zicodxx
0df7146226
Reworked wall_toggle() to work with index for segnum instead of a pointer, hopefully making the consistency check less error prone
2011-09-24 22:03:33 +02:00
zicodxx
dcc964817e
Got rid of cfile code: Renamed cfile-functions to use PHYSFSX-naming convention, Replaced cfile-macros with proper PHYSFS(X) calls; Introduced PHYSFSX_exists() which can check case-sensitive or case-insensitive to give more flexibility with game content
2011-06-01 09:59:51 +02:00
Chris Taylor
0557c8bb43
Copy lots of editor stuff from d2x-rebirth to d1x-rebirth, getting it to work on Mac OS X
2010-12-24 12:26:24 +08:00
kreatordxx
70bbac21b7
Read big endian savegames on little endian computers and vice versa
2009-10-05 02:51:37 +00:00
kiplingw
4328ddcb05
Added: Mostly stubbed out test code for game tracker server stuff...
...
Fixed: Cleaned up some GUI macro code in menu.c...
Updated: CHANGELOG.txt for end user level changes...
SConstruct: Cleaned up build system a bit with prettier build messages, added a feature or two, and included tracker source
Fixed: Fixed harmless warnings on no new line at end of some source files...
2008-07-26 17:57:13 +00:00
zicodxx
a172315d4a
Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
2008-04-06 20:23:28 +00:00
kreatordxx
0837b91f53
complete bigendian support, without touching network code
2008-01-13 00:58:49 +00:00
md2211
d393f32eed
* Removed executable flag on most files
...
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx
d64c3d1023
change byte to sbyte
2006-10-06 14:41:31 +00:00
zicodxx
cde0244a09
initial import
2006-03-20 16:43:15 +00:00