#ifndef _NETPKTOR_H #define _NETPKTOR_H #include "byteswap.h" #include "netdrv.h" #include "network.h" //Returns a checksum of a block of memory. extern ushort netmisc_calc_checksum( void * vptr, int len ); ubyte out_buffer[MAX_DATA_SIZE]; // used for tmp netgame packets as well as sending object data extern frame_info MySyncPack; void send_d1x_netgame_packet(ubyte *server, ubyte *node); void receive_d1x_netgame_packet(ubyte *data, netgame_info *netgame); //end change void receive_netplayer_info(ubyte *data, netplayer_info *info, int d1x); void send_sequence_packet(sequence_packet seq, ubyte *server, ubyte *node, ubyte *net_address); void receive_sequence_packet(ubyte *data, sequence_packet *seq); void send_netgame_packet(ubyte *server, ubyte *node); void receive_netgame_packet(ubyte *data, netgame_info *netgame, int d1x); void send_frameinfo_packet(ubyte *server, ubyte *node, ubyte *address, int short_packet); void receive_frameinfo_packet(ubyte *data, frame_info *info, int short_packet); void send_endlevel_packet(endlevel_info *info, ubyte *server, ubyte *node, ubyte *address); void receive_endlevel_packet(ubyte *data, endlevel_info *info); void swap_object(object *obj); #endif