/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * $Source: /cvsroot/dxx-rebirth/d1x-rebirth/2d/rect.c,v $ * $Revision: 1.1.1.1 $ * $Author: zicodxx $ * $Date: 2006/03/17 19:39:00 $ * * Graphical routines for drawing rectangles. * * $Log: rect.c,v $ * Revision 1.1.1.1 2006/03/17 19:39:00 zicodxx * initial import * * Revision 1.4 1999/10/07 02:27:14 donut * OGL includes to remove warnings * * Revision 1.3 1999/09/30 23:02:27 donut * opengl direct support for ingame and normal menus, fonts as textures, and automap support * * Revision 1.2 1999/08/05 22:53:40 sekmu * * D3D patch(es) from ADB * * Revision 1.1.1.1 1999/06/14 21:57:32 donut * Import of d1x 1.37 source. * * Revision 1.3 1994/11/18 22:50:19 john * Changed shorts to ints in parameters. * * Revision 1.2 1993/10/15 16:23:27 john * y * * Revision 1.1 1993/09/08 11:44:22 john * Initial revision * * */ #include "u_mem.h" #include "gr.h" #include "grdef.h" #ifdef OGL #include "ogl_init.h" #endif void gr_urect(int left,int top,int right,int bot) { int i; #ifdef OGL if (TYPE == BM_OGL) { ogl_urect(left,top,right,bot); return; } #endif #ifdef D1XD3D if (TYPE == BM_DIRECTX) { if (left <= right && top <= bot) Win32_Rect (left, top, right, bot, grd_curcanv->cv_bitmap.bm_data, COLOR); return; } #endif for ( i=top; i<=bot; i++ ) gr_uscanline( left, right, i ); } void gr_rect(int left,int top,int right,int bot) { int i; #ifdef OGL if (TYPE == BM_OGL) { ogl_urect(left,top,right,bot); return; } #endif #ifdef D1XD3D if (TYPE == BM_DIRECTX) { if (left <= right && top <= bot) Win32_Rect (left, top, right, bot, grd_curcanv->cv_bitmap.bm_data, COLOR); return; } #endif for ( i=top; i<=bot; i++ ) gr_scanline( left, right, i ); }