/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d2x-rebirth/include/texmap.h,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 20:01:30 $ * * Include file for entities using texture mapper library. * */ #ifndef _TEXMAP_H #define _TEXMAP_H #include "maths.h" #include "3d.h" #include "gr.h" #define NUM_LIGHTING_LEVELS 32 #define MAX_TMAP_VERTS 25 #define MAX_LIGHTING_VALUE ((NUM_LIGHTING_LEVELS-1)*F1_0/NUM_LIGHTING_LEVELS) #define MIN_LIGHTING_VALUE (F1_0/NUM_LIGHTING_LEVELS) #ifdef __cplusplus #define FIX_RECIP_TABLE_SIZE 641 //increased from 321 to 641, since this res is now quite achievable.. slight fps boost -MM // ------------------------------------------------------------------------------------------------------- extern fix compute_lighting_value(g3s_point *vertptr); // ------------------------------------------------------------------------------------------------------- // This is the main texture mapper call. // tmap_num references a texture map defined in Texmap_ptrs. // nverts = number of vertices // vertbuf is a pointer to an array of vertex pointers extern void draw_tmap(grs_bitmap *bp, int nverts, g3s_point **vertbuf); //function that takes the same parms as draw_tmap, but renders as flat poly //we need this to do the cloaked effect extern void draw_tmap_flat(grs_bitmap *bp,int nverts,g3s_point **vertbuf); // ------------------------------------------------------------------------------------------------------- // Texture map vertex. // The fields r,g,b and l are mutually exclusive. r,g,b are used for rgb lighting. // l is used for intensity based lighting. struct g3ds_vertex { fix x,y,z; fix u,v; fix x2d,y2d; fix l; fix r,g,b; }; // A texture map is defined as a polygon with u,v coordinates associated with // one point in the polygon, and a pair of vectors describing the orientation // of the texture map in the world, from which the deltas Du_dx, Dv_dy, etc. // are computed. struct g3ds_tmap { int nv; // number of vertices g3ds_vertex verts[MAX_TMAP_VERTS]; // up to 8 vertices, this is inefficient, change }; // ------------------------------------------------------------------------------------------------------- // Note: Not all interpolation method and lighting combinations are supported. // Set Interpolation_method to 0/1/2 for linear/linear, perspective/linear, perspective/perspective extern int Interpolation_method; // Set Lighting_on to 0/1/2 for no lighting/intensity lighting/rgb lighting extern int Lighting_on; // HACK INTERFACE: how far away the current segment (& thus texture) is extern int Current_seg_depth; // These are pointers to texture maps. If you want to render texture map #7, then you will render // the texture map defined by Texmap_ptrs[7]. // Interface for sky renderer extern void texture_map_lin_lin_sky(grs_bitmap *srcb, g3ds_tmap *t); extern void texture_map_lin_lin_sky_v(grs_bitmap *srcb, g3ds_tmap *t); extern void texture_map_hyp_lin_v(grs_bitmap *srcb, g3ds_tmap *t); extern void ntexture_map_lighted_linear(grs_bitmap *srcb, g3ds_tmap *t); // This is the gr_upoly-like interface to the texture mapper which uses texture-mapper compatible // (ie, avoids cracking) edge/delta computation. void gr_upoly_tmap(int nverts, const int *vert ); //This is like gr_upoly_tmap() but instead of drawing, it calls the specified //function with ylr values void gr_upoly_tmap_ylr(int nverts, const int *vert, void (*ylr_func)(int, fix, fix) ); extern int Transparency_on,per2_flag; extern int Window_clip_left, Window_clip_bot, Window_clip_right, Window_clip_top; // for ugly hack put in to be sure we don't overflow render buffer #define FIX_XLIMIT (639 * F1_0) #define FIX_YLIMIT (479 * F1_0) extern void init_interface_vars_to_assembler(void); #endif #endif