Kp
|
ad8b4230df
|
Move fwdsegment.h -> fwd-segment.h for consistency
|
2015-10-10 03:44:14 +00:00 |
|
Kp
|
2196008178
|
Move fwdobject.h -> fwd-object.h for consistency
|
2015-10-10 03:44:14 +00:00 |
|
Kp
|
946048c54b
|
Move valptridx subtypes to individual fwd headers
|
2015-08-22 20:43:04 +00:00 |
|
Kp
|
15fb75c1c7
|
Fix check_header_includes build
|
2015-07-25 23:10:45 +00:00 |
|
Kp
|
6792c1bc4b
|
Enable -Wunused-parameter
|
2015-04-26 20:15:56 +00:00 |
|
Kp
|
3eb8f4813e
|
Pass vcobjptr_t to apply_damage_to_controlcen
|
2015-04-22 02:44:30 +00:00 |
|
Kp
|
adbefd39c4
|
Minimize unnecessary fields passed to check_effect_blowup
|
2015-04-19 04:18:52 +00:00 |
|
Kp
|
516b8b2397
|
Reduce collide.h includes
|
2015-04-19 04:18:51 +00:00 |
|
Kp
|
d63be88eb0
|
Propagate use of vsegptridx_t
|
2014-11-23 04:58:45 +00:00 |
|
Kp
|
317fffe5da
|
Move #endif to cover functions that need trigger
|
2014-11-17 04:02:26 +00:00 |
|
Kp
|
53aa70cecb
|
Use vsegptridx_t
|
2014-10-28 03:08:51 +00:00 |
|
Kp
|
8aeeb3da0e
|
Pass bump_one_object vms_vector by const &
|
2014-10-26 21:44:38 +00:00 |
|
Kp
|
012435f5c4
|
Pass collide_*_and_* arg by &
Use const& where possible. Some are non-const due to the recent FVI
hack that resets the collision point late.
|
2014-10-26 21:36:40 +00:00 |
|
Kp
|
9a32e151ff
|
Pass check_effect_blowup vms_vector arg by &
|
2014-10-26 21:36:35 +00:00 |
|
Kp
|
9dea4b4d88
|
Pass sound vms_vector arg by &
|
2014-10-26 21:33:50 +00:00 |
|
Kp
|
eef8bb3365
|
Pass collide_two_objects vms_vector arg by &
|
2014-10-10 02:30:13 +00:00 |
|
Kp
|
bcb26678e2
|
Remove unused hitpt on check_volatile_wall
|
2014-10-10 02:29:47 +00:00 |
|
Kp
|
b95759aecc
|
Propagate use of objptridx
|
2014-08-23 23:53:56 +00:00 |
|
Kp
|
66cb80c343
|
Propagate use of objptridx
|
2014-08-17 20:31:18 +00:00 |
|
Kp
|
125d9257be
|
Use special type names for segment/object numbers
|
2014-08-13 02:57:12 +00:00 |
|
Kp
|
da1bd2fd08
|
Precompute collision tables
|
2014-06-24 03:40:31 +00:00 |
|
zico
|
ad7cb106bc
|
Changed custom D1X license to GPLv3
|
2014-06-01 19:55:23 +02:00 |
|
Kp
|
a2427f58b5
|
Use special type to reduce pointer/index conversions
|
2014-01-12 19:32:12 +00:00 |
|
Kp
|
3a889b5825
|
Pass objptridx_t to apply_damage_to_robot
|
2014-01-12 00:33:14 +00:00 |
|
Kp
|
b17bafa29f
|
Pass objptridx_t to apply_damage_to_controlcen
|
2014-01-12 00:33:03 +00:00 |
|
Kp
|
9d0cc8324e
|
Pass objptridx_t to net_destroy_controlcen
|
2014-01-12 00:32:30 +00:00 |
|
Kp
|
a8aa9965e8
|
Pass objptridx_t to collide_*_and_*
|
2014-01-12 00:19:12 +00:00 |
|
Kp
|
8cffd14b8c
|
Pass objptridx_t to collide_two_objects
|
2014-01-11 23:19:44 +00:00 |
|
Kp
|
1c7f58b448
|
Pass objptridx_t to collide_object_with_wall
|
2014-01-11 23:07:51 +00:00 |
|
zico
|
5f005baa3b
|
Added MULTI_EFFECT_BLOWUP to remotely blast switches connected to triggers, ensuring sync and preventing misguided (i.e. delayed) player fire accidentially make puzzles or game progress impossible
|
2013-12-19 13:48:33 +01:00 |
|
Kp
|
9de54cfa74
|
Switch to C++ linkage
import fileinput
guard = 0
cxxguard = '#ifdef __cplusplus\n'
for line in fileinput.input(inplace=True):
if line == cxxguard:
guard = 1
continue
if guard:
if line == 'extern "C" {\n':
guard = 2
continue
if line == '}\n':
guard = 0
continue
if guard == 2:
assert(line == '#endif\n')
guard = 0
print cxxguard,
continue
print line,
|
2013-12-06 03:35:32 +00:00 |
|
Kp
|
d656bd4115
|
Move similar/main/game.c -> similar/main/game.cpp
|
2013-10-05 21:35:58 +00:00 |
|
Kp
|
c58c4e4d06
|
Move declarations to headers
|
2013-10-03 03:11:52 +00:00 |
|
Kp
|
4cabcb5d3d
|
Move */main/collide.h -> common/main/collide.h
|
2013-03-03 01:03:33 +00:00 |
|