/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Routines for menus. * */ #ifndef _NEWMENU_H #define _NEWMENU_H #include "event.h" typedef struct newmenu newmenu; typedef struct listbox listbox; #define NM_TYPE_MENU 0 // A menu item... when enter is hit on this, newmenu_do returns this item number #define NM_TYPE_INPUT 1 // An input box... fills the text field in, and you need to fill in text_len field. #define NM_TYPE_CHECK 2 // A check box. Set and get its status by looking at flags field (1=on, 0=off) #define NM_TYPE_RADIO 3 // Same as check box, but only 1 in a group can be set at a time. Set group fields. #define NM_TYPE_TEXT 4 // A line of text that does nothing. #define NM_TYPE_NUMBER 5 // A numeric entry counter. Changes value from min_value to max_value; #define NM_TYPE_INPUT_MENU 6 // A inputbox that you hit Enter to edit, when done, hit enter and menu leaves. #define NM_TYPE_SLIDER 7 // A slider from min_value to max_value. Draws with text_len chars. #define NM_MAX_TEXT_LEN 255 typedef struct newmenu_item { int type; // What kind of item this is, see NM_TYPE_????? defines int value; // For checkboxes and radio buttons, this is 1 if marked initially, else 0 int min_value, max_value; // For sliders and number bars. int group; // What group this belongs to for radio buttons. int text_len; // The maximum length of characters that can be entered by this inputboxes char *text; // The text associated with this item. // The rest of these are used internally by by the menu system, so don't set 'em!! short x, y; short w, h; short right_offset; char saved_text[NM_MAX_TEXT_LEN+1]; } newmenu_item; // Pass an array of newmenu_items and it processes the menu. It will // return a -1 if Esc is pressed, otherwise, it returns the index of // the item that was current when Enter was was selected. // The subfunction function accepts standard events, plus additional // NEWMENU events in future. Just pass NULL if you don't want this, // or return 0 where you don't want to override the default behaviour. // Title draws big, Subtitle draw medium sized. You can pass NULL for // either/both of these if you don't want them. extern int newmenu_do(char * title, char * subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata); // Same as above, only you can pass through what item is initially selected. extern int newmenu_do1(char *title, char *subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int citem); // Same as above, only you can pass through what background bitmap to use. extern int newmenu_do2(char *title, char *subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int citem, char *filename); // Same as above, but returns menu instead of citem extern newmenu *newmenu_do3(char *title, char *subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int citem, char *filename); // Tiny menu with GAME_FONT extern newmenu *newmenu_dotiny(char * title, char * subtitle, int nitems, newmenu_item * item, int TabsFlag, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata); // Basically the same as do2 but sets reorderitems flag for weapon priority menu a bit redundant to get lose of a global variable but oh well... extern int newmenu_doreorder(char * title, char * subtitle, int nitems, newmenu_item *item, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata); // Sample Code: /* { int mmn; newmenu_item mm[8]; char xtext[21]; strcpy( xtext, "John" ); mm[0].type=NM_TYPE_MENU; mm[0].text="Play game"; mm[1].type=NM_TYPE_INPUT; mm[1].text=xtext; mm[1].text_len=20; mm[2].type=NM_TYPE_CHECK; mm[2].value=0; mm[2].text="check box"; mm[3].type=NM_TYPE_TEXT; mm[3].text="-pickone-"; mm[4].type=NM_TYPE_RADIO; mm[4].value=1; mm[4].group=0; mm[4].text="Radio #1"; mm[5].type=NM_TYPE_RADIO; mm[5].value=1; mm[5].group=0; mm[5].text="Radio #2"; mm[6].type=NM_TYPE_RADIO; mm[6].value=1; mm[6].group=0; mm[6].text="Radio #3"; mm[7].type=NM_TYPE_PERCENT; mm[7].value=50; mm[7].text="Volume"; mmn = newmenu_do("Descent", "Sample Menu", 8, mm, NULL ); } */ // This function pops up a messagebox and returns which choice was selected... // Example: // nm_messagebox( "Title", "Subtitle", 2, "Ok", "Cancel", "There are %d objects", nobjects ); // Returns 0 through nchoices-1. int nm_messagebox(char *title, int nchoices, ...); // Same as above, but you can pass a function int nm_messagebox1(char *title, int (*subfunction)(newmenu *menu, d_event *event, void *userdata), void *userdata, int nchoices, ...); newmenu_item *newmenu_get_items(newmenu *menu); int newmenu_get_nitems(newmenu *menu); int newmenu_get_citem(newmenu *menu); struct window *newmenu_get_window(newmenu *menu); void nm_draw_background(int x1, int y1, int x2, int y2); void nm_restore_background(int x, int y, int w, int h); extern const char *Newmenu_allowed_chars; // Example listbox callback function... // int lb_callback( int * citem, int *nitems, char * items[], int *keypress ) // { // int i; // // if ( *keypress = KEY_CTRLED+KEY_D ) { // if ( *nitems > 1 ) { // unlink( items[*citem] ); // Delete the file // for (i=*citem; i<*nitems-1; i++ ) { // items[i] = items[i+1]; // } // *nitems = *nitems - 1; // free( items[*nitems] ); // items[*nitems] = NULL; // return 1; // redraw; // } // *keypress = 0; // } // return 0; // } extern char **listbox_get_items(listbox *lb); extern int listbox_get_nitems(listbox *lb); extern int listbox_get_citem(listbox *lb); struct window *listbox_get_window(listbox *lb); extern void listbox_delete_item(listbox *lb, int item); extern listbox *newmenu_listbox(char *title, int nitems, char *items[], int allow_abort_flag, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata); extern listbox *newmenu_listbox1(char *title, int nitems, char *items[], int allow_abort_flag, int default_item, int (*listbox_callback)(listbox *lb, d_event *event, void *userdata), void *userdata); //added on 10/14/98 by Victor Rachels to attempt a fixedwidth font messagebox newmenu *nm_messagebox_fixedfont(char *title, int nchoices, ...); //end this section addition //should be called whenever the palette changes extern void newmenu_free_background(); #define NEWMENU_MOUSE // #define NORMAL_CHECK_BOX "" // #define CHECKED_CHECK_BOX "‚" // // #define NORMAL_RADIO_BOX "" // #define CHECKED_RADIO_BOX "€" // #define CURSOR_STRING "_" // #define SLIDER_LEFT "ƒ" // 131 // #define SLIDER_RIGHT "„" // 132 // #define SLIDER_MIDDLE "…" // 133 // #define SLIDER_MARKER "†" // 134 // #define UP_ARROW_MARKER "‡" // 135 // #define DOWN_ARROW_MARKER "ˆ" // 136 #define NORMAL_CHECK_BOX "\201" #define CHECKED_CHECK_BOX "\202" #define NORMAL_RADIO_BOX "\177" #define CHECKED_RADIO_BOX "\200" #define CURSOR_STRING "_" #define SLIDER_LEFT "\203" // 131 #define SLIDER_RIGHT "\204" // 132 #define SLIDER_MIDDLE "\205" // 133 #define SLIDER_MARKER "\206" // 134 #define UP_ARROW_MARKER ((grd_curcanv->cv_font==GAME_FONT)?"\202":"\207") // 135 #define DOWN_ARROW_MARKER ((grd_curcanv->cv_font==GAME_FONT)?"\200":"\210") // 136 #define BORDERX (15*(SWIDTH/320)) #define BORDERY (15*(SHEIGHT/200)) #endif /* _NEWMENU_H */