/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Routines for paging in/out textures. * */ #include #include #include #include #include "pstypes.h" #include "inferno.h" #include "segment.h" #include "textures.h" #include "wall.h" #include "object.h" #include "gamemine.h" #include "dxxerror.h" #include "gameseg.h" #include "game.h" #include "piggy.h" #include "texmerge.h" #include "paging.h" #include "laser.h" #include "polyobj.h" #include "vclip.h" #include "effects.h" #include "fireball.h" #include "weapon.h" #include "palette.h" #include "timer.h" #include "text.h" #include "cntrlcen.h" #include "gauges.h" #include "powerup.h" #include "fuelcen.h" #include "mission.h" #include "compiler-range_for.h" #include "partial_range.h" #include "segiter.h" static void paging_touch_vclip( vclip * vc ) { range_for (auto &i, partial_range(vc->frames, vc->num_frames)) { PIGGY_PAGE_IN(i); } } static void paging_touch_wall_effects( int tmap_num ) { range_for (auto &i, partial_range(Effects, Num_effects)) { if ( i.changing_wall_texture == tmap_num ) { paging_touch_vclip( &i.vc ); if (i.dest_bm_num > -1) PIGGY_PAGE_IN( Textures[i.dest_bm_num] ); //use this bitmap when monitor destroyed if ( i.dest_vclip > -1 ) paging_touch_vclip( &Vclip[i.dest_vclip] ); //what vclip to play when exploding if ( i.dest_eclip > -1 ) paging_touch_vclip( &Effects[i.dest_eclip].vc ); //what eclip to play when exploding if ( i.crit_clip > -1 ) paging_touch_vclip( &Effects[i.crit_clip].vc ); //what eclip to play when mine critical } } } static void paging_touch_object_effects( int tmap_num ) { range_for (auto &i, partial_range(Effects, Num_effects)) { if ( i.changing_object_texture == tmap_num ) { paging_touch_vclip( &i.vc ); } } } static void paging_touch_model( int modelnum ) { polymodel *pm = &Polygon_models[modelnum]; for (int i=0;in_textures;i++) { PIGGY_PAGE_IN( ObjBitmaps[ObjBitmapPtrs[pm->first_texture+i]] ); paging_touch_object_effects( ObjBitmapPtrs[pm->first_texture+i] ); } } static void paging_touch_weapon( int weapon_type ) { // Page in the robot's weapons. if ( (weapon_type < 0) || (weapon_type > N_weapon_types) ) return; if ( Weapon_info[weapon_type].picture.index ) { PIGGY_PAGE_IN( Weapon_info[weapon_type].picture ); } if ( Weapon_info[weapon_type].flash_vclip > -1 ) paging_touch_vclip(&Vclip[Weapon_info[weapon_type].flash_vclip]); if ( Weapon_info[weapon_type].wall_hit_vclip > -1 ) paging_touch_vclip(&Vclip[Weapon_info[weapon_type].wall_hit_vclip]); if ( Weapon_info[weapon_type].damage_radius ) { // Robot_hit_vclips are actually badass_vclips if ( Weapon_info[weapon_type].robot_hit_vclip > -1 ) paging_touch_vclip(&Vclip[Weapon_info[weapon_type].robot_hit_vclip]); } switch( Weapon_info[weapon_type].render_type ) { case WEAPON_RENDER_VCLIP: if ( Weapon_info[weapon_type].weapon_vclip > -1 ) paging_touch_vclip( &Vclip[Weapon_info[weapon_type].weapon_vclip] ); break; case WEAPON_RENDER_NONE: break; case WEAPON_RENDER_POLYMODEL: paging_touch_model( Weapon_info[weapon_type].model_num ); break; case WEAPON_RENDER_BLOB: PIGGY_PAGE_IN( Weapon_info[weapon_type].bitmap ); break; } } static const sbyte super_boss_gate_type_list[13] = {0, 1, 8, 9, 10, 11, 12, 15, 16, 18, 19, 20, 22 }; static void paging_touch_robot( int robot_index ) { // Page in robot_index paging_touch_model(Robot_info[robot_index].model_num); if ( Robot_info[robot_index].exp1_vclip_num>-1 ) paging_touch_vclip(&Vclip[Robot_info[robot_index].exp1_vclip_num]); if ( Robot_info[robot_index].exp2_vclip_num>-1 ) paging_touch_vclip(&Vclip[Robot_info[robot_index].exp2_vclip_num]); // Page in his weapons paging_touch_weapon( Robot_info[robot_index].weapon_type ); // A super-boss can gate in robots... if ( Robot_info[robot_index].boss_flag==2 ) { for (int i=0; i<13; i++ ) paging_touch_robot(super_boss_gate_type_list[i]); paging_touch_vclip( &Vclip[VCLIP_MORPHING_ROBOT] ); } } static void paging_touch_object( object * obj ) { int v; switch (obj->render_type) { case RT_NONE: break; //doesn't render, like the player case RT_POLYOBJ: if ( obj->rtype.pobj_info.tmap_override != -1 ) PIGGY_PAGE_IN( Textures[obj->rtype.pobj_info.tmap_override] ); else paging_touch_model(obj->rtype.pobj_info.model_num); break; case RT_POWERUP: if ( obj->rtype.vclip_info.vclip_num > -1 ) { paging_touch_vclip(&Vclip[obj->rtype.vclip_info.vclip_num]); } break; case RT_MORPH: break; case RT_FIREBALL: break; case RT_WEAPON_VCLIP: break; case RT_HOSTAGE: paging_touch_vclip(&Vclip[obj->rtype.vclip_info.vclip_num]); break; case RT_LASER: break; } switch (obj->type) { case OBJ_PLAYER: v = get_explosion_vclip(obj, 0); if ( v > -1 ) paging_touch_vclip(&Vclip[v]); break; case OBJ_ROBOT: paging_touch_robot( get_robot_id(obj) ); break; case OBJ_CNTRLCEN: paging_touch_weapon( CONTROLCEN_WEAPON_NUM ); if (Dead_modelnums[obj->rtype.pobj_info.model_num] != -1) { paging_touch_model( Dead_modelnums[obj->rtype.pobj_info.model_num] ); } break; } } static void paging_touch_side( segment * segp, int sidenum ) { int tmap1, tmap2; if (!(WALL_IS_DOORWAY(segp,sidenum) & WID_RENDER_FLAG)) return; tmap1 = segp->sides[sidenum].tmap_num; paging_touch_wall_effects(tmap1); tmap2 = segp->sides[sidenum].tmap_num2; if (tmap2 != 0) { texmerge_get_cached_bitmap( tmap1, tmap2 ); paging_touch_wall_effects( tmap2 & 0x3FFF ); } else { PIGGY_PAGE_IN( Textures[tmap1] ); } } static void paging_touch_robot_maker( segment * segp ) { if ( segp->special == SEGMENT_IS_ROBOTMAKER ) { paging_touch_vclip(&Vclip[VCLIP_MORPHING_ROBOT]); uint flags; int robot_index; for (unsigned i=0;imatcen_num].robot_flags[i]; while (flags) { if (flags & 1) { // Page in robot_index paging_touch_robot( robot_index ); } flags >>= 1; robot_index++; } } } } static void paging_touch_segment(segment * segp) { if ( segp->special == SEGMENT_IS_ROBOTMAKER ) paging_touch_robot_maker(segp); // paging_draw_orb(); for (int sn=0;sn -1 ) { anim = &WallAnims[w.clip_num]; for (int j=0; j < anim->num_frames; j++ ) { PIGGY_PAGE_IN( Textures[anim->frames[j]] ); } } } } void paging_touch_all() { stop_time(); #if defined(DXX_BUILD_DESCENT_I) show_boxed_message(TXT_LOADING, 0); #endif for (int s=0; s<=Highest_segment_index; s++) { paging_touch_segment( &Segments[s] ); } paging_touch_walls(); range_for (auto &s, partial_range(Powerup_info, N_powerup_types)) { if ( s.vclip_num > -1 ) paging_touch_vclip(&Vclip[s.vclip_num]); } for ( int s=0; s -1 ) paging_touch_vclip(&Vclip[s.vclip_num]); } range_for (auto &s, Gauges) { if ( s.index ) { PIGGY_PAGE_IN( s ); } } paging_touch_vclip( &Vclip[VCLIP_PLAYER_APPEARANCE] ); paging_touch_vclip( &Vclip[VCLIP_POWERUP_DISAPPEARANCE] ); start_time(); reset_cockpit(); //force cockpit redraw next time }