/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Header for text.c, including symbolics for text messages * */ #ifndef _TEXT_H #define _TEXT_H //Array of pointers to text extern char *Text_string[]; //Symbolic constants for all the strings #define TXT_NEW_GAME Text_string[ 0] #define TXT_VIEW_SCORES Text_string[ 1] #define TXT_QUIT Text_string[ 2] #define TXT_CANNOT_SET_SCREEN Text_string[ 3] #define TXT_NO_JOYSTICK Text_string[ 4] #define TXT_REQUIRES_VGA Text_string[ 5] #define TXT_HELP Text_string[ 6] #define TXT_THANKS Text_string[ 7] #define TXT_SOUND_DISABLED Text_string[ 8] #define TXT_CANT_INIT_GFX Text_string[ 9] #define TXT_EXTRA_LIFE Text_string[10] #define TXT_COPYRIGHT Text_string[11] #define TXT_BLUE Text_string[12] #define TXT_RED Text_string[13] #define TXT_YELLOW Text_string[14] #define TXT_ACCESS_DENIED Text_string[15] #define TXT_ACCESS_GRANTED Text_string[16] #define TXT_BOOSTED_TO Text_string[17] #define TXT_ENERGY Text_string[18] #define TXT_SHIELD Text_string[19] #define TXT_LASER Text_string[20] #define TXT_MAXED_OUT Text_string[21] #define TXT_QUAD_LASERS Text_string[22] #define TXT_ALREADY_HAVE Text_string[23] #define TXT_VULCAN_AMMO Text_string[24] #define TXT_VULCAN_ROUNDS Text_string[25] #define TXT_ALREADY_ARE Text_string[26] #define TXT_CLOAKED Text_string[27] #define TXT_CLOAKING_DEVICE Text_string[28] #define TXT_INVULNERABLE Text_string[29] #define TXT_INVULNERABILITY Text_string[30] #define TXT_CREATE_NEW Text_string[31] #define TXT_YES Text_string[32] #define TXT_NO Text_string[33] #define TXT_OK Text_string[34] #define TXT_NO_DEMO_FILES Text_string[35] #define TXT_USE_F5 Text_string[36] #define TXT_TO_CREATE_ONE Text_string[37] #define TXT_NO_FILES_MATCHING Text_string[38] #define TXT_WERE_FOUND Text_string[39] #define TXT_DELETE_PILOT Text_string[40] #define TXT_DELETE_DEMO Text_string[41] #define TXT_COULDNT Text_string[42] #define TXT_EXIT_SEQUENCE Text_string[43] #define TXT_WARNING Text_string[44] #define TXT_UNABLE_TO_OPEN Text_string[45] #define TXT_COOL_SAYING Text_string[46] #define TXT_HIGH_SCORE Text_string[47] #define TXT_YOU_PLACED Text_string[48] #define TXT_YOU_PLACED_1ST Text_string[49] #define TXT_HIGH_SCORES Text_string[50] #define TXT_NAME Text_string[51] #define TXT_SCORE Text_string[52] #define TXT_SKILL Text_string[53] #define TXT_LEVELS Text_string[54] #define TXT_TIME Text_string[55] #define TXT_REGISTER_DESCENT Text_string[56] #define TXT_1ST Text_string[57] #define TXT_2ND Text_string[58] #define TXT_3RD Text_string[59] #define TXT_4TH Text_string[60] #define TXT_5TH Text_string[61] #define TXT_6TH Text_string[62] #define TXT_7TH Text_string[63] #define TXT_8TH Text_string[64] #define TXT_9TH Text_string[65] #define TXT_10TH Text_string[66] #define TXT_EMPTY Text_string[67] #define TXT_KILLED Text_string[68] #define TXT_SUICIDE Text_string[69] #define TXT_YOU Text_string[70] #define TXT_YOURSELF Text_string[71] #define TXT_NO_MACRO Text_string[72] #define TXT_SENDING Text_string[73] #define TXT_SEND_MESSAGE Text_string[74] #define TXT_SAYS Text_string[75] #define TXT_TELLS_YOU Text_string[76] #define TXT_HAS_DEST_CONTROL Text_string[77] #define TXT_CONTROL_DESTROYED Text_string[78] #define TXT_HAS_ESCAPED Text_string[79] #define TXT_HAS_FOUND_SECRET Text_string[80] #define TXT_HAS_LEFT_THE_GAME Text_string[81] #define TXT_YOU_ARE_ONLY Text_string[82] #define TXT_OPPONENT_LEFT Text_string[83] #define TXT_YOU_DEST_CONTROL Text_string[84] #define TXT_DEFINE_MACRO Text_string[85] #define TXT_MESSAGE_SENT_TO Text_string[86] #define TXT_NOBODY Text_string[87] #define TXT_PAUSE Text_string[88] #define TXT_CANT_PAUSE Text_string[89] #define TXT_HELP_ESC Text_string[90] #define TXT_HELP_F2 Text_string[91] #define TXT_HELP_F3 Text_string[92] #define TXT_HELP_F4 Text_string[93] #define TXT_HELP_F5 Text_string[94] #define TXT_HELP_PAUSE Text_string[95] #define TXT_HELP_MINUSPLUS Text_string[96] #define TXT_HELP_PRTSCN Text_string[97] #define TXT_HELP_1TO5 Text_string[98] #define TXT_HELP_6TO10 Text_string[99] #define TXT_HELP_TO_VIEW Text_string[100] #define TXT_KEYS Text_string[101] #define TXT_ABORT_AUTODEMO Text_string[102] #define TXT_ABORT_GAME Text_string[103] #define TXT_W_LASER Text_string[104] #define TXT_W_VULCAN Text_string[105] #define TXT_W_SPREADFIRE Text_string[106] #define TXT_W_PLASMA Text_string[107] #define TXT_W_FUSION Text_string[108] #define TXT_W_SLASER Text_string[109] #define TXT_W_SVULCAN Text_string[110] #define TXT_W_SSPREADFIRE Text_string[111] #define TXT_W_SPLASMA Text_string[112] #define TXT_W_SFUSION Text_string[113] #define TXT_W_C_MISSILE Text_string[114] #define TXT_W_H_MISSILE Text_string[115] #define TXT_W_P_BOMB Text_string[116] #define TXT_W_S_MISSILE Text_string[117] #define TXT_W_M_MISSILE Text_string[118] #define TXT_W_SMISSILE1 Text_string[119] #define TXT_W_SMISSILE2 Text_string[120] #define TXT_W_SMISSILE3 Text_string[121] #define TXT_W_SMISSILE4 Text_string[122] #define TXT_W_SMISSILE5 Text_string[123] #define TXT_W_LASER_S Text_string[124] #define TXT_W_VULCAN_S Text_string[125] #define TXT_W_SPREADFIRE_S Text_string[126] #define TXT_W_PLASMA_S Text_string[127] #define TXT_W_FUSION_S Text_string[128] #define TXT_W_SLASER_S Text_string[129] #define TXT_W_SVULCAN_S Text_string[130] #define TXT_W_SSPREADFIRE_S Text_string[131] #define TXT_W_SPLASMA_S Text_string[132] #define TXT_W_SFUSION_S Text_string[133] #define TXT_W_C_MISSILE_S Text_string[134] #define TXT_W_H_MISSILE_S Text_string[135] #define TXT_W_P_BOMB_S Text_string[136] #define TXT_W_S_MISSILE_S Text_string[137] #define TXT_W_M_MISSILE_S Text_string[138] #define TXT_W_SMISSILE1_S Text_string[139] #define TXT_W_SMISSILE2_S Text_string[140] #define TXT_W_SMISSILE3_S Text_string[141] #define TXT_W_SMISSILE4_S Text_string[142] #define TXT_W_SMISSILE5_S Text_string[143] #define TXT_SELECTED Text_string[144] #define TXT_DONT_HAVE Text_string[145] #define TXT_DONT_HAVE_AMMO Text_string[146] #define TXT_HAVE_NO Text_string[147] #define TXT_S Text_string[148] #define TXT_SX Text_string[149] #define TXT_NO_PRIMARY Text_string[150] #define TXT_ALREADY_HAVE_THE Text_string[151] #define TXT_CANT_OPEN_DOOR Text_string[152] #define TXT_MOVE_JOYSTICK Text_string[153] #define TXT_TO_UL Text_string[154] #define TXT_ANY_BUTTON Text_string[155] #define TXT_JOYSTICK Text_string[156] #define TXT_UPPER_LEFT Text_string[157] #define TXT_TO_LR Text_string[158] #define TXT_LOWER_RIGHT Text_string[159] #define TXT_TO_C Text_string[160] #define TXT_CENTER Text_string[161] #define TXT_CONTROL_KEYBOARD Text_string[162] #define TXT_CONTROL_JOYSTICK Text_string[163] #define TXT_CONTROL_FSTICKPRO Text_string[164] #define TXT_CONTROL_THRUSTFCS Text_string[165] #define TXT_CONTROL_GGAMEPAD Text_string[166] #define TXT_CONTROL_MOUSE Text_string[167] #define TXT_CONTROL_CYBERMAN Text_string[168] #define TXT_CONTROL_WINJOY Text_string[169] #define TXT_CUST_ABOVE Text_string[170] #define TXT_CUST_KEYBOARD Text_string[171] #define TXT_CONTROLS Text_string[172] #define TXT_KEYBOARD Text_string[173] //This is where the command-line help text used to be #define TXT_REGISTRATION Text_string[192] #define TXT_ERROR_SELECTOR Text_string[193] #define TXT_ERROR_GRAPHICS Text_string[194] #define TXT_CALIBRATE Text_string[195] #define TXT_SKIP Text_string[196] #define TXT_JOYSTICK_NOT_CEN Text_string[197] #define TXT_CHOOSE_INPUT Text_string[198] #define TXT_ERROR Text_string[199] #define TXT_ERROR_PLR_VERSION Text_string[200] #define TXT_DEMO_PLAYBACK Text_string[201] #define TXT_DEMO_RECORDING Text_string[202] #define TXT_CRUISE Text_string[203] #define TXT_DUMPING_SCREEN Text_string[204] #define TXT_CHEATS_ENABLED Text_string[205] #define TXT_NET_GAME_CLOSED Text_string[206] #define TXT_NET_GAME_FULL Text_string[207] #define TXT_NET_GAME_BETWEEN Text_string[208] #define TXT_NET_GAME_NSELECT Text_string[209] #define TXT_NET_GAME_NSTART Text_string[210] #define TXT_NET_GAME_CONNECT Text_string[211] #define TXT_NET_GAME_WRONGLEV Text_string[212] #define TXT_KILLS Text_string[213] #define TXT_WAITING Text_string[214] #define TXT_SURE_LEAVE_GAME Text_string[215] #define TXT_JOINING Text_string[216] #define TXT_REJOIN Text_string[217] #define TXT_SORRY_ONLY Text_string[218] #define TXT_NETPLAYERS_IN Text_string[219] #define TXT_S_GAME Text_string[220] #define TXT_DESCRIPTION Text_string[221] #define TXT_LEVEL_ Text_string[222] #define TXT_MODE Text_string[223] #define TXT_ANARCHY Text_string[224] #define TXT_TEAM_ANARCHY Text_string[225] #define TXT_ANARCHY_W_ROBOTS Text_string[226] #define TXT_COOPERATIVE Text_string[227] #define TXT_OPTIONS Text_string[228] #define TXT_CLOSED_GAME Text_string[229] #define TXT_NETGAME_SETUP Text_string[230] #define TXT_LEVEL_OUT_RANGE Text_string[231] #define TXT_SORRY Text_string[232] #define TXT_REGISTERED_ONLY Text_string[233] #define TXT_WAIT Text_string[234] #define TXT_FOUND Text_string[235] #define TXT_ACTIVE_GAMES Text_string[236] #define TXT_STARTING_NETGAME Text_string[237] #define TXT_NETLEVEL_NMATCH Text_string[238] #define TXT_TEAM Text_string[239] #define TXT_TEAM_SELECTION Text_string[240] #define TXT_TEAM_MUST_ONE Text_string[241] #define TXT_TEAM_SELECT Text_string[242] #define TXT_TEAM_PRESS_ENTER Text_string[243] #define TXT_TEAM_ATLEAST_TWO Text_string[244] #define TXT_IPX_NOT_FOUND Text_string[245] #define TXT_NET_FORMING Text_string[246] #define TXT_NET_PLAYERS Text_string[247] #define TXT_NET_JOIN Text_string[248] #define TXT_NET_CLOSED Text_string[249] #define TXT_NET_BETWEEN Text_string[250] #define TXT_NET_LEAVE Text_string[251] #define TXT_NET_WAITING Text_string[252] #define TXT_NET_TO_ENTER Text_string[253] #define TXT_NET_SEARCHING Text_string[254] #define TXT_INVALID_CHOICE Text_string[255] #define TXT_NET_GAME_BETWEEN2 Text_string[256] #define TXT_VERSION_MISMATCH Text_string[257] #define TXT_GAME_FULL Text_string[258] #define TXT_IN_PROGRESS Text_string[259] #define TXT_DISCONNECTING Text_string[260] #define TXT_SERIAL_OPEN_ERROR Text_string[261] #define TXT_CARRIER_LOST Text_string[262] #define TXT_ERROR_SERIAL_CFG Text_string[263] #define TXT_ERR_SER_SETTINGS Text_string[264] #define TXT_CONNECT_LOST Text_string[265] #define TXT_READY_DESCENT Text_string[266] #define TXT_CLOSED_LINK Text_string[267] #define TXT_DIAL_MODEM Text_string[268] #define TXT_ANSWER_MODEM Text_string[269] #define TXT_NULL_MODEM Text_string[270] #define TXT_COM_SETTINGS Text_string[271] #define TXT_START_GAME Text_string[272] #define TXT_SEND_MESSAGEP Text_string[273] #define TXT_HANGUP_MODEM Text_string[274] #define TXT_CLOSE_LINK Text_string[275] #define TXT_SERIAL Text_string[276] #define TXT_LINK_ACTIVE Text_string[277] #define TXT_MODEM Text_string[278] #define TXT_NOT_CONNECTED Text_string[279] #define TXT_SERIAL_GAME Text_string[280] #define TXT_EXIT_WILL_CLOSE Text_string[281] #define TXT_BAUD_RATE Text_string[282] #define TXT_MODEM_INIT_STRING Text_string[283] #define TXT_ACCEPT_SAVE Text_string[284] #define TXT_SERIAL_SETTINGS Text_string[285] #define TXT_WARNING_16550 Text_string[286] #define TXT_DIFFICULTY Text_string[287] #define TXT_SERIAL_GAME_SETUP Text_string[288] #define TXT_ONLY_ANARCHY Text_string[289] #define TXT_SAVE Text_string[290] #define TXT_ACCEPT Text_string[291] #define TXT_SEL_NUMBER_EDIT Text_string[292] #define TXT_EDIT_PHONE_ENTRY Text_string[293] #define TXT_MANUAL_ENTRY Text_string[294] #define TXT_EDIT_PHONEBOOK Text_string[295] #define TXT_SEL_NUMBER_DIAL Text_string[296] #define TXT_ENTER_NUMBER_DIAL Text_string[297] #define TXT_NO_DIAL_TONE Text_string[298] #define TXT_BUSY Text_string[299] #define TXT_NO_ANSWER Text_string[300] #define TXT_NO_CARRIER Text_string[301] #define TXT_VOICE Text_string[302] #define TXT_ERR_MODEM_RETURN Text_string[303] #define TXT_CONNECT Text_string[304] #define TXT_BAUD_GREATER_9600 Text_string[305] #define TXT_RING Text_string[306] #define TXT_NO_SERIAL_OPT Text_string[307] #define TXT_RESET_MODEM Text_string[308] #define TXT_NO_MODEM Text_string[309] #define TXT_NO_PHONENUM Text_string[310] #define TXT_DIALING Text_string[311] #define TXT_ESC_ABORT Text_string[312] #define TXT_WAITING_FOR_ANS Text_string[313] #define TXT_WAITING_FOR_CALL Text_string[314] #define TXT_WAITING_FOR_CARR Text_string[315] #define TXT_FAILED_TO_NEGOT Text_string[316] #define TXT_NEGOTIATION_FAIL Text_string[317] #define TXT_FATAL_ERROR_LEVEL Text_string[318] #define TXT_OTHER_LEVEL Text_string[319] #define TXT_YOUR_LEVEL Text_string[320] #define TXT_LVL_NO_MATCH Text_string[321] #define TXT_CHECK_VERSION Text_string[322] #define TXT_DESCENT_NO_MATCH Text_string[323] #define TXT_OPPONENT_NO_READY Text_string[324] #define TXT_WAIT_OPPONENT Text_string[325] #define TXT_LOCK Text_string[326] #define TXT_DEATHS Text_string[327] #define TXT_LIVES Text_string[328] #define TXT_LVL Text_string[329] #define TXT_QUAD Text_string[330] #define TXT_REAR_VIEW Text_string[331] #define TXT_DIFFICULTY_1 Text_string[332] #define TXT_DIFFICULTY_2 Text_string[333] #define TXT_DIFFICULTY_3 Text_string[334] #define TXT_DIFFICULTY_4 Text_string[335] #define TXT_DIFFICULTY_5 Text_string[336] #define TXT_DETAIL_1 Text_string[337] #define TXT_DETAIL_2 Text_string[338] #define TXT_DETAIL_3 Text_string[339] #define TXT_DETAIL_4 Text_string[340] #define TXT_DETAIL_5 Text_string[341] #define TXT_DETAIL_CUSTOM_ Text_string[342] #define TXT_LOAD_GAME Text_string[343] #define TXT_MULTIPLAYER_ Text_string[344] #define TXT_OPTIONS_ Text_string[345] #define TXT_CHANGE_PILOTS Text_string[346] #define TXT_VIEW_DEMO Text_string[347] #define TXT_CREDITS Text_string[348] #define TXT_ORDERING_INFO Text_string[349] #define TXT_SELECT_DEMO Text_string[350] #define TXT_DIFFICULTY_LEVEL Text_string[351] #define TXT_SET_TO Text_string[352] #define TXT_DETAIL_LEVEL Text_string[353] #define TXT_OBJ_COMPLEXITY Text_string[354] #define TXT_OBJ_DETAIL Text_string[355] #define TXT_WALL_DETAIL Text_string[356] #define TXT_WALL_RENDER_DEPTH Text_string[357] #define TXT_DEBRIS_AMOUNT Text_string[358] #define TXT_SOUND_CHANNELS Text_string[359] #define TXT_LO_HI Text_string[360] #define TXT_DETAIL_CUSTOM Text_string[361] #define TXT_START_ANY_LEVEL Text_string[362] #define TXT_SELECT_START_LEV Text_string[363] #define TXT_ENTER_TO_CONT Text_string[364] #define TXT_INVALID_LEVEL Text_string[365] #define TXT_ERR_LOADING_GAME Text_string[366] #define TXT_SAVE_GAME_SLOTS Text_string[367] #define TXT_SAVE_ERROR Text_string[368] #define TXT_FX_VOLUME Text_string[369] #define TXT_MUSIC_VOLUME Text_string[370] #define TXT_REVERSE_STEREO Text_string[371] #define TXT_BRIGHTNESS Text_string[372] #define TXT_CONTROLS_ Text_string[373] #define TXT_DETAIL_LEVELS Text_string[374] #define TXT_CAL_JOYSTICK Text_string[375] #define TXT_JOYS_SENSITIVITY Text_string[376] #define TXT_START_IPX_NET_GAME Text_string[377] #define TXT_JOIN_IPX_NET_GAME Text_string[378] #define TXT_MODEM_GAME Text_string[379] #define TXT_MULTIPLAYER Text_string[380] #define TXT_CONTINUE Text_string[381] #define TXT_CANT_PLAYBACK Text_string[382] #define TXT_DEMO_CORRUPT Text_string[383] #define TXT_DEMO_OLD Text_string[384] #define TXT_RECORDED Text_string[385] #define TXT_WITH_REGISTERED Text_string[386] #define TXT_WITH_SHAREWARE Text_string[387] #define TXT_OF_DESCENT Text_string[388] #define TXT_LEVEL_CANT_LOAD Text_string[389] #define TXT_DEMO_OLD_CORRUPT Text_string[390] #define TXT_DEMO_ERR_READING Text_string[391] #define TXT_SAVE_DEMO_AS Text_string[392] #define TXT_DEMO_USE_LETTERS Text_string[393] #define TXT_AUTOMAP Text_string[394] #define TXT_TURN_SHIP Text_string[395] #define TXT_SLIDE_UPDOWN Text_string[396] #define TXT_LEVEL Text_string[397] #define TXT_PITCH_FORWARD Text_string[398] #define TXT_PITCH_BACKWARD Text_string[399] #define TXT_TURN_LEFT Text_string[400] #define TXT_TURN_RIGHT Text_string[401] #define TXT_SLIDE_ON Text_string[402] #define TXT_SLIDE_LEFT Text_string[403] #define TXT_SLIDE_RIGHT Text_string[404] #define TXT_SLIDE_UP Text_string[405] #define TXT_SLIDE_DOWN Text_string[406] #define TXT_BANK_ON Text_string[407] #define TXT_BANK_LEFT Text_string[408] #define TXT_BANK_RIGHT Text_string[409] #define TXT_FIRE_PRIMARY Text_string[410] #define TXT_FIRE_SECONDARY Text_string[411] #define TXT_FIRE_FLARE Text_string[412] #define TXT_ACCELERATE Text_string[413] #define TXT_REVERSE Text_string[414] #define TXT_DROP_BOMB Text_string[415] #define TXT_CRUISE_FASTER Text_string[416] #define TXT_CRUISE_SLOWER Text_string[417] #define TXT_CRUISE_OFF Text_string[418] #define TXT_PITCH_UD Text_string[419] #define TXT_TURN_LR Text_string[420] #define TXT_SLIDE_LR Text_string[421] #define TXT_SLIDE_UD Text_string[422] #define TXT_BANK_LR Text_string[423] #define TXT_THROTTLE Text_string[424] #define TXT_TEAM_ATLEAST_THREE Text_string[425] #define TXT_NET_DISCONNECTED Text_string[426] #define TXT_NET_PLAYING Text_string[427] #define TXT_NET_ESCAPED Text_string[428] #define TXT_NET_DIED Text_string[429] #define TXT_NET_FOUND_SECRET Text_string[430] #define TXT_NET_ESCAPE_TUNNEL Text_string[431] #define TXT_NET_RESERVED Text_string[432] #define TXT_WOWIE_ZOWIE Text_string[433] #define TXT_ALL_KEYS Text_string[434] #define TXT_CLOAK Text_string[435] #define TXT_FULL_SHIELDS Text_string[436] #define TXT_ON Text_string[437] #define TXT_OFF Text_string[438] #define TXT_NOT_IN_SHAREWARE Text_string[439] #define TXT_GAME_OVER Text_string[440] #define TXT_SELECT_PILOT Text_string[441] #define TXT_ENTER_PILOT_NAME Text_string[442] #define TXT_PLAYER Text_string[443] #define TXT_ALREADY_EXISTS Text_string[444] #define TXT_LOADING Text_string[445] #define TXT_FULL_RESCUE_BONUS Text_string[446] #define TXT_SHIELD_BONUS Text_string[447] #define TXT_ENERGY_BONUS Text_string[448] #define TXT_HOSTAGE_BONUS Text_string[449] #define TXT_SKILL_BONUS Text_string[450] #define TXT_TOTAL_BONUS Text_string[451] #define TXT_TOTAL_SCORE Text_string[452] #define TXT_SECRET_LEVEL Text_string[453] #define TXT_COMPLETE Text_string[454] #define TXT_DESTROYED Text_string[455] #define TXT_SAVE_GAME Text_string[456] #define TXT_PRESS_CTRL_R Text_string[457] #define TXT_RESET_HIGH_SCORES Text_string[458] #define TXT_YOU_WERE Text_string[459] #define TXT_WAS Text_string[460] #define TXT_KILLED_BY_NONPLAY Text_string[461] #define TXT_IMPORTANT_NOTE Text_string[462] #define TXT_FCS Text_string[463] #define TXT_PRESS_ANY_KEY Text_string[464] #define TXT_HOSTAGE_RESCUED Text_string[465] #define TXT_INIT_VICTOR Text_string[466] #define TXT_N Text_string[467] #define TXT_Y Text_string[468] #define TXT_ANY_LEVEL Text_string[469] #define TXT_SHAREWARE_DONE Text_string[470] #define TXT_PRESS_NEW_KEY Text_string[471] #define TXT_PRESS_NEW_JBUTTON Text_string[472] #define TXT_PRESS_NEW_MBUTTON Text_string[473] #define TXT_MOVE_NEW_JOY_AXIS Text_string[474] #define TXT_MOVE_NEW_MSE_AXIS Text_string[475] #define TXT_USING_VFX1 Text_string[476] #define TXT_VFX1_ERROR1 Text_string[477] #define TXT_VFX1_ERROR2 Text_string[478] #define TXT_KCONFIG_STRING_1 Text_string[479] #define TXT_BUTTONS Text_string[480] #define TXT_AXES Text_string[481] #define TXT_AXIS Text_string[482] #define TXT_INVERT Text_string[483] #define TXT_BTN_1 Text_string[484] #define TXT_BTN_2 Text_string[485] #define TXT_BTN_3 Text_string[486] #define TXT_BTN_4 Text_string[487] #define TXT_TRIG Text_string[488] #define TXT_HAT_L Text_string[489] #define TXT_HAT_D Text_string[490] #define TXT_HAT_R Text_string[491] #define TXT_HAT_U Text_string[492] #define TXT_LEFT Text_string[493] #define TXT_RIGHT Text_string[494] #define TXT_MID Text_string[495] #define TXT_UP Text_string[496] #define TXT_DOWN Text_string[497] #define TXT_X1 Text_string[498] #define TXT_Y1 Text_string[499] #define TXT_X2 Text_string[500] #define TXT_Y2 Text_string[501] #define TXT_L_R Text_string[502] #define TXT_F_B Text_string[503] #define TXT_FORWARD Text_string[504] #define TXT_MOVE_THROTTLE_F Text_string[505] #define TXT_MOVE_THROTTLE_R Text_string[506] #define TXT_MOVE_THROTTLE_C Text_string[507] #define TXT_REACTOR_EXPLODED Text_string[508] #define TXT_TIME_REMAINING Text_string[509] #define TXT_SECONDS Text_string[510] #define TXT_DEMO_WRITE_ERROR Text_string[511] #define TXT_DEMO_SIZE Text_string[512] #define TXT_DEMO_SAVE_BAD Text_string[513] #define TXT_BYTE_STR Text_string[514] #define TXT_DIED_IN_MINE Text_string[515] #define TXT_SHIP_BONUS Text_string[516] #define TXT_PHONE_NUM Text_string[517] #define TXT_KILL_MATRIX_TITLE Text_string[518] #define TXT_WAIT_FOR_OK Text_string[519] #define TXT_SURE_ABORT_SYNC Text_string[520] #define TXT_ERROR_WRITING_PLR Text_string[521] #define TXT_SHIP_DESTROYED_0 Text_string[522] #define TXT_SHIP_DESTROYED_1 Text_string[523] #define TXT_SHIP_DESTROYED_2 Text_string[524] #define TXT_NET_FULL Text_string[525] #define TXT_DEMO_NO_SPACE Text_string[526] #define TXT_HAT2_L Text_string[527] #define TXT_HAT2_R Text_string[528] #define TXT_HAT2_U Text_string[529] #define TXT_HAT2_D Text_string[530] #define TXT_WARP_TO_LEVEL Text_string[531] #define TXT_TRADEMARK Text_string[532] #define TXT_NET_SYNC_FAILED Text_string[533] #define TXT_DONE Text_string[534] #define TXT_I_AM_A Text_string[535] #define TXT_CHEATER Text_string[536] #define TXT_LOADING_DATA Text_string[537] #define TXT_HELP_ALT_F2 Text_string[538] #define TXT_HELP_ALT_F3 Text_string[539] #define TXT_ONLY_REGISTERED Text_string[540] #define TXT_CONCUSSION Text_string[541] #define TXT_HOMING Text_string[542] #define TXT_PROXBOMB Text_string[543] #define TXT_SMART Text_string[544] #define TXT_MEGA Text_string[545] #define TXT_NOMISSION4DEMO Text_string[546] #define TXT_SHOW_IDS Text_string[547] #define TXT_DUPLICATE_NAME Text_string[548] #define TXT_ANARCHY_ONLY_MISSION Text_string[549] #define TXT_START_NOWAIT Text_string[550] #define TXT_QUITTING_NOW Text_string[551] #define TXT_MISSION_NOT_FOUND Text_string[552] #define TXT_MULTI_MISSION Text_string[553] #define TXT_MISSION_ERROR Text_string[554] #define TXT_COM_CUSTOM_SETTINGS Text_string[555] #define TXT_COM_BASE Text_string[556] #define TXT_COM_IRQ Text_string[557] #define TXT_RESET_DEFAULTS Text_string[558] #define TXT_VALID_IRQS Text_string[559] #define TXT_NO_UART Text_string[560] #define TXT_DEF_MACRO_1 Text_string[561] #define TXT_DEF_MACRO_2 Text_string[562] #define TXT_DEF_MACRO_3 Text_string[563] #define TXT_DEF_MACRO_4 Text_string[564] #define TXT_MISSION Text_string[565] #define TXT_VIEWING_DISTANCE Text_string[566] #define TXT_SECRET_EXIT Text_string[567] #define TXT_SHOW_ON_MAP Text_string[568] #define TXT_KILLED_BY_ROBOT Text_string[569] #define TXT_BAUD Text_string[570] #define TXT_CONSISTENCY_ERROR Text_string[571] #define TXT_PRESS_ANY_KEY2 Text_string[572] #define TXT_DEMO_SAVE_NOSPACE Text_string[573] #define TXT_CNTRLCEN_INVUL Text_string[574] #define TXT_NO_DESTSAT_LVL Text_string[575] #define TXT_REACTOR_LIFE Text_string[576] #define TXT_MINUTES_ABBREV Text_string[577] #define TXT_CURRENT_IPX_SOCKET Text_string[578] #define TXT_DOS_VERSION_1 Text_string[579] #define TXT_DOS_VERSION_2 Text_string[580] #define TXT_NOT_ENOUGH_HANDLES Text_string[581] #define TXT_HANDLES_1 Text_string[582] #define TXT_HANDLES_2 Text_string[583] #define TXT_HANDLES_3 Text_string[584] #define TXT_AVAILABLE_MEMORY Text_string[585] #define TXT_MEMORY_CONFIG Text_string[586] #define TXT_RECONFIGURE_VMM Text_string[587] #define TXT_MORE_MEMORY Text_string[588] #define TXT_MORE_MEMORY_2 Text_string[589] #define TXT_PHYSICAL_MEMORY Text_string[590] #define TXT_PHYSICAL_MEMORY_2 Text_string[591] #define TXT_INITIALIZING_DPMI Text_string[592] #define TXT_INITIALIZING_CRIT Text_string[593] #define TXT_IGLASSES Text_string[594] #define TXT_VIOTRACK Text_string[595] #define TXT_KASAN Text_string[596] #define TXT_KASAN_2 Text_string[597] #define TXT_3DMAX Text_string[598] #define TXT_PRESS_ANY_KEY3 Text_string[599] #define TXT_SOCKET Text_string[600] #define TXT_NOFILECHECK Text_string[601] #define TXT_VERBOSE_1 Text_string[602] #define TXT_VERBOSE_2 Text_string[603] #define TXT_VERBOSE_3 Text_string[604] #define TXT_VERBOSE_4 Text_string[605] #define TXT_VERBOSE_5 Text_string[606] #define TXT_VERBOSE_6 Text_string[607] #define TXT_VERBOSE_7 Text_string[608] #define TXT_VERBOSE_8 Text_string[609] #define TXT_VERBOSE_9 Text_string[610] #define TXT_VERBOSE_10 Text_string[611] #define TXT_VERBOSE_11 Text_string[612] #define TXT_INITIALIZING_NETWORK Text_string[613] #define TXT_IPX_CHANNEL Text_string[614] #define TXT_NO_NETWORK Text_string[615] #define TXT_SOCKET_ERROR Text_string[616] #define TXT_MEMORY_IPX Text_string[617] #define TXT_ERROR_IPX Text_string[618] #define TXT_NETWORK_DISABLED Text_string[619] #define TXT_INITIALIZING_GRAPHICS Text_string[620] #define TXT_SOUND_ERROR_OPEN Text_string[621] #define TXT_SOUND_ERROR_LOCK Text_string[622] #define TXT_SOUND_ERROR_HMI Text_string[623] #define TXT_SOUND_ERROR_LOCK_DRUMS Text_string[624] #define TXT_SOUND_ERROR_MIDI Text_string[625] #define TXT_SOUND_ERROR_MIDI_CALLBACK Text_string[626] #define TXT_EXTERNAL_CONTROL Text_string[627] #define TXT_IGLASSES_ERROR_1 Text_string[628] #define TXT_IGLASSES_INIT Text_string[629] #define TXT_IGLASSES_ON Text_string[630] #define TXT_PRESS_ESC_TO_ABORT Text_string[631] #define TXT_SERIAL_FAILURE Text_string[632] #define TXT_MESSAGE Text_string[633] #define TXT_MACRO Text_string[634] #define TXT_ERROR_SERIAL_LOCK Text_string[635] #define TXT_ERROR_SERIAL_LOCK_2 Text_string[636] #define TXT_NO_LUNACY Text_string[637] #define TXT_LUNACY Text_string[638] #define TXT_ROBOT_PAINTING_OFF Text_string[639] #define TXT_ROBOT_PAINTING_ON Text_string[640] #define TXT_START_TCP_NET_GAME Text_string[641] #define TXT_JOIN_TCP_NET_GAME Text_string[642] #define TXT_AFTERBURNER Text_string[643] //hey: there's a lot of empty slots up from 173-192, where //the commandline help used to be. Add new things there #define N_TEXT_STRINGS 649 // Weapon names. #define PRIMARY_WEAPON_NAMES(weapon_num) (*(&TXT_W_LASER + (weapon_num))) #define SECONDARY_WEAPON_NAMES(weapon_num) (*(&TXT_W_C_MISSILE + (weapon_num))) #define PRIMARY_WEAPON_NAMES_SHORT(weapon_num) (*(&TXT_W_LASER_S + (weapon_num))) #define SECONDARY_WEAPON_NAMES_SHORT(weapon_num) (*(&TXT_W_C_MISSILE_S + (weapon_num))) // Control configuration strings. #define CONTROL_TEXT(control_type) (*(&TXT_CONTROL_KEYBOARD + (control_type))) // Network connect states #define CONNECT_STATES(state_num) (*(&TXT_NET_DISCONNECTED + (state_num))) // Network dump strings #define NET_DUMP_STRINGS(dump_num) (*(&TXT_NET_GAME_CLOSED + (dump_num))) #define MODE_NAMES(mode_num) (*(&TXT_ANARCHY + (mode_num))) #define MODEM_ERROR_MESS(error_num) (*(&TXT_NO_DIAL_TONE + (error_num))) #define MENU_DIFFICULTY_TEXT(difficulty) (*(&TXT_DIFFICULTY_1 + (difficulty))) #define MENU_DETAIL_TEXT(detail) (*(&TXT_DETAIL_1 + (detail))) void decode_text_line(char *text_line); // decryption for bitmaps.tbl void decode_text(char *text, int len); // decryption for briefings, etc. void load_text(void); void free_text(); #endif /* _TEXT_H */