/* * Portions of this file are copyright Rebirth contributors and licensed as * described in COPYING.txt. * Portions of this file are copyright Parallax Software and licensed * according to the Parallax license below. * See COPYING.txt for license details. THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Game Controls Stuff * */ //#define DOOR_DEBUGGING #include #include #include #include #include #include "pstypes.h" #include "window.h" #include "console.h" #include "strutil.h" #include "game.h" #include "player.h" #include "key.h" #include "object.h" #include "menu.h" #include "physics.h" #include "dxxerror.h" #include "joy.h" #include "iff.h" #include "pcx.h" #include "timer.h" #include "render.h" #include "laser.h" #include "screens.h" #include "textures.h" #include "slew.h" #include "gauges.h" #include "texmap.h" #include "3d.h" #include "effects.h" #include "gameseg.h" #include "wall.h" #include "ai.h" #include "rbaudio.h" #include "digi.h" #include "u_mem.h" #include "palette.h" #include "morph.h" #include "robot.h" #include "lighting.h" #include "newdemo.h" #include "weapon.h" #include "sounds.h" #include "args.h" #include "gameseq.h" #include "automap.h" #include "text.h" #include "powerup.h" #include "songs.h" #include "newmenu.h" #include "gamefont.h" #include "endlevel.h" #include "config.h" #include "hudmsg.h" #include "kconfig.h" #include "mouse.h" #include "titles.h" #include "gr.h" #include "playsave.h" #include "scores.h" #include "multi.h" #include "cntrlcen.h" #include "fuelcen.h" #include "pcx.h" #include "state.h" #include "piggy.h" #include "multibot.h" #include "ai.h" #include "rbaudio.h" #include "switch.h" #if defined(DXX_BUILD_DESCENT_II) #include "escort.h" #include "movie.h" #endif #include "window.h" #ifdef EDITOR #include "editor/editor.h" #include "editor/esegment.h" #endif #include "compiler-array.h" #include "compiler-exchange.h" #include "compiler-range_for.h" #include "highest_valid.h" #include "partial_range.h" #include #if defined(__GNUC__) && defined(WIN32) /* Mingw64 _mingw_print_pop.h changes PRIi64 to POSIX-style. Change it * back here. * * Some outdated mingw32 users are also affected. */ #undef PRIi64 #define PRIi64 "I64i" #endif using std::min; // Global Variables ----------------------------------------------------------- // Function prototypes -------------------------------------------------------- #ifndef RELEASE static void do_cheat_menu(); static void play_test_sound(); #endif #define key_isfunc(k) (((k&0xff)>=KEY_F1 && (k&0xff)<=KEY_F10) || (k&0xff)==KEY_F11 || (k&0xff)==KEY_F12) // Functions ------------------------------------------------------------------ #if defined(DXX_BUILD_DESCENT_II) #define CONVERTER_RATE 20 //10 units per second xfer rate #define CONVERTER_SCALE 2 //2 units energy -> 1 unit shields #define CONVERTER_SOUND_DELAY (f1_0/2) //play every half second static void transfer_energy_to_shield() { fix e; //how much energy gets transfered static fix64 last_play_time=0; e = min(min(FrameTime*CONVERTER_RATE, get_local_player_energy() - INITIAL_ENERGY),(MAX_SHIELDS-get_local_player_shields()) * CONVERTER_SCALE); if (e <= 0) { if (get_local_player_energy() <= INITIAL_ENERGY) { HUD_init_message(HM_DEFAULT, "Need more than %i energy to enable transfer", f2i(INITIAL_ENERGY)); } else if (get_local_player_shields() >= MAX_SHIELDS) { HUD_init_message_literal(HM_DEFAULT, "No transfer: Shields already at max"); } return; } get_local_player_energy() -= e; get_local_player_shields() += e/CONVERTER_SCALE; if (last_play_time > GameTime64) last_play_time = 0; if (GameTime64 > last_play_time+CONVERTER_SOUND_DELAY) { digi_play_sample_once(SOUND_CONVERT_ENERGY, F1_0); last_play_time = GameTime64; } } #endif // Control Functions static fix64 newdemo_single_frame_time; static void update_vcr_state(void) { if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_RIGHT] && d_tick_step) Newdemo_vcr_state = ND_STATE_FASTFORWARD; else if ((keyd_pressed[KEY_LSHIFT] || keyd_pressed[KEY_RSHIFT]) && keyd_pressed[KEY_LEFT] && d_tick_step) Newdemo_vcr_state = ND_STATE_REWINDING; else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_RIGHT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step) Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; else if (!(keyd_pressed[KEY_LCTRL] || keyd_pressed[KEY_RCTRL]) && keyd_pressed[KEY_LEFT] && ((GameTime64 - newdemo_single_frame_time) >= F1_0) && d_tick_step) Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; else if ((Newdemo_vcr_state == ND_STATE_FASTFORWARD) || (Newdemo_vcr_state == ND_STATE_REWINDING)) Newdemo_vcr_state = ND_STATE_PLAYBACK; } #if defined(DXX_BUILD_DESCENT_II) //returns which bomb will be dropped next time the bomb key is pressed int which_bomb() { int bomb; //use the last one selected, unless there aren't any, in which case use //the other if there are any // If hoard game, only let the player drop smart mines if (game_mode_hoard()) return SMART_MINE_INDEX; bomb = Secondary_last_was_super[PROXIMITY_INDEX]?SMART_MINE_INDEX:PROXIMITY_INDEX; auto &secondary_ammo = get_local_player_secondary_ammo(); if (secondary_ammo[bomb] == 0 && secondary_ammo[SMART_MINE_INDEX + PROXIMITY_INDEX - bomb] != 0) { bomb = SMART_MINE_INDEX+PROXIMITY_INDEX-bomb; Secondary_last_was_super[bomb%SUPER_WEAPON] = (bomb == SMART_MINE_INDEX); } return bomb; } #endif static void do_weapon_n_item_stuff() { if (Controls.state.fire_flare > 0) { Controls.state.fire_flare = 0; if (allowed_to_fire_flare()) Flare_create(vobjptridx(ConsoleObject)); } if (allowed_to_fire_missile() && Controls.state.fire_secondary) Global_missile_firing_count += Weapon_info[Secondary_weapon_to_weapon_info[Secondary_weapon]].fire_count; if (Global_missile_firing_count) { do_missile_firing(0); Global_missile_firing_count--; } if (Controls.state.cycle_primary > 0) { for (uint_fast32_t i = exchange(Controls.state.cycle_primary, 0); i--;) CyclePrimary (); } if (Controls.state.cycle_secondary > 0) { for (uint_fast32_t i = exchange(Controls.state.cycle_secondary, 0); i--;) CycleSecondary (); } if (Controls.state.select_weapon > 0) { const auto select_weapon = exchange(Controls.state.select_weapon, 0) - 1; const auto weapon_num = select_weapon > 4 ? select_weapon - 5 : select_weapon; if (select_weapon > 4) do_secondary_weapon_select(weapon_num); else do_primary_weapon_select(weapon_num); } #if defined(DXX_BUILD_DESCENT_II) if (auto &headlight = Controls.state.headlight) { if (exchange(headlight, 0) & 1) toggle_headlight_active (); } #endif if (Global_missile_firing_count < 0) Global_missile_firing_count = 0; // Drop proximity bombs. if (Controls.state.drop_bomb > 0) { for (uint_fast32_t i = exchange(Controls.state.drop_bomb, 0); i--;) do_missile_firing(1); } #if defined(DXX_BUILD_DESCENT_II) if (Controls.state.toggle_bomb > 0) { int bomb = Secondary_last_was_super[PROXIMITY_INDEX]?PROXIMITY_INDEX:SMART_MINE_INDEX; auto &secondary_ammo = get_local_player_secondary_ammo(); if (!secondary_ammo[PROXIMITY_INDEX] && !secondary_ammo[SMART_MINE_INDEX]) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message_literal(HM_DEFAULT, "No bombs available!"); } else { if (secondary_ammo[bomb] == 0) { digi_play_sample_once( SOUND_BAD_SELECTION, F1_0 ); HUD_init_message(HM_DEFAULT, "No %s available!",(bomb==SMART_MINE_INDEX)?"Smart mines":"Proximity bombs"); } else { Secondary_last_was_super[PROXIMITY_INDEX]=!Secondary_last_was_super[PROXIMITY_INDEX]; digi_play_sample_once( SOUND_GOOD_SELECTION_SECONDARY, F1_0 ); } } Controls.state.toggle_bomb = 0; } if (Controls.state.energy_to_shield && (get_local_player_flags() & PLAYER_FLAGS_CONVERTER)) transfer_energy_to_shield(); #endif } static void format_time(char (&str)[9], unsigned secs_int, unsigned hours_extra) { auto d1 = std::div(secs_int, 60); const unsigned s = d1.rem; const unsigned m1 = d1.quot; auto d2 = std::div(m1, 60); const unsigned m = d2.rem; const unsigned h = d2.quot + hours_extra; snprintf(str, sizeof(str), "%1u:%02u:%02u", h, m, s); } struct pause_window : ignore_window_pointer_t { array msg; }; //Process selected keys until game unpaused static window_event_result pause_handler(window *, const d_event &event, pause_window *p) { int key; switch (event.type) { case EVENT_WINDOW_ACTIVATED: game_flush_inputs(); break; case EVENT_KEY_COMMAND: key = event_key_get(event); switch (key) { case 0: break; case KEY_ESC: return window_event_result::close; case KEY_F1: show_help(); return window_event_result::handled; case KEY_PAUSE: return window_event_result::close; default: break; } break; case EVENT_IDLE: timer_delay2(50); break; case EVENT_WINDOW_DRAW: show_boxed_message(&p->msg[0], 1); break; case EVENT_WINDOW_CLOSE: songs_resume(); delete p; break; default: break; } return window_event_result::ignored; } static int do_game_pause() { char total_time[9],level_time[9]; if (Game_mode & GM_MULTI) { netplayerinfo_on= !netplayerinfo_on; return(KEY_PAUSE); } pause_window *p = new pause_window; songs_pause(); format_time(total_time, f2i(get_local_player().time_total), get_local_player().hours_total); format_time(level_time, f2i(get_local_player().time_level), get_local_player().hours_level); if (Newdemo_state!=ND_STATE_PLAYBACK) snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\nTime on level: %s\nTotal time in game: %s",MENU_DIFFICULTY_TEXT(Difficulty_level),get_local_player().hostages_on_board,level_time,total_time); else snprintf(&p->msg[0], p->msg.size(),"PAUSE\n\nSkill level: %s\nHostages on board: %d\n",MENU_DIFFICULTY_TEXT(Difficulty_level),get_local_player().hostages_on_board); set_screen_mode(SCREEN_MENU); if (!window_create(&grd_curscreen->sc_canvas, 0, 0, SWIDTH, SHEIGHT, pause_handler, p)) delete p; return 0 /*key*/; // Keycode returning ripped out (kreatordxx) } static int HandleEndlevelKey(int key) { switch (key) { case KEY_COMMAND+KEY_P: case KEY_PAUSE: do_game_pause(); return 1; case KEY_ESC: stop_endlevel_sequence(); last_drawn_cockpit=-1; return 1; } return 0; } static int HandleDeathInput(const d_event &event) { if (event.type == EVENT_KEY_COMMAND) { int key = event_key_get(event); if ((PlayerCfg.RespawnMode == RespawnPress::Any && Player_exploded && !key_isfunc(key) && key != KEY_PAUSE && key) || (key == KEY_ESC && ConsoleObject->flags & OF_EXPLODING)) Death_sequence_aborted = 1; } if (Player_exploded) { if (PlayerCfg.RespawnMode == RespawnPress::Any ? (event.type == EVENT_JOYSTICK_BUTTON_UP || event.type == EVENT_MOUSE_BUTTON_UP) : (Controls.state.fire_primary || Controls.state.fire_secondary || Controls.state.fire_flare)) Death_sequence_aborted = 1; } if (Death_sequence_aborted) { game_flush_respawn_inputs(); return 1; } return 0; } static int HandleDemoKey(int key) { switch (key) { KEY_MAC(case KEY_COMMAND+KEY_1:) case KEY_F1: show_newdemo_help(); break; KEY_MAC(case KEY_COMMAND+KEY_2:) case KEY_F2: do_options_menu(); break; KEY_MAC(case KEY_COMMAND+KEY_3:) case KEY_F3: if (Viewer->type == OBJ_PLAYER) toggle_cockpit(); break; KEY_MAC(case KEY_COMMAND+KEY_4:) case KEY_F4: Newdemo_show_percentage = !Newdemo_show_percentage; break; KEY_MAC(case KEY_COMMAND+KEY_7:) case KEY_F7: Show_kill_list = (Show_kill_list+1) % ((Newdemo_game_mode & GM_TEAM) ? 4 : 3); break; case KEY_ESC: if (CGameArg.SysAutoDemo) { int choice; choice = nm_messagebox( NULL, 2, TXT_YES, TXT_NO, TXT_ABORT_AUTODEMO ); if (choice == 0) CGameArg.SysAutoDemo = false; else break; } newdemo_stop_playback(); break; case KEY_UP: Newdemo_vcr_state = ND_STATE_PLAYBACK; break; case KEY_DOWN: Newdemo_vcr_state = ND_STATE_PAUSED; break; case KEY_LEFT: newdemo_single_frame_time = GameTime64; Newdemo_vcr_state = ND_STATE_ONEFRAMEBACKWARD; break; case KEY_RIGHT: newdemo_single_frame_time = GameTime64; Newdemo_vcr_state = ND_STATE_ONEFRAMEFORWARD; break; case KEY_CTRLED + KEY_RIGHT: newdemo_goto_end(0); break; case KEY_CTRLED + KEY_LEFT: newdemo_goto_beginning(); break; KEY_MAC(case KEY_COMMAND+KEY_P:) case KEY_PAUSE: do_game_pause(); break; #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { if (PlayerCfg.PRShot) { gr_set_current_canvas(NULL); render_frame(0); gr_set_curfont(MEDIUM2_FONT); gr_string(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); gr_flip(); save_screen_shot(0); } else { int old_state; old_state = Newdemo_show_percentage; Newdemo_show_percentage = 0; game_render_frame_mono(!GameArg.DbgNoDoubleBuffer); save_screen_shot(0); Newdemo_show_percentage = old_state; } break; } #ifndef NDEBUG case KEY_DEBUGGED + KEY_I: Newdemo_do_interpolate = !Newdemo_do_interpolate; HUD_init_message(HM_DEFAULT, "Demo playback interpolation %s", Newdemo_do_interpolate?"ON":"OFF"); break; case KEY_DEBUGGED + KEY_K: { int how_many, c; char filename[FILENAME_LEN], num[16]; array m{{ nm_item_text("output file name"), nm_item_input(filename), }}; filename[0] = '\0'; c = newmenu_do( NULL, NULL, m, unused_newmenu_subfunction, unused_newmenu_userdata); if (c == -2) break; strcat(filename, DEMO_EXT); num[0] = '\0'; m = {{ nm_item_text("strip how many bytes"), nm_item_input(num), }}; c = newmenu_do( NULL, NULL, m, unused_newmenu_subfunction, unused_newmenu_userdata); if (c == -2) break; how_many = atoi(num); if (how_many <= 0) break; newdemo_strip_frames(filename, how_many); break; } #endif default: return 0; } return 1; } #if defined(DXX_BUILD_DESCENT_II) //switch a cockpit window to the next function static int select_next_window_function(int w) { Assert(w==0 || w==1); switch (PlayerCfg.Cockpit3DView[w]) { case CV_NONE: PlayerCfg.Cockpit3DView[w] = CV_REAR; break; case CV_REAR: if (find_escort() != object_none) { PlayerCfg.Cockpit3DView[w] = CV_ESCORT; break; } //if no ecort, fall through case CV_ESCORT: Coop_view_player[w] = -1; //force first player //fall through case CV_COOP: Marker_viewer_num[w] = -1; if ((Game_mode & GM_MULTI_COOP) || (Game_mode & GM_TEAM)) { PlayerCfg.Cockpit3DView[w] = CV_COOP; while (1) { Coop_view_player[w]++; if (Coop_view_player[w] == (MAX_PLAYERS-1)) { PlayerCfg.Cockpit3DView[w] = CV_MARKER; goto case_marker; } if (Players[Coop_view_player[w]].connected != CONNECT_PLAYING) continue; if (Coop_view_player[w]==Player_num) continue; if (Game_mode & GM_MULTI_COOP) break; else if (get_team(Coop_view_player[w]) == get_team(Player_num)) break; } break; } //if not multi, fall through case CV_MARKER: case_marker:; if ((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP) && Netgame.Allow_marker_view) { //anarchy only PlayerCfg.Cockpit3DView[w] = CV_MARKER; if (Marker_viewer_num[w] == -1) Marker_viewer_num[w] = Player_num * 2; else if (Marker_viewer_num[w] == Player_num * 2) Marker_viewer_num[w]++; else PlayerCfg.Cockpit3DView[w] = CV_NONE; } else PlayerCfg.Cockpit3DView[w] = CV_NONE; break; } write_player_file(); return 1; //screen_changed } #endif #ifdef DOOR_DEBUGGING dump_door_debugging_info() { object *obj; vms_vector new_pos; fvi_query fq; fvi_info hit_info; int fate; PHYSFS_file *dfile; obj = &get_local_plrobj(); vm_vec_scale_add(&new_pos,&obj->pos,&obj->orient.fvec,i2f(100)); fq.p0 = &obj->pos; fq.startseg = obj->segnum; fq.p1 = &new_pos; fq.rad = 0; fq.thisobjnum = get_local_player().objnum; fq.ignore_obj_list = NULL; fq.flags = 0; fate = find_vector_intersection(fq, hit_info); dfile = PHYSFSX_openWriteBuffered("door.out"); PHYSFSX_printf(dfile,"FVI hit_type = %d\n",fate); PHYSFSX_printf(dfile," hit_seg = %d\n",hit_info.hit_seg); PHYSFSX_printf(dfile," hit_side = %d\n",hit_info.hit_side); PHYSFSX_printf(dfile," hit_side_seg = %d\n",hit_info.hit_side_seg); PHYSFSX_printf(dfile,"\n"); if (fate == HIT_WALL) { auto wall_num = Segments[hit_info.hit_seg].sides[hit_info.hit_side].wall_num; PHYSFSX_printf(dfile,"wall_num = %d\n",wall_num); if (wall_num != wall_none) { wall *wall = &Walls[wall_num]; active_door *d; PHYSFSX_printf(dfile," segnum = %d\n",wall->segnum); PHYSFSX_printf(dfile," sidenum = %d\n",wall->sidenum); PHYSFSX_printf(dfile," hps = %x\n",wall->hps); PHYSFSX_printf(dfile," linked_wall = %d\n",wall->linked_wall); PHYSFSX_printf(dfile," type = %d\n",wall->type); PHYSFSX_printf(dfile," flags = %x\n",wall->flags); PHYSFSX_printf(dfile," state = %d\n",wall->state); PHYSFSX_printf(dfile," trigger = %d\n",wall->trigger); PHYSFSX_printf(dfile," clip_num = %d\n",wall->clip_num); PHYSFSX_printf(dfile," keys = %x\n",wall->keys); PHYSFSX_printf(dfile," controlling_trigger = %d\n",wall->controlling_trigger); PHYSFSX_printf(dfile," cloak_value = %d\n",wall->cloak_value); PHYSFSX_printf(dfile,"\n"); range_for (auto &i, partial_range(ActiveDoors, Num_open_doors)) { //find door d = &i; if (d->front_wallnum[0]==wall-Walls || d->back_wallnum[0]==wall-Walls || (d->n_parts==2 && (d->front_wallnum[1]==wall-Walls || d->back_wallnum[1]==wall-Walls))) break; } if (i>=Num_open_doors) PHYSFSX_printf(dfile,"No active door.\n"); else { PHYSFSX_printf(dfile,"Active door %d:\n",i); PHYSFSX_printf(dfile," n_parts = %d\n",d->n_parts); PHYSFSX_printf(dfile," front_wallnum = %d,%d\n",d->front_wallnum[0],d->front_wallnum[1]); PHYSFSX_printf(dfile," back_wallnum = %d,%d\n",d->back_wallnum[0],d->back_wallnum[1]); PHYSFSX_printf(dfile," time = %x\n",d->time); } } } PHYSFSX_printf(dfile,"\n"); PHYSFSX_printf(dfile,"\n"); PHYSFS_close(dfile); } #endif //this is for system-level keys, such as help, etc. //returns 1 if screen changed static window_event_result HandleSystemKey(int key) { if (Player_dead_state == player_dead_state::no) switch (key) { #ifdef DOOR_DEBUGGING case KEY_LAPOSTRO+KEY_SHIFTED: dump_door_debugging_info(); return 1; #endif case KEY_ESC: { const bool allow_saveload = !(Game_mode & GM_MULTI) || ((Game_mode & GM_MULTI_COOP) && Player_num == 0); const auto choice = nm_messagebox_str(nullptr, allow_saveload ? nm_messagebox_tie("Abort Game", TXT_OPTIONS_, "Save Game...", TXT_LOAD_GAME) : nm_messagebox_tie("Abort Game", TXT_OPTIONS_), "Game Menu"); switch(choice) { case 0: return window_event_result::close; case 1: return HandleSystemKey(KEY_F2); case 2: return HandleSystemKey(KEY_ALTED | KEY_F2); case 3: return HandleSystemKey(KEY_ALTED | KEY_F3); } return window_event_result::handled; } #if defined(DXX_BUILD_DESCENT_II) // fleshed these out because F1 and F2 aren't sequenctial keycodes on mac -- MWA KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_1:) case KEY_SHIFTED+KEY_F1: select_next_window_function(0); return window_event_result::handled; KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_2:) case KEY_SHIFTED+KEY_F2: select_next_window_function(1); return window_event_result::handled; #endif } switch (key) { KEY_MAC( case KEY_COMMAND+KEY_P: ) case KEY_PAUSE: do_game_pause(); break; #ifdef macintosh case KEY_COMMAND + KEY_SHIFTED + KEY_3: #endif case KEY_PRINT_SCREEN: { if (PlayerCfg.PRShot) { gr_set_current_canvas(NULL); render_frame(0); gr_set_curfont(MEDIUM2_FONT); gr_string(SWIDTH-FSPACX(92),SHEIGHT-LINE_SPACING,"DXX-Rebirth\n"); gr_flip(); save_screen_shot(0); } else { game_render_frame_mono(!GameArg.DbgNoDoubleBuffer); save_screen_shot(0); } break; } KEY_MAC(case KEY_COMMAND+KEY_1:) case KEY_F1: if (Game_mode & GM_MULTI) show_netgame_help(); else show_help(); break; KEY_MAC(case KEY_COMMAND+KEY_2:) case KEY_F2: { do_options_menu(); break; } KEY_MAC(case KEY_COMMAND+KEY_3:) case KEY_F3: if (Player_dead_state == player_dead_state::no && Viewer->type==OBJ_PLAYER) //if (!(Guided_missile[Player_num] && Guided_missile[Player_num]->type==OBJ_WEAPON && Guided_missile[Player_num]->id==GUIDEDMISS_ID && Guided_missile[Player_num]->signature==Guided_missile_sig[Player_num] && PlayerCfg.GuidedInBigWindow)) { toggle_cockpit(); } break; KEY_MAC(case KEY_COMMAND+KEY_5:) case KEY_F5: if ( Newdemo_state == ND_STATE_RECORDING ) newdemo_stop_recording(); else if ( Newdemo_state == ND_STATE_NORMAL ) newdemo_start_recording(); break; KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_4:) case KEY_ALTED + KEY_F4: Show_reticle_name = (Show_reticle_name+1)%2; break; KEY_MAC(case KEY_COMMAND+KEY_7:) case KEY_F7: Show_kill_list = (Show_kill_list+1) % ((Game_mode & GM_TEAM) ? 4 : 3); if (Game_mode & GM_MULTI) multi_sort_kill_list(); break; KEY_MAC(case KEY_COMMAND+KEY_8:) case KEY_F8: multi_send_message_start(); break; case KEY_F9: case KEY_F10: case KEY_F11: case KEY_F12: multi_send_macro(key); break; // send taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_COMMAND: multi_send_macro(KEY_F9); break; case KEY_0 + KEY_COMMAND: multi_send_macro(KEY_F10); break; case KEY_1 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F11); break; case KEY_2 + KEY_COMMAND + KEY_CTRLED: multi_send_macro(KEY_F12); break; #endif case KEY_SHIFTED + KEY_F9: case KEY_SHIFTED + KEY_F10: case KEY_SHIFTED + KEY_F11: case KEY_SHIFTED + KEY_F12: multi_define_macro(key); break; // redefine taunt macros #if defined(__APPLE__) || defined(macintosh) case KEY_9 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F9); break; case KEY_0 + KEY_SHIFTED + KEY_COMMAND: multi_define_macro(KEY_F10); break; case KEY_1 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F11); break; case KEY_2 + KEY_SHIFTED + KEY_COMMAND + KEY_CTRLED: multi_define_macro(KEY_F12); break; #endif KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_S:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_2:) case KEY_ALTED+KEY_F2: if (Player_dead_state == player_dead_state::no) state_save_all(secret_save::none, blind_save::no); // 0 means not between levels. break; KEY_MAC(case KEY_COMMAND+KEY_S:) case KEY_ALTED+KEY_SHIFTED+KEY_F2: if (Player_dead_state == player_dead_state::no) state_save_all(secret_save::none, blind_save::yes); break; KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_O:) KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_3:) case KEY_ALTED+KEY_F3: if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) state_restore_all(1, secret_restore::none, nullptr, blind_save::no); break; KEY_MAC(case KEY_COMMAND+KEY_O:) case KEY_ALTED+KEY_SHIFTED+KEY_F3: if (!((Game_mode & GM_MULTI) && !(Game_mode & GM_MULTI_COOP))) state_restore_all(1, secret_restore::none, nullptr, blind_save::yes); break; #if defined(DXX_BUILD_DESCENT_II) KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_4:) case KEY_F4 + KEY_SHIFTED: do_escort_menu(); break; KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_ALTED+KEY_4:) case KEY_F4 + KEY_SHIFTED + KEY_ALTED: change_guidebot_name(); break; #endif /* * Jukebox hotkeys -- MD2211, 2007 * Now for all music * ============================================== */ case KEY_ALTED + KEY_SHIFTED + KEY_F9: KEY_MAC(case KEY_COMMAND+KEY_E:) if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK) { songs_stop_all(); RBAEjectDisk(); } break; case KEY_ALTED + KEY_SHIFTED + KEY_F10: KEY_MAC(case KEY_COMMAND+KEY_UP:) KEY_MAC(case KEY_COMMAND+KEY_DOWN:) songs_pause_resume(); break; case KEY_MINUS + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F11: KEY_MAC(case KEY_COMMAND+KEY_LEFT:) songs_play_level_song( Current_level_num, -1 ); break; case KEY_EQUAL + KEY_ALTED: case KEY_ALTED + KEY_SHIFTED + KEY_F12: KEY_MAC(case KEY_COMMAND+KEY_RIGHT:) songs_play_level_song( Current_level_num, 1 ); break; default: return window_event_result::ignored; } return window_event_result::handled; } static window_event_result HandleGameKey(int key) { switch (key) { #if defined(DXX_BUILD_DESCENT_II) case KEY_1 + KEY_SHIFTED: case KEY_2 + KEY_SHIFTED: case KEY_3 + KEY_SHIFTED: case KEY_4 + KEY_SHIFTED: case KEY_5 + KEY_SHIFTED: case KEY_6 + KEY_SHIFTED: case KEY_7 + KEY_SHIFTED: case KEY_8 + KEY_SHIFTED: case KEY_9 + KEY_SHIFTED: case KEY_0 + KEY_SHIFTED: if (PlayerCfg.EscortHotKeys) { if (!(Game_mode & GM_MULTI)) set_escort_special_goal(key); else HUD_init_message_literal(HM_DEFAULT, "No Guide-Bot in Multiplayer!"); game_flush_inputs(); return window_event_result::handled; } else return window_event_result::ignored; #endif case KEY_ALTED+KEY_F7: KEY_MAC(case KEY_COMMAND+KEY_ALTED+KEY_7:) PlayerCfg.HudMode = static_cast((static_cast(PlayerCfg.HudMode) + 1) % GAUGE_HUD_NUMMODES); write_player_file(); switch (PlayerCfg.HudMode) { case HudType::Standard: HUD_init_message_literal(HM_DEFAULT, "Standard HUD"); break; case HudType::Alternate1: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #1"); break; case HudType::Alternate2: HUD_init_message_literal(HM_DEFAULT, "Alternative HUD #2"); break; case HudType::Hidden: HUD_init_message_literal(HM_DEFAULT, "No HUD"); break; } return window_event_result::handled; KEY_MAC(case KEY_COMMAND+KEY_6:) case KEY_F6: if (Netgame.RefusePlayers && WaitForRefuseAnswer && !(Game_mode & GM_TEAM)) { RefuseThisPlayer=1; HUD_init_message_literal(HM_MULTI, "Player accepted!"); } return window_event_result::handled; case KEY_ALTED + KEY_1: if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM)) { RefuseThisPlayer=1; HUD_init_message_literal(HM_MULTI, "Player accepted!"); RefuseTeam=1; game_flush_inputs(); } return window_event_result::handled; case KEY_ALTED + KEY_2: if (Netgame.RefusePlayers && WaitForRefuseAnswer && (Game_mode & GM_TEAM)) { RefuseThisPlayer=1; HUD_init_message_literal(HM_MULTI, "Player accepted!"); RefuseTeam=2; game_flush_inputs(); } return window_event_result::handled; default: break; } //switch (key) if (Player_dead_state == player_dead_state::no) switch (key) { KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_5:) case KEY_F5 + KEY_SHIFTED: DropCurrentWeapon(); break; KEY_MAC(case KEY_COMMAND+KEY_SHIFTED+KEY_6:) case KEY_F6 + KEY_SHIFTED: DropSecondaryWeapon(); break; #if defined(DXX_BUILD_DESCENT_II) case KEY_0 + KEY_ALTED: DropFlag (); game_flush_inputs(); break; KEY_MAC(case KEY_COMMAND+KEY_4:) case KEY_F4: if (!DefiningMarkerMessage) InitMarkerInput(); break; #endif default: return window_event_result::ignored; } else return window_event_result::ignored; return window_event_result::handled; } #if defined(DXX_BUILD_DESCENT_II) static void kill_all_robots(void) { int dead_count=0; //int boss_index = -1; // Kill all bots except for Buddy bot and boss. However, if only boss and buddy left, kill boss. range_for (const auto &&objp, highest_valid(vobjptr)) { if (objp->type == OBJ_ROBOT) { if (!Robot_info[get_robot_id(objp)].companion && !Robot_info[get_robot_id(objp)].boss_flag) { dead_count++; objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; } } } // -- // Now, if more than boss and buddy left, un-kill boss. // -- if ((dead_count > 2) && (boss_index != -1)) { // -- Objects[boss_index].flags &= ~(OF_EXPLODING|OF_SHOULD_BE_DEAD); // -- dead_count--; // -- } else if (boss_index != -1) // -- HUD_init_message(HM_DEFAULT, "Toasted the BOSS!"); // Toast the buddy if nothing else toasted! if (dead_count == 0) range_for (const auto &&objp, highest_valid(vobjptr)) { if (objp->type == OBJ_ROBOT) if (Robot_info[get_robot_id(objp)].companion) { objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; HUD_init_message_literal(HM_DEFAULT, "Toasted the Buddy! *sniff*"); dead_count++; } } HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count); } #endif // -------------------------------------------------------------------------- // Detonate reactor. // Award player all powerups in mine. // Place player just outside exit. // Kill all bots in mine. // Yippee!! static void kill_and_so_forth(void) { HUD_init_message_literal(HM_DEFAULT, "Killing, awarding, etc.!"); range_for (const auto &&o, highest_valid(vobjptridx)) { switch (o->type) { case OBJ_ROBOT: o->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; break; case OBJ_POWERUP: do_powerup(o); break; } } do_controlcen_destroyed_stuff(object_none); for (uint_fast32_t i = 0; i < Num_triggers; i++) { if (trigger_is_exit(&Triggers[i])) { range_for (auto &w, partial_range(Walls, Num_walls)) { if (w.trigger == i) { compute_segment_center(ConsoleObject->pos, vcsegptr(w.segnum)); obj_relink(vobjptridx(ConsoleObject), w.segnum); goto kasf_done; } } } } kasf_done: ; } #ifndef RELEASE #if defined(DXX_BUILD_DESCENT_II) static void kill_all_snipers(void) __attribute_used; static void kill_all_snipers(void) { int dead_count=0; // Kill all snipers. range_for (const auto &&objp, highest_valid(vobjptr)) { if (objp->type == OBJ_ROBOT) if (objp->ctype.ai_info.behavior == ai_behavior::AIB_SNIPE) { dead_count++; objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; } } HUD_init_message(HM_DEFAULT, "%i robots toasted!", dead_count); } static void kill_thief(void) __attribute_used; static void kill_thief(void) { // Kill thief. range_for (const auto &&objp, highest_valid(vobjptr)) { if (objp->type == OBJ_ROBOT) if (Robot_info[get_robot_id(objp)].thief) { objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; HUD_init_message_literal(HM_DEFAULT, "Thief toasted!"); } } } static void kill_buddy(void) __attribute_used; static void kill_buddy(void) { // Kill buddy. range_for (const auto &&objp, highest_valid(vobjptr)) { if (objp->type == OBJ_ROBOT) if (Robot_info[get_robot_id(objp)].companion) { objp->flags |= OF_EXPLODING|OF_SHOULD_BE_DEAD; HUD_init_message_literal(HM_DEFAULT, "Buddy toasted!"); } } } #endif static window_event_result HandleTestKey(int key) { switch (key) { #ifdef SHOW_EXIT_PATH case KEY_DEBUGGED+KEY_1: create_special_path(); break; #endif case KEY_DEBUGGED+KEY_Y: do_controlcen_destroyed_stuff(object_none); break; #if defined(DXX_BUILD_DESCENT_II) case KEY_DEBUGGED+KEY_ALTED+KEY_D: PlayerCfg.NetlifeKills=4000; PlayerCfg.NetlifeKilled=5; multi_add_lifetime_kills(1); break; case KEY_DEBUGGED+KEY_R+KEY_SHIFTED: kill_all_robots(); break; #endif case KEY_BACKSP: case KEY_CTRLED+KEY_BACKSP: case KEY_ALTED+KEY_BACKSP: case KEY_SHIFTED+KEY_BACKSP: case KEY_SHIFTED+KEY_ALTED+KEY_BACKSP: case KEY_CTRLED+KEY_ALTED+KEY_BACKSP: case KEY_SHIFTED+KEY_CTRLED+KEY_BACKSP: case KEY_SHIFTED+KEY_CTRLED+KEY_ALTED+KEY_BACKSP: Int3(); break; case KEY_DEBUGGED+KEY_S: digi_reset(); break; case KEY_DEBUGGED+KEY_P: if (Game_suspended & SUSP_ROBOTS) Game_suspended &= ~SUSP_ROBOTS; //robots move else Game_suspended |= SUSP_ROBOTS; //robots don't move break; case KEY_DEBUGGED+KEY_K: get_local_player_shields() = 1; break; // a virtual kill case KEY_DEBUGGED+KEY_SHIFTED + KEY_K: get_local_player_shields() = -1; break; // an actual kill case KEY_DEBUGGED+KEY_X: get_local_player().lives++; break; // Extra life cheat key. case KEY_DEBUGGED+KEY_H: if (Player_dead_state != player_dead_state::no) return window_event_result::ignored; get_local_player_flags() ^= PLAYER_FLAGS_CLOAKED; if (get_local_player_flags() & PLAYER_FLAGS_CLOAKED) { if (Game_mode & GM_MULTI) multi_send_cloak(); ai_do_cloak_stuff(); get_local_player_cloak_time() = GameTime64; } break; case KEY_DEBUGGED+KEY_R: cheats.robotfiringsuspended = !cheats.robotfiringsuspended; break; #ifdef EDITOR //editor-specific functions case KEY_E + KEY_DEBUGGED: window_set_visible(Game_wind, 0); // don't let the game do anything while we set the editor up init_editor(); return window_event_result::close; #if defined(DXX_BUILD_DESCENT_II) case KEY_Q + KEY_SHIFTED + KEY_DEBUGGED: { palette_array_t save_pal; save_pal = gr_palette; PlayMovie ("end.tex", "end.mve",MOVIE_ABORT_ON); Screen_mode = -1; set_screen_mode(SCREEN_GAME); reset_cockpit(); gr_palette = save_pal; gr_palette_load(gr_palette); break; } #endif case KEY_C + KEY_SHIFTED + KEY_DEBUGGED: if (Player_dead_state == player_dead_state::no && !(Game_mode & GM_MULTI)) move_player_2_segment(Cursegp,Curside); break; //move eye to curseg case KEY_DEBUGGED+KEY_W: draw_world_from_game(); break; #endif //#ifdef EDITOR case KEY_DEBUGGED+KEY_LAPOSTRO: Show_view_text_timer = 0x30000; object_goto_next_viewer(); break; case KEY_DEBUGGED+KEY_SHIFTED+KEY_LAPOSTRO: Viewer=ConsoleObject; break; case KEY_DEBUGGED+KEY_O: toggle_outline_mode(); break; case KEY_DEBUGGED+KEY_T: #if defined(DXX_BUILD_DESCENT_II) { static int Toggle_var; Toggle_var = !Toggle_var; if (Toggle_var) CGameArg.SysMaxFPS = 300; else CGameArg.SysMaxFPS = 30; } #endif break; case KEY_DEBUGGED + KEY_L: if (++Lighting_on >= 2) Lighting_on = 0; break; case KEY_PAD5: slew_stop(); break; #ifndef NDEBUG case KEY_DEBUGGED + KEY_F11: play_test_sound(); break; #endif case KEY_DEBUGGED + KEY_C: do_cheat_menu(); break; case KEY_DEBUGGED + KEY_SHIFTED + KEY_A: do_megawow_powerup(10); break; case KEY_DEBUGGED + KEY_A: { do_megawow_powerup(200); break; } case KEY_DEBUGGED+KEY_SPACEBAR: //KEY_F7: // Toggle physics flying slew_stop(); game_flush_inputs(); if ( ConsoleObject->control_type != CT_FLYING ) { fly_init(vobjptr(ConsoleObject)); Game_suspended &= ~SUSP_ROBOTS; //robots move } else { slew_init(vobjptr(ConsoleObject)); //start player slewing Game_suspended |= SUSP_ROBOTS; //robots don't move } break; case KEY_DEBUGGED+KEY_COMMA: Render_zoom = fixmul(Render_zoom,62259); break; case KEY_DEBUGGED+KEY_PERIOD: Render_zoom = fixmul(Render_zoom,68985); break; #ifndef NDEBUG case KEY_DEBUGGED+KEY_D: if ((GameArg.DbgNoDoubleBuffer = !GameArg.DbgNoDoubleBuffer)!=0) init_cockpit(); break; #endif #ifdef EDITOR case KEY_DEBUGGED+KEY_Q: { pause_game_world_time p; dump_used_textures_all(); } break; #endif case KEY_DEBUGGED+KEY_B: { d_fname text{}; int item; array m{{ nm_item_input(text), }}; item = newmenu_do( NULL, "Briefing to play?", m, unused_newmenu_subfunction, unused_newmenu_userdata); if (item != -1) { do_briefing_screens(text,1); } break; } case KEY_DEBUGGED+KEY_SHIFTED+KEY_B: if (Player_dead_state != player_dead_state::no) return window_event_result::ignored; kill_and_so_forth(); break; case KEY_DEBUGGED+KEY_G: GameTime64 = (0x7fffffffffffffffLL) - (F1_0*10); HUD_init_message(HM_DEFAULT, "GameTime %" PRIi64 " - Reset in 10 seconds!", GameTime64); break; default: return window_event_result::ignored; } return window_event_result::handled; } #endif //#ifndef RELEASE #define CHEAT_MAX_LEN 15 struct cheat_code { const char string[CHEAT_MAX_LEN]; int (game_cheats::*stateptr); }; static const cheat_code cheat_codes[] = { #if defined(DXX_BUILD_DESCENT_I) { "gabbagabbahey", &game_cheats::enabled }, { "scourge", &game_cheats::wowie }, { "bigred", &game_cheats::wowie2 }, { "mitzi", &game_cheats::allkeys }, { "racerx", &game_cheats::invul }, { "guile", &game_cheats::cloak }, { "twilight", &game_cheats::shields }, { "poboys", &game_cheats::killreactor }, { "farmerjoe", &game_cheats::levelwarp }, { "bruin", &game_cheats::extralife }, { "porgys", &game_cheats::rapidfire }, { "ahimsa", &game_cheats::robotfiringsuspended }, #elif defined(DXX_BUILD_DESCENT_II) { "gabbagabbahey", &game_cheats::lamer }, { "motherlode", &game_cheats::lamer }, { "currygoat", &game_cheats::lamer }, { "zingermans", &game_cheats::lamer }, { "eatangelos", &game_cheats::lamer }, { "ericaanne", &game_cheats::lamer }, { "joshuaakira", &game_cheats::lamer }, { "whammazoom", &game_cheats::lamer }, { "honestbob", &game_cheats::wowie }, { "algroove", &game_cheats::allkeys }, { "alifalafel", &game_cheats::accessory }, { "almighty", &game_cheats::invul }, { "blueorb", &game_cheats::shields }, { "delshiftb", &game_cheats::killreactor }, { "freespace", &game_cheats::levelwarp }, { "rockrgrl", &game_cheats::fullautomap }, { "wildfire", &game_cheats::rapidfire }, { "duddaboo", &game_cheats::bouncyfire }, { "imagespace", &game_cheats::robotfiringsuspended }, { "spaniard", &game_cheats::killallrobots }, { "silkwing", &game_cheats::robotskillrobots }, { "godzilla", &game_cheats::monsterdamage }, { "helpvishnu", &game_cheats::buddyclone }, { "gowingnut", &game_cheats::buddyangry }, #endif { "flash", &game_cheats::exitpath }, { "astral", &game_cheats::ghostphysics }, { "buggin", &game_cheats::turbo }, { "bittersweet", &game_cheats::acid }, }; static window_event_result FinalCheats() { int (game_cheats::*gotcha); if (Game_mode & GM_MULTI) return window_event_result::ignored; static array cheat_buffer; std::move(std::next(cheat_buffer.begin()), cheat_buffer.end(), cheat_buffer.begin()); cheat_buffer.back() = key_ascii(); for (unsigned i = 0;; i++) { if (i >= sizeof(cheat_codes) / sizeof(cheat_codes[0])) return window_event_result::ignored; int cheatlen = strlen(cheat_codes[i].string); Assert(cheatlen <= CHEAT_MAX_LEN); if (d_strnicmp(cheat_codes[i].string, &cheat_buffer[CHEAT_MAX_LEN-cheatlen], cheatlen)==0) { gotcha = cheat_codes[i].stateptr; #if defined(DXX_BUILD_DESCENT_I) if (!cheats.enabled && gotcha != &game_cheats::enabled) return window_event_result::ignored; if (!cheats.enabled) HUD_init_message_literal(HM_DEFAULT, TXT_CHEATS_ENABLED); #endif cheats.*gotcha = !(cheats.*gotcha); cheats.enabled = 1; digi_play_sample( SOUND_CHEATER, F1_0); get_local_player().score = 0; break; } } #if defined(DXX_BUILD_DESCENT_I) if (gotcha == &game_cheats::wowie) { HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE); auto &player_info = get_local_plrobj().ctype.player_info; player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG); get_local_player_vulcan_ammo() = VULCAN_AMMO_MAX; auto &secondary_ammo = player_info.secondary_ammo; for (unsigned i=0; i<3; i++) secondary_ammo[i] = Secondary_ammo_max[i]; if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL); get_local_player_energy() = MAX_ENERGY; player_info.laser_level = MAX_LASER_LEVEL; get_local_player_flags() |= PLAYER_FLAGS_QUAD_LASERS; update_laser_weapon_info(); } if (gotcha == &game_cheats::wowie2) { HUD_init_message(HM_DEFAULT, "SUPER %s",TXT_WOWIE_ZOWIE); auto &player_info = get_local_plrobj().ctype.player_info; player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG); get_local_player_vulcan_ammo() = VULCAN_AMMO_MAX; auto &secondary_ammo = player_info.secondary_ammo; secondary_ammo = Secondary_ammo_max; if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_laser_level(player_info.laser_level, MAX_LASER_LEVEL); get_local_player_energy() = MAX_ENERGY; player_info.laser_level = MAX_LASER_LEVEL; get_local_player_flags() |= PLAYER_FLAGS_QUAD_LASERS; update_laser_weapon_info(); } #elif defined(DXX_BUILD_DESCENT_II) if (gotcha == &game_cheats::lamer) { get_local_player_shields()=get_local_player_energy()=i2f(1); HUD_init_message_literal(HM_DEFAULT, "Take that...cheater!"); } if (gotcha == &game_cheats::wowie) { HUD_init_message_literal(HM_DEFAULT, TXT_WOWIE_ZOWIE); auto &player_info = get_local_plrobj().ctype.player_info; if (Piggy_hamfile_version < 3) // SHAREWARE { player_info.primary_weapon_flags |= (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG); } else { player_info.primary_weapon_flags = (HAS_LASER_FLAG | HAS_VULCAN_FLAG | HAS_SPREADFIRE_FLAG | HAS_PLASMA_FLAG | HAS_FUSION_FLAG) | (HAS_GAUSS_FLAG | HAS_HELIX_FLAG | HAS_PHOENIX_FLAG | HAS_OMEGA_FLAG); } get_local_player_vulcan_ammo() = VULCAN_AMMO_MAX; auto &secondary_ammo = get_local_player_secondary_ammo(); secondary_ammo = Secondary_ammo_max; if (Piggy_hamfile_version < 3) // SHAREWARE { secondary_ammo[SMISSILE4_INDEX] = 0; secondary_ammo[SMISSILE5_INDEX] = 0; secondary_ammo[MEGA_INDEX] = 0; } if (Newdemo_state == ND_STATE_RECORDING) newdemo_record_laser_level(player_info.laser_level, MAX_SUPER_LASER_LEVEL); get_local_player_energy() = MAX_ENERGY; player_info.laser_level = MAX_SUPER_LASER_LEVEL; get_local_player_flags() |= PLAYER_FLAGS_QUAD_LASERS; update_laser_weapon_info(); } if (gotcha == &game_cheats::accessory) { get_local_player_flags() |=PLAYER_FLAGS_HEADLIGHT; get_local_player_flags() |=PLAYER_FLAGS_AFTERBURNER; get_local_player_flags() |=PLAYER_FLAGS_AMMO_RACK; get_local_player_flags() |=PLAYER_FLAGS_CONVERTER; HUD_init_message_literal(HM_DEFAULT, "Accessories!!"); } #endif if (gotcha == &game_cheats::allkeys) { HUD_init_message_literal(HM_DEFAULT, TXT_ALL_KEYS); get_local_player_flags() |= PLAYER_FLAGS_BLUE_KEY | PLAYER_FLAGS_RED_KEY | PLAYER_FLAGS_GOLD_KEY; } if (gotcha == &game_cheats::invul) { get_local_player_flags() ^= PLAYER_FLAGS_INVULNERABLE; HUD_init_message(HM_DEFAULT, "%s %s!", TXT_INVULNERABILITY, (get_local_player_flags()&PLAYER_FLAGS_INVULNERABLE)?TXT_ON:TXT_OFF); get_local_player_invulnerable_time() = GameTime64+i2f(1000); } if (gotcha == &game_cheats::shields) { HUD_init_message_literal(HM_DEFAULT, TXT_FULL_SHIELDS); get_local_player_shields() = MAX_SHIELDS; } #if defined(DXX_BUILD_DESCENT_I) if (gotcha == &game_cheats::cloak) { get_local_player_flags() ^= PLAYER_FLAGS_CLOAKED; HUD_init_message(HM_DEFAULT, "%s %s!", TXT_CLOAK, (get_local_player_flags()&PLAYER_FLAGS_CLOAKED)?TXT_ON:TXT_OFF); if (get_local_player_flags() & PLAYER_FLAGS_CLOAKED) { ai_do_cloak_stuff(); get_local_player_cloak_time() = GameTime64; } } if (gotcha == &game_cheats::extralife) { if (get_local_player().lives<50) { get_local_player().lives++; HUD_init_message_literal(HM_DEFAULT, "Extra life!"); } } #endif if (gotcha == &game_cheats::killreactor) { kill_and_so_forth(); } if (gotcha == &game_cheats::exitpath) { if (create_special_path()) HUD_init_message_literal(HM_DEFAULT, "Exit path illuminated!"); } if (gotcha == &game_cheats::levelwarp) { char text[10]=""; int new_level_num; int item; array m{{ nm_item_input(text), }}; item = newmenu_do( NULL, TXT_WARP_TO_LEVEL, m, unused_newmenu_subfunction, unused_newmenu_userdata); if (item != -1) { new_level_num = atoi(m[0].text); if (new_level_num!=0 && new_level_num>=0 && new_level_num<=Last_level) { window_set_visible(Game_wind, 0); StartNewLevel(new_level_num); window_set_visible(Game_wind, 1); } } } #if defined(DXX_BUILD_DESCENT_II) if (gotcha == &game_cheats::fullautomap && cheats.fullautomap) HUD_init_message(HM_DEFAULT, "FULL MAP!"); #endif if (gotcha == &game_cheats::ghostphysics) { HUD_init_message(HM_DEFAULT, "%s %s!", "Ghosty mode", cheats.ghostphysics?TXT_ON:TXT_OFF); } if (gotcha == &game_cheats::rapidfire) #if defined(DXX_BUILD_DESCENT_I) { do_megawow_powerup(200); } #elif defined(DXX_BUILD_DESCENT_II) { HUD_init_message(HM_DEFAULT, "Rapid fire %s!", cheats.rapidfire?TXT_ON:TXT_OFF); } if (gotcha == &game_cheats::bouncyfire) { HUD_init_message(HM_DEFAULT, "Bouncing weapons %s!", cheats.bouncyfire?TXT_ON:TXT_OFF); } #endif if (gotcha == &game_cheats::turbo) { HUD_init_message(HM_DEFAULT, "%s %s!", "Turbo mode", cheats.turbo?TXT_ON:TXT_OFF); } if (gotcha == &game_cheats::robotfiringsuspended) { HUD_init_message(HM_DEFAULT, "Robot firing %s!", cheats.robotfiringsuspended?TXT_OFF:TXT_ON); } #if defined(DXX_BUILD_DESCENT_II) if (gotcha == &game_cheats::killallrobots) { kill_all_robots(); } if (gotcha == &game_cheats::robotskillrobots) { HUD_init_message_literal(HM_DEFAULT, cheats.robotskillrobots?"Rabid robots!":"Kill the player!"); } if (gotcha == &game_cheats::monsterdamage) { HUD_init_message_literal(HM_DEFAULT, cheats.monsterdamage?"Oh no, there goes Tokyo!":"What have you done, I'm shrinking!!"); } if (gotcha == &game_cheats::buddyclone) { HUD_init_message_literal(HM_DEFAULT, "What's this? Another buddy bot!"); create_buddy_bot(); } if (gotcha == &game_cheats::buddyangry) { if (cheats.buddyangry) { HUD_init_message(HM_DEFAULT, "%s gets angry!", static_cast(PlayerCfg.GuidebotName)); PlayerCfg.GuidebotName = "Wingnut"; } else { PlayerCfg.GuidebotName = PlayerCfg.GuidebotNameReal; HUD_init_message(HM_DEFAULT, "%s calms down", static_cast(PlayerCfg.GuidebotName)); } } #endif if (gotcha == &game_cheats::acid) { HUD_init_message_literal(HM_DEFAULT, cheats.acid?"Going up!":"Coming down!"); } return window_event_result::handled; } // Internal Cheat Menu #ifndef RELEASE namespace { class menu_fix_wrapper { fix &m_value; public: constexpr menu_fix_wrapper(fix &t) : m_value(t) { } operator int() const { return f2i(m_value); } menu_fix_wrapper &operator=(int n) { m_value = i2f(n); return *this; } }; class cheat_menu_bit_invulnerability : std::reference_wrapper, public menu_bit_wrapper_t { public: cheat_menu_bit_invulnerability(player &plr) : reference_wrapper(vobjptr(plr.objnum)->ctype.player_info), menu_bit_wrapper_t(get().powerup_flags, PLAYER_FLAGS_INVULNERABLE) { } cheat_menu_bit_invulnerability &operator=(uint32_t n) { this->menu_bit_wrapper_t::operator=(n); if (n) { get().invulnerable_time = GameTime64+i2f(1000); } return *this; } }; class cheat_menu_bit_cloak : std::reference_wrapper, public menu_bit_wrapper_t { public: cheat_menu_bit_cloak(player &plr) : reference_wrapper(vobjptr(plr.objnum)->ctype.player_info), menu_bit_wrapper_t(get().powerup_flags, PLAYER_FLAGS_CLOAKED) { } cheat_menu_bit_cloak &operator=(uint32_t n) { this->menu_bit_wrapper_t::operator=(n); if (n) { if (Game_mode & GM_MULTI) multi_send_cloak(); ai_do_cloak_stuff(); get().cloak_time = GameTime64; } return *this; } }; } #if defined(DXX_BUILD_DESCENT_I) #define WIMP_MENU_DXX(VERB) #elif defined(DXX_BUILD_DESCENT_II) /* Adding an afterburner like this adds it at 0% charge. This is OK for * a cheat. The player can change his energy up if he needs more. */ #define WIMP_MENU_DXX(VERB) \ DXX_##VERB##_CHECK(TXT_AFTERBURNER, opt_afterburner, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_AFTERBURNER)) \ #endif #define DXX_WIMP_MENU(VERB) \ DXX_##VERB##_CHECK(TXT_INVULNERABILITY, opt_invul, cheat_menu_bit_invulnerability(plr)) \ DXX_##VERB##_CHECK(TXT_CLOAKED, opt_cloak, cheat_menu_bit_cloak(plr)) \ DXX_##VERB##_CHECK("BLUE KEY", opt_key_blue, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_BLUE_KEY)) \ DXX_##VERB##_CHECK("GOLD KEY", opt_key_gold, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_GOLD_KEY)) \ DXX_##VERB##_CHECK("RED KEY", opt_key_red, menu_bit_wrapper(player_info.powerup_flags, PLAYER_FLAGS_RED_KEY)) \ WIMP_MENU_DXX(VERB) \ DXX_##VERB##_NUMBER(TXT_ENERGY, opt_energy, menu_fix_wrapper(plrobj.ctype.player_info.energy), 0, 200) \ DXX_##VERB##_NUMBER("Shields", opt_shields, menu_fix_wrapper(plrobj.shields), 0, 200) \ DXX_##VERB##_TEXT(TXT_SCORE, opt_txt_score) \ DXX_##VERB##_INPUT(score_text, opt_score) \ DXX_##VERB##_NUMBER("Laser Level", opt_laser_level, menu_number_bias_wrapper(plr_laser_level, 1), LASER_LEVEL_1 + 1, DXX_MAXIMUM_LASER_LEVEL + 1) \ DXX_##VERB##_NUMBER("Concussion", opt_concussion, plrobj.ctype.player_info.secondary_ammo[CONCUSSION_INDEX], 0, 200) \ static void do_cheat_menu() { enum { DXX_WIMP_MENU(ENUM) }; int mmn; array m; char score_text[sizeof("2147483647")]; auto &plr = get_local_player(); auto &plrobj = get_local_plrobj(); auto &player_info = plrobj.ctype.player_info; snprintf(score_text, sizeof(score_text), "%d", plr.score); uint8_t plr_laser_level = player_info.laser_level; DXX_WIMP_MENU(ADD); mmn = newmenu_do("Wimp Menu",NULL,m, unused_newmenu_subfunction, unused_newmenu_userdata); if (mmn > -1 ) { DXX_WIMP_MENU(READ); player_info.laser_level = laser_level_t(plr_laser_level); char *p; auto ul = strtoul(score_text, &p, 10); if (!*p) plr.score = static_cast(ul); init_gauges(); } } #endif // Testing functions ---------------------------------------------------------- #ifndef NDEBUG // Sounds for testing __attribute_used static int Test_sound; static void play_test_sound() { digi_play_sample(Test_sound, F1_0); } #endif //ifndef NDEBUG window_event_result ReadControls(const d_event &event) { int key; static ubyte exploding_flag=0; Player_fired_laser_this_frame=object_none; if (Player_exploded) { if (exploding_flag==0) { exploding_flag = 1; // When player starts exploding, clear all input devices... game_flush_inputs(); } } else { exploding_flag=0; } if (Player_dead_state != player_dead_state::no && !((Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) ) ) if (HandleDeathInput(event)) return window_event_result::handled; if (Newdemo_state == ND_STATE_PLAYBACK) update_vcr_state(); if (event.type == EVENT_KEY_COMMAND) { key = event_key_get(event); #if defined(DXX_BUILD_DESCENT_II) if (DefiningMarkerMessage) { return MarkerInputMessage(key); } #endif if ( (Game_mode & GM_MULTI) && (multi_sending_message[Player_num] || multi_defining_message) ) { return multi_message_input_sub(key); } #ifndef RELEASE if ((key&KEY_DEBUGGED)&&(Game_mode&GM_MULTI)) { Network_message_reciever = 100; // Send to everyone... snprintf(Network_message.data(), Network_message.size(), "%s %s", TXT_I_AM_A, TXT_CHEATER); } #endif if (Endlevel_sequence) { if (HandleEndlevelKey(key)) return window_event_result::handled; } else if (Newdemo_state == ND_STATE_PLAYBACK ) { if (HandleDemoKey(key)) return window_event_result::handled; } else { window_event_result r = FinalCheats(); if (r == window_event_result::ignored) r = HandleSystemKey(key); if (r == window_event_result::ignored) r = HandleGameKey(key); if (r != window_event_result::ignored) return r; } #ifndef RELEASE { window_event_result r = HandleTestKey(key); if (r != window_event_result::ignored) return r; } #endif if (call_default_handler(event)) return window_event_result::handled; } if (!Endlevel_sequence && Newdemo_state != ND_STATE_PLAYBACK) { kconfig_read_controls(event, 0); const auto Player_is_dead = Player_dead_state; if (Player_is_dead != player_dead_state::no && HandleDeathInput(event)) return window_event_result::handled; check_rear_view(); // If automap key pressed, enable automap unless you are in network mode, control center destroyed and < 10 seconds left if ( Controls.state.automap ) { Controls.state.automap = 0; if (Player_is_dead != player_dead_state::no || (!((Game_mode & GM_MULTI) && Control_center_destroyed && (Countdown_seconds_left < 10)))) { do_automap(); return window_event_result::handled; } } if (Player_is_dead != player_dead_state::no) return window_event_result::ignored; do_weapon_n_item_stuff(); } return window_event_result::ignored; }