/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/include/editor/objpage.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:46:43 $ * * object selection stuff. * * $Log: objpage.h,v $ * Revision 1.1.1.1 2006/03/17 19:46:43 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:02:40 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:35:32 john * Version 2.0! No anonymous unions, Watcom 10.0, with no need * for bitmaps.tbl. * * Revision 1.8 1994/11/02 16:19:20 matt * Moved draw_model_picture() out of editor, and cleaned up code * * Revision 1.7 1994/07/28 16:59:36 mike * objects containing objects. * * Revision 1.6 1994/05/17 14:45:48 mike * Get object type and id from ObjectType and ObjectId. * * Revision 1.5 1994/05/17 12:03:55 mike * Deal with little known fact that polygon object != robot. * * Revision 1.4 1994/05/14 18:00:33 matt * Got rid of externs in source (non-header) files * * Revision 1.3 1994/04/01 11:17:06 yuan * Added objects to objpage. Added buttons for easier tmap scrolling. * Objects are selected fully from objpage and add object menu or pad. * * Revision 1.2 1993/12/16 17:26:27 john * Moved texture and object selection to texpage and objpage * * Revision 1.1 1993/12/16 16:13:08 john * Initial revision * * */ #ifndef _OBJPAGE_H #define _OBJPAGE_H #include "ui.h" int objpage_grab_current(int n); int objpage_goto_first(); void objpage_init( UI_WINDOW *win ); void objpage_close(); void objpage_do(); extern void draw_robot_picture(int id, vms_angvec *orient_angles, int type); #endif