/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Instancing routines * */ #include #include "dxxerror.h" #include "3d.h" #include "globvars.h" #define MAX_INSTANCE_DEPTH 5 struct instance_context { vms_matrix m; vms_vector p; } instance_stack[MAX_INSTANCE_DEPTH]; int instance_depth = 0; //instance at specified point with specified orientation //if matrix==NULL, don't modify matrix. This will be like doing an offset void g3_start_instance_matrix(const vms_vector *pos,const vms_matrix *orient) { vms_vector tempv; vms_matrix tempm,tempm2; Assert(instance_depth= 0); View_position = instance_stack[instance_depth].p; View_matrix = instance_stack[instance_depth].m; }