/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #include #include #include #include "u_mem.h" #include "maths.h" #include "pstypes.h" #include "gr.h" #include "ui.h" #include "event.h" #include "mouse.h" #include "window.h" #include "dxxerror.h" #include "key.h" namespace dcx { UI_GADGET * selected_gadget; namespace { struct event_gadget : d_event { UI_GADGET &gadget; constexpr event_gadget(const event_type t, UI_GADGET &g) : d_event(t), gadget(g) { } }; template UI_GADGET &ui_gadget_get_step(UI_GADGET &gadget) { auto tmp = gadget.*step; while (tmp != &gadget && tmp->parent) tmp = tmp->*step; return *tmp; } UI_GADGET &ui_gadget_get_prev(UI_GADGET &gadget) { return ui_gadget_get_step<&UI_GADGET::prev>(gadget); } } void ui_gadget_add(UI_DIALOG &dlg, short x1, short y1, short x2, short y2, UI_GADGET &gadget) { if (x1 == 0 && x2 == 0 && y1 == 0 && y2 == 0) gadget.canvas.reset(); else gadget.canvas = gr_create_sub_canvas(dlg.w_canv, x1, y1, x2 - x1 + 1, y2 - y1 + 1); gadget.x1 = gadget.canvas->cv_bitmap.bm_x; gadget.y1 = gadget.canvas->cv_bitmap.bm_y; gadget.x2 = gadget.canvas->cv_bitmap.bm_x + x2 - x1 + 1; gadget.y2 = gadget.canvas->cv_bitmap.bm_y + y2 - y1 + 1; } #if 0 int is_under_another_window( UI_DIALOG * dlg, UI_GADGET * gadget ) { UI_DIALOG * temp; temp = dlg->next; while( temp != NULL ) { if ( ( gadget->x1 > temp->x) && ( gadget->x1 < (temp->x+temp->width) ) && ( gadget->y1 > temp->y) && ( gadget->y1 < (temp->y+temp->height) ) ) { //gadget->status =1; return 1; } if ( ( gadget->x2 > temp->x) && ( gadget->x2 < (temp->x+temp->width) ) && ( gadget->y2 > temp->y) && ( gadget->y2 < (temp->y+temp->height) ) ) { //gadget->status =1; return 1; } temp = temp->next; } return 0; } #endif int ui_mouse_on_gadget(UI_GADGET &gadget) { int x, y, z; mouse_get_pos(&x, &y, &z); if (x >= gadget.x1 && x <= gadget.x2 - 1 && y >= gadget.y1 && y <= gadget.y2 - 1) { #if 0 // check is no longer required - if it is under another window, that dialog's handler would have returned 1 if (is_under_another_window(dlg, gadget)) return 0; #endif return 1; } else return 0; } window_event_result ui_gadget_send_event(UI_DIALOG &dlg, const event_type type, UI_GADGET &gadget) { const event_gadget event{type, gadget}; if (const auto parent = gadget.parent) return gadget.parent->event_handler(dlg, event); return dlg.send_event(event); } UI_GADGET &ui_event_get_gadget(const d_event &event) { auto &e = static_cast(event); Assert(e.type >= EVENT_UI_GADGET_PRESSED); // Any UI event return e.gadget; } window_event_result ui_dialog_do_gadgets(UI_DIALOG &dlg, const d_event &event) { int keypress = 0; UI_GADGET * tmp, * tmp1; if (event.type == EVENT_KEY_COMMAND) keypress = event_key_get(event); tmp = dlg.gadget; if (tmp == NULL) return window_event_result::ignored; if (selected_gadget==NULL) selected_gadget = tmp; tmp1 = dlg.keyboard_focus_gadget; do { if (B1_JUST_PRESSED && ui_mouse_on_gadget(*tmp)) { selected_gadget = tmp; if (tmp->parent!=NULL) { while (tmp->parent != NULL ) tmp = tmp->parent; } dlg.keyboard_focus_gadget = tmp; break; } if ( tmp->hotkey == keypress ) { dlg.keyboard_focus_gadget = tmp; break; } tmp = tmp->next; } while(tmp != dlg.gadget); if (dlg.keyboard_focus_gadget) { [&]{ UI_GADGET *const UI_GADGET::*when; switch (keypress ) { case (KEY_TAB): when = &UI_GADGET::when_tab; break; case (KEY_TAB+KEY_SHIFTED): when = &UI_GADGET::when_btab; break; case (KEY_UP): when = &UI_GADGET::when_up; break; case (KEY_DOWN): when = &UI_GADGET::when_down; break; case (KEY_LEFT): when = &UI_GADGET::when_left; break; case (KEY_RIGHT): when = &UI_GADGET::when_right; break; default: return; } if (const auto p = dlg.keyboard_focus_gadget->*when) dlg.keyboard_focus_gadget = p; }(); } window_event_result rval = window_event_result::ignored; if (dlg.keyboard_focus_gadget != tmp1) { rval = window_event_result::handled; if (keypress) return rval; } tmp = dlg.gadget; do { // If it is under another dialog, that dialog's handler would have returned 1 for mouse events. // Key events are handled in a priority depending on the window ordering. //if (!is_under_another_window( dlg, tmp )) rval = tmp->event_handler(dlg, event); if (rval == window_event_result::deleted) break; tmp = tmp->next; } while(/*!rval &&*/ tmp != dlg.gadget); // have to look for pesky scrollbars in case an arrow button or arrow key are held down return rval; } UI_GADGET &ui_gadget_get_next(UI_GADGET &gadget) { return ui_gadget_get_step<&UI_GADGET::next>(gadget); } void ui_gadget_calc_keys(UI_DIALOG &dlg) { auto tmp = dlg.gadget; if (tmp==NULL) return; do { tmp->when_tab = &ui_gadget_get_next(*tmp); tmp->when_btab = &ui_gadget_get_prev(*tmp); tmp = tmp->next; } while(tmp != dlg.gadget); } UI_GADGET::UI_GADGET(UI_GADGET *&link, const uint8_t kind) : kind(kind), prev(link ? link->prev : this), next(link ? (link->prev->next = this, link->prev = this, link) : (link = this)) { } }