/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Morphing code * */ #include #include #include #include #include "texmap.h" #include "dxxerror.h" #include "inferno.h" #include "morph.h" #include "polyobj.h" #include "game.h" #include "lighting.h" #include "newdemo.h" #include "piggy.h" #include "bm.h" #include "interp.h" #include "render.h" #include "compiler-range_for.h" #include "d_range.h" #include "partial_range.h" using std::max; namespace dsx { d_level_unique_morph_object_state LevelUniqueMorphObjectState; } //returns ptr to data for this object, or NULL if none morph_data *find_morph_data(object &obj) { auto &morph_objects = LevelUniqueMorphObjectState.morph_objects; if (Newdemo_state == ND_STATE_PLAYBACK) { morph_objects[0].obj = &obj; return &morph_objects[0]; } range_for (auto &i, morph_objects) if (i.obj == &obj) return &i; return nullptr; } static void assign_max(fix &a, const fix &b) { a = std::max(a, b); } static void assign_min(fix &a, const fix &b) { a = std::min(a, b); } template static void update_bounds(vms_vector &minv, vms_vector &maxv, const vms_vector *vp) { auto &mx = maxv.*p; assign_max(mx, vp->*p); auto &mn = minv.*p; assign_min(mn, vp->*p); } //takes pm, fills in min & max static void find_min_max(polymodel *pm,int submodel_num,vms_vector &minv,vms_vector &maxv) { ushort nverts; uint16_t type; auto data = reinterpret_cast(&pm->model_data[pm->submodel_ptrs[submodel_num]]); type = *data++; Assert(type == 7 || type == 1); nverts = *data++; if (type==7) data+=2; //skip start & pad auto vp = reinterpret_cast(data); minv = maxv = *vp++; nverts--; while (nverts--) { update_bounds<&vms_vector::x>(minv, maxv, vp); update_bounds<&vms_vector::y>(minv, maxv, vp); update_bounds<&vms_vector::z>(minv, maxv, vp); vp++; } } #define MORPH_RATE (f1_0*3) constexpr fix morph_rate = MORPH_RATE; static void init_points(polymodel *pm,const vms_vector *box_size,int submodel_num,morph_data *md) { ushort nverts; uint16_t type; int i; auto data = reinterpret_cast(&pm->model_data[pm->submodel_ptrs[submodel_num]]); type = *data++; Assert(type == 7 || type == 1); nverts = *data++; md->n_morphing_points[submodel_num] = 0; if (type==7) { i = *data++; //get start point number data++; //skip pad } else i = 0; //start at zero Assert(i+nverts < MAX_VECS); md->submodel_startpoints[submodel_num] = i; auto vp = reinterpret_cast(data); while (nverts--) { fix k,dist; if (box_size) { fix t; k = INT32_MAX; if (vp->x && f2i(box_size->x)x)/2 && (t = fixdiv(box_size->x,abs(vp->x))) < k) k=t; if (vp->y && f2i(box_size->y)y)/2 && (t = fixdiv(box_size->y,abs(vp->y))) < k) k=t; if (vp->z && f2i(box_size->z)z)/2 && (t = fixdiv(box_size->z,abs(vp->z))) < k) k=t; if (k == INT32_MAX) k = 0; } else k=0; vm_vec_copy_scale(md->morph_vecs[i],*vp,k); dist = vm_vec_normalized_dir_quick(md->morph_deltas[i],*vp,md->morph_vecs[i]); md->morph_times[i] = fixdiv(dist,morph_rate); if (md->morph_times[i] != 0) md->n_morphing_points[submodel_num]++; vm_vec_scale(md->morph_deltas[i],morph_rate); vp++; i++; } } static void update_points(polymodel *pm,int submodel_num,morph_data *md) { ushort nverts; uint16_t type; int i; auto data = reinterpret_cast(&pm->model_data[pm->submodel_ptrs[submodel_num]]); type = *data++; Assert(type == 7 || type == 1); nverts = *data++; if (type==7) { i = *data++; //get start point number data++; //skip pad } else i = 0; //start at zero auto vp = reinterpret_cast(data); while (nverts--) { if (md->morph_times[i]) //not done yet { if ((md->morph_times[i] -= FrameTime) <= 0) { md->morph_vecs[i] = *vp; md->morph_times[i] = 0; md->n_morphing_points[submodel_num]--; } else vm_vec_scale_add2(md->morph_vecs[i],md->morph_deltas[i],FrameTime); } vp++; i++; } } //process the morphing object for one frame void do_morph_frame(object &obj) { polymodel *pm; morph_data *md; md = find_morph_data(obj); if (md == NULL) { //maybe loaded half-morphed from disk obj.flags |= OF_SHOULD_BE_DEAD; //..so kill it return; } assert(md->obj == &obj); auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; pm = &Polygon_models[obj.rtype.pobj_info.model_num]; for (uint_fast32_t i = 0; i != pm->n_models; ++i) if (md->submodel_active[i]==1) { update_points(pm,i,md); if (md->n_morphing_points[i] == 0) { //maybe start submodel md->submodel_active[i] = 2; //not animating, just visible md->n_submodels_active--; //this one done animating for (uint_fast32_t t = 0; t != pm->n_models; ++t) if (pm->submodel_parents[t] == i) { //start this one init_points(pm,nullptr,t,md); md->n_submodels_active++; md->submodel_active[t] = 1; } } } if (!md->n_submodels_active) { //done morphing! obj.control_type = md->morph_save_control_type; set_object_movement_type(obj, md->morph_save_movement_type); obj.render_type = RT_POLYOBJ; obj.mtype.phys_info = md->morph_save_phys_info; md->obj = NULL; } } constexpr vms_vector morph_rotvel{0x4000,0x2000,0x1000}; void init_morphs() { auto &morph_objects = LevelUniqueMorphObjectState.morph_objects; range_for (auto &i, morph_objects) i.obj = nullptr; } //make the object morph void morph_start(const vmobjptr_t obj) { polymodel *pm; vms_vector pmmin,pmmax; vms_vector box_size; auto &morph_objects = LevelUniqueMorphObjectState.morph_objects; const auto mob = morph_objects.begin(); const auto moe = morph_objects.end(); const auto mop = [](const morph_data &mo) { return mo.obj == nullptr || mo.obj->type == OBJ_NONE || mo.obj->signature != mo.Morph_sig; }; const auto moi = std::find_if(mob, moe, mop); if (moi == moe) //no free slots return; morph_data *const md = &*moi; Assert(obj->render_type == RT_POLYOBJ); md->obj = obj; md->Morph_sig = obj->signature; md->morph_save_control_type = obj->control_type; md->morph_save_movement_type = obj->movement_type; md->morph_save_phys_info = obj->mtype.phys_info; Assert(obj->control_type == CT_AI); //morph objects are also AI objects obj->control_type = CT_MORPH; obj->render_type = RT_MORPH; obj->movement_type = MT_PHYSICS; //RT_NONE; obj->mtype.phys_info.rotvel = morph_rotvel; auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; pm = &Polygon_models[obj->rtype.pobj_info.model_num]; find_min_max(pm,0,pmmin,pmmax); box_size.x = max(-pmmin.x,pmmax.x) / 2; box_size.y = max(-pmmin.y,pmmax.y) / 2; box_size.z = max(-pmmin.z,pmmax.z) / 2; //clear all points md->morph_times = {}; //clear all parts md->submodel_active = {}; md->submodel_active[0] = 1; //1 means visible & animating md->n_submodels_active = 1; //now, project points onto surface of box init_points(pm,&box_size,0,md); } static void draw_model(grs_canvas &canvas, polygon_model_points &robot_points, polymodel *const pm, const unsigned submodel_num, const submodel_angles anim_angles, g3s_lrgb light, morph_data *const md) { array sort_list; unsigned sort_n; //first, sort the submodels sort_list[0] = submodel_num; sort_n = 1; const uint_fast32_t n_models = pm->n_models; range_for (const uint_fast32_t i, xrange(n_models)) if (md->submodel_active[i] && pm->submodel_parents[i]==submodel_num) { const auto facing = g3_check_normal_facing(pm->submodel_pnts[i],pm->submodel_norms[i]); if (!facing) sort_list[sort_n] = i; else { //put at start const auto b = sort_list.begin(); const auto e = std::next(b, sort_n); std::move_backward(b, e, std::next(e)); sort_list[0] = i; } ++sort_n; } //now draw everything range_for (const auto mn, partial_const_range(sort_list, sort_n)) { if (mn == submodel_num) { array texture_list_index; for (unsigned i = 0; i < pm->n_textures; ++i) { const auto ptr = ObjBitmapPtrs[pm->first_texture + i]; const auto &bmp = ObjBitmaps[ptr]; texture_list_index[i] = bmp; texture_list[i] = &GameBitmaps[bmp.index]; } // Make sure the textures for this object are paged in... range_for (auto &j, partial_const_range(texture_list_index, pm->n_textures)) PIGGY_PAGE_IN(j); // Hmmm... cache got flushed in the middle of paging all these in, // so we need to reread them all in. // Make sure that they can all fit in memory. g3_draw_morphing_model(canvas, &pm->model_data[pm->submodel_ptrs[submodel_num]], &texture_list[0], anim_angles, light, &md->morph_vecs[md->submodel_startpoints[submodel_num]], robot_points); } else { const auto &&orient = vm_angles_2_matrix(anim_angles[mn]); g3_start_instance_matrix(pm->submodel_offsets[mn], orient); draw_model(canvas, robot_points,pm,mn,anim_angles,light,md); g3_done_instance(); } } } namespace dsx { void draw_morph_object(grs_canvas &canvas, const d_level_unique_light_state &LevelUniqueLightState, const vmobjptridx_t obj) { // int save_light; polymodel *po; morph_data *md; md = find_morph_data(obj); Assert(md != NULL); auto &Polygon_models = LevelSharedPolygonModelState.Polygon_models; po=&Polygon_models[obj->rtype.pobj_info.model_num]; const auto light = compute_object_light(LevelUniqueLightState, obj); g3_start_instance_matrix(obj->pos, obj->orient); polygon_model_points robot_points; draw_model(canvas, robot_points, po, 0, obj->rtype.pobj_info.anim_angles, light, md); g3_done_instance(); if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_morph_frame(md); } }