/* $Id: gadget.c,v 1.6 2005-02-26 10:13:51 chris Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifdef RCS static char rcsid[] = "$Id: gadget.c,v 1.6 2005-02-26 10:13:51 chris Exp $"; #endif #ifdef HAVE_CONFIG_H #include "conf.h" #endif #include #include #include "u_mem.h" #include "fix.h" #include "pstypes.h" #include "gr.h" #include "ui.h" #include "key.h" UI_GADGET * selected_gadget; UI_GADGET * ui_gadget_add( UI_WINDOW * wnd, short kind, short x1, short y1, short x2, short y2 ) { UI_GADGET * gadget; gadget = (UI_GADGET *) d_malloc(sizeof(UI_GADGET)); if (gadget==NULL) exit(1); if (wnd->gadget == NULL ) { wnd->gadget = gadget; gadget->prev = gadget; gadget->next = gadget; } else { wnd->gadget->prev->next = gadget; gadget->next = wnd->gadget; gadget->prev = wnd->gadget->prev; wnd->gadget->prev = gadget; } gadget->when_tab = NULL; gadget->when_btab = NULL; gadget->when_up = NULL; gadget->when_down = NULL; gadget->when_left = NULL; gadget->when_right = NULL; gadget->kind = kind; gadget->status = 1; gadget->oldstatus = 0; if ( x1==0 && x2==0 && y1==0 && y2== 0 ) gadget->canvas = NULL; else gadget->canvas = gr_create_sub_canvas( wnd->canvas, x1, y1, x2-x1+1, y2-y1+1 ); gadget->x1 = gadget->canvas->cv_bitmap.bm_x; gadget->y1 = gadget->canvas->cv_bitmap.bm_y; gadget->x2 = gadget->canvas->cv_bitmap.bm_x+x2-x1+1; gadget->y2 = gadget->canvas->cv_bitmap.bm_y+y2-y1+1; gadget->parent = NULL; gadget->hotkey = -1; return gadget; } void ui_gadget_delete_all( UI_WINDOW * wnd ) { UI_GADGET * tmp; ui_pad_deactivate(); while( wnd->gadget != NULL ) { tmp = wnd->gadget; if (tmp->next == tmp ) { wnd->gadget = NULL; } else { tmp->next->prev = tmp->prev; tmp->prev->next = tmp->next; wnd->gadget = tmp->next; } if (tmp->canvas) gr_free_sub_canvas( tmp->canvas ); if (tmp->kind == 1 ) // Button { UI_GADGET_BUTTON * but1 = (UI_GADGET_BUTTON *)tmp; if (but1->text) d_free( but1->text ); } if (tmp->kind == 6 ) // Inputbox { UI_GADGET_INPUTBOX * but1 = (UI_GADGET_INPUTBOX *)tmp; d_free( but1->text ); } if (tmp->kind == 5 ) // Checkbox { UI_GADGET_CHECKBOX * but1 = (UI_GADGET_CHECKBOX *)tmp; d_free( but1->text ); } if (tmp->kind == 9 ) // Icon { UI_GADGET_ICON * but1 = (UI_GADGET_ICON *)tmp; d_free( but1->text ); } d_free( tmp ); } } int is_under_another_window( UI_WINDOW * win, UI_GADGET * gadget ) { UI_WINDOW * temp; temp = win->next; while( temp != NULL ) { if ( ( gadget->x1 > temp->x) && ( gadget->x1 < (temp->x+temp->width) ) && ( gadget->y1 > temp->y) && ( gadget->y1 < (temp->y+temp->height) ) ) { //gadget->status =1; return 1; } if ( ( gadget->x2 > temp->x) && ( gadget->x2 < (temp->x+temp->width) ) && ( gadget->y2 > temp->y) && ( gadget->y2 < (temp->y+temp->height) ) ) { //gadget->status =1; return 1; } temp = temp->next; } return 0; } int ui_mouse_on_gadget( UI_GADGET * gadget ) { if ((Mouse.x >= gadget->x1) && (Mouse.x <= gadget->x2-1) && (Mouse.y >= gadget->y1) && (Mouse.y <= gadget->y2-1) ) { if (is_under_another_window(CurWindow, gadget)) return 0; return 1; } else return 0; } void ui_window_do_gadgets( UI_WINDOW * wnd ) { int keypress; UI_GADGET * tmp, * tmp1; CurWindow = wnd; keypress = last_keypress; tmp = wnd->gadget; if (tmp == NULL ) return; if (selected_gadget==NULL) selected_gadget = tmp; tmp1 = wnd->keyboard_focus_gadget; do { if (ui_mouse_on_gadget(tmp) && B1_JUST_PRESSED ) { selected_gadget = tmp; if (tmp->parent!=NULL) { while (tmp->parent != NULL ) tmp = tmp->parent; wnd->keyboard_focus_gadget = tmp; break; } else { wnd->keyboard_focus_gadget = tmp; break; } } if ( tmp->hotkey == keypress ) { wnd->keyboard_focus_gadget = tmp; break; } tmp = tmp->next; } while( tmp != wnd->gadget ); if (wnd->keyboard_focus_gadget != NULL) { switch (keypress ) { case (KEY_TAB): if ( wnd->keyboard_focus_gadget->when_tab != NULL ) wnd->keyboard_focus_gadget = wnd->keyboard_focus_gadget->when_tab; break; case (KEY_TAB+KEY_SHIFTED): if ( wnd->keyboard_focus_gadget->when_btab != NULL ) wnd->keyboard_focus_gadget = wnd->keyboard_focus_gadget->when_btab; break; case (KEY_UP): if ( wnd->keyboard_focus_gadget->when_up != NULL ) wnd->keyboard_focus_gadget = wnd->keyboard_focus_gadget->when_up; break; case (KEY_DOWN): if ( wnd->keyboard_focus_gadget->when_down != NULL ) wnd->keyboard_focus_gadget = wnd->keyboard_focus_gadget->when_down; break; case (KEY_LEFT): if ( wnd->keyboard_focus_gadget->when_left != NULL ) wnd->keyboard_focus_gadget = wnd->keyboard_focus_gadget->when_left; break; case (KEY_RIGHT): if ( wnd->keyboard_focus_gadget->when_right != NULL ) wnd->keyboard_focus_gadget = wnd->keyboard_focus_gadget->when_right; break; } } if (wnd->keyboard_focus_gadget != tmp1) { if (wnd->keyboard_focus_gadget != NULL ) wnd->keyboard_focus_gadget->status = 1; if (tmp1 != NULL ) tmp1->status = 1; } tmp = wnd->gadget; do { if (!is_under_another_window( CurWindow, tmp )) { UI_WINDOW *curwindow_save=CurWindow; switch( tmp->kind ) { case 1: ui_button_do( (UI_GADGET_BUTTON *)tmp, keypress ); break; case 2: ui_listbox_do( (UI_GADGET_LISTBOX *)tmp, keypress ); break; case 3: ui_scrollbar_do( (UI_GADGET_SCROLLBAR *)tmp, keypress ); break; case 4: ui_radio_do( (UI_GADGET_RADIO *)tmp, keypress ); break; case 5: ui_checkbox_do( (UI_GADGET_CHECKBOX *)tmp, keypress ); break; case 6: ui_inputbox_do( (UI_GADGET_INPUTBOX *)tmp, keypress ); break; case 7: ui_userbox_do( (UI_GADGET_USERBOX *)tmp, keypress ); break; case 8: ui_keytrap_do( (UI_GADGET_KEYTRAP *)tmp, keypress ); break; case 9: ui_icon_do( (UI_GADGET_ICON *)tmp, keypress ); break; } CurWindow=curwindow_save; } tmp = tmp->next; } while( tmp != wnd->gadget ); } UI_GADGET * ui_gadget_get_next( UI_GADGET * gadget ) { UI_GADGET * tmp; tmp = gadget->next; while( tmp != gadget && (tmp->parent!=NULL) ) tmp = tmp->next; return tmp; } UI_GADGET * ui_gadget_get_prev( UI_GADGET * gadget ) { UI_GADGET * tmp; tmp = gadget->prev; while( tmp != gadget && (tmp->parent!=NULL) ) tmp = tmp->prev; return tmp; } void ui_gadget_calc_keys( UI_WINDOW * wnd) { UI_GADGET * tmp; tmp = wnd->gadget; if (tmp==NULL) return; do { tmp->when_tab = ui_gadget_get_next(tmp); tmp->when_btab = ui_gadget_get_prev(tmp); tmp = tmp->next; } while( tmp != wnd->gadget ); }