/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/editor/eglobal.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:45:24 $ * * Globals for editor. * * $Log: eglobal.c,v $ * Revision 1.1.1.1 2006/03/17 19:45:24 zicodxx * initial import * * Revision 1.1.1.1 1999/06/14 22:02:51 donut * Import of d1x 1.37 source. * * Revision 2.0 1995/02/27 11:35:52 john * Version 2.0! No anonymous unions, Watcom 10.0, with no need * for bitmaps.tbl. * * Revision 1.35 1994/05/23 14:48:15 mike * make current segment be add segment. * * Revision 1.34 1994/05/19 12:10:30 matt * Use new vecmat macros and globals * * Revision 1.33 1994/05/04 19:16:27 mike * Add Degenerate_segment_found. * * Revision 1.32 1994/05/03 11:02:57 mike * Add SegSizeMode. * * Revision 1.31 1994/02/16 13:49:12 mike * enable editor to compile out. * * Revision 1.30 1994/02/10 15:36:35 matt * Various changes to make editor compile out. * * Revision 1.29 1993/12/16 14:00:33 mike * Add Curvert and Curedge. * * Revision 1.28 1993/12/10 14:48:28 mike * Kill orthogonal views. * * Revision 1.27 1993/12/08 10:58:49 mike * Add Cur_object_index. * * Revision 1.26 1993/12/06 18:45:45 matt * Changed object loading & handling * * Revision 1.25 1993/12/02 17:51:49 john * Changed my variable to match Mike's. * * Revision 1.24 1993/12/02 17:36:13 john * Added cur_obj_type * * Revision 1.23 1993/11/24 14:41:16 mike * Add variable Num_tilings. * * Revision 1.22 1993/11/12 16:40:55 mike * Add Identity_matrix, which is an identity matrix. * * Revision 1.21 1993/11/02 13:08:17 mike * Add N_warning_segs and Warning_segs * * Revision 1.20 1993/11/02 10:31:53 mike * Document some variables, * Add Been_visited, removing it from editor.c * Add Selected_segs[] and N_selected_segs. * * Revision 1.19 1993/10/31 18:07:48 mike * Add variable Lock_view_to_cursegp. * * Revision 1.18 1993/10/19 20:54:51 matt * Changed/cleaned up window updates * * Revision 1.17 1993/10/18 18:35:43 mike * Move Highest_vertex_index and Highest_segment_index here because they need * to be globals. * * Revision 1.16 1993/10/15 13:10:00 mike * Move globals from editor.c to eglobal.c * * Revision 1.15 1993/10/14 18:08:55 mike * Change use of CONNECTIVITY to MAX_SIDES_PER_SEGMENT * * Revision 1.14 1993/10/13 11:11:38 matt * Made coordinate axes off by default * * Revision 1.13 1993/10/12 09:59:27 mike * Remove definition of Side_to_verts, which belongs in the game, not in the editor. * * Revision 1.12 1993/10/09 15:48:07 mike * Change type of Vertex_active and Side_to_verts from char to byte * Move N_found_segs and Found_segs here from render.c * Add Show_axes_flag. * * Revision 1.11 1993/10/06 11:29:58 mike * Add prototype for Side_opposite * * Revision 1.10 1993/10/05 17:00:17 mike * Add Vertex_active. * * Revision 1.9 1993/10/04 17:18:16 mike * Add variables Markedsegp, Markedside * * Revision 1.8 1993/10/02 18:18:02 mike * Added Draw_all_segments. If !0, then all segments are drawn in draw_world. If not set, then only those segments which * are connected to the first segment are drawn. * * Revision 1.7 1993/10/01 10:03:15 mike * Fix ordering of vertices on front face: Used to be 0,1,2,3 made it 3,2,1,0 * * Revision 1.6 1993/09/27 16:04:28 mike * Add Side_to_verts to replace _verts, which was local to segment.c * * Revision 1.5 1993/09/27 15:20:52 mike * Add Curside, which is current side, so we can make a certain side active. * * Revision 1.4 1993/09/23 15:01:13 mike * Remove game specific variables, put in mglobal.c * * Revision 1.3 1993/09/22 10:52:17 mike * Add global New_segment * * Revision 1.2 1993/09/22 09:41:21 mike * Change constand and variable names to conform to coding standards. * * Revision 1.1 1993/09/20 17:06:09 mike * Initial revision * * */ #ifdef RCS static char rcsid[] = "$Id: eglobal.c,v 1.1.1.1 2006/03/17 19:45:24 zicodxx Exp $"; #endif #include #include "inferno.h" #include "segment.h" #include "editor.h" // Global pointer to current vertices, right now always Vertices. Set in create_new_mine. segment New_segment; // The segment which can be added to the mine. segment *Cursegp; // Pointer to current segment in mine. int Curside; // Side index in 0..MAX_SIDES_PER_SEGMENT of active side. int Curedge; // Current edge on current side, in 0..3 int Curvert; // Current vertex on current side, in 0..3 int AttachSide = WFRONT; // Side on segment to attach. segment *Markedsegp; // Marked segment, used in conjunction with *Cursegp to form joints. int Markedside; // Marked side on Markedsegp. int Draw_all_segments; // Set to 1 means draw_world draws all segments in Segments, else draw only connected segments sbyte Vertex_active[MAX_VERTICES]; // !0 means vertex is in use, 0 means not in use. int N_selected_segs=0; // Number of segments found at Selected_segs short Selected_segs[MAX_SELECTED_SEGS]; // List of segment numbers currently selected int N_warning_segs=0; // Number of segments warning-worthy, such as a concave segment short Warning_segs[MAX_WARNING_SEGS]; // List of segment numbers currently selected int N_found_segs=0; // Number of segments found with last shift-mouse-click short Found_segs[MAX_FOUND_SEGS]; // List of warning-worthy segments int Show_axes_flag=0; // 0 = don't show, !0 = do show coordinate axes in *Cursegp orientation sbyte Been_visited[MAX_SEGMENTS]; // List of segments visited in a recursive search, if element n set, segment n done been visited // Variables global to this editor.c and the k?????.c files. uint Update_flags = UF_ALL; //force total redraw int Funky_chase_mode = 0; vms_angvec Seg_orientation = {0,0,0}; vms_vector Seg_scale = {F1_0*20,F1_0*20,F1_0*20}; int mine_changed = 0; int ModeFlag; editor_view *current_view; int SegSizeMode = 1; // Mode = 0/1 = not/is legal to move bound vertices, //the view for the different windows. editor_view LargeView = {0,1, NULL, i2f(100),{{f1_0,0,0},{0,f1_0,0},{0,0,f1_0}},f1_0}; #if ORTHO_VIEWS editor_view TopView = {1,1, NULL, i2f(100),{{f1_0,0,0},{0,0,-f1_0},{0,f1_0,0}},f1_0}; editor_view FrontView = {2,1, NULL, i2f(100),{{f1_0,0,0},{0,f1_0,0},{0,0,f1_0}},f1_0}; editor_view RightView = {3,1, NULL, i2f(100),{{0,0,f1_0},{0,f1_0,0},{f1_0,0,0}},f1_0}; #endif editor_view *Views[] = {&LargeView, #if ORTHO_VIEWS &TopView,&FrontView,&RightView #endif }; int N_views = (sizeof(Views) / sizeof(*Views)); int Lock_view_to_cursegp = 1; // !0 means whenever cursegp changes, view it int Num_tilings = 1; // Number of tilings per wall short Cur_object_index = -1; // The current robot type int Cur_robot_type = 0; // !0 if a degenerate segment has been found. int Degenerate_segment_found=0;