/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/palette.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:46:20 $ * * Protoypes for palette functions * * $Log: palette.h,v $ * Revision 1.1.1.1 2006/03/17 19:46:20 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:02:19 donut * Import of d1x 1.37 source. * * Revision 1.11 1994/11/15 17:55:10 john * Made text palette fade in when game over. * * Revision 1.10 1994/11/07 13:53:42 john * Added better gamma stufff. * * Revision 1.9 1994/11/07 13:38:03 john * Added gamma correction stuff. * * Revision 1.8 1994/11/05 13:05:59 john * Added back in code to allow keys during fade. * * Revision 1.7 1994/11/05 12:46:37 john * Changed palette stuff a bit. * * Revision 1.6 1994/09/22 16:08:37 john * Fixed some palette stuff. * * Revision 1.5 1994/08/09 11:27:04 john * Add cthru stuff. * * Revision 1.4 1994/06/09 10:39:33 john * In fade out.in functions, returned 1 if key was pressed... * * Revision 1.3 1994/05/31 19:04:24 john * Added key to stop fade if desired. * * Revision 1.2 1994/05/06 12:50:42 john * Added supertransparency; neatend things up; took out warnings. * * Revision 1.1 1994/05/04 14:59:57 john * Initial revision * * */ #ifndef _PALETTE_H #define _PALETTE_H extern void gr_palette_set_gamma( int gamma ); extern int gr_palette_get_gamma(); extern ubyte gr_palette_faded_out; extern void gr_palette_clear(); extern int gr_palette_fade_out(ubyte *pal, int nsteps, int allow_keys ); extern int gr_palette_fade_in(ubyte *pal,int nsteps, int allow_keys ); extern void gr_palette_load( ubyte * pal ); extern void gr_make_cthru_table(ubyte * table, ubyte r, ubyte g, ubyte b ); extern int gr_find_closest_color_current( int r, int g, int b ); extern void gr_palette_read(ubyte * palette); extern void init_computed_colors(void); extern ubyte gr_palette_gamma; extern ubyte gr_current_pal[256*3]; #ifdef D1XD3D typedef ubyte PALETTE [256 * 3]; extern void DoSetPalette (PALETTE *pPal); #endif #endif