/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Prototypes and defines for gauges * */ #ifndef _GAUGES_H #define _GAUGES_H #include "maths.h" #include "gr.h" #include "piggy.h" #include "hudmsg.h" #include "player.h" #ifdef __cplusplus //from gauges.c #if defined(DXX_BUILD_DESCENT_I) #define MAX_GAUGE_BMS_PC 80 // increased from 56 to 80 by a very unhappy MK on 10/24/94. #define MAX_GAUGE_BMS_MAC 85 #define MAX_GAUGE_BMS (MacPig ? MAX_GAUGE_BMS_MAC : MAX_GAUGE_BMS_PC) extern bitmap_index Gauges[MAX_GAUGE_BMS_MAC]; // Array of all gauge bitmaps. #elif defined(DXX_BUILD_DESCENT_II) #define MAX_GAUGE_BMS 100 // increased from 56 to 80 by a very unhappy MK on 10/24/94. extern bitmap_index Gauges[MAX_GAUGE_BMS]; // Array of all gauge bitmaps. extern bitmap_index Gauges_hires[MAX_GAUGE_BMS]; // hires gauges #endif // Flags for gauges/hud stuff extern void add_points_to_score(int points); extern void add_bonus_points_to_score(int points); void render_gauges(void); void init_gauges(void); void close_gauges(void); void cockpit_decode_alpha(grs_bitmap *bm); void show_reticle(int reticle_type, int secondary_display); void show_HUD_names(); void show_mousefs_indicator(int mx, int my, int mz, int x, int y, int size); extern void draw_hud(); // draw all the HUD stuff extern void player_dead_message(void); //extern void say_afterburner_status(void); // from testgaug.c extern void update_laser_weapon_info(void); extern void play_homing_warning(void); struct rgb { ubyte r,g,b; }; extern const rgb player_rgb[MAX_PLAYERS]; #if defined(DXX_BUILD_DESCENT_II) #define WBU_WEAPON 0 // the weapons display #define WBU_MISSILE 1 // the missile view #define WBU_ESCORT 2 // the "buddy bot" #define WBU_REAR 3 // the rear view #define WBU_COOP 4 // coop or team member view #define WBU_GUIDED 5 // the guided missile #define WBU_MARKER 6 // a dropped marker #define WBU_STATIC 7 // playing static after missile hits struct object; // draws a 3d view into one of the cockpit windows. win is 0 for // left, 1 for right. viewer is object. NULL object means give up // window user is one of the WBU_ constants. If rear_view_flag is // set, show a rear view. If label is non-NULL, print the label at // the top of the window. void do_cockpit_window_view(int win, struct object *viewer, int rear_view_flag, int user, const char *label); #endif #define GAUGE_HUD_NUMMODES 4 struct span { int l,r; }; extern const span weapon_window_left[],weapon_window_left_hires[],weapon_window_right[],weapon_window_right_hires[]; extern int Color_0_31_0; #define WinBoxLeft (HIRESMODE?weapon_window_left_hires:weapon_window_left) #define WinBoxRight (HIRESMODE?weapon_window_right_hires:weapon_window_right) // defines for the reticle(s) #define RET_TYPE_CLASSIC 0 #define RET_TYPE_CLASSIC_REBOOT 1 #define RET_TYPE_NONE 2 #define RET_TYPE_X 3 #define RET_TYPE_DOT 4 #define RET_TYPE_CIRCLE 5 #define RET_TYPE_CROSS_V1 6 #define RET_TYPE_CROSS_V2 7 #define RET_TYPE_ANGLE 8 #define RET_COLOR_DEFAULT_R 0 #define RET_COLOR_DEFAULT_G 32 #define RET_COLOR_DEFAULT_B 0 #define RET_COLOR_DEFAULT_A 0 #endif #endif /* _GAUGES_H */