/* * This file is part of the DXX-Rebirth project . * It is copyright by its individual contributors, as recorded in the * project's Git history. See COPYING.txt at the top level for license * terms and a link to the Git history. */ /* * * Routines for point definition, rotation, etc. * */ #include "3d.h" #include "globvars.h" namespace dcx { //code a point. fills in the p3_codes field of the point, and returns the codes ubyte g3_code_point(g3s_point &p) { ubyte cc=0; if (p.p3_x > p.p3_z) cc |= CC_OFF_RIGHT; if (p.p3_y > p.p3_z) cc |= CC_OFF_TOP; if (p.p3_x < -p.p3_z) cc |= CC_OFF_LEFT; if (p.p3_y < -p.p3_z) cc |= CC_OFF_BOT; if (p.p3_z < 0) cc |= CC_BEHIND; return p.p3_codes = cc; } //rotates a point. returns codes. does not check if already rotated ubyte g3_rotate_point(g3s_point &dest,const vms_vector &src) { const auto tempv = vm_vec_sub(src,View_position); vm_vec_rotate(dest.p3_vec,tempv,View_matrix); dest.p3_flags = 0; //no projected return g3_code_point(dest); } //checks for overflow & divides if ok, fillig in r //returns true if div is ok, else false std::optional checkmuldiv(fix a,fix b,fix c) { const int64_t a64 = a; const int64_t b64 = b; /* product will be negative if and only if the sign bits of the input * values require it. Storing the result in a 64-bit value ensures that * overflow cannot occur, and so the sign bit cannot be incorrectly set as * a side effect of overflow. */ const int64_t product = a64 * b64; /* absolute_product will be positive, because the only negative number that * remains negative after negation is too large to be produced by the * multiplication of 2 32-bit signed inputs. */ const auto absolute_product = (product < 0) ? -product : product; if ((absolute_product >> 31) >= c) /* If this branch is taken, then the division would produce a value * that cannot be correctly represented in `int32_t`. Return a failure * code, rather than returning an incorrect result. This case is * tested explicitly, rather than the clearer construct of: const auto result = q.q / static_cast(c); if (static_cast(result) != result) return std::nullopt; * because that would always perform the division, before determining * whether the division is valid. */ return std::nullopt; else { const int64_t c64 = c; return static_cast(product / c64); } } //projects a point void g3_project_point(g3s_point &p) { #ifndef __powerc if ((p.p3_flags & PF_PROJECTED) || (p.p3_codes & CC_BEHIND)) return; const auto pz = p.p3_z; const auto otx = checkmuldiv(p.p3_x, Canv_w2, pz); std::optional oty; if (otx && (oty = checkmuldiv(p.p3_y, Canv_h2, pz))) { p.p3_sx = Canv_w2 + *otx; p.p3_sy = Canv_h2 - *oty; p.p3_flags |= PF_PROJECTED; } else p.p3_flags |= PF_OVERFLOW; #else double fz; if ((p.p3_flags & PF_PROJECTED) || (p.p3_codes & CC_BEHIND)) return; if ( p.p3_z <= 0 ) { p.p3_flags |= PF_OVERFLOW; return; } fz = f2fl(p.p3_z); p.p3_sx = fl2f(fCanv_w2 + (f2fl(p.p3_x)*fCanv_w2 / fz)); p.p3_sy = fl2f(fCanv_h2 - (f2fl(p.p3_y)*fCanv_h2 / fz)); p.p3_flags |= PF_PROJECTED; #endif } //from a 2d point, compute the vector through that point void g3_point_2_vec(vms_vector &v,short sx,short sy) { vms_vector tempv; vms_matrix tempm; tempv.x = fixmuldiv(fixdiv((sx<<16) - Canv_w2,Canv_w2),Matrix_scale.z,Matrix_scale.x); tempv.y = -fixmuldiv(fixdiv((sy<<16) - Canv_h2,Canv_h2),Matrix_scale.z,Matrix_scale.y); tempv.z = f1_0; vm_vec_normalize(tempv); tempm = vm_transposed_matrix(Unscaled_matrix); vm_vec_rotate(v,tempv,tempm); } void g3_rotate_delta_vec(vms_vector &dest,const vms_vector &src) { vm_vec_rotate(dest,src,View_matrix); } ubyte g3_add_delta_vec(g3s_point &dest,const g3s_point &src,const vms_vector &deltav) { vm_vec_add(dest.p3_vec,src.p3_vec,deltav); dest.p3_flags = 0; //not projected return g3_code_point(dest); } //calculate the depth of a point - returns the z coord of the rotated point fix g3_calc_point_depth(const vms_vector &pnt) { quadint q; q.q = 0; fixmulaccum(&q,(pnt.x - View_position.x),View_matrix.fvec.x); fixmulaccum(&q,(pnt.y - View_position.y),View_matrix.fvec.y); fixmulaccum(&q,(pnt.z - View_position.z),View_matrix.fvec.z); return fixquadadjust(&q); } }