h" #include "compiler-range_for.h" #include "partial_range.h" // Menu IDs... enum MENUS { MENU_NEW_GAME = 0, MENU_GAME, MENU_EDITOR, MENU_VIEW_SCORES, MENU_QUIT, MENU_LOAD_GAME, MENU_SAVE_GAME, MENU_DEMO_PLAY, MENU_CONFIG, MENU_REJOIN_NETGAME, MENU_DIFFICULTY, MENU_HELP, MENU_NEW_PLAYER, #if defined(USE_UDP) MENU_MULTIPLAYER, #endif MENU_SHOW_CREDITS, MENU_ORDER_INFO, #ifdef USE_UDP MENU_START_UDP_NETGAME, MENU_JOIN_MANUAL_UDP_NETGAME, MENU_JOIN_LIST_UDP_NETGAME, #endif #ifndef RELEASE MENU_SANDBOX #endif }; //ADD_ITEM("Start netgame...", MENU_START_NETGAME, -1 ); //ADD_ITEM("Send net message...", MENU_SEND_NET_MESSAGE, -1 ); #define ADD_ITEM(t,value,key) do { nm_set_item_menu(m[num_options], t); menu_choice[num_options]=value;num_options++; } while (0) static array menus; // Function Prototypes added after LINTING static int do_option(int select); static int do_new_game_menu(void); static void do_multi_player_menu(); #ifndef RELEASE static void do_sandbox_menu(); #endif template class select_file_subfunction_t { public: typedef int (*type)(T *, const char *); }; __attribute_nonnull() static int select_file_recursive(const char *title, const char *orig_path, const file_extension_t *ext_list, uint32_t ext_count, int select_dir, select_file_subfunction_t::type when_selected, void *userdata); template __attribute_nonnull() static int select_file_recursive(const char *title, const char *orig_path, const array &ext_list, int select_dir, typename select_file_subfunction_t::type when_selected, T *userdata) { return select_file_recursive(title, orig_path, ext_list.data(), count, select_dir, reinterpret_cast::type>(when_selected), reinterpret_cast(userdata)); } // Hide all menus int hide_menus(void) { window *wind; if (menus[0]) return 0; // there are already hidden menus wind = window_get_front(); range_for (auto &i, partial_range(menus, menus.size() - 1)) { i = wind; if (!wind) break; wind = window_set_visible(*wind, 0); } Assert(window_get_front() == NULL); menus.back() = nullptr; return 1; } // Show all menus, with the front one shown first // This makes sure EVENT_WINDOW_ACTIVATED is only sent to that window void show_menus(void) { range_for (auto &i, menus) { if (!i) break; if (window_exists(i)) window_set_visible(i, 1); } menus[0] = NULL; } //pairs of chars describing ranges static const char playername_allowed_chars[] = "azAZ09__--"; static int MakeNewPlayerFile(int allow_abort) { int x; char filename[PATH_MAX]; callsign_t text = Players[Player_num].callsign; try_again: { array m{{ nm_item_input(text.buffer()), }}; Newmenu_allowed_chars = playername_allowed_chars; x = newmenu_do( NULL, TXT_ENTER_PILOT_NAME, m, unused_newmenu_subfunction, unused_newmenu_userdata ); } Newmenu_allowed_chars = NULL; if ( x < 0 ) { if ( allow_abort ) return 0; goto try_again; } if (!*static_cast(text)) //null string goto try_again; text.lower(); snprintf(filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.plr"), static_cast(text) ); if (PHYSFSX_exists(filename,0)) { nm_messagebox(NULL, 1, TXT_OK, "%s '%s' %s", TXT_PLAYER, static_cast(text), TXT_ALREADY_EXISTS ); goto try_again; } if ( !new_player_config() ) goto try_again; // They hit Esc during New player config Players[Player_num].callsign = text; write_player_file(); return 1; } static void delete_player_saved_games(const char * name); static int player_menu_keycommand( listbox *lb,const d_event &event ) { const char **items = listbox_get_items(lb); int citem = listbox_get_citem(lb); switch (event_key_get(event)) { case KEY_CTRLED+KEY_D: if (citem > 0) { int x = 1; x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) ); if (x==0) { char plxfile[PATH_MAX], efffile[PATH_MAX], ngpfile[PATH_MAX]; int ret; char name[PATH_MAX]; snprintf(name, sizeof(name), PLAYER_DIRECTORY_STRING("%.8s.plr"), items[citem]); ret = !PHYSFS_delete(name); if (!ret) { delete_player_saved_games( items[citem] ); // delete PLX file snprintf(plxfile, sizeof(plxfile), PLAYER_DIRECTORY_STRING("%.8s.plx"), items[citem]); if (PHYSFSX_exists(plxfile,0)) PHYSFS_delete(plxfile); // delete EFF file snprintf(efffile, sizeof(efffile), PLAYER_DIRECTORY_STRING("%.8s.eff"), items[citem]); if (PHYSFSX_exists(efffile,0)) PHYSFS_delete(efffile); // delete NGP file snprintf(ngpfile, sizeof(ngpfile), PLAYER_DIRECTORY_STRING("%.8s.ngp"), items[citem]); if (PHYSFSX_exists(ngpfile,0)) PHYSFS_delete(ngpfile); } if (ret) nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_PILOT, items[citem]+((items[citem][0]=='$')?1:0) ); else listbox_delete_item(lb, citem); } return 1; } break; } return 0; } static int player_menu_handler( listbox *lb,const d_event &event, char **list ) { const char **items = listbox_get_items(lb); switch (event.type) { case EVENT_KEY_COMMAND: return player_menu_keycommand(lb, event); case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem < 0) return 0; // shouldn't happen else if (citem == 0) { // They selected 'create new pilot' return !MakeNewPlayerFile(1); } else { Players[Player_num].callsign.copy_lower(items[citem], strlen(items[citem])); } break; } case EVENT_WINDOW_CLOSE: if (read_player_file() != EZERO) return 1; // abort close! WriteConfigFile(); // Update lastplr PHYSFS_freeList(list); d_free(items); break; default: break; } return 0; } //Inputs the player's name, without putting up the background screen int RegisterPlayer() { const char **m; char **f; static const array types{{"plr"}}; int i = 0, NumItems; int citem = 0; int allow_abort_flag = 1; if (!*static_cast(Players[Player_num].callsign)) { if (!*static_cast(GameCfg.LastPlayer)) { Players[Player_num].callsign = "player"; allow_abort_flag = 0; } else { // Read the last player's name from config file, not lastplr.txt Players[Player_num].callsign = GameCfg.LastPlayer; } } auto list = PHYSFSX_findFiles(PLAYER_DIRECTORY_STRING(""), types); if (!list) return 0; // memory error if (!list[0]) { MakeNewPlayerFile(0); // make a new player without showing listbox return 0; } for (NumItems = 0; list[NumItems] != NULL; NumItems++) {} NumItems++; // for TXT_CREATE_NEW MALLOC(m, const char *, NumItems); if (m == NULL) { return 0; } m[i++] = TXT_CREATE_NEW; for (f = list.get(); *f; f++) { char *p; size_t lenf = strlen(*f); if (lenf > FILENAME_LEN-1 || lenf < 5) // sorry guys, can only have up to eight chars for the player name { NumItems--; continue; } m[i++] = *f; p = strchr(*f, '.'); if (p) *p = '\0'; // chop the .plr } if (NumItems <= 1) // so it seems all plr files we found were too long. funny. let's make a real player { MakeNewPlayerFile(0); // make a new player without showing listbox return 0; } // Sort by name, except the string qsort(&m[1], NumItems - 1, sizeof(char *), (int (*)( const void *, const void * ))string_array_sort_func); for ( i=0; i(Players[Player_num].callsign), m[i]) ) citem = i; newmenu_listbox1(TXT_SELECT_PILOT, NumItems, m, allow_abort_flag, citem, player_menu_handler, list.release()); return 1; } // Draw Copyright and Version strings static void draw_copyright() { gr_set_current_canvas(NULL); gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(6,6,6),-1); gr_string(0x8000,SHEIGHT-LINE_SPACING,TXT_COPYRIGHT); gr_set_fontcolor( BM_XRGB(25,0,0), -1); gr_string(0x8000,SHEIGHT-(LINE_SPACING*2),DESCENT_VERSION); } // ------------------------------------------------------------------------ static int main_menu_handler(newmenu *menu,const d_event &event, int *menu_choice ) { newmenu_item *items = newmenu_get_items(menu); switch (event.type) { case EVENT_WINDOW_ACTIVATED: load_palette(MENU_PALETTE,0,1); //get correct palette if (!*static_cast(Players[Player_num].callsign)) RegisterPlayer(); else keyd_time_when_last_pressed = timer_query(); // .. 20 seconds from now! break; case EVENT_KEY_COMMAND: // Don't allow them to hit ESC in the main menu. if (event_key_get(event)==KEY_ESC) return 1; break; case EVENT_MOUSE_BUTTON_DOWN: case EVENT_MOUSE_BUTTON_UP: // Don't allow mousebutton-closing in main menu. if (event_mouse_get_button(event) == MBTN_RIGHT) return 1; break; case EVENT_IDLE: #if defined(DXX_BUILD_DESCENT_I) #define DXX_DEMO_KEY_DELAY 45 #elif defined(DXX_BUILD_DESCENT_II) #define DXX_DEMO_KEY_DELAY 25 #endif if ( keyd_time_when_last_pressed+i2f(DXX_DEMO_KEY_DELAY) < timer_query() || GameArg.SysAutoDemo ) { keyd_time_when_last_pressed = timer_query(); // Reset timer so that disk won't thrash if no demos. #if defined(DXX_BUILD_DESCENT_II) int n_demos = newdemo_count_demos(); if (((d_rand() % (n_demos+1)) == 0) && !GameArg.SysAutoDemo) { #ifdef OGL Screen_mode = -1; #endif PlayMovie("intro.tex", "intro.mve",0); songs_play_song(SONG_TITLE,1); set_screen_mode(SCREEN_MENU); } else #endif { newdemo_start_playback(NULL); // Randomly pick a file, assume native endian (crashes if not) #if defined(DXX_BUILD_DESCENT_II) if (Newdemo_state == ND_STATE_PLAYBACK) return 0; #endif } } break; case EVENT_NEWMENU_DRAW: draw_copyright(); break; case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; return do_option(menu_choice[citem]); } case EVENT_WINDOW_CLOSE: d_free(menu_choice); d_free(items); break; default: break; } return 0; } // ----------------------------------------------------------------------------- // Create the main menu. static void create_main_menu(newmenu_item *m, int *menu_choice, int *callers_num_options) { int num_options = 0; #ifndef DEMO_ONLY ADD_ITEM(TXT_NEW_GAME,MENU_NEW_GAME,KEY_N); ADD_ITEM(TXT_LOAD_GAME,MENU_LOAD_GAME,KEY_L); #if defined(USE_UDP) ADD_ITEM(TXT_MULTIPLAYER_,MENU_MULTIPLAYER,-1); #endif ADD_ITEM(TXT_OPTIONS_, MENU_CONFIG, -1 ); ADD_ITEM(TXT_CHANGE_PILOTS,MENU_NEW_PLAYER,unused); ADD_ITEM(TXT_VIEW_DEMO,MENU_DEMO_PLAY,0); ADD_ITEM(TXT_VIEW_SCORES,MENU_VIEW_SCORES,KEY_V); #if defined(DXX_BUILD_DESCENT_I) if (!PHYSFSX_exists("warning.pcx",1)) /* SHAREWARE */ #elif defined(DXX_BUILD_DESCENT_II) if (PHYSFSX_exists("orderd2.pcx",1)) /* SHAREWARE */ #endif ADD_ITEM(TXT_ORDERING_INFO,MENU_ORDER_INFO,-1); ADD_ITEM(TXT_CREDITS,MENU_SHOW_CREDITS,-1); #endif ADD_ITEM(TXT_QUIT,MENU_QUIT,KEY_Q); #ifndef RELEASE if (!(Game_mode & GM_MULTI )) { #ifdef EDITOR ADD_ITEM(" Editor", MENU_EDITOR, KEY_E); #endif } ADD_ITEM(" SANDBOX", MENU_SANDBOX, -1); #endif *callers_num_options = num_options; } //returns number of item chosen int DoMenu() { int *menu_choice; newmenu_item *m; int num_options = 0; CALLOC(menu_choice, int, 25); if (!menu_choice) return -1; CALLOC(m, newmenu_item, 25); if (!m) { d_free(menu_choice); return -1; } create_main_menu(m, menu_choice, &num_options); // may have to change, eg, maybe selected pilot and no save games. newmenu_do3( "", NULL, num_options, m, main_menu_handler, menu_choice, 0, Menu_pcx_name); return 0; } //returns flag, true means quit menu int do_option ( int select) { switch (select) { case MENU_NEW_GAME: select_mission(0, "New Game\n\nSelect mission", do_new_game_menu); break; case MENU_GAME: break; case MENU_DEMO_PLAY: select_demo(); break; case MENU_LOAD_GAME: state_restore_all(0, secret_restore::none, nullptr, blind_save::no); break; #ifdef EDITOR case MENU_EDITOR: if (!Current_mission) { create_new_mine(); SetPlayerFromCurseg(); } hide_menus(); init_editor(); break; #endif case MENU_VIEW_SCORES: scores_view(NULL, -1); break; #if 1 //def SHAREWARE case MENU_ORDER_INFO: show_order_form(); break; #endif case MENU_QUIT: #ifdef EDITOR if (! SafetyCheck()) break; #endif return 0; case MENU_NEW_PLAYER: RegisterPlayer(); break; #ifdef USE_UDP case MENU_START_UDP_NETGAME: multi_protocol = MULTI_PROTO_UDP; select_mission(1, TXT_MULTI_MISSION, net_udp_setup_game); break; case MENU_JOIN_MANUAL_UDP_NETGAME: multi_protocol = MULTI_PROTO_UDP; net_udp_manual_join_game(); break; case MENU_JOIN_LIST_UDP_NETGAME: multi_protocol = MULTI_PROTO_UDP; net_udp_list_join_game(); break; #endif #if defined(USE_UDP) case MENU_MULTIPLAYER: do_multi_player_menu(); break; #endif case MENU_CONFIG: do_options_menu(); break; case MENU_SHOW_CREDITS: credits_show(NULL); break; #ifndef RELEASE case MENU_SANDBOX: do_sandbox_menu(); break; #endif default: Error("Unknown option %d in do_option",select); break; } return 1; // stay in main menu unless quitting } static void delete_player_saved_games(const char * name) { int i; char filename[PATH_MAX]; for (i=0;i<10; i++) { snprintf( filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.sg%x"), name, i ); PHYSFS_delete(filename); snprintf( filename, sizeof(filename), PLAYER_DIRECTORY_STRING("%s.mg%x"), name, i ); PHYSFS_delete(filename); } } static int demo_menu_keycommand( listbox *lb,const d_event &event ) { const char **items = listbox_get_items(lb); int citem = listbox_get_citem(lb); switch (event_key_get(event)) { case KEY_CTRLED+KEY_D: if (citem >= 0) { int x = 1; x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "%s %s?", TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) ); if (x==0) { int ret; char name[PATH_MAX]; strcpy(name, DEMO_DIR); strcat(name,items[citem]); ret = !PHYSFS_delete(name); if (ret) nm_messagebox( NULL, 1, TXT_OK, "%s %s %s", TXT_COULDNT, TXT_DELETE_DEMO, items[citem]+((items[citem][0]=='$')?1:0) ); else listbox_delete_item(lb, citem); } return 1; } break; case KEY_CTRLED+KEY_C: { int x = 1; char bakname[PATH_MAX]; // Get backup name change_filename_extension(bakname, items[citem]+((items[citem][0]=='$')?1:0), DEMO_BACKUP_EXT); x = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, "Are you sure you want to\n" "swap the endianness of\n" "%s? If the file is\n" "already endian native, D1X\n" "will likely crash. A backup\n" "%s will be created", items[citem]+((items[citem][0]=='$')?1:0), bakname ); if (!x) newdemo_swap_endian(items[citem]); return 1; } break; } return 0; } static int demo_menu_handler(listbox *lb, const d_event &event, char **items) { switch (event.type) { case EVENT_KEY_COMMAND: return demo_menu_keycommand(lb, event); case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem < 0) return 0; // shouldn't happen newdemo_start_playback(items[citem]); return 1; // stay in demo selector } case EVENT_WINDOW_CLOSE: PHYSFS_freeList(items); break; default: break; } return 0; } int select_demo(void) { int NumItems; auto list = PHYSFSX_findFiles(DEMO_DIR, demo_file_extensions); if (!list) return 0; // memory error if (!list[0]) { nm_messagebox( NULL, 1, TXT_OK, "%s %s\n%s", TXT_NO_DEMO_FILES, TXT_USE_F5, TXT_TO_CREATE_ONE); return 0; } for (NumItems = 0; list[NumItems] != NULL; NumItems++) {} // Sort by name qsort(list.get(), NumItems, sizeof(char *), (int (*)( const void *, const void * ))string_array_sort_func); auto clist = (const char **) list.get(); newmenu_listbox1(TXT_SELECT_DEMO, NumItems, clist, 1, 0, demo_menu_handler, list.release()); return 1; } static int do_difficulty_menu() { int s; array m{{ nm_item_menu(MENU_DIFFICULTY_TEXT(0)), nm_item_menu(MENU_DIFFICULTY_TEXT(1)), nm_item_menu(MENU_DIFFICULTY_TEXT(2)), nm_item_menu(MENU_DIFFICULTY_TEXT(3)), nm_item_menu(MENU_DIFFICULTY_TEXT(4)), }}; s = newmenu_do1( NULL, TXT_DIFFICULTY_LEVEL, m.size(), &m.front(), unused_newmenu_subfunction, unused_newmenu_userdata, Difficulty_level); if (s > -1 ) { if (s != Difficulty_level) { PlayerCfg.DefaultDifficulty = s; write_player_file(); } Difficulty_level = s; return 1; } return 0; } int do_new_game_menu() { int new_level_num,player_highest_level; new_level_num = 1; #ifdef NDEBUG player_highest_level = get_highest_level(); if (player_highest_level > Last_level) #endif player_highest_level = Last_level; if (player_highest_level > 1) { char info_text[80]; int choice; int valid = 0; snprintf(info_text,sizeof(info_text),"%s %d",TXT_START_ANY_LEVEL, player_highest_level); while (!valid) { array num_text{"1"}; array m{{ nm_item_text(info_text), nm_item_input(num_text), }}; choice = newmenu_do( NULL, TXT_SELECT_START_LEV, m, unused_newmenu_subfunction, unused_newmenu_userdata ); if (choice==-1 || m[1].text[0]==0) return 0; new_level_num = atoi(m[1].text); if (!(new_level_num>0 && new_level_num<=player_highest_level)) { nm_messagebox( NULL, 1, TXT_OK, TXT_INVALID_LEVEL); valid = 0; } else valid = 1; } } Difficulty_level = PlayerCfg.DefaultDifficulty; if (!do_difficulty_menu()) return 0; StartNewGame(new_level_num); return 1; // exit mission listbox } static void do_sound_menu(); static void input_config(); static void change_res(); static void graphics_config(); static void do_misc_menu(); #define DXX_OPTIONS_MENU(VERB) \ DXX_##VERB##_MENU("Sound effects & music...", sfx) \ DXX_##VERB##_TEXT("", blank1) \ DXX_##VERB##_MENU(TXT_CONTROLS_, controls) \ DXX_##VERB##_TEXT("", blank2) \ DXX_##VERB##_MENU("Screen resolution...", screen) \ DXX_##VERB##_MENU("Graphics Options...", graphics) \ DXX_##VERB##_TEXT("", blank3) \ DXX_##VERB##_MENU("Primary autoselect ordering...", primary) \ DXX_##VERB##_MENU("Secondary autoselect ordering...", secondary) \ DXX_##VERB##_MENU("Misc Options...", misc) \ namespace { class options_menu_items { public: enum { DXX_OPTIONS_MENU(ENUM) }; array m; options_menu_items() { DXX_OPTIONS_MENU(ADD); } }; } static int options_menuset(newmenu *, const d_event &event, options_menu_items *items) { switch (event.type) { case EVENT_NEWMENU_CHANGED: break; case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; switch (citem) { case options_menu_items::sfx: do_sound_menu(); break; case options_menu_items::controls: input_config(); break; case options_menu_items::screen: change_res(); break; case options_menu_items::graphics: graphics_config(); break; case options_menu_items::primary: ReorderPrimary(); break; case options_menu_items::secondary: ReorderSecondary(); break; case options_menu_items::misc: do_misc_menu(); break; } return 1; // stay in menu until escape } case EVENT_WINDOW_CLOSE: { std::default_delete()(items); write_player_file(); break; } default: break; } return 0; } static int gcd(int a, int b) { if (!b) return a; return gcd(b, a%b); } void change_res() { array modes; int i = 0, mc = 0, citem = -1; const auto num_presets = gr_list_modes(modes); newmenu_item m[50+8]; char restext[50][12], crestext[12], casptext[12]; range_for (const auto &i, partial_range(modes, num_presets)) { snprintf(restext[mc], sizeof(restext[mc]), "%ix%i", SM_W(i), SM_H(i)); nm_set_item_radio(m[mc], restext[mc], ((citem == -1) && (Game_screen_mode == i) && GameCfg.AspectY == SM_W(i) / gcd(SM_W(i), SM_H(i)) && GameCfg.AspectX == SM_H(i) / gcd(SM_W(i), SM_H(i))), 0); if (m[mc].value) citem = mc; mc++; } nm_set_item_text(m[mc], ""); mc++; // little space for overview // the fields for custom resolution and aspect const auto opt_cval = mc; nm_set_item_radio(m[mc], "use custom values", (citem == -1), 0); mc++; nm_set_item_text(m[mc], "resolution:"); mc++; snprintf(crestext, sizeof(crestext), "%ix%i", SM_W(Game_screen_mode), SM_H(Game_screen_mode)); nm_set_item_input(m[mc], crestext); mc++; nm_set_item_text(m[mc], "aspect:"); mc++; snprintf(casptext, sizeof(casptext), "%ix%i", GameCfg.AspectY, GameCfg.AspectX); nm_set_item_input(m[mc], casptext); mc++; nm_set_item_text(m[mc], ""); mc++; // little space for overview // fullscreen const auto opt_fullscr = mc; nm_set_item_checkbox(m[mc], "Fullscreen", gr_check_fullscreen()); mc++; // create the menu newmenu_do1(NULL, "Screen Resolution", mc, m, unused_newmenu_subfunction, unused_newmenu_userdata, 0); // menu is done, now do what we need to do // check which resolution field was selected for (i = 0; i <= mc; i++) if ((m[i].type == NM_TYPE_RADIO) && (m[i].group==0) && (m[i].value == 1)) break; // now check for fullscreen toggle and apply if necessary if (m[opt_fullscr].value != gr_check_fullscreen()) gr_toggle_fullscreen(); screen_mode new_mode; if (i == opt_cval) // set custom resolution and aspect { char *x; unsigned long w = strtoul(crestext, &x, 10), h; screen_mode cmode; if (*x != 'x' || ((h = strtoul(x + 1, &x, 10)), *x)) { nm_messagebox(TXT_WARNING, 1, "OK", "Entered resolution is bad.\nReverting ..."); cmode = {}; } else if (w < 320 || h < 200) { // oh oh - the resolution is too small. Revert! nm_messagebox( TXT_WARNING, 1, "OK", "Entered resolution is too small.\nReverting ..." ); cmode = {}; } else { cmode.width = w; cmode.height = h; } auto casp = cmode; w = strtoul(casptext, &x, 10); if (*x != 'x' || ((h = strtoul(x + 1, &x, 10)), *x)) { nm_messagebox(TXT_WARNING, 1, "OK", "Aspect resolution is bad.\nIgnoring ..."); } else { // we even have a custom aspect set up casp.width = w; casp.height = h; } const auto g = gcd(SM_W(casp), SM_H(casp)); GameCfg.AspectY = SM_W(casp) / g; GameCfg.AspectX = SM_H(casp) / g; new_mode = cmode; } else if (i >= 0 && i < num_presets) // set preset resolution { new_mode = modes[i]; const auto g = gcd(SM_W(new_mode), SM_H(new_mode)); GameCfg.AspectY = SM_W(new_mode) / g; GameCfg.AspectX = SM_H(new_mode) / g; } // clean up and apply everything newmenu_free_background(); set_screen_mode(SCREEN_MENU); if (new_mode != Game_screen_mode) { gr_set_mode(new_mode); Game_screen_mode = new_mode; if (Game_wind) // shortly activate Game_wind so it's canvas will align to new resolution. really minor glitch but whatever { d_event event; WINDOW_SEND_EVENT(Game_wind, EVENT_WINDOW_ACTIVATED); WINDOW_SEND_EVENT(Game_wind, EVENT_WINDOW_DEACTIVATED); } } game_init_render_buffers(SM_W(Game_screen_mode), SM_H(Game_screen_mode)); } static void input_config_sensitivity() { #define DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \ DXX_##VERB##_SLIDER(TXT_TURN_LR, opt_##OPT##_turn_lr, VAL[0], 0, 16) \ DXX_##VERB##_SLIDER(TXT_PITCH_UD, opt_##OPT##_pitch_ud, VAL[1], 0, 16) \ DXX_##VERB##_SLIDER(TXT_SLIDE_LR, opt_##OPT##_slide_lr, VAL[2], 0, 16) \ DXX_##VERB##_SLIDER(TXT_SLIDE_UD, opt_##OPT##_slide_ud, VAL[3], 0, 16) \ DXX_##VERB##_SLIDER(TXT_BANK_LR, opt_##OPT##_bank_lr, VAL[4], 0, 16) \ #define DXX_INPUT_THROTTLE_SENSITIVITY(VERB,OPT,VAL) \ DXX_INPUT_SENSITIVITY(VERB,OPT,VAL) \ DXX_##VERB##_SLIDER(TXT_THROTTLE, opt_##OPT##_throttle, VAL[5], 0, 16) \ #define DXX_INPUT_CONFIG_MENU(VERB) \ DXX_##VERB##_TEXT("Keyboard Sensitivity:", opt_label_kb) \ DXX_INPUT_SENSITIVITY(VERB,kb,PlayerCfg.KeyboardSens) \ DXX_##VERB##_TEXT("", opt_label_blank_kb) \ DXX_##VERB##_TEXT("Joystick Sensitivity:", opt_label_js) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,js,PlayerCfg.JoystickSens) \ DXX_##VERB##_TEXT("", opt_label_blank_js) \ DXX_##VERB##_TEXT("Joystick Linearity:", opt_label_jl) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jl,PlayerCfg.JoystickLinear) \ DXX_##VERB##_TEXT("", opt_label_blank_jl) \ DXX_##VERB##_TEXT("Joystick Linear Speed:", opt_label_jp) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jp,PlayerCfg.JoystickSpeed) \ DXX_##VERB##_TEXT("", opt_label_blank_jp) \ DXX_##VERB##_TEXT("Joystick Deadzone:", opt_label_jd) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,jd,PlayerCfg.JoystickDead) \ DXX_##VERB##_TEXT("", opt_label_blank_jd) \ DXX_##VERB##_TEXT("Mouse Sensitivity:", opt_label_ms) \ DXX_INPUT_THROTTLE_SENSITIVITY(VERB,ms,PlayerCfg.MouseSens) \ DXX_##VERB##_TEXT("", opt_label_blank_ms) \ DXX_##VERB##_TEXT("Mouse FlightSim Deadzone:", opt_label_mfsd) \ DXX_##VERB##_SLIDER("X/Y", opt_mfsd_deadzone, PlayerCfg.MouseFSDead, 0, 16) \ class menu_items { public: enum { DXX_INPUT_CONFIG_MENU(ENUM) }; array m; menu_items() { DXX_INPUT_CONFIG_MENU(ADD); } }; #undef DXX_INPUT_CONFIG_MENU #undef DXX_INPUT_THROTTLE_SENSITIVITY #undef DXX_INPUT_SENSITIVITY menu_items items; newmenu_do1(nullptr, "SENSITIVITY & DEADZONE", items.m.size(), items.m.data(), unused_newmenu_subfunction, unused_newmenu_userdata, 1); constexpr uint_fast32_t keysens = items.opt_label_kb + 1; constexpr uint_fast32_t joysens = items.opt_label_js + 1; constexpr uint_fast32_t joylin = items.opt_label_jl + 1; constexpr uint_fast32_t joyspd = items.opt_label_jp + 1; constexpr uint_fast32_t joydead = items.opt_label_jd + 1; constexpr uint_fast32_t mousesens = items.opt_label_ms + 1; const auto &m = items.m; for (unsigned i = 0; i <= 5; i++) { if (i < 5) PlayerCfg.KeyboardSens[i] = m[keysens+i].value; PlayerCfg.JoystickLinear[i] = m[joylin+i].value; PlayerCfg.JoystickSpeed[i] = m[joyspd+i].value; PlayerCfg.JoystickSens[i] = m[joysens+i].value; PlayerCfg.JoystickDead[i] = m[joydead+i].value; PlayerCfg.MouseSens[i] = m[mousesens+i].value; } constexpr uint_fast32_t mousefsdead = items.opt_mfsd_deadzone; PlayerCfg.MouseFSDead = m[mousefsdead].value; } namespace { class input_config_menu_items { #define DXX_INPUT_CONFIG_MENU(VERB) \ DXX_##VERB##_CHECK("Use joystick", opt_ic_usejoy, PlayerCfg.ControlType & CONTROL_USING_JOYSTICK) \ DXX_##VERB##_CHECK("Use mouse", opt_ic_usemouse, PlayerCfg.ControlType & CONTROL_USING_MOUSE) \ DXX_##VERB##_TEXT("", opt_label_blank_use) \ DXX_##VERB##_MENU(TXT_CUST_KEYBOARD, opt_ic_confkey) \ DXX_##VERB##_MENU("Customize Joystick", opt_ic_confjoy) \ DXX_##VERB##_MENU("Customize Mouse", opt_ic_confmouse) \ DXX_##VERB##_MENU("Customize Weapon Keys", opt_ic_confweap) \ DXX_##VERB##_TEXT("", opt_label_blank_customize) \ DXX_##VERB##_TEXT("Mouse Control Type:", opt_label_mouse_control_type) \ DXX_##VERB##_RADIO("Normal", opt_mouse_control_normal, PlayerCfg.MouseFlightSim == 0, optgrp_mouse_control_type) \ DXX_##VERB##_RADIO("FlightSim", opt_mouse_control_flightsim, PlayerCfg.MouseFlightSim == 1, optgrp_mouse_control_type) \ DXX_##VERB##_TEXT("", opt_label_blank_mouse_control_type) \ DXX_##VERB##_MENU("SENSITIVITY & DEADZONE", opt_ic_joymousesens) \ DXX_##VERB##_TEXT("", opt_label_blank_sensitivity_deadzone) \ DXX_##VERB##_CHECK("Keep Keyboard/Mouse focus", opt_ic_grabinput, GameCfg.Grabinput) \ DXX_##VERB##_CHECK("Mouse FlightSim Indicator", opt_ic_mousefsgauge, PlayerCfg.MouseFSIndicator) \ DXX_##VERB##_TEXT("", opt_label_blank_focus) \ DXX_##VERB##_MENU("GAME SYSTEM KEYS", opt_ic_help0) \ DXX_##VERB##_MENU("NETGAME SYSTEM KEYS", opt_ic_help1) \ DXX_##VERB##_MENU("DEMO SYSTEM KEYS", opt_ic_help2) \ public: enum { optgrp_mouse_control_type, }; enum { DXX_INPUT_CONFIG_MENU(ENUM) }; array m; input_config_menu_items() { DXX_INPUT_CONFIG_MENU(ADD); } static int menuset(newmenu *, const d_event &event, input_config_menu_items *pitems); #undef DXX_INPUT_CONFIG_MENU }; } int input_config_menu_items::menuset(newmenu *, const d_event &event, input_config_menu_items *pitems) { const auto &items = pitems->m; switch (event.type) { case EVENT_NEWMENU_CHANGED: { const auto citem = static_cast(event).citem; if (citem == opt_ic_usejoy) { constexpr auto flag = CONTROL_USING_JOYSTICK; if (items[citem].value) PlayerCfg.ControlType |= flag; else PlayerCfg.ControlType &= ~flag; } if (citem == opt_ic_usemouse) { constexpr auto flag = CONTROL_USING_MOUSE; if (items[citem].value) PlayerCfg.ControlType |= flag; else PlayerCfg.ControlType &= ~flag; } if (citem == opt_mouse_control_normal) PlayerCfg.MouseFlightSim = 0; if (citem == opt_mouse_control_flightsim) PlayerCfg.MouseFlightSim = 1; if (citem == opt_ic_grabinput) GameCfg.Grabinput = items[citem].value; if (citem == opt_ic_mousefsgauge) PlayerCfg.MouseFSIndicator = items[citem].value; break; } case EVENT_NEWMENU_SELECTED: { const auto citem = static_cast(event).citem; if (citem == opt_ic_confkey) kconfig(0, "KEYBOARD"); if (citem == opt_ic_confjoy) kconfig(1, "JOYSTICK"); if (citem == opt_ic_confmouse) kconfig(2, "MOUSE"); if (citem == opt_ic_confweap) kconfig(3, "WEAPON KEYS"); if (citem == opt_ic_joymousesens) input_config_sensitivity(); if (citem == opt_ic_help0) show_help(); if (citem == opt_ic_help1) show_netgame_help(); if (citem == opt_ic_help2) show_newdemo_help(); return 1; // stay in menu } default: break; } return 0; } void input_config() { input_config_menu_items menu_items; newmenu_do1(nullptr, TXT_CONTROLS, menu_items.m.size(), menu_items.m.data(), &input_config_menu_items::menuset, &menu_items, 3); } static void reticle_config() { #ifdef OGL #define DXX_RETICLE_TYPE_OGL(VERB) \ DXX_##VERB##_RADIO("Classic Reboot", opt_reticle_classic_reboot, 0, optgrp_reticle) #else #define DXX_RETICLE_TYPE_OGL(VERB) #endif #define DXX_RETICLE_CONFIG_MENU(VERB) \ DXX_##VERB##_TEXT("Reticle Type:", opt_label_reticle_type) \ DXX_##VERB##_RADIO("Classic", opt_reticle_classic, 0, optgrp_reticle) \ DXX_RETICLE_TYPE_OGL(VERB) \ DXX_##VERB##_RADIO("None", opt_reticle_none, 0, optgrp_reticle) \ DXX_##VERB##_RADIO("X", opt_reticle_x, 0, optgrp_reticle) \ DXX_##VERB##_RADIO("Dot", opt_reticle_dot, 0, optgrp_reticle) \ DXX_##VERB##_RADIO("Circle", opt_reticle_circle, 0, optgrp_reticle) \ DXX_##VERB##_RADIO("Cross V1", opt_reticle_cross1, 0, optgrp_reticle) \ DXX_##VERB##_RADIO("Cross V2", opt_reticle_cross2, 0, optgrp_reticle) \ DXX_##VERB##_RADIO("Angle", opt_reticle_angle, 0, optgrp_reticle) \ DXX_##VERB##_TEXT("", opt_label_blank_reticle_type) \ DXX_##VERB##_TEXT("Reticle Color:", opt_label_reticle_color) \ DXX_##VERB##_SCALE_SLIDER("Red", opt_reticle_color_red, PlayerCfg.ReticleRGBA[0], 0, 16, 2) \ DXX_##VERB##_SCALE_SLIDER("Green", opt_reticle_color_green, PlayerCfg.ReticleRGBA[1], 0, 16, 2) \ DXX_##VERB##_SCALE_SLIDER("Blue", opt_reticle_color_blue, PlayerCfg.ReticleRGBA[2], 0, 16, 2) \ DXX_##VERB##_SCALE_SLIDER("Alpha", opt_reticle_color_alpha, PlayerCfg.ReticleRGBA[3], 0, 16, 2) \ DXX_##VERB##_TEXT("", opt_label_blank_reticle_color) \ DXX_##VERB##_SLIDER("Reticle Size:", opt_label_reticle_size, PlayerCfg.ReticleSize, 0, 4) \ class menu_items { public: enum { optgrp_reticle, }; enum { DXX_RETICLE_CONFIG_MENU(ENUM) }; array m; menu_items() { DXX_RETICLE_CONFIG_MENU(ADD); } void read() { DXX_RETICLE_CONFIG_MENU(READ); } }; #undef DXX_RETICLE_CONFIG_MENU #undef DXX_RETICLE_TYPE_OGL menu_items items; auto i = PlayerCfg.ReticleType; #ifndef OGL if (i > 1) i--; #endif items.m[items.opt_reticle_classic + i].value = 1; newmenu_do1(nullptr, "Reticle Options", items.m.size(), items.m.data(), unused_newmenu_subfunction, unused_newmenu_userdata, 1); for (uint_fast32_t i = items.opt_reticle_classic; i != items.opt_label_blank_reticle_type; ++i) if (items.m[i].value) { #ifndef OGL if (i != items.opt_reticle_classic) ++i; #endif PlayerCfg.ReticleType = i - items.opt_reticle_classic; break; } items.read(); } #define DXX_GRAPHICS_MENU(VERB) \ DXX_OGL0_GRAPHICS_MENU(VERB) \ DXX_##VERB##_SLIDER(TXT_BRIGHTNESS, opt_gr_brightness, gr_palette_get_gamma(), 0, 16) \ DXX_##VERB##_MENU("Reticle Options...", opt_gr_reticlemenu) \ DXX_OGL1_GRAPHICS_MENU(VERB) \ DXX_##VERB##_CHECK("FPS Counter", opt_gr_fpsindi, GameCfg.FPSIndicator) \ #ifdef OGL enum { optgrp_texfilt, }; #define DXX_OGL0_GRAPHICS_MENU(VERB) \ DXX_##VERB##_TEXT("Texture Filtering:", opt_gr_texfilt) \ DXX_##VERB##_RADIO("None (Classical)", opt_filter_none, 0, optgrp_texfilt) \ DXX_##VERB##_RADIO("Bilinear", opt_filter_bilinear, 0, optgrp_texfilt) \ DXX_##VERB##_RADIO("Trilinear", opt_filter_trilinear, 0, optgrp_texfilt) \ DXX_##VERB##_RADIO("Anisotropic", opt_filter_anisotropic, 0, optgrp_texfilt) \ D2X_OGL_GRAPHICS_MENU(VERB) \ DXX_##VERB##_TEXT("", blank1) \ #define DXX_OGL1_GRAPHICS_MENU(VERB) \ DXX_##VERB##_CHECK("Transparency Effects", opt_gr_alphafx, PlayerCfg.AlphaEffects) \ DXX_##VERB##_CHECK("Colored Dynamic Light", opt_gr_dynlightcolor, PlayerCfg.DynLightColor) \ DXX_##VERB##_CHECK("VSync", opt_gr_vsync, GameCfg.VSync) \ DXX_##VERB##_CHECK("4x multisampling", opt_gr_multisample, GameCfg.Multisample) \ #if defined(DXX_BUILD_DESCENT_I) #define D2X_OGL_GRAPHICS_MENU(VERB) #elif defined(DXX_BUILD_DESCENT_II) #define D2X_OGL_GRAPHICS_MENU(VERB) \ DXX_##VERB##_CHECK("Movie Filter", opt_gr_movietexfilt, GameCfg.MovieTexFilt) #endif #else #define DXX_OGL0_GRAPHICS_MENU(VERB) #define DXX_OGL1_GRAPHICS_MENU(VERB) #endif enum { DXX_GRAPHICS_MENU(ENUM) }; static int graphics_config_menuset(newmenu *, const d_event &event, newmenu_item *const items) { switch (event.type) { case EVENT_NEWMENU_CHANGED: { auto &citem = static_cast(event).citem; if (citem == opt_gr_brightness) gr_palette_set_gamma(items[citem].value); #ifdef OGL else if (citem == opt_filter_anisotropic && ogl_maxanisotropy <= 1.0) { nm_messagebox( TXT_ERROR, 1, TXT_OK, "Anisotropic Filtering not\nsupported by your hardware/driver."); items[opt_filter_trilinear].value = 1; items[opt_filter_anisotropic].value = 0; } #endif break; } case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; if (citem == opt_gr_reticlemenu) reticle_config(); return 1; // stay in menu } default: break; } return 0; } void graphics_config() { array m; DXX_GRAPHICS_MENU(ADD); #ifdef OGL m[opt_filter_none+GameCfg.TexFilt].value=1; #endif newmenu_do1(nullptr, "Graphics Options", m.size(), m.data(), graphics_config_menuset, m.data(), 1); #ifdef OGL if (GameCfg.VSync != m[opt_gr_vsync].value || GameCfg.Multisample != m[opt_gr_multisample].value) nm_messagebox( NULL, 1, TXT_OK, "Setting VSync or 4x Multisample\nrequires restart on some systems."); for (uint_fast32_t i = 0; i != 4; ++i) if (m[i+opt_filter_none].value) { GameCfg.TexFilt = i; break; } #if defined(DXX_BUILD_DESCENT_II) GameCfg.MovieTexFilt = m[opt_gr_movietexfilt].value; #endif PlayerCfg.AlphaEffects = m[opt_gr_alphafx].value; PlayerCfg.DynLightColor = m[opt_gr_dynlightcolor].value; GameCfg.VSync = m[opt_gr_vsync].value; GameCfg.Multisample = m[opt_gr_multisample].value; #endif GameCfg.GammaLevel = m[opt_gr_brightness].value; GameCfg.FPSIndicator = m[opt_gr_fpsindi].value; #ifdef OGL gr_set_attributes(); gr_set_mode(Game_screen_mode); #endif } #if PHYSFS_VER_MAJOR >= 2 namespace { struct browser { const char *title; // The title - needed for making another listbox when changing directory int (*when_selected)(void *userdata, const char *filename); // What to do when something chosen void *userdata; // Whatever you want passed to when_selected string_array_t list; const file_extension_t *ext_list; // List of file extensions we're looking for (if looking for a music file many types are possible) uint32_t ext_count; int select_dir; // Allow selecting the current directory (e.g. for Jukebox level song directory) int new_path; // Whether the view_path is a new searchpath, if so, remove it when finished char view_path[PATH_MAX]; // The absolute path we're currently looking at }; } static void list_dir_el(void *vb, const char *, const char *fname) { browser *b = reinterpret_cast(vb); const char *r = PHYSFS_getRealDir(fname); if (!r) r = ""; if (!strcmp(r, b->view_path) && (PHYSFS_isDirectory(fname) || PHYSFSX_checkMatchingExtension(fname, b->ext_list, b->ext_count)) #if defined(__MACH__) && defined(__APPLE__) && d_stricmp(fname, "Volumes") // this messes things up, use '..' instead #endif ) b->list.add(fname); } static int list_directory(browser *b) { b->list.clear(); b->list.add(".."); // go to parent directory if (b->select_dir) { b->list.add(""); // choose the directory being viewed } PHYSFS_enumerateFilesCallback("", list_dir_el, b); b->list.tidy(1 + (b->select_dir ? 1 : 0), #ifdef __linux__ strcmp #else d_stricmp #endif ); return 1; } static int select_file_handler(listbox *menu,const d_event &event, browser *b) { char newpath[PATH_MAX]; const char **list = listbox_get_items(menu); const char *sep = PHYSFS_getDirSeparator(); memset(newpath, 0, sizeof(char)*PATH_MAX); switch (event.type) { #ifdef _WIN32 case EVENT_KEY_COMMAND: { if (event_key_get(event) == KEY_CTRLED + KEY_D) { char text[4] = "c"; int rval = 0; array m{{ nm_item_input(text), }}; rval = newmenu_do( NULL, "Enter drive letter", m, unused_newmenu_subfunction, unused_newmenu_userdata ); text[1] = '\0'; snprintf(newpath, sizeof(char)*PATH_MAX, "%s:%s", text, sep); if (!rval && text[0]) { select_file_recursive(b->title, newpath, b->ext_list, b->ext_count, b->select_dir, b->when_selected, b->userdata); // close old box. window_close(listbox_get_window(menu)); } return 0; } break; } #endif case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; strcpy(newpath, b->view_path); if (citem == 0) // go to parent dir { char *p; size_t len_newpath = strlen(newpath); size_t len_sep = strlen(sep); if ((p = strstr(&newpath[len_newpath - len_sep], sep))) if (p != strstr(newpath, sep)) // if this isn't the only separator (i.e. it's not about to look at the root) *p = 0; p = newpath + len_newpath - 1; while ((p > newpath) && strncmp(p, sep, len_sep)) // make sure full separator string is matched (typically is) p--; if (p == strstr(newpath, sep)) // Look at root directory next, if not already { #if defined(__MACH__) && defined(__APPLE__) if (!d_stricmp(p, "/Volumes")) return 1; #endif if (p[len_sep] != '\0') p[len_sep] = '\0'; else { #if defined(__MACH__) && defined(__APPLE__) // For Mac OS X, list all active volumes if we leave the root strcpy(newpath, "/Volumes"); #else return 1; #endif } } else *p = '\0'; } else if (citem == 1 && b->select_dir) return !(*b->when_selected)(b->userdata, ""); else { size_t len_newpath = strlen(newpath); size_t len_sep = strlen(sep); if (strncmp(&newpath[len_newpath - len_sep], sep, len_sep)) { strncat(newpath, sep, PATH_MAX - 1 - len_newpath); newpath[PATH_MAX - 1] = '\0'; } strncat(newpath, list[citem], PATH_MAX - 1 - len_newpath); newpath[PATH_MAX - 1] = '\0'; } if ((citem == 0) || PHYSFS_isDirectory(list[citem])) { // If it fails, stay in this one return !select_file_recursive(b->title, newpath, b->ext_list, b->ext_count, b->select_dir, b->when_selected, b->userdata); } return !(*b->when_selected)(b->userdata, list[citem]); } case EVENT_WINDOW_CLOSE: if (b->new_path) PHYSFS_removeFromSearchPath(b->view_path); std::default_delete()(b); break; default: break; } return 0; } static int select_file_recursive(const char *title, const char *orig_path, const file_extension_t *ext_list, uint32_t ext_count, int select_dir, select_file_subfunction_t::type when_selected, void *userdata) { const char *sep = PHYSFS_getDirSeparator(); char *p; char new_path[PATH_MAX]; auto b = make_unique(); b->title = title; b->when_selected = when_selected; b->userdata = userdata; b->ext_list = ext_list; b->ext_count = ext_count; b->select_dir = select_dir; b->view_path[0] = '\0'; b->new_path = 1; // Check for a PhysicsFS path first, saves complication! if (orig_path && strncmp(orig_path, sep, strlen(sep)) && PHYSFSX_exists(orig_path,0)) { PHYSFSX_getRealPath(orig_path, new_path); orig_path = new_path; } // Set the viewing directory to orig_path, or some parent of it if (orig_path) { // Must make this an absolute path for directory browsing to work properly #ifdef _WIN32 if (!(isalpha(orig_path[0]) && (orig_path[1] == ':'))) // drive letter prompt (e.g. "C:" #elif defined(macintosh) if (orig_path[0] == ':') #else if (orig_path[0] != '/') #endif { strncpy(b->view_path, PHYSFS_getBaseDir(), PATH_MAX - 1); // current write directory must be set to base directory b->view_path[PATH_MAX - 1] = '\0'; #ifdef macintosh orig_path++; // go past ':' #endif strncat(b->view_path, orig_path, PATH_MAX - 1 - strlen(b->view_path)); b->view_path[PATH_MAX - 1] = '\0'; } else { strncpy(b->view_path, orig_path, PATH_MAX - 1); b->view_path[PATH_MAX - 1] = '\0'; } p = b->view_path + strlen(b->view_path) - 1; b->new_path = PHYSFSX_isNewPath(b->view_path); while (!PHYSFS_addToSearchPath(b->view_path, 0)) { size_t len_sep = strlen(sep); while ((p > b->view_path) && strncmp(p, sep, len_sep)) p--; *p = '\0'; if (p == b->view_path) break; b->new_path = PHYSFSX_isNewPath(b->view_path); } } // Set to user directory if we couldn't find a searchpath if (!b->view_path[0]) { strncpy(b->view_path, PHYSFS_getUserDir(), PATH_MAX - 1); b->view_path[PATH_MAX - 1] = '\0'; b->new_path = PHYSFSX_isNewPath(b->view_path); if (!PHYSFS_addToSearchPath(b->view_path, 0)) { return 0; } } if (!list_directory(b.get())) { return 0; } auto pb = b.get(); return newmenu_listbox1(title, pb->list.pointer().size(), &pb->list.pointer().front(), 1, 0, select_file_handler, std::move(b)) != NULL; } #define BROWSE_TXT " (browse...)" static inline void nm_set_item_browse(newmenu_item *ni, const char *text) { nm_set_item_menu(*ni, text); } #else int select_file_recursive(const char *title, const char *orig_path, const file_extension_t *ext_list, uint32_t ext_count, int select_dir, int (*when_selected)(void *userdata, const char *filename), void *userdata) { return 0; } #define BROWSE_TXT static inline void nm_set_item_browse(newmenu_item *ni, const char *text) { nm_set_item_text(*ni, text); } #endif int opt_sm_digivol = -1, opt_sm_musicvol = -1, opt_sm_revstereo = -1, opt_sm_mtype0 = -1, opt_sm_mtype1 = -1, opt_sm_mtype2 = -1, opt_sm_mtype3 = -1, opt_sm_redbook_playorder = -1, opt_sm_mtype3_lmpath = -1, opt_sm_mtype3_lmplayorder1 = -1, opt_sm_mtype3_lmplayorder2 = -1, opt_sm_mtype3_lmplayorder3 = -1, opt_sm_cm_mtype3_file1_b = -1, opt_sm_cm_mtype3_file1 = -1, opt_sm_cm_mtype3_file2_b = -1, opt_sm_cm_mtype3_file2 = -1, opt_sm_cm_mtype3_file3_b = -1, opt_sm_cm_mtype3_file3 = -1, opt_sm_cm_mtype3_file4_b = -1, opt_sm_cm_mtype3_file4 = -1, opt_sm_cm_mtype3_file5_b = -1, opt_sm_cm_mtype3_file5 = -1; #ifdef USE_SDLMIXER static int get_absolute_path(char *full_path, const char *rel_path) { PHYSFSX_getRealPath(rel_path, full_path); return 1; } #define SELECT_SONG(t, s) select_file_recursive(t, GameCfg.CMMiscMusic[s].data(), jukebox_exts, 0, get_absolute_path, GameCfg.CMMiscMusic[s].data()) #endif static int sound_menuset(newmenu *menu,const d_event &event, const unused_newmenu_userdata_t *) { newmenu_item *items = newmenu_get_items(menu); int replay = 0; int rval = 0; switch (event.type) { case EVENT_NEWMENU_CHANGED: { auto &citem = static_cast(event).citem; if (citem == opt_sm_digivol) { GameCfg.DigiVolume = items[citem].value; digi_set_digi_volume( (GameCfg.DigiVolume*32768)/8 ); digi_play_sample_once( SOUND_DROP_BOMB, F1_0 ); } else if (citem == opt_sm_musicvol) { GameCfg.MusicVolume = items[citem].value; songs_set_volume(GameCfg.MusicVolume); } else if (citem == opt_sm_revstereo) { GameCfg.ReverseStereo = items[citem].value; } else if (citem == opt_sm_mtype0) { GameCfg.MusicType = MUSIC_TYPE_NONE; replay = 1; } else if (citem == opt_sm_mtype1) { GameCfg.MusicType = MUSIC_TYPE_BUILTIN; replay = 1; } else if (citem == opt_sm_mtype2) { GameCfg.MusicType = MUSIC_TYPE_REDBOOK; replay = 1; } #ifdef USE_SDLMIXER else if (citem == opt_sm_mtype3) { GameCfg.MusicType = MUSIC_TYPE_CUSTOM; replay = 1; } #endif else if (citem == opt_sm_redbook_playorder) { GameCfg.OrigTrackOrder = items[citem].value; replay = (Game_wind != NULL); } #ifdef USE_SDLMIXER else if (citem == opt_sm_mtype3_lmplayorder1) { GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_CONT; replay = (Game_wind != NULL); } else if (citem == opt_sm_mtype3_lmplayorder2) { GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_LEVEL; replay = (Game_wind != NULL); } else if (citem == opt_sm_mtype3_lmplayorder3) { GameCfg.CMLevelMusicPlayOrder = MUSIC_CM_PLAYORDER_RAND; replay = (Game_wind != NULL); } #endif break; } case EVENT_NEWMENU_SELECTED: { #ifdef USE_SDLMIXER auto &citem = static_cast(event).citem; #ifdef _WIN32 #define WINDOWS_DRIVE_CHANGE_TEXT ".\nCTRL-D to change drive" #else #define WINDOWS_DRIVE_CHANGE_TEXT #endif if (citem == opt_sm_mtype3_lmpath) { static const array ext_list{{"m3u"}}; // select a directory or M3U playlist select_file_recursive( "Select directory or\nM3U playlist to\n play level music from" WINDOWS_DRIVE_CHANGE_TEXT, GameCfg.CMLevelMusicPath.data(), ext_list, 1, // look in current music path for ext_list files and allow directory selection get_absolute_path, GameCfg.CMLevelMusicPath.data()); // just copy the absolute path } else if (citem == opt_sm_cm_mtype3_file1_b) SELECT_SONG("Select main menu music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_TITLE); else if (citem == opt_sm_cm_mtype3_file2_b) SELECT_SONG("Select briefing music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_BRIEFING); else if (citem == opt_sm_cm_mtype3_file3_b) SELECT_SONG("Select credits music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_CREDITS); else if (citem == opt_sm_cm_mtype3_file4_b) SELECT_SONG("Select escape sequence music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDLEVEL); else if (citem == opt_sm_cm_mtype3_file5_b) SELECT_SONG("Select game ending music" WINDOWS_DRIVE_CHANGE_TEXT, SONG_ENDGAME); #endif rval = 1; // stay in menu break; } case EVENT_WINDOW_CLOSE: d_free(items); break; default: break; } if (replay) { songs_uninit(); if (Game_wind) songs_play_level_song( Current_level_num, 0 ); else songs_play_song(SONG_TITLE, 1); } return rval; } #ifdef USE_SDLMIXER #define SOUND_MENU_NITEMS 33 #else #ifdef _WIN32 #define SOUND_MENU_NITEMS 11 #else #define SOUND_MENU_NITEMS 10 #endif #endif void do_sound_menu() { newmenu_item *m; int nitems = 0; #ifdef USE_SDLMIXER const auto old_CMLevelMusicPath = GameCfg.CMLevelMusicPath; const auto old_CMMiscMusic0 = GameCfg.CMMiscMusic[SONG_TITLE]; #endif MALLOC(m, newmenu_item, SOUND_MENU_NITEMS); if (!m) return; opt_sm_digivol = nitems; nm_set_item_slider(m[nitems++], TXT_FX_VOLUME, GameCfg.DigiVolume, 0, 8); opt_sm_musicvol = nitems; nm_set_item_slider(m[nitems++], "music volume", GameCfg.MusicVolume, 0, 8); opt_sm_revstereo = nitems; nm_set_item_checkbox(m[nitems++], TXT_REVERSE_STEREO, GameCfg.ReverseStereo); nm_set_item_text(m[nitems++], ""); nm_set_item_text(m[nitems++], "music type:"); opt_sm_mtype0 = nitems; nm_set_item_radio(m[nitems], "no music", (GameCfg.MusicType == MUSIC_TYPE_NONE), 0); nitems++; #if defined(USE_SDLMIXER) || defined(_WIN32) opt_sm_mtype1 = nitems; nm_set_item_radio(m[nitems], "built-in/addon music", (GameCfg.MusicType == MUSIC_TYPE_BUILTIN), 0); nitems++; #endif opt_sm_mtype2 = nitems; nm_set_item_radio(m[nitems], "cd music", (GameCfg.MusicType == MUSIC_TYPE_REDBOOK), 0); nitems++; #ifdef USE_SDLMIXER opt_sm_mtype3 = nitems; nm_set_item_radio(m[nitems], "jukebox", (GameCfg.MusicType == MUSIC_TYPE_CUSTOM), 0); nitems++; #endif nm_set_item_text(m[nitems++], ""); #ifdef USE_SDLMIXER nm_set_item_text(m[nitems++], "cd music / jukebox options:"); #else nm_set_item_text(m[nitems++], "cd music options:"); #endif opt_sm_redbook_playorder = nitems; #if defined(DXX_BUILD_DESCENT_I) #define REDBOOK_PLAYORDER_TEXT "force mac cd track order" #elif defined(DXX_BUILD_DESCENT_II) #define REDBOOK_PLAYORDER_TEXT "force descent ][ cd track order" #endif nm_set_item_checkbox(m[nitems++], REDBOOK_PLAYORDER_TEXT, GameCfg.OrigTrackOrder); #ifdef USE_SDLMIXER nm_set_item_text(m[nitems++], ""); nm_set_item_text(m[nitems++], "jukebox options:"); opt_sm_mtype3_lmpath = nitems; nm_set_item_browse(&m[nitems++], "path for level music" BROWSE_TXT); nm_set_item_input(m[nitems++], GameCfg.CMLevelMusicPath); nm_set_item_text(m[nitems++], ""); nm_set_item_text(m[nitems++], "level music play order:"); opt_sm_mtype3_lmplayorder1 = nitems; nm_set_item_radio(m[nitems], "continuously", (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_CONT), 1); nitems++; opt_sm_mtype3_lmplayorder2 = nitems; nm_set_item_radio(m[nitems], "one track per level", (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_LEVEL), 1); nitems++; opt_sm_mtype3_lmplayorder3 = nitems; nm_set_item_radio(m[nitems], "random", (GameCfg.CMLevelMusicPlayOrder == MUSIC_CM_PLAYORDER_RAND), 1); nitems++; nm_set_item_text(m[nitems++], ""); nm_set_item_text(m[nitems++], "non-level music:"); opt_sm_cm_mtype3_file1_b = nitems; nm_set_item_browse(&m[nitems++], "main menu" BROWSE_TXT); opt_sm_cm_mtype3_file1 = nitems; nm_set_item_input(m[nitems++], GameCfg.CMMiscMusic[SONG_TITLE]); opt_sm_cm_mtype3_file2_b = nitems; nm_set_item_browse(&m[nitems++], "briefing" BROWSE_TXT); opt_sm_cm_mtype3_file2 = nitems; nm_set_item_input(m[nitems++], GameCfg.CMMiscMusic[SONG_BRIEFING]); opt_sm_cm_mtype3_file3_b = nitems; nm_set_item_browse(&m[nitems++], "credits" BROWSE_TXT); opt_sm_cm_mtype3_file3 = nitems; nm_set_item_input(m[nitems++], GameCfg.CMMiscMusic[SONG_CREDITS]); opt_sm_cm_mtype3_file4_b = nitems; nm_set_item_browse(&m[nitems++], "escape sequence" BROWSE_TXT); opt_sm_cm_mtype3_file4 = nitems; nm_set_item_input(m[nitems++], GameCfg.CMMiscMusic[SONG_ENDLEVEL]); opt_sm_cm_mtype3_file5_b = nitems; nm_set_item_browse(&m[nitems++], "game ending" BROWSE_TXT); opt_sm_cm_mtype3_file5 = nitems; nm_set_item_input(m[nitems++], GameCfg.CMMiscMusic[SONG_ENDGAME]); #endif Assert(nitems == SOUND_MENU_NITEMS); newmenu_do1( NULL, "Sound Effects & Music", nitems, m, sound_menuset, unused_newmenu_userdata, 0 ); #ifdef USE_SDLMIXER if ( ((Game_wind != NULL) && strcmp(old_CMLevelMusicPath.data(), GameCfg.CMLevelMusicPath.data())) || ((Game_wind == NULL) && strcmp(old_CMMiscMusic0.data(), GameCfg.CMMiscMusic[SONG_TITLE].data())) ) { songs_uninit(); if (Game_wind) songs_play_level_song( Current_level_num, 0 ); else songs_play_song(SONG_TITLE, 1); } #endif } #if defined(DXX_BUILD_DESCENT_I) #define DXX_GAME_SPECIFIC_OPTIONS(VERB) \ DXX_##VERB##_CHECK("Show D2-style Prox. Bomb Gauge",opt_d2bomb,PlayerCfg.BombGauge) \ #elif defined(DXX_BUILD_DESCENT_II) #define DXX_GAME_SPECIFIC_OPTIONS(VERB) \ DXX_##VERB##_CHECK("Missile view",opt_missileview, PlayerCfg.MissileViewEnabled) \ DXX_##VERB##_CHECK("Headlight on when picked up", opt_headlighton,PlayerCfg.HeadlightActiveDefault ) \ DXX_##VERB##_CHECK("Show guided missile in main display", opt_guidedbigview,PlayerCfg.GuidedInBigWindow ) \ DXX_##VERB##_CHECK("Escort robot hot keys",opt_escorthotkey,PlayerCfg.EscortHotKeys) \ DXX_##VERB##_CHECK("Movie Subtitles",opt_moviesubtitle,GameCfg.MovieSubtitles) \ #endif #define DXX_MISC_MENU_OPTIONS(VERB) \ DXX_##VERB##_CHECK("Ship auto-leveling",opt_autolevel, PlayerCfg.AutoLeveling) \ DXX_##VERB##_CHECK("Persistent Debris",opt_persist_debris,PlayerCfg.PersistentDebris) \ DXX_##VERB##_CHECK("Screenshots w/o HUD",opt_screenshot,PlayerCfg.PRShot) \ DXX_##VERB##_CHECK("No redundant pickup messages",opt_redundant,PlayerCfg.NoRedundancy) \ DXX_##VERB##_CHECK("Show Player chat only (Multi)",opt_playerchat,PlayerCfg.MultiMessages) \ DXX_##VERB##_CHECK("No Rankings (Multi)",opt_noranking,PlayerCfg.NoRankings) \ DXX_##VERB##_CHECK("Free Flight controls in Automap",opt_freeflight, PlayerCfg.AutomapFreeFlight) \ DXX_##VERB##_CHECK("No Weapon Autoselect when firing",opt_noautoselect,PlayerCfg.NoFireAutoselect) \ DXX_##VERB##_CHECK("Only Cycle Autoselect Weapons",opt_only_autoselect,PlayerCfg.CycleAutoselectOnly) \ DXX_GAME_SPECIFIC_OPTIONS(VERB) \ void do_misc_menu() { enum { DXX_MISC_MENU_OPTIONS(ENUM) }; int i = 0; do { newmenu_item m[DXX_MISC_MENU_OPTIONS(COUNT)]; DXX_MISC_MENU_OPTIONS(ADD); i = newmenu_do1( NULL, "Misc Options", sizeof(m)/sizeof(*m), m, unused_newmenu_subfunction, unused_newmenu_userdata, i ); DXX_MISC_MENU_OPTIONS(READ); } while( i>-1 ); } #if defined(USE_UDP) static int multi_player_menu_handler(newmenu *menu,const d_event &event, int *menu_choice) { newmenu_item *items = newmenu_get_items(menu); switch (event.type) { case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; // stay in multiplayer menu, even after having played a game return do_option(menu_choice[citem]); } case EVENT_WINDOW_CLOSE: d_free(menu_choice); d_free(items); break; default: break; } return 0; } void do_multi_player_menu() { int *menu_choice; newmenu_item *m; int num_options = 0; MALLOC(menu_choice, int, 3); if (!menu_choice) return; MALLOC(m, newmenu_item, 3); if (!m) { d_free(menu_choice); return; } #ifdef USE_UDP ADD_ITEM("HOST GAME", MENU_START_UDP_NETGAME, -1); #ifdef USE_TRACKER ADD_ITEM("FIND LAN/ONLINE GAMES", MENU_JOIN_LIST_UDP_NETGAME, -1); #else ADD_ITEM("FIND LAN GAMES", MENU_JOIN_LIST_UDP_NETGAME, -1); #endif ADD_ITEM("JOIN GAME MANUALLY", MENU_JOIN_MANUAL_UDP_NETGAME, -1); #endif newmenu_do3( NULL, TXT_MULTIPLAYER, num_options, m, multi_player_menu_handler, menu_choice, 0, NULL ); } #endif void do_options_menu() { auto items = new options_menu_items; // Fall back to main event loop // Allows clean closing and re-opening when resolution changes newmenu_do3(nullptr, TXT_OPTIONS, items->m.size(), items->m.data(), options_menuset, items, 0, nullptr); } #ifndef RELEASE static window_event_result polygon_models_viewer_handler(window *, const d_event &event, const unused_window_userdata_t *) { static unsigned view_idx; int key = 0; static vms_angvec ang; switch (event.type) { case EVENT_WINDOW_ACTIVATED: #if defined(DXX_BUILD_DESCENT_II) gr_use_palette_table("groupa.256"); #endif key_toggle_repeat(1); view_idx = 0; ang.p = ang.b = 0; ang.h = F0_5-1; break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_ESC: return window_event_result::close; case KEY_SPACEBAR: view_idx ++; if (view_idx >= N_polygon_models) view_idx = 0; break; case KEY_BACKSP: if (!view_idx) view_idx = N_polygon_models - 1; else view_idx --; break; case KEY_A: ang.h -= 100; break; case KEY_D: ang.h += 100; break; case KEY_W: ang.p -= 100; break; case KEY_S: ang.p += 100; break; case KEY_Q: ang.b -= 100; break; case KEY_E: ang.b += 100; break; case KEY_R: ang.p = ang.b = 0; ang.h = F0_5-1; break; default: break; } return window_event_result::handled; case EVENT_WINDOW_DRAW: timer_delay(F1_0/60); draw_model_picture(view_idx, &ang); gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(255,255,255), -1); gr_printf(FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev model (%i/%i)\nA/D: rotate y\nW/S: rotate x\nQ/E: rotate z\nR: reset orientation",view_idx,N_polygon_models-1); break; case EVENT_WINDOW_CLOSE: load_palette(MENU_PALETTE,0,1); key_toggle_repeat(0); break; default: break; } return window_event_result::ignored; } static void polygon_models_viewer() { window *wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, polygon_models_viewer_handler, unused_window_userdata); if (!wind) { d_event event = { EVENT_WINDOW_CLOSE }; polygon_models_viewer_handler(NULL, event, NULL); return; } while (window_exists(wind)) event_process(); } static window_event_result gamebitmaps_viewer_handler(window *, const d_event &event, const unused_window_userdata_t *) { static int view_idx = 0; int key = 0; #ifdef OGL float scale = 1.0; #endif bitmap_index bi; grs_bitmap *bm; switch (event.type) { case EVENT_WINDOW_ACTIVATED: #if defined(DXX_BUILD_DESCENT_II) gr_use_palette_table("groupa.256"); #endif key_toggle_repeat(1); view_idx = 0; break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case KEY_ESC: return window_event_result::close; case KEY_SPACEBAR: view_idx ++; if (view_idx >= Num_bitmap_files) view_idx = 0; break; case KEY_BACKSP: view_idx --; if (view_idx < 0 ) view_idx = Num_bitmap_files - 1; break; default: break; } return window_event_result::handled; case EVENT_WINDOW_DRAW: bi.index = view_idx; bm = &GameBitmaps[view_idx]; timer_delay(F1_0/60); PIGGY_PAGE_IN(bi); gr_clear_canvas( BM_XRGB(0,0,0) ); #ifdef OGL scale = (bm->bm_w > bm->bm_h)?(SHEIGHT/bm->bm_w)*0.8:(SHEIGHT/bm->bm_h)*0.8; ogl_ubitmapm_cs((SWIDTH/2)-(bm->bm_w*scale/2),(SHEIGHT/2)-(bm->bm_h*scale/2),bm->bm_w*scale,bm->bm_h*scale,*bm,-1,F1_0); #else gr_bitmap((SWIDTH/2)-(bm->bm_w/2), (SHEIGHT/2)-(bm->bm_h/2), *bm); #endif gr_set_curfont(GAME_FONT); gr_set_fontcolor(BM_XRGB(255,255,255), -1); gr_printf(FSPACX(1), FSPACY(1), "ESC: leave\nSPACE/BACKSP: next/prev bitmap (%i/%i)",view_idx,Num_bitmap_files-1); break; case EVENT_WINDOW_CLOSE: load_palette(MENU_PALETTE,0,1); key_toggle_repeat(0); break; default: break; } return window_event_result::ignored; } static void gamebitmaps_viewer() { window *wind = window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, gamebitmaps_viewer_handler, unused_window_userdata); if (!wind) { d_event event = { EVENT_WINDOW_CLOSE }; gamebitmaps_viewer_handler(NULL, event, NULL); return; } while (window_exists(wind)) event_process(); } #define DXX_SANDBOX_MENU(VERB) \ DXX_##VERB##_MENU("Polygon_models viewer", polygon_models) \ DXX_##VERB##_MENU("GameBitmaps viewer", bitmaps) \ namespace { class sandbox_menu_items { public: enum { DXX_SANDBOX_MENU(ENUM) }; array m; sandbox_menu_items() { DXX_SANDBOX_MENU(ADD); } }; } static int sandbox_menuset(newmenu *, const d_event &event, sandbox_menu_items *items) { switch (event.type) { case EVENT_NEWMENU_CHANGED: break; case EVENT_NEWMENU_SELECTED: { auto &citem = static_cast(event).citem; switch (citem) { case sandbox_menu_items::polygon_models: polygon_models_viewer(); break; case sandbox_menu_items::bitmaps: gamebitmaps_viewer(); break; } return 1; // stay in menu until escape } case EVENT_WINDOW_CLOSE: { std::default_delete()(items); break; } default: break; } return 0; } void do_sandbox_menu() { auto items = new sandbox_menu_items; newmenu_do3(nullptr, "Coder's sandbox", items->m.size(), items->m.data(), sandbox_menuset, items, 0, nullptr); } #endif