/* * * took out functions declarations from include/3d.h * which are implemented in 3d/interp.c * */ #ifndef _INTERP_H #define _INTERP_H #include "fix.h" #include "gr.h" #include "3d.h" //Object functions: //gives the interpreter an array of points to use void g3_set_interp_points(g3s_point *pointlist); //calls the object interpreter to render an object. The object renderer //is really a seperate pipeline. returns true if drew bool g3_draw_polygon_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,g3s_lrgb light,fix *glow_values); //init code for bitmap models void g3_init_polygon_model(void *model_ptr); //un-initialize, i.e., convert color entries back to RGB15 static inline void g3_uninit_polygon_model(void *model_ptr) { (void)model_ptr; } //alternate interpreter for morphing object bool g3_draw_morphing_model(void *model_ptr,grs_bitmap **model_bitmaps,vms_angvec *anim_angles,g3s_lrgb light,vms_vector *new_points); //this remaps the 15bpp colors for the models into a new palette. It should //be called whenever the palette changes void g3_remap_interp_colors(void); // check a polymodel for it's color and return it int g3_poly_get_color(void *model_ptr); #ifdef WORDS_BIGENDIAN // routine to convert little to big endian in polygon model data void swap_polygon_model_data(ubyte *data); //routines to convert little to big endian in vectors void vms_vector_swap(vms_vector *v); void vms_angvec_swap(vms_angvec *v); #endif #ifdef WORDS_NEED_ALIGNMENT /* * A chunk struct (as used for alignment) contains all relevant data * concerning a piece of data that may need to be aligned. * To align it, we need to copy it to an aligned position, * and update all pointers to it. * (Those pointers are actually offsets * relative to start of model_data) to it. */ typedef struct chunk { ubyte *old_base; // where the offset sets off from (relative to beginning of model_data) ubyte *new_base; // where the base is in the aligned structure short offset; // how much to add to base to get the address of the offset short correction; // how much the value of the offset must be shifted for alignment } chunk; #define MAX_CHUNKS 100 // increase if insufficent /* * finds what chunks the data points to, adds them to the chunk_list, * and returns the length of the current chunk */ int get_chunks(ubyte *data, ubyte *new_data, chunk *list, int *no); #endif //def WORDS_NEED_ALIGNMENT #endif //_INTERP_H