/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Prototypes for reading controls * */ #ifndef _KCONFIG_H #define _KCONFIG_H #include "config.h" #include "event.h" #include "key.h" #include "joy.h" #include "mouse.h" typedef struct _control_info { float key_pitch_forward_down_time, key_pitch_backward_down_time, key_heading_left_down_time, key_heading_right_down_time, key_slide_left_down_time, key_slide_right_down_time, key_slide_up_down_time, key_slide_down_down_time, key_bank_left_down_time, key_bank_right_down_time; // to scale movement depending on how long the key is pressed fix pitch_time, vertical_thrust_time, heading_time, sideways_thrust_time, bank_time, forward_thrust_time; ubyte key_pitch_forward_state, key_pitch_backward_state, key_heading_left_state, key_heading_right_state, key_slide_left_state, key_slide_right_state, key_slide_up_state, key_slide_down_state, key_bank_left_state, key_bank_right_state; // to scale movement for keys only we need them to be seperate from joystick/mouse buttons ubyte btn_slide_left_state, btn_slide_right_state, btn_slide_up_state, btn_slide_down_state, btn_bank_left_state, btn_bank_right_state; ubyte slide_on_state, bank_on_state; ubyte accelerate_state, reverse_state, cruise_plus_state, cruise_minus_state, cruise_off_count; ubyte rear_view_state, rear_view_count; ubyte fire_primary_state, fire_primary_count, fire_secondary_state, fire_secondary_count, fire_flare_count, drop_bomb_count; ubyte automap_state, automap_count; ubyte cycle_primary_count, cycle_secondary_count, select_weapon_count; #if defined(DXX_BUILD_DESCENT_II) ubyte toggle_bomb_count; ubyte afterburner_state, headlight_count, energy_to_shield_state; #endif fix joy_axis[JOY_MAX_AXES], raw_joy_axis[JOY_MAX_AXES], mouse_axis[3], raw_mouse_axis[3]; } control_info; #define CONTROL_USING_JOYSTICK 1 #define CONTROL_USING_MOUSE 2 #define MOUSEFS_DELTA_RANGE 512 #if defined(DXX_BUILD_DESCENT_I) #define NUM_DXX_REBIRTH_CONTROLS 30 #define MAX_DXX_REBIRTH_CONTROLS 30 #define NUM_KEY_CONTROLS 50 #define NUM_JOYSTICK_CONTROLS 48 #define NUM_MOUSE_CONTROLS 29 #define MAX_CONTROLS 50 #elif defined(DXX_BUILD_DESCENT_II) #define NUM_DXX_REBIRTH_CONTROLS 30 #define MAX_DXX_REBIRTH_CONTROLS 30 #define NUM_KEY_CONTROLS 57 #define NUM_JOYSTICK_CONTROLS 56 #define NUM_MOUSE_CONTROLS 30 #define MAX_CONTROLS 60 // there are actually 48, so this leaves room for more #endif extern control_info Controls; extern void kconfig_read_controls(d_event *event, int automap_flag); extern void kconfig(int n, const char *title); #if defined(DXX_BUILD_DESCENT_I) || defined(DXX_BUILD_DESCENT_II) extern const ubyte DefaultKeySettingsRebirth[MAX_DXX_REBIRTH_CONTROLS]; extern const ubyte DefaultKeySettings[3][MAX_CONTROLS]; #endif extern void kc_set_controls(); //set the cruise speed to zero extern void reset_cruise(void); extern char *joybutton_text[JOY_MAX_BUTTONS]; extern char *joyaxis_text[JOY_MAX_AXES]; #endif /* _KCONFIG_H */