/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Kill matrix. * */ #pragma once #include "maths.h" namespace dcx { enum class kmatrix_result : uint8_t { abort, proceed, }; enum class kmatrix_network : uint8_t { offline, /* This has the same numeric value as GM_NETWORK, but currently, * that is not required for correct operation. */ multiplayer = 4, }; } #ifdef dsx #include "kconfig.h" namespace dsx { kmatrix_result kmatrix_view(kmatrix_network network, control_info &Controls); // shows matrix screen. Retruns 0 if aborted (quitting game) and 1 if proceeding to next level if applicable. kmatrix_result multi_endlevel_score(); } #endif