/* THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. */ /* * * Movie Playing Stuff * */ #include #ifndef macintosh # include # include # include # ifndef _MSC_VER # include # endif #endif // ! macintosh #include #include "movie.h" #include "console.h" #include "args.h" #include "key.h" #include "digi.h" #include "songs.h" #include "inferno.h" #include "palette.h" #include "strutil.h" #include "error.h" #include "u_mem.h" #include "byteswap.h" #include "gr.h" #include "gamefont.h" #include "cfile.h" #include "menu.h" #include "libmve.h" #include "text.h" #include "screens.h" #include "physfsrwops.h" #ifdef OGL #include "ogl_init.h" #endif extern char CDROM_dir[]; #define VID_PLAY 0 #define VID_PAUSE 1 int Vid_State; // Subtitle data typedef struct { short first_frame,last_frame; char *msg; } subtitle; #define MAX_SUBTITLES 500 #define MAX_ACTIVE_SUBTITLES 3 subtitle Subtitles[MAX_SUBTITLES]; int Num_subtitles; // Movielib data #ifdef D2_OEM char movielib_files[5][FILENAME_LEN] = {"intro","other","robots","oem"}; #else char movielib_files[4][FILENAME_LEN] = {"intro","other","robots"}; #endif #define N_MOVIE_LIBS (sizeof(movielib_files) / sizeof(*movielib_files)) #define N_BUILTIN_MOVIE_LIBS (N_MOVIE_LIBS - 1) #define EXTRA_ROBOT_LIB N_BUILTIN_MOVIE_LIBS SDL_RWops *RoboFile; // Function Prototypes int RunMovie(char *filename, int highres_flag, int allow_abort,int dx,int dy); void decode_text_line(char *p); void draw_subtitles(int frame_num); // ---------------------------------------------------------------------- void* MPlayAlloc(unsigned size) { return d_malloc(size); } void MPlayFree(void *p) { d_free(p); } //----------------------------------------------------------------------- unsigned int FileRead(void *handle, void *buf, unsigned int count) { unsigned numread; numread = SDL_RWread((SDL_RWops *)handle, buf, 1, count); return (numread == count); } //----------------------------------------------------------------------- //filename will actually get modified to be either low-res or high-res //returns status. see values in movie.h int PlayMovie(const char *filename, int must_have) { char name[FILENAME_LEN],*p; int c, ret; if (GameArg.SysNoMovies) return MOVIE_NOT_PLAYED; strcpy(name,filename); if ((p=strchr(name,'.')) == NULL) //add extension, if missing strcat(name,".mve"); //check for escape already pressed & abort if so while ((c=key_inkey()) != 0) if (c == KEY_ESC) return MOVIE_ABORTED; // Stop all digital sounds currently playing. digi_stop_all(); // Stop all songs songs_stop_all(); // MD2211: if using SDL_Mixer, we never reinit the sound system #ifdef USE_SDLMIXER if (GameArg.SndDisableSdlMixer) #endif digi_close(); // Start sound MVE_sndInit(!GameArg.SndNoSound ? 1 : -1); ret = RunMovie(name, GameArg.GfxMovieHires, must_have, -1, -1); // MD2211: if using SDL_Mixer, we never reinit the sound system if (!GameArg.SndNoSound #ifdef USE_SDLMIXER && GameArg.SndDisableSdlMixer #endif ) digi_init(); Screen_mode = -1; //force screen reset return ret; } void MovieShowFrame(ubyte *buf, uint bufw, uint bufh, uint sx, uint sy, uint w, uint h, uint dstx, uint dsty) { grs_bitmap source_bm; static ubyte old_pal[768]; if (memcmp(old_pal,gr_palette,768)) { memcpy(old_pal,gr_palette,768); return; } memcpy(old_pal,gr_palette,768); Assert(bufw == w && bufh == h); source_bm.bm_x = source_bm.bm_y = 0; source_bm.bm_w = source_bm.bm_rowsize = bufw; source_bm.bm_h = bufh; source_bm.bm_type = BM_LINEAR; source_bm.bm_flags = 0; source_bm.bm_data = buf; #ifdef OGL glDisable (GL_BLEND); ogl_ubitblt_i( w*((double)grd_curscreen->sc_w/(GameArg.GfxMovieHires?640:320)), h*((double)grd_curscreen->sc_h/(GameArg.GfxMovieHires?480:200)), dstx*((double)grd_curscreen->sc_w/(GameArg.GfxMovieHires?640:320)), dsty*((double)grd_curscreen->sc_h/(GameArg.GfxMovieHires?480:200)), bufw, bufh, sx, sy, &source_bm,&grd_curcanv->cv_bitmap,0); glEnable (GL_BLEND); gr_flip(); #else gr_bm_ubitblt(bufw,bufh,dstx*((double)grd_curscreen->sc_w/(GameArg.GfxMovieHires?640:320)),dsty*((double)grd_curscreen->sc_h/(GameArg.GfxMovieHires?480:200)),sx,sy,&source_bm,&grd_curcanv->cv_bitmap); #endif } //our routine to set the pallete, called from the movie code void MovieSetPalette(unsigned char *p, unsigned start, unsigned count) { if (count == 0) return; //Color 0 should be black, and we get color 255 Assert(start>=1 && start+count-1<=254); //Set color 0 to be black gr_palette[0] = gr_palette[1] = gr_palette[2] = 0; //Set color 255 to be our subtitle color gr_palette[765] = gr_palette[766] = gr_palette[767] = 50; //movie libs palette into our array memcpy(gr_palette+start*3,p+start*3,count*3); } void show_pause_message(char *msg) { int w,h,aw; int x,y; gr_set_current_canvas(NULL); gr_set_curfont( GAME_FONT ); gr_get_string_size(msg,&w,&h,&aw); x = (grd_curscreen->sc_w-w)/2; y = (grd_curscreen->sc_h-h)/2; gr_set_fontcolor( 255, -1 ); gr_ustring( 0x8000, y, msg ); gr_flip(); } void clear_pause_message() { } //returns status. see movie.h int RunMovie(char *filename, int hires_flag, int must_have,int dx,int dy) { SDL_RWops *filehndl; int result=1,aborted=0; int track = 0; int frame_num; int key; #ifdef OGL ubyte pal_save[768]; #endif result=1; // Open Movie file. If it doesn't exist, no movie, just return. filehndl = PHYSFSRWOPS_openRead(filename); if (!filehndl) { if (must_have) con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError()); return MOVIE_NOT_PLAYED; } MVE_memCallbacks(MPlayAlloc, MPlayFree); MVE_ioCallbacks(FileRead); #ifdef OGL set_screen_mode(SCREEN_MOVIE); gr_copy_palette(pal_save, gr_palette, 768); memset(gr_palette, 0, 768); gr_palette_load(gr_palette); #else gr_set_mode(SM((hires_flag?640:320),(hires_flag?480:200))); #endif MVE_sfCallbacks(MovieShowFrame); MVE_palCallbacks(MovieSetPalette); if (MVE_rmPrepMovie((void *)filehndl, dx, dy, track)) { Int3(); return MOVIE_NOT_PLAYED; } MVE_sfCallbacks(MovieShowFrame); MVE_palCallbacks(MovieSetPalette); frame_num = 0; while((result = MVE_rmStepMovie()) == 0) { draw_subtitles(frame_num); gr_palette_load(gr_palette); key = key_inkey(); // If ESCAPE pressed, then quit movie. if (key == KEY_ESC) { result = aborted = 1; break; } // If PAUSE pressed, then pause movie if (key == KEY_PAUSE) { MVE_rmHoldMovie(); show_pause_message(TXT_PAUSE); while (!key_inkey()) ; clear_pause_message(); } frame_num++; } Assert(aborted || result == MVE_ERR_EOF); ///movie should be over MVE_rmEndMovie(); SDL_FreeRW(filehndl); // Close Movie File // Restore old graphic state Screen_mode=-1; //force reset of screen mode #ifdef OGL gr_copy_palette(gr_palette, pal_save, 768); gr_palette_load(pal_save); #endif return (aborted?MOVIE_ABORTED:MOVIE_PLAYED_FULL); } int InitMovieBriefing() { set_screen_mode(SCREEN_MOVIE); return 1; } //returns 1 if frame updated ok int RotateRobot() { int err; err = MVE_rmStepMovie(); gr_palette_load(gr_palette); if (err == MVE_ERR_EOF) //end of movie, so reset { SDL_RWseek(RoboFile, 0, SEEK_SET); if (MVE_rmPrepMovie(RoboFile, GameArg.GfxMovieHires?280:140, GameArg.GfxMovieHires?200:80, 0)) { Int3(); return 0; } } else if (err) { Int3(); return 0; } return 1; } void DeInitRobotMovie(void) { MVE_rmEndMovie(); SDL_FreeRW(RoboFile); // Close Movie File } int InitRobotMovie(char *filename) { if (GameArg.SysNoMovies) return 0; con_printf(CON_DEBUG, "RoboFile=%s\n", filename); MVE_sndInit(-1); //tell movies to play no sound for robots RoboFile = PHYSFSRWOPS_openRead(filename); if (!RoboFile) { con_printf(CON_URGENT, "Can't open movie <%s>: %s\n", filename, PHYSFS_getLastError()); return MOVIE_NOT_PLAYED; } Vid_State = VID_PLAY; if (MVE_rmPrepMovie((void *)RoboFile, GameArg.GfxMovieHires?280:140, GameArg.GfxMovieHires?200:80, 0)) { Int3(); return 0; } return 1; } /* * Subtitle system code */ char *subtitle_raw_data; //search for next field following whitespace char *next_field (char *p) { while (*p && !isspace(*p)) p++; if (!*p) return NULL; while (*p && isspace(*p)) p++; if (!*p) return NULL; return p; } int init_subtitles(char *filename) { CFILE *ifile; int size,read_count; char *p; int have_binary = 0; Num_subtitles = 0; if (!GameArg.GfxMovieSubtitles) return 0; ifile = cfopen(filename,"rb"); //try text version if (!ifile) { //no text version, try binary version char filename2[FILENAME_LEN]; change_filename_extension(filename2, filename, ".txb"); ifile = cfopen(filename2,"rb"); if (!ifile) return 0; have_binary = 1; } size = cfilelength(ifile); MALLOC (subtitle_raw_data, char, size+1); read_count = cfread(subtitle_raw_data, 1, size, ifile); cfclose(ifile); subtitle_raw_data[size] = 0; if (read_count != size) { d_free(subtitle_raw_data); return 0; } p = subtitle_raw_data; while (p && p < subtitle_raw_data+size) { char *endp; endp = strchr(p,'\n'); if (endp) { if (endp[-1] == '\r') endp[-1] = 0; //handle 0d0a pair *endp = 0; //string termintor } if (have_binary) decode_text_line(p); if (*p != ';') { Subtitles[Num_subtitles].first_frame = atoi(p); p = next_field(p); if (!p) continue; Subtitles[Num_subtitles].last_frame = atoi(p); p = next_field(p); if (!p) continue; Subtitles[Num_subtitles].msg = p; Assert(Num_subtitles==0 || Subtitles[Num_subtitles].first_frame >= Subtitles[Num_subtitles-1].first_frame); Assert(Subtitles[Num_subtitles].last_frame >= Subtitles[Num_subtitles].first_frame); Num_subtitles++; } p = endp+1; } return 1; } void close_subtitles() { if (subtitle_raw_data) d_free(subtitle_raw_data); subtitle_raw_data = NULL; Num_subtitles = 0; } //draw the subtitles for this frame void draw_subtitles(int frame_num) { static int active_subtitles[MAX_ACTIVE_SUBTITLES]; static int num_active_subtitles,next_subtitle; int t,y; int must_erase=0; if (frame_num == 0) { num_active_subtitles = 0; next_subtitle = 0; gr_set_curfont( GAME_FONT ); gr_set_fontcolor(255,-1); } //get rid of any subtitles that have expired for (t=0;t Subtitles[active_subtitles[t]].last_frame) { int t2; for (t2=t;t2= Subtitles[next_subtitle].first_frame) { if (num_active_subtitles >= MAX_ACTIVE_SUBTITLES) Error("Too many active subtitles!"); active_subtitles[num_active_subtitles++] = next_subtitle; next_subtitle++; } //find y coordinate for first line of subtitles y = grd_curcanv->cv_bitmap.bm_h-((LINE_SPACING)*(MAX_ACTIVE_SUBTITLES+2)); //erase old subtitles if necessary if (must_erase) { gr_setcolor(0); gr_rect(0,y,grd_curcanv->cv_bitmap.bm_w-1,grd_curcanv->cv_bitmap.bm_h-1); } //now draw the current subtitles for (t=0;t: %s\n", filename, PHYSFS_getLastError()); } } //find and initialize the movie libraries void init_movies() { int i; if (GameArg.SysNoMovies) return; for (i=0;i: %s\n", filename, PHYSFS_getLastError()); sprintf(filename, "%s-%s.mvl", movielib_files[EXTRA_ROBOT_LIB], GameArg.GfxMovieHires?"l":"h"); if (!cfile_close(filename)) con_printf(CON_URGENT, "Can't close movielib <%s>: %s\n", filename, PHYSFS_getLastError()); } } } void init_extra_robot_movie(char *movielib) { if (GameArg.SysNoMovies) return; close_extra_robot_movie(); init_movie(movielib, 0); }