/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Functions to load & save player's settings (*.plr file) * */ #ifdef HAVE_CONFIG_H #include #endif #include #include #if !defined(_MSC_VER) && !defined(macintosh) #include #endif #include #if !(defined(__APPLE__) && defined(__MACH__)) #include #else #include #endif #include "error.h" #include "strutil.h" #include "game.h" #include "gameseq.h" #include "player.h" #include "playsave.h" #include "joy.h" #include "digi.h" #include "newmenu.h" #include "palette.h" #include "menu.h" #include "config.h" #include "text.h" #include "state.h" #include "gauges.h" #include "screens.h" #include "powerup.h" #include "makesig.h" #include "byteswap.h" #include "u_mem.h" #include "strio.h" #include "physfsx.h" #include "vers_id.h" #include "newdemo.h" //version 5 -> 6: added new highest level information //version 6 -> 7: stripped out the old saved_game array. //version 7 -> 8: added reticle flag, & window size //version 8 -> 9: removed player_struct_version //version 9 -> 10: added default display mode //version 10 -> 11: added all toggles in toggle menu //version 11 -> 12: added weapon ordering //version 12 -> 13: added more keys //version 13 -> 14: took out marker key //version 14 -> 15: added guided in big window //version 15 -> 16: added small windows in cockpit //version 16 -> 17: ?? //version 17 -> 18: save guidebot name //version 18 -> 19: added automap-highres flag //version 19 -> 20: added kconfig data for windows joysticks //version 20 -> 21: save seperate config types for DOS & Windows //version 21 -> 22: save lifetime netstats //version 22 -> 23: ?? //version 23 -> 24: add name of joystick for windows version. //version 24 -> 25: add d2x keys array #define SAVE_FILE_ID MAKE_SIG('D','P','L','R') #define PLAYER_FILE_VERSION 25 //increment this every time the player file changes #define COMPATIBLE_PLAYER_FILE_VERSION 17 struct player_config PlayerCfg; int get_lifetime_checksum (int a,int b); extern void InitWeaponOrdering(); int new_player_config() { int i,j; int mct=CONTROL_MAX_TYPES; mct--; PlayerCfg.ControlType=CONTROL_NONE; // Assume keyboard InitWeaponOrdering (); //setup default weapon prioritiess for (i=0;i=0 && Player_num 255) // bigendian file? swap = 1; if (swap) player_file_version = SWAPSHORT(player_file_version); if (player_file_version= 19) PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(sbyte)); //skip Automap_always_hires //read new highest level info PlayerCfg.NHighestLevels = cfile_read_short(file); if (swap) PlayerCfg.NHighestLevels = SWAPSHORT(PlayerCfg.NHighestLevels); Assert(PlayerCfg.NHighestLevels <= MAX_MISSIONS); if (PHYSFS_read(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels) goto read_player_file_failed; //read taunt macros { #ifdef NETWORK int i,len; len = MAX_MESSAGE_LEN; for (i = 0; i < 4; i++) if (PHYSFS_read(file, PlayerCfg.NetworkMessageMacro[i], len, 1) != 1) goto read_player_file_failed; #else char dummy[4][MAX_MESSAGE_LEN]; cfread(dummy, MAX_MESSAGE_LEN, 4, file); #endif } //read kconfig data { int n_control_types = (player_file_version<20)?7:CONTROL_MAX_TYPES; ubyte dummy_joy_sens; if (PHYSFS_read(file, PlayerCfg.KeySettings, MAX_CONTROLS*n_control_types, 1) != 1) goto read_player_file_failed; else if (PHYSFS_read(file, (ubyte *)&control_type_dos, sizeof(ubyte), 1) != 1) goto read_player_file_failed; else if (player_file_version >= 21 && PHYSFS_read(file, (ubyte *)&control_type_win, sizeof(ubyte), 1) != 1) goto read_player_file_failed; else if (PHYSFS_read(file, &dummy_joy_sens, sizeof(ubyte), 1) !=1 ) goto read_player_file_failed; PlayerCfg.ControlType = control_type_dos; for (i=0;i<11;i++) { PlayerCfg.PrimaryOrder[i] = cfile_read_byte(file); PlayerCfg.SecondaryOrder[i] = cfile_read_byte(file); } if (player_file_version>=16) { PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[0]); PHYSFS_readSLE32(file, &PlayerCfg.Cockpit3DView[1]); if (swap) { PlayerCfg.Cockpit3DView[0] = SWAPINT(PlayerCfg.Cockpit3DView[0]); PlayerCfg.Cockpit3DView[1] = SWAPINT(PlayerCfg.Cockpit3DView[1]); } } } if (player_file_version>=22) { #ifdef NETWORK PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKills); PHYSFS_readSLE32(file, &PlayerCfg.NetlifeKilled); if (swap) { PlayerCfg.NetlifeKills = SWAPINT(PlayerCfg.NetlifeKills); PlayerCfg.NetlifeKilled = SWAPINT(PlayerCfg.NetlifeKilled); } #else { int dummy; PHYSFS_readSLE32(file, &dummy); PHYSFS_readSLE32(file, &dummy); } #endif } #ifdef NETWORK else { PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; } #endif if (player_file_version>=23) { PHYSFS_readSLE32(file, &i); if (swap) i = SWAPINT(i); #ifdef NETWORK if (i!=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled)) { PlayerCfg.NetlifeKills=0; PlayerCfg.NetlifeKilled=0; nm_messagebox(NULL, 1, "Shame on me", "Trying to cheat eh?"); rewrite_it=1; } #endif } //read guidebot name if (player_file_version >= 18) PHYSFSX_readString(file, PlayerCfg.GuidebotName); else strcpy(PlayerCfg.GuidebotName,"GUIDE-BOT"); strcpy(PlayerCfg.GuidebotNameReal,PlayerCfg.GuidebotName); { char buf[128]; if (player_file_version >= 24) PHYSFSX_readString(file, buf); // Just read it in fpr DPS. } if (player_file_version >= 25) PHYSFS_read(file, PlayerCfg.KeySettingsD2X, MAX_D2X_CONTROLS, 1); else for(i=0; i < MAX_D2X_CONTROLS; i++) PlayerCfg.KeySettingsD2X[i] = DefaultKeySettingsD2X[i]; if (!PHYSFS_close(file)) goto read_player_file_failed; if (rewrite_it) write_player_file(); filename[strlen(filename) - 4] = 0; strcat(filename, ".plx"); read_player_d2x(filename); kc_set_controls(); return EZERO; read_player_file_failed: nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", "Error reading PLR file", PHYSFS_getLastError()); if (file) PHYSFS_close(file); return -1; } //finds entry for this level in table. if not found, returns ptr to //empty entry. If no empty entries, takes over last one int find_hli_entry() { int i; for (i=0;i PlayerCfg.HighestLevels[i].LevelNum) PlayerCfg.HighestLevels[i].LevelNum = levelnum; write_player_file(); } //gets the player's highest level from the file for this mission int get_highest_level(void) { int i; int highest_saturn_level = 0; read_player_file(); #ifndef SATURN if (strlen(Current_mission_filename)==0 ) { for (i=0;i i ) i = highest_saturn_level; return i; } //write out player's saved games. returns errno (0 == no error) int write_player_file() { char filename[32]; PHYSFS_file *file; int i; if ( Newdemo_state == ND_STATE_PLAYBACK ) return -1; WriteConfigFile(); sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plx" : "%.8s.plx", Players[Player_num].callsign); write_player_d2x(filename); sprintf(filename, GameArg.SysUsePlayersDir? "Players/%.8s.plr" : "%.8s.plr", Players[Player_num].callsign); file = PHYSFSX_openWriteBuffered(filename); if (!file) return -1; //Write out player's info PHYSFS_writeULE32(file, SAVE_FILE_ID); PHYSFS_writeULE16(file, PLAYER_FILE_VERSION); PHYSFS_seek(file,PHYSFS_tell(file)+2*(sizeof(PHYSFS_uint16))); // skip Game_window_w, Game_window_h PHYSFSX_writeU8(file, PlayerCfg.DefaultDifficulty); PHYSFSX_writeU8(file, PlayerCfg.AutoLeveling); PHYSFSX_writeU8(file, PlayerCfg.ReticleOn); PHYSFSX_writeU8(file, (PlayerCfg.CockpitMode==1?0:PlayerCfg.CockpitMode)); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Default_display_mode PHYSFSX_writeU8(file, PlayerCfg.MissileViewEnabled); PHYSFSX_writeU8(file, PlayerCfg.HeadlightActiveDefault); PHYSFSX_writeU8(file, PlayerCfg.GuidedInBigWindow); PHYSFS_seek(file,PHYSFS_tell(file)+sizeof(PHYSFS_uint8)); // skip Automap_always_hires //write higest level info PHYSFS_writeULE16(file, PlayerCfg.NHighestLevels); if ((PHYSFS_write(file, PlayerCfg.HighestLevels, sizeof(hli), PlayerCfg.NHighestLevels) != PlayerCfg.NHighestLevels)) goto write_player_file_failed; #ifdef NETWORK if ((PHYSFS_write(file, PlayerCfg.NetworkMessageMacro, MAX_MESSAGE_LEN, 4) != 4)) goto write_player_file_failed; #else { char dummy[4][MAX_MESSAGE_LEN]; // Pull the messages from a hat! ;-) if ((PHYSFS_write(file, dummy, MAX_MESSAGE_LEN, 4) != 4)) goto write_player_file_failed; } #endif //write kconfig info { ubyte old_avg_joy_sensitivity = ((PlayerCfg.JoystickSensitivityX+PlayerCfg.JoystickSensitivityY+1)/2); control_type_dos = PlayerCfg.ControlType; if (PHYSFS_write(file, PlayerCfg.KeySettings, MAX_CONTROLS*CONTROL_MAX_TYPES, 1) != 1) goto write_player_file_failed; else if (PHYSFS_write(file, &control_type_dos, sizeof(ubyte), 1) != 1) goto write_player_file_failed; else if (PHYSFS_write(file, &control_type_win, sizeof(ubyte), 1) != 1) goto write_player_file_failed; else if (PHYSFS_write(file, &old_avg_joy_sensitivity, sizeof(ubyte), 1) != 1) goto write_player_file_failed; for (i = 0; i < 11; i++) { PHYSFS_write(file, &PlayerCfg.PrimaryOrder[i], sizeof(ubyte), 1); PHYSFS_write(file, &PlayerCfg.SecondaryOrder[i], sizeof(ubyte), 1); } PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[0]); PHYSFS_writeULE32(file, PlayerCfg.Cockpit3DView[1]); #ifdef NETWORK PHYSFS_writeULE32(file, PlayerCfg.NetlifeKills); PHYSFS_writeULE32(file, PlayerCfg.NetlifeKilled); i=get_lifetime_checksum (PlayerCfg.NetlifeKills,PlayerCfg.NetlifeKilled); #else PHYSFS_writeULE32(file, 0); PHYSFS_writeULE32(file, 0); i = get_lifetime_checksum (0, 0); #endif PHYSFS_writeULE32(file, i); } //write guidebot name PHYSFSX_writeString(file, PlayerCfg.GuidebotNameReal); { char buf[128]; strcpy(buf, "DOS joystick"); PHYSFSX_writeString(file, buf); // Write out current joystick for player. } PHYSFS_write(file, PlayerCfg.KeySettingsD2X, MAX_D2X_CONTROLS, 1); if (!PHYSFS_close(file)) goto write_player_file_failed; return EZERO; write_player_file_failed: nm_messagebox(TXT_ERROR, 1, TXT_OK, "%s\n\n%s", TXT_ERROR_WRITING_PLR, PHYSFS_getLastError()); if (file) { PHYSFS_close(file); PHYSFS_delete(filename); //delete bogus file } return -1; } int get_lifetime_checksum (int a,int b) { int num; // confusing enough to beat amateur disassemblers? Lets hope so num=(a<<8 ^ b); num^=(a | b); num*=num>>2; return (num); }