/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ #pragma once #include #include #include #include #include "fwd-object.h" #include "fwd-vclip.h" namespace dcx { constexpr std::integral_constant VULCAN_WEAPON_AMMO_AMOUNT{}; constexpr uint16_t VULCAN_AMMO_AMOUNT = 49*2; constexpr std::integral_constant POWERUP_NAME_LENGTH{}; struct powerup_type_info; void powerup_type_info_read(PHYSFS_File *fp, powerup_type_info &pti); void powerup_type_info_write(PHYSFS_File *fp, const powerup_type_info &pti); extern unsigned N_powerup_types; } #ifdef dsx namespace dsx { enum powerup_type_t : uint8_t; #if defined(DXX_BUILD_DESCENT_I) constexpr std::integral_constant VULCAN_AMMO_MAX{}; constexpr std::integral_constant MAX_POWERUP_TYPES{}; #elif defined(DXX_BUILD_DESCENT_II) constexpr std::integral_constant VULCAN_AMMO_MAX{}; constexpr std::integral_constant GAUSS_WEAPON_AMMO_AMOUNT{}; constexpr std::integral_constant MAX_POWERUP_TYPES{}; #endif #if DXX_USE_EDITOR using powerup_names_array = std::array, MAX_POWERUP_TYPES>; extern powerup_names_array Powerup_names; #endif void draw_powerup(const d_vclip_array &Vclip, grs_canvas &, const object_base &obj); int do_powerup(vmobjptridx_t obj); //process (animate) a powerup for one frame void do_powerup_frame(const d_vclip_array &Vclip, vmobjptridx_t obj); void do_megawow_powerup(object &plrobj, int quantity); void powerup_basic_str(int redadd, int greenadd, int blueadd, int score, std::span str); } #endif