Commit graph

73 commits

Author SHA1 Message Date
zicodxx 519e3dacb2 Some code improvements and small fixes 2008-05-08 18:29:52 +00:00
zicodxx 91e2934ca1 Return unicode characters in key_to_ascii for non-EN keyboard layouts; Fixed sound menu issue if not compiled with SDL_mixer; switched -ip_norelay to -ip_relay since it's not tested enough; Renamed jukebox_free() to jukebox_unload() to stay with naming-convention 2008-05-07 14:02:01 +00:00
kreatordxx 27e288b21d get it to work for Mac OS 9 2008-04-24 14:27:54 +00:00
zicodxx 24d1cf52f6 Added structure for values saved in PLR/PLX files; Added most common command-line options to options menu 2008-04-13 00:28:36 +00:00
kreatordxx 39a68c665b show a messagebox if there's an error and graphics are initialised, update Xcode project 2008-04-08 12:51:21 +00:00
zicodxx a172315d4a Implemented Console-style game logging system to print graphics, to stdout and gamelog.txt; Added structure to keep values for descent.cfg; Added aspect and Texture Filtering to descent.cfg; Removed mono code - printing important stuff over console; Removed some obsolete or very common defines; Code cleanup and small fixes 2008-04-06 20:23:28 +00:00
zicodxx 5b30bcd4dc Added definitions for OpenGL fucntions which might not be included in system headers; Use more HiRes content from dxx.zip; Removed briefings palette hacks; Menu right border shadow was too wide; Corrected reading for some PLX content which seemed not to work on all archs 2008-03-25 12:25:19 +00:00
zicodxx 70973d6a5d Implemented D2X code for wepaon cycling and reordering; Added lock status for mouse axis weapon cycling because of scaled mouse delta; Due to player feedback (any my opinion) making homer turn rate smaller to make them a bit harder to dodge; Preventing write of player data while Demo playback; Small code cleanup and corrections 2008-03-23 13:03:26 +00:00
zicodxx f014231a78 Simplification of palette code; Properly screen clearing in SDL-only build when palette changes; Removed obsolete functions like gr_update (replaced by gr_flip), gr_palette_fade_in/out, gr_palette_clear; Added functionality to render Automap while menu display as well; Improved blocking of some controls code while Automap active; Fixed some compiler warnings 2008-03-20 23:23:46 +00:00
zicodxx 2196bdae0d Fixed some memory issues; Fixed some HUD element alignment; Only send NetDrv packets if NetDrvInstalled is true; Fixed demo glitches; Actually using Game_mode in demos to make Newdemo_game_mode hacking obsolete 2008-03-08 22:37:09 +00:00
zicodxx 02cb47e7c1 Fixed wrong font width spacing, -gl_prshot, mission loading, null-terminatinon in several menus, cockpit glitch; Improved gl_reticle, -noredundancy; Some code cleanup 2008-02-27 22:05:58 +00:00
zicodxx 8eb5c965d2 Reworked fonts routines - makes easier to expand and scale correctly; Reworked menus with better border scaling, improved rendering and cleanups; Improved font priniting ingame, better alignment; Reworked Netgame list; Real Doublebuffering in SDL-mode; Removed old and unused sources 2008-02-24 14:41:27 +00:00
kreatordxx c356ebcf69 add support for Macintosh splash screens and menu backgrounds in descent.hog, but not fonts (yet) 2008-02-21 10:32:34 +00:00
kreatordxx 0840866baa get SDL Video build to work again 2008-02-17 01:40:49 +00:00
zicodxx 8d025c7aef Renaming udp.* to netdrv_udp.* to fit naming convention; Small menu ui fixes 2008-01-29 15:57:59 +00:00
zicodxx d9e23370f9 Implemented PhysFS support; Implemended D2X memory functions; Code cleanups 2008-01-23 17:25:09 +00:00
zicodxx a18d40f312 Safe timer rollover in menu idle-demo function; Reintroduced menu shortcuts; Implemented support for menu scrolling if nitems > 15 2008-01-08 21:02:06 +00:00
kreatordxx 588d1b000a rename types.h to pstypes.h to avoid name conflict with Mac OS 9's MrC (it doesn't respect the difference between project and system headers) 2008-01-02 03:37:13 +00:00
zicodxx 17c16bfc5b Introduced timer_delay2 as replacement for timer_delay to sleep according to given FPS rate considering calc time between frames 2007-11-21 12:46:09 +00:00
zicodxx e673043edc Memory stuff 2007-10-29 21:40:49 +00:00
zicodxx 18d7e3fb69 Updated docs; Removed GP2X support since I won't support this device anymore 2007-09-28 22:44:04 +00:00
zicodxx 487c6fa0e2 Implemented -use_players_dir 2007-09-28 15:14:09 +00:00
zicodxx 278779936b Removed key shortcuts for menus 2007-09-24 07:56:26 +00:00
md2211 d393f32eed * Removed executable flag on most files
* Reverted value of SOUND_MAX_VOLUME
2007-09-21 19:06:05 +00:00
zicodxx f17be32e17 Code-cleanup; Implemented new multi profile feature 2007-09-20 14:22:57 +00:00
zicodxx 46c785f3fc Fixed some mem-leaks; Made show_fullscr() use ogl_ubitmapm_cs(); Removed use of glScissor for menus - using Blitting; Code cleanup 2007-08-27 23:01:34 +00:00
zicodxx c19d49d65d Cleaned up more FindArg's - (most important) OpenGL Options 2007-07-15 21:22:07 +00:00
zicodxx 90e50806ba Cleaned up more FindArg's - Graphics Options 2007-07-15 15:23:45 +00:00
zicodxx 9df975f7a7 adjusted size of Inputbox 2007-06-16 08:13:38 +00:00
zicodxx 9440769b45 small code cleanup; improved texture caching in menus to save RAM 2007-06-15 12:32:44 +00:00
zicodxx 86c18a63c3 fixed a bunch of compiler warnings 2007-06-11 09:06:14 +00:00
zicodxx 84f0529ec4 improved pixel-correct (almost) scaling of menus; new Netgame info screen which can show up necessary game rules 2007-05-31 22:30:18 +00:00
zicodxx e150919deb free grabbed mouse in Demo Playback; improved Player-files deletion 2007-05-16 11:26:34 +00:00
zicodxx f912c9efa6 Added config field to map a Mouse Axis/Wheel to cycle Primary and Secondary weapons; lots of controls-related code cleaning 2007-05-14 13:38:44 +00:00
zicodxx ecf8a53e0c update viewing values at Fullscreen Toggle; added Fullscreen Toggle to Menus and Demo Playback 2007-05-09 09:44:45 +00:00
zicodxx 3f3b13b893 introducing kconfig_sub_draw_table() making it possible to redraw configuration tables with OGL swapping and clearing; increased timer_delay for menus and briefings to save more CPU usage 2007-04-14 08:43:49 +00:00
zicodxx 9c67d79f28 hide cursor after newmenu_get_filename() 2007-04-07 13:57:17 +00:00
zicodxx e9459ab1c0 clear HUD-Messages if a Demo starts so old messages do not appear; also set gr_palette_load() in nm_draw_background1 so palette resets if Demo-playback is cancelled 2007-04-03 22:12:54 +00:00
zicodxx 61933261c2 moved gr_palette_load() in nm_draw_background so it always does apply and resets step-ups properly 2007-03-31 21:39:48 +00:00
zicodxx 85873c29f6 introduced newmenu_dotiny() from D2X to show menus with GAME_FONT; extended Help-menu and removed D1X-Help-menu 2007-03-29 22:11:46 +00:00
zicodxx add8710081 palette-related fixes for Doublebuffered menus; fixes for SDL-build 2007-03-29 00:13:08 +00:00
zicodxx 1851b7d1fe draw mine view directly to screen with SDL Video, no using an offscreen buffer (will use SDL_Flip later) 2007-03-26 10:47:34 +00:00
zicodxx 6b84e27046 removed d_delay, now using timer_delay as wrapper for SDL_Delay 2007-03-25 21:00:14 +00:00
zicodxx 4505b3b376 fixed possible corrpution with nfiles cin cfile_init_hogfile; improved briefing delay usage 2007-03-25 09:14:40 +00:00
zicodxx 9e1281d81e add gr_flip, allowing significant cleanup; remove final remnants of VR_current_page, also allowing -nodoublebuffer switch for all platforms 2007-03-22 14:15:46 +00:00
zicodxx d33ccb0f01 Use Doublebuffer in OGL for all parts of the game and properly redraw elements, fixed Profiler build 2007-03-22 11:32:22 +00:00
zicodxx 83698e5508 implemented expanded Joystick configuration panel (Thanks xatmes); corrected draw functions for kconfig_sub() and Scoreboard to show them correct in non 4/3 aspects; corrected Close-boxes for Mouse Menu control 2007-03-06 10:36:37 +00:00
zicodxx f268021ddb some menu fixes 2007-03-03 18:27:55 +00:00
zicodxx 5df99b88c8 use remove instead of unlink to delete plx-file safely 2007-02-06 15:08:05 +00:00
zicodxx 850aaf5635 scale menus properly when dealing with hiresfont 2007-01-26 12:10:19 +00:00