zicodxx
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4c7879b740
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Added format arguments to all printf, sprintf and snprintf calls missing them to prevent warnings/errors with some distributions of gcc
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2010-10-14 16:45:58 +02:00 |
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zicodxx
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9eb82f312b
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Overhauled detection of TEX/TXB files for Briefings and Endings
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2010-08-24 14:02:38 +00:00 |
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zicodxx
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152ed8ea60
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When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels
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2010-07-08 22:20:39 +00:00 |
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zicodxx
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52b57dbd31
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When reading mission file, check for sanity of possible breifing or ending to make sure author did not just screw up the file; Fixed slight bug when playing ending briefings from secret levels
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2010-07-08 22:12:53 +00:00 |
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kreatordxx
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90e3796f97
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Make menus for hosting a netgame stack, make quitting work with newmenu_do2 and simpler
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2010-04-04 09:41:53 +00:00 |
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zicodxx
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69e3954d20
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In Endlevel sequence, re-align big explosion to draw in front of exit model, relative to viewer; Re-organized tex files for Briefings and Endings and created more general code to play them; Re-aligned Dravis' head
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2010-03-25 23:37:19 +00:00 |
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kreatordxx
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d98bb97c48
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Make all listboxes fall back to main event loop for flexibility
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2010-03-18 07:02:38 +00:00 |
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zicodxx
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bd368ef9f3
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Init variables/strings at the beginning of load_mission() to prevent errors if demo content is used
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2010-03-04 17:19:47 +00:00 |
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kreatordxx
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6b4d952ebc
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Change newmenu and listbox callback systems, adding use of d_event, for greater flexibility
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2010-01-07 14:49:07 +00:00 |
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kreatordxx
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db27b1723d
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Remove redundant conf.h directives
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2009-04-30 13:01:31 +00:00 |
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zicodxx
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aee0198f2e
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Using a clean flow for closing game data at the end of main() instead of using atexit; Now only use atexit for SDL stuff, error, mem, console (and editor which we do later); Small Cleanup
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2008-11-14 16:56:40 +00:00 |
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zicodxx
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b20c810d1d
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Fixed scores write (wasn't PhysFS); Fixed PLAYING_BUILTING_MISSION in D1X; Better call for DoJasonInterpolate in demo code (hopefully)
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2008-06-14 23:29:39 +00:00 |
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zicodxx
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a19e0df98a
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Added support for another egistered D1 HOG with different patching order... damn you PARALLAX
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2008-05-19 12:45:33 +00:00 |
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zicodxx
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a172315d4a
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Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes
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2008-04-06 20:23:28 +00:00 |
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zicodxx
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2196bdae0d
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Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete
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2008-03-08 22:37:09 +00:00 |
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zicodxx
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02cb47e7c1
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Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup
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2008-02-27 22:05:58 +00:00 |
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zicodxx
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d9e23370f9
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Implemented PhysFS support; Implemended D2X memory functions; Code cleanups
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2008-01-23 17:25:09 +00:00 |
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md2211
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d393f32eed
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* Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
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2007-09-21 19:06:05 +00:00 |
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zicodxx
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cde0244a09
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initial import
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2006-03-20 16:43:15 +00:00 |
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