/* $Id: palette.c,v 1.12 2004-08-28 23:17:45 schaffner Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * Graphical routines for setting the palette * */ #ifdef HAVE_CONFIG_H #include #endif #include #include #include #include "pstypes.h" #include "u_mem.h" #include "gr.h" #include "grdef.h" #include "cfile.h" #include "error.h" #include "mono.h" #include "fix.h" //added/remove by dph on 1/9/99 //#include "key.h" //end remove #include "palette.h" extern int gr_installed; #define SQUARE(x) ((x)*(x)) #define MAX_COMPUTED_COLORS 32 int Num_computed_colors=0; typedef struct { ubyte r,g,b,color_num; } color_record; color_record Computed_colors[MAX_COMPUTED_COLORS]; ubyte gr_palette[256*3]; ubyte gr_current_pal[256*3]; ubyte gr_fade_table[256*34]; ubyte gr_palette_gamma = 0; int gr_palette_gamma_param = 0; ubyte gr_palette_faded_out = 1; int grd_fades_disabled=0; // Used to skip fading for development void gr_palette_set_gamma( int gamma ) { if ( gamma < 0 ) gamma = 0; //added/changed on 10/27/98 by Victor Rachels to increase brightness slider if ( gamma > 16 ) gamma = 16; //was 8 //end this section change - Victor Rachels if (gr_palette_gamma_param != gamma ) { gr_palette_gamma_param = gamma; gr_palette_gamma = gamma; if (!gr_palette_faded_out) gr_palette_load( gr_palette ); } } int gr_palette_get_gamma() { return gr_palette_gamma_param; } void gr_copy_palette(ubyte *gr_palette, ubyte *pal, int size) { memcpy(gr_palette, pal, size); Num_computed_colors = 0; } void gr_use_palette_table( char * filename ) { CFILE *fp; int i,fsize; #ifdef SWAP_0_255 ubyte c; #endif fp = cfopen( filename, "rb" ); // the following is a hack to enable the loading of d2 levels // even if only the d2 mac shareware datafiles are present. // However, if the pig file is present but the palette file isn't, // the textures in the level will look wierd... if ( fp==NULL) fp = cfopen( DEFAULT_LEVEL_PALETTE, "rb" ); if ( fp==NULL) Error("Can open neither palette file <%s> " "nor default palette file <" DEFAULT_LEVEL_PALETTE ">.\n", filename); fsize = cfilelength( fp ); Assert( fsize == 9472 ); cfread( gr_palette, 256*3, 1, fp ); cfread( gr_fade_table, 256*34, 1, fp ); cfclose(fp); // This is the TRANSPARENCY COLOR for (i=0; i> 15; Computed_colors[add_index].r = r; Computed_colors[add_index].g = g; Computed_colors[add_index].b = b; Computed_colors[add_index].color_num = color_num; } void init_computed_colors(void) { int i; for (i=0; i 4) { color_record trec; trec = Computed_colors[i-1]; Computed_colors[i-1] = Computed_colors[i]; Computed_colors[i] = trec; return Computed_colors[i-1].color_num; } return Computed_colors[i].color_num; } // r &= 63; // g &= 63; // b &= 63; best_value = SQUARE(r-gr_palette[0])+SQUARE(g-gr_palette[1])+SQUARE(b-gr_palette[2]); best_index = 0; if (best_value==0) { add_computed_color(r, g, b, best_index); return best_index; } j=0; // only go to 255, 'cause we dont want to check the transparent color. for (i=1; i<254; i++ ) { j += 3; value = SQUARE(r-gr_palette[j])+SQUARE(g-gr_palette[j+1])+SQUARE(b-gr_palette[j+2]); if ( value < best_value ) { if (value==0) { add_computed_color(r, g, b, i); return i; } best_value = value; best_index = i; } } add_computed_color(r, g, b, best_index); return best_index; } int gr_find_closest_color_15bpp( int rgb ) { return gr_find_closest_color( ((rgb>>10)&31)*2, ((rgb>>5)&31)*2, (rgb&31)*2 ); } int gr_find_closest_color_current( int r, int g, int b ) { int i, j; int best_value, best_index, value; // r &= 63; // g &= 63; // b &= 63; best_value = SQUARE(r-gr_current_pal[0])+SQUARE(g-gr_current_pal[1])+SQUARE(b-gr_current_pal[2]); best_index = 0; if (best_value==0) return best_index; j=0; // only go to 255, 'cause we dont want to check the transparent color. for (i=1; i<254; i++ ) { j += 3; value = SQUARE(r-gr_current_pal[j])+SQUARE(g-gr_current_pal[j+1])+SQUARE(b-gr_current_pal[j+2]); if ( value < best_value ) { if (value==0) return i; best_value = value; best_index = i; } } return best_index; } void gr_make_cthru_table(ubyte * table, ubyte r, ubyte g, ubyte b ) { int i; ubyte r1, g1, b1; for (i=0; i<256; i++ ) { r1 = gr_palette[i*3+0] + r; if ( r1 > 63 ) r1 = 63; g1 = gr_palette[i*3+1] + g; if ( g1 > 63 ) g1 = 63; b1 = gr_palette[i*3+2] + b; if ( b1 > 63 ) b1 = 63; table[i] = gr_find_closest_color( r1, g1, b1 ); } } void gr_make_blend_table(ubyte *blend_table, ubyte r, ubyte g, ubyte b) { int i, j; float alpha; ubyte r1, g1, b1; for (j = 0; j < GR_FADE_LEVELS; j++) { alpha = 1.0 - (float)j / ((float)GR_FADE_LEVELS - 1); for (i = 0; i < 255; i++) { r1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i * 3 + 0] + (alpha * (float)r)); g1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i * 3 + 1] + (alpha * (float)g)); b1 = (ubyte)((1.0 - alpha) * (float)gr_palette[i * 3 + 2] + (alpha * (float)b)); blend_table[i + j * 256] = gr_find_closest_color(r1, g1, b1); } blend_table[i + j * 256] = 255; // leave white alone } }