/* $Id: popup.c,v 1.1.1.1 2006/03/17 19:52:22 zicodxx Exp $ */ /* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #ifdef RCS static char rcsid[] = "$Id: popup.c,v 1.1.1.1 2006/03/17 19:52:22 zicodxx Exp $"; #endif #include "fix.h" #include "pstypes.h" #include "gr.h" #include "event.h" #include "ui.h" #include "mouse.h" #define MENU_BORDER 2 #define MENU_VERT_SPACING 2 extern void ui_mouse_flip_buttons(); int PopupMenu( int NumButtons, char * text[] ) { UI_DIALOG * dlg; UI_GADGET_BUTTON * ButtonG[10]; char * Button[10]; int button_width, button_height, width, height; short i, x, y; short w, h; int choice; ui_mouse_flip_buttons(); //ui_mouse_process(); #if 0 if ( B1_RELEASED ) { ui_mouse_flip_buttons(); return -1; } #endif if ((NumButtons < 1) || (NumButtons>10)) { ui_mouse_flip_buttons(); return -1; } button_width = button_height = 0; gr_set_current_canvas( &grd_curscreen->sc_canvas ); for (i=0; i button_width ) button_width = width; if ( height > button_height ) button_height = height; } width = button_width + 2*(MENU_BORDER+3); height = (button_height*NumButtons) + (MENU_VERT_SPACING*(NumButtons-1)) ; height += (MENU_BORDER+3) * 2; x = Mouse.x - width/2; y = Mouse.y - (MENU_BORDER+3) - button_height/2; w = grd_curscreen->sc_w; h = grd_curscreen->sc_h; if (x < 0 ) { x = 0; Mouse.x = x + width / 2; } if ( (x+width-1) >= w ) { x = w - width; Mouse.x = x + width / 2; } if (y < 0 ) { y = 0; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } if ( (y+height-1) >= h ) { y = h - height; Mouse.y = y + (MENU_BORDER+3) + button_height/2; } dlg = ui_create_dialog( x, y, width, height, DF_DIALOG | DF_MODAL, NULL, NULL ); //mouse_set_pos(Mouse.x, Mouse.y); x = MENU_BORDER+3; y = MENU_BORDER+3; for (i=0; ipressed) { choice = i+1; break; } } #if 0 // FIXME: Put this code in the handler when it uses one if ( (choice==0) && B1_JUST_RELEASED ) { choice = -1; break; } #endif } ui_close_dialog(dlg); ui_mouse_flip_buttons(); return choice; }